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The Bleeder is a role specific to Slash'EM Extended. They can be any race or alignment.

Bleeders are designed to be a harder-than-hard role; their main disadvantage is taking double damage. They also randomly lose hit points from bleeding out, and sometimes their maximum hit points and mana are reduced as well. A Bleeder starts with some protection spells and otherwise sub-par equipment, but can advance all spellcasting skills to Expert, as well as all non-blunt weapons.

The Bleeder quest can be very dangerous because some monsters' attacks become stronger the more often the player allows them to hit. However, the early game for a Bleeder may become easier thanks to the animated wedge sandal pet.

Starting Equipment


Bleeders gain techniques at these experience levels:


Bleeder Skills
Max Skills


Main article: Religion
  • Lawful: Glycocalyx
  • Neutral: Fibrinogen
  • Chaotic: Hemophilia

Bleeder rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Leg-scratched Boy/Girl
  • XL 3-5: Wounded Guy/Gal
  • XL 6-9: Dripper
  • XL 10-13: Pourer
  • XL 14-17: Red Lake Creator
  • XL 18-21: Tearshedder
  • XL 22-25: Unlucky Individual
  • XL 26-29: Diseased Sibling
  • XL 30: Cursed King/Queen


Bleeders will want to move fast and waste no time, as they will periodically take damage, and the average amount of damage taken increases with the turn counter. Ideally one should try to ascend within about 50000 turns; the longer it takes, the more dangerous the random damage will be. Also, using potions of full healing, nurse dancing and similar means of increasing the amount of max hit points will be very helpful.

On the other hand, thanks to taking double damage from everything that does damage, a Bleeder will have to be extra careful around monsters, traps and other dangerous things. Thankfully they gain large bonuses to hit points and mana upon leveling up, but their constitution usually starts out low so they should try to increase it by any means possible. It's imperative for a Bleeder to level up quickly since the random bleedout damage roll can occasionally be excessively high; this also tends to happen more often later in the game.

The Bleeder's starting equipment isn't exactly good; finding a good sword, a stack of daggers, or basically anything better than a knife will be important. Both protection and resist poison are good early-game spells that may be used often to increase the chances of survival; botox resist will probably be too high-level for quite some time but helps when fighting Jubilex or Demogorgon.

Of note is the Bleeder's ability to use potions of (vampire) blood: they are healed back to full HP by quaffing them. If it is vampire blood, the player's max HP increases by 1 as well. And also, a vampiric Bleeder (racial or polymorphed) will heal some hit points by draining the blood out of living or dead enemies.

The Bleeder quest can be very dangerous, and once again it's a good idea to hurry up due to the proliferation of animated sexy leather pumps that will permanently increase the average bleedout damage taken by the player whenever their melee attack hits. The same is valid for the Bloody Beauties quest nemesis. If the player beats them (preferably in a quick way), they can use a hammer-class quest artifact that will drain life levels from enemies. