SLASH'EM Artifacts

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The following is a list of artifacts in SLASH'EM, including those present in vanilla nethack. Note that some of the general artifact behaviors have been changed. In particular:

  • Artifacts which in vanilla inflict a random amount of extra damage (Excalibur for example) in SLASH'EM always inflict the maximum. This makes them much more useful in general. This is true of to-hit bonuses as well.
  • Artifacts which do their damage against a particular type of monster (Sting for example) also have a 15% chance of canceling said monsters.
  • It is possible for roles to have more than one guaranteed artifact gift. They will always be given in the same order.
  • It is possible to dual-wield two artifact weapons. (Attempting this in vanilla NetHack only produces the message “Your <artifact weapon> resists being held second to another weapon!”)

Some of the individual artifacts have been changed as well. For example, the Sceptre of Might now only inflicts an extra 5 damage on cross-aligned monsters, instead of double damage.

List of artifacts

See Source:SLASH'EM 0.0.7E7F2/artilist.h, Source:SLASH'EM 0.0.7E7F2/artifact.c or the article for each artifact for more details. [1]
Artifact name Base item type Alignment[2] Intelligent Special properties Obtaining
Carried Used (Worn, Wielded, Applied, or Read) Invoked
Bat from Hell baseball bat chaotic No +3 to-hit & +20 damage. First sacrifice gift for Rogues. Not randomly generated.
The Candle of Eternal Flame magic candle (candle) neutral Yes Warning. Teleport control. Cold resistance. Summon fire elemental. Quest artifact for Flame mages.
Cleaver battle-axe (two-headed axe) neutral No +3 to-hit & +6 damage. First sacrifice gift for Barbarians.
The Crown of Saint Edward helm of telepathy (random helmet) lawful Yes Magic resistance. Half spell damage. Quest artifact for Yeomen.
Deathsword two-handed sword chaotic No +5 to-hit & +14 damage to humans. Second sacrifice gift for Barbarians.
Deep Freeze athame chaotic No +5 to-hit & +5 damage to non-cold-resistant monsters. Cold resistance. First sacrifice gift for Ice mages. Not randomly generated.
Deluder cloak of displacement (random cloak) neutral No Luck. Stealth. Second sacrifice gift for Wizards.
Demonbane long sword lawful No +5 to-hit, x2 damage & 15% chance of cancellation to major demons. May be given to a new angelic being.
Disrupter mace neutral No +5 to-hit & +30 damage to undead. First sacrifice gift to Priests.
Doomblade orcish short sword (crude short sword) chaotic No +10 damage. 25% chance of 5d4 extra damage.
Dragonbane broadsword unaligned No +5 to-hit, x2 damage & 15% chance of cancellation to dragons.
Elfrist orcish spear (crude spear) chaotic No +5 to-hit, +15 damage & 15% chance of cancellation to elves. May be produced by naming an ordinary orcish spear Elfrist.
Excalibur long sword lawful Yes +5 to-hit & +10 damage. Drain resistance. Searching. Hostile demon princes. Monster tracking. May be produced for lawful adventurers at fountains. Lawful crowning gift. Not randomly generated.
The Eye of the Aethiopica amulet of ESP (random amulet) neutral Yes Magic resistance. Energy regeneration. Half spell damage. Branchport. Quest artifact of Wizards.
The Eye of the Beholder eyeball neutral No Special damage, including possible instadeath of hero! Obtained by killing the Beholder (found in the Neutral Quest).
The Eyes of the Overworld pair of lenses neutral Yes Magic resistance Astral vision. Protection against blindness & gazes. Enlightenment. Quest artifact of Monks.
Fire Brand long sword unaligned No +5 to-hit & x2 damage to non-fire-resistant monsters. Fire resistance.
