Source:NetHack 3.6.1/dat/Arch.des

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Below is the full text to Arch.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Arch.des#line123]], for example.

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 # NetHack 3.6	Arch.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Lord Carnarvon
 #	and receive your quest assignment.
 #
 MAZE: "Arc-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
 ............................................................................
 ............................................................................
 ............................................................................
 ............................................................................
 ....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
 ....................}-------------------------------------}.................
 ....................}|..S......+.................+.......|}.................
 ....................}-S---------------+----------|.......|}.................
 ....................}|.|...............|.......+.|.......|}.................
 ....................}|.|...............---------.---------}.................
 ....................}|.S.\.............+.................+..................
 ....................}|.|...............---------.---------}.................
 ....................}|.|...............|.......+.|.......|}.................
 ....................}-S---------------+----------|.......|}.................
 ....................}|..S......+.................+.......|}.................
 ....................}-------------------------------------}.................
 ....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
 ............................................................................
 ............................................................................
 ............................................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION: (22,06,23,06),unlit,"ordinary"
 REGION: (25,06,30,06),unlit,"ordinary"
 REGION: (32,06,48,06),unlit,"ordinary"
 REGION: (50,06,56,08),lit,"ordinary"
 REGION: (40,08,46,08),unlit,"ordinary"
 REGION: (22,08,22,12),unlit,"ordinary"
 REGION: (24,08,38,12),unlit,"ordinary"
 REGION: (48,08,48,08),lit,"ordinary"
 REGION: (40,10,56,10),lit,"ordinary"
 REGION: (48,12,48,12),lit,"ordinary"
 REGION: (40,12,46,12),unlit,"ordinary"
 REGION: (50,12,56,14),lit,"ordinary"
 REGION: (22,14,23,14),unlit,"ordinary"
 REGION: (25,14,30,14),unlit,"ordinary"
 REGION: (32,14,48,14),unlit,"ordinary"
 # Stairs
 STAIR:(55,07),down
 # Portal arrival point
 BRANCH:(63,06,63,06),(0,0,0,0)
 # Doors
 DOOR:closed,(22,07)
 DOOR:closed,(38,07)
 DOOR:locked,(47,08)
 DOOR:locked,(23,10)
 DOOR:locked,(39,10)
 DOOR:locked,(57,10)
 DOOR:locked,(47,12)
 DOOR:closed,(22,13)
 DOOR:closed,(38,13)
 DOOR:locked,(24,14)
 DOOR:closed,(31,14)
 DOOR:locked,(49,14)
 # Lord Carnarvon
 MONSTER:('@',"Lord Carnarvon"),(25,10)
 # The treasure of Lord Carnarvon
 OBJECT:('(',"chest"),(25,10)
 # student guards for the audience chamber
 MONSTER:('@',"student"),(26,09)
 MONSTER:('@',"student"),(27,09)
 MONSTER:('@',"student"),(28,09)
 MONSTER:('@',"student"),(26,10)
 MONSTER:('@',"student"),(28,10)
 MONSTER:('@',"student"),(26,11)
 MONSTER:('@',"student"),(27,11)
 MONSTER:('@',"student"),(28,11)
 # city watch guards in the antechambers
 MONSTER:('@',"watchman"),(50,06)
 MONSTER:('@',"watchman"),(50,14)
 # Eels in the moat
 MONSTER:(';',"giant eel"),(20,10)
 MONSTER:(';',"giant eel"),(45,04)
 MONSTER:(';',"giant eel"),(33,16)
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters on siege duty.
 MONSTER: 'S',(60,09)
 MONSTER: 'M',(60,10)
 MONSTER: 'S',(60,11)
 MONSTER: 'S',(60,12)
 MONSTER: 'M',(60,13)
 MONSTER: 'S',(61,10)
 MONSTER: 'S',(61,11)
 MONSTER: 'S',(61,12)
 MONSTER: 'S',(30,03)
 MONSTER: 'M',(20,17)
 MONSTER: 'S',(67,02)
 MONSTER: 'S',(10,19)
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find the Entrance to the Tomb of the Toltec Kings
 #	to go further towards your assigned quest.
 #
 
 MAZE: "Arc-loca",' '
 FLAGS: hardfloor
 GEOMETRY:center,center
 MAP
 ............................................................................
 ............................................................................
 ............................................................................
 ........................-------------------------------.....................
 ........................|....|.S......................|.....................
 ........................|....|.|.|+------------------.|.....................
 ........................|....|.|.|.|.........|......|.|.....................
 ........................|....|.|.|.|.........|......|.|.....................
 ........................|---+-.|.|.|..---....+......|.|.....................
 ........................|....|.|.|.---|.|....|......|.|.....................
 ........................|....S.|.|.+..S.|--S-----S--|.|.....................
 ........................|....|.|.|.---|.|....|......+.|.....................
 ........................|---+-.|.|.|..---....|.------.|.....................
 ........................|....|.|.|.|.........|.|....+.|.....................
 ........................|....|.|.|.|.........|+|....|-|.....................
 ........................|....|.|.|------------+------.S.....................
 ........................|....|.S......................|.....................
 ........................-------------------------------.....................
 ............................................................................
 ............................................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION:(25,04,28,07),lit,"temple"
 REGION:(25,09,28,11),unlit,"temple"
 REGION:(25,13,28,16),lit,"temple"
 REGION:(30,04,30,16),lit,"ordinary"
 REGION:(32,04,32,16),unlit,"ordinary"
 REGION:(33,04,53,04),unlit,"ordinary",unfilled,irregular
 REGION:(36,10,37,10),unlit,"ordinary"
 REGION:(39,09,39,11),unlit,"ordinary"
 REGION:(36,06,42,08),unlit,"ordinary",unfilled,irregular
 REGION:(36,12,42,14),unlit,"ordinary",unfilled,irregular
 REGION:(46,06,51,09),unlit,"ordinary"
 REGION:(46,11,49,11),unlit,"ordinary",unfilled,irregular
 REGION:(48,13,51,14),unlit,"ordinary"
 # Doors
 DOOR:closed,(31,04)
 DOOR:closed,(28,08)
 DOOR:locked,(29,10)
 DOOR:closed,(28,12)
 DOOR:closed,(31,16)
 DOOR:locked,(34,05)
 DOOR:locked,(35,10)
 DOOR:locked,(38,10)
 DOOR:closed,(43,10)
 DOOR:closed,(45,08)
 DOOR:locked,(46,14)
 DOOR:locked,(46,15)
 DOOR:locked,(49,10)
 DOOR:locked,(52,11)
 DOOR:closed,(52,13)
 DOOR:closed,(54,15)
 # Stairs
 STAIR:(03,17),up
 STAIR:(39,10),down
 # Altars - three types.  All are unattended.
 ALTAR:(26,05),align[0],altar
 ALTAR:(26,10),align[1],altar
 ALTAR:(26,15),align[2],altar
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Treasure?
 ENGRAVING:random,engrave,"X marks the spot."
 ENGRAVING:random,engrave,"X marks the spot."
 ENGRAVING:random,engrave,"X marks the spot."
 ENGRAVING:random,engrave,"X marks the spot."
 # Random traps
 TRAP:"spiked pit",(24,02)
 TRAP:"spiked pit",(37,00)
 TRAP:"spiked pit",(23,05)
 TRAP:"spiked pit",(26,19)
 TRAP:"spiked pit",(55,10)
 TRAP:"spiked pit",(55,08)
 TRAP:"pit",(51,01)
 TRAP:"pit",(23,18)
 TRAP:"pit",(31,18)
 TRAP:"pit",(48,19)
 TRAP:"pit",(55,15)
 TRAP:"magic",(60,04)
 TRAP:"statue",(72,07)
 TRAP:"statue",random
 TRAP:"statue",random
 TRAP:"anti magic",(64,12)
 TRAP:"sleep gas",random
 TRAP:"sleep gas",random
 TRAP:"dart",random
 TRAP:"dart",random
 TRAP:"dart",random
 TRAP:"rolling boulder",(32,10)
 TRAP:"rolling boulder",(40,16)
 # Random monsters.
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'M',random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:'M',random
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Minion of Huhetotl your nemesis monster.  You have to
 #	defeat Minion of Huhetotl in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Arc-goal", ' '
 GEOMETRY:center,center
 MAP
                                                                             