Firewall athame lawful No +4 to-hit & +4 damage non-fire-resistance monsters. Fire resistance. First sacrifice gift for Flame mages. Not randomly generated.
Frost Brand long sword unaligned No +5 to-hit & x2 damage to non-cold-resistant monsters. Cold resistance.
Gauntlets of Defense gauntlets of dexterity (random gauntlets) neutral No Half physical damage. Invisibility. First sacrifice gift for Monks.
Giantkiller axe neutral No +5 to-hit, x2 damage & 15% chance of cancellation to giants.
Grayswandir silver saber lawful No +5 to-hit & x2 damage. Removal of effect of hallucination.
The Great Dagger of Glaurgnaa great dagger chaotic Yes Magic resistance +8 to-hit, +4 damage & level drain to cross-aligned monsters. Energy boost. Quest artifact of Necromancers.
Grimtooth orcish dagger (crude dagger) chaotic No +2 to-hit & +6 damage.
The Hand of Vecna severed hand chaotic No Hungerless regeneration. Half physical damage. Cold resistance. Drain resistance Special damage, including possible damage to hero! Obtained by killing Vecna (found in the Chaotic Quest).
The Heart of Ahriman luckstone neutral Yes Stealth. As projectile, +5 to-hit & x2 damage. Levitation. Quest artifact of Barbarian.
Hellfire crossbow chaotic No +5 to-hit, +7 damage, & +2d6 fire damage. Fire resistance.
Holy Spear of Light silver spear lawful Yes Light source. +5 to-hit & +10 damage to undead. Light area. Special damage to undead.
Houchou spoon chaotic No Instakill.
The Key of Chaos skeleton key (key) chaotic Yes Unbreakable. Opens doors Vlad's Tower. Generated with Vecna (found in the Chaotic Quest).
The Key of Law skeleton key (key) lawful Yes Unbreakable. Opens doors Vlad's Tower. Generated with Nightmare (found in the Lawful Quest).
The Key of Neutrality skeleton key (key) neutral Yes Unbreakable. Opens doors Vlad's Tower. Generated with the Beholder (found in the Neutral Quest).
The Longbow of Diana bow chaotic Yes Telepathy. +5 to-hit. Reflection. Create arrows. Quest artifact of Rangers.
Luckblade short sword neutral No Luck. +5 to-hit & +5 damage.
The Magic Mirror of Merlin mirror (looking glass) lawful Yes Magic resistance. Telepathy. x2 to some spell damage. Rumors. Quest artifact of Knights.
Magicbane athame neutral No +3 to-hit. Special damage. Magic resistance. Protects against cursing. First sacrifice gift for Wizards.
The Master Key of Thievery skeleton key (key) chaotic Yes Warning. Half physical damage. Teleport control. Rumors. Untraps containers with guaranteed success. Quest artifact of Rogues.
Mirrorbright shield of reflection (polished silver shield) neutral No Hallucination resistance. First sacrifice gift for Healers.
The Mitre of Holiness helm of brilliance (random helmet) lawful Yes Fire resistance. Half damage from undead & demons. Energy boost. Quest artifact of Priests.
Mjollnir heavy hammer neutral No +5 to-hit & +24 damage to non-shock-resistant monsters. Can return when thrown. First sacrifice gift for Valkyries.
Nighthorn unicorn horn lawful No Reflection. Obtained by killing Nightmare (found in the Lawful Quest).
Ogresmasher war hammer unaligned No +5 to-hit, x2 damage & 15% chance of cancellation to ogres.
The Orb of Detection crystal ball (glass orb) lawful Yes Magic resistance. Half spell damage. Telepathy. Invisibility. Quest artifact of Archeologists.
The Orb of Fate crystal ball (glass orb) neutral Yes Half physical damage. Half spell damage. Warning. Luck. Level teleport. Quest artifact of Valkyries.
Orcrist elven broadsword (runed broadsword) lawful No +5 to-hit, x2 damage & 15% chance of cancellation to orcs. May be produced by naming an ordinary elven broadsword Orcrist.