                                   ---------                                 
                                   |..|.|..|                                 
                        -----------|..S.S..|-----------                      
                        |.|........|+-|.|-+|........|.|                      
                        |.S........S..|.|..S........S.|                      
                        |.|........|..|.|..|........|.|                      
                     ------------------+------------------                   
                     |..|..........|.......|..........|..|                   
                     |..|..........+.......|..........S..|                   
                     |..S..........|.......+..........|..|                   
                     |..|..........|.......|..........|..|                   
                     ------------------+------------------                   
                        |.|........|..|.|..|........|.|                      
                        |.S........S..|.|..S........S.|                      
                        |.|........|+-|.|-+|........|.|                      
                        -----------|..S.S..|-----------                      
                                   |..|.|..|                                 
                                   ---------                                 
                                                                             
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION:(35,02,36,03),unlit,"ordinary"
 REGION:(40,02,41,03),unlit,"ordinary"
 REGION:(24,04,24,06),unlit,"ordinary"
 REGION:(26,04,33,06),lit,"ordinary"
 REGION:(38,02,38,06),unlit,"ordinary"
 REGION:(43,04,50,06),lit,"ordinary"
 REGION:(52,04,52,06),unlit,"ordinary"
 REGION:(35,05,36,06),unlit,"ordinary"
 REGION:(40,05,41,06),unlit,"ordinary"
 REGION:(21,08,22,11),unlit,"ordinary"
 REGION:(24,08,33,11),lit,"ordinary"
 REGION:(35,08,41,11),unlit,"ordinary"
 REGION:(43,08,52,11),lit,"ordinary"
 REGION:(54,08,55,11),unlit,"ordinary"
 REGION:(24,13,24,15),unlit,"ordinary"
 REGION:(26,13,33,15),unlit,"ordinary"
 REGION:(35,13,36,14),unlit,"ordinary"
 REGION:(35,16,36,17),unlit,"ordinary"
 REGION:(38,13,38,17),unlit,"ordinary"
 REGION:(40,13,41,14),unlit,"ordinary"
 REGION:(40,16,41,17),unlit,"ordinary"
 REGION:(43,13,50,15),unlit,"temple"
 REGION:(52,13,52,15),unlit,"ordinary"
 # Stairs
 STAIR:(38,10),up
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # The altar of Huhetotl.  Unattended.
 ALTAR:(50,14),chaos,altar
 # Objects
 OBJECT:('(',"crystal ball"),(50,14),blessed,5,name:"The Orb of Detection"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:"rolling boulder",(46,14)
 # Random monsters.
 MONSTER:('&',"Minion of Huhetotl"),(50,14)
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:'S',random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:('M',"human mummy"),random
 MONSTER:'M',random
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "filla" is the upper filler, between the
 #	start and locate levels, and "fillb" the lower between the locate
 #	and goal levels.
 #
 
 LEVEL: "Arc-fila"
 #
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, up
   OBJECT: random,random
   MONSTER: 'S', random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random,random
   MONSTER: 'S', random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   OBJECT: random,random
   MONSTER: 'S', random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, down
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'S', random
   MONSTER: ('M', "human mummy"), random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'S', random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'S', random
 }
 
 RANDOM_CORRIDORS
 
 LEVEL: "Arc-filb"
 #
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, up
   OBJECT: random,random
   MONSTER: 'M', random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random,random
   MONSTER: 'M', random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   OBJECT: random,random
   MONSTER: 'M', random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, down
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'S', random
   MONSTER: ('M', "human mummy"), random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'S', random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'S', random
 }
 
 RANDOM_CORRIDORS