Plague dark elven bow (black runed bow) chaotic No +5 to-hit & +7 damage. Poisons arrows. Poison resistance.
The Platinum Yendorian Express Card credit card neutral Yes Magic resistance. Half spell damage. Telepathy. Charging. Quest artifact of Tourists.
Quick Blade elven short sword (runed short sword) lawful No +9 to-hit & +2 damage.
Reaper halberd (angled poleaxe) lawful No +5 to-hit & +20 damage. Second sacrifice gift for Yeomen.
The Sceptre of Might mace lawful Yes Magic resistance. +3 to-hit & +5 damage to cross-aligned monsters. Conflict. Quest artifact of Cavepeople.
Serpent's Tongue dagger chaotic No +2 to-hit & x2 damage. Extra poison damage. First sacrifice gift for Necromancers.
Skullcrusher club lawful No +3 to-hit & +10 damage. First sacrifice gift for Cavepeople.
Snickersnee katana (samurai sword) lawful No +8 damage. First sacrifice gift for Samurai.
The Staff of Aesculapius quarterstaff (staff) neutral Yes +3 to-hit, x2 damage & level drain to non-drain-resistant monsters. Hungerless regeneration. Healing, cures sickness, blindness, & sliming. Quest artifact of Healers.
The Stake of Van Helsing wooden stake lawful Yes Magic resistance +5 to-hit & +12 damage. Extra damage against vampires & vampire bats, including 10% chance of instakill. Quest artifact of Undead slayers.
Sting elven dagger (runed dagger) lawful No +5 to-hit & x2 damage to orcs. Warning of orcs. Cuts through webs. May be produced by naming an ordinary elven dagger Sting.
The Storm Whistle magic whistle (whistle) lawful Yes Warning. Teleport control. Fire resistance. Summon water elemental. Quest artifact of Ice mages.
Stormbringer runesword chaotic Yes +5 to-hit, +2 damage & level drain to non-drain-resistant monsters. Drain resistance. Bloodthirsty. Chaotic crowning gift.
Sunsword long sword lawful No +5 to-hit & x2 damage to undead. Light. Protection from light-based blinding. May be generated with some angelic beings.
Sword of Balance silver short sword neutral No +2 to-hit & +5 damage to cross-aligned monsters.
Sword of Justice long sword lawful No +5 to-hit & +12 damage cross-aligned monsters. First sacrifice gift for Yeomen.
Thiefbane long sword chaotic No +5 to-hit, +1 damage, level drain, 15% chance of cancellation & 10% chance of beheading to all @. Generated with One-eyed Sam (found in the black market). Cannot be randomly generated, granted by a god, or wished for, even if the black market hasn't yet been found.
Trollsbane morning star unaligned No +5 to-hit, x2 damage & 15% chance of cancellation to trolls.
The Tsurugi of Muramasa tsurugi (long samurai sword) lawful Yes Luck. 10% chance of extra damage, including possible beheading. Quest artifact for Samurai.
Vorpal Blade long sword neutral No +5 to-hit & +1 damage. 10% chance of beheading. Instantly kills jabberwocks. Neutral crowning gift.
Wallet of Perseus bag of holding (bag) unaligned No Reduced weight (increase if cursed). Cannot be randomly generated, as the game never attempts to convert tools to artifacts.
Werebane silver saber unaligned No +5 to-hit, x2 damage & 15% chance of cancellation to werecreatures. Protection from lycanthropy.
Whisperfeet speed boots (random boots) neutral No Luck. Stealth. First sacrifice gift for Tourists.

References

  1. Borrowed heavily from http://www.angelfire.com/trek/mazewest/spoilers/arti_007e6.txt
  2. The hero's quest artifact and any guaranteed sacrifice gifts are adjusted to the hero's starting alignment. For example, for a wizard who starts chaotic, Magicbane, Deluder and The Eye of the Aethiopica are generated chaotic. See Source:SLASH'EM 0.0.7E7F2/artifact.c#line56.

See also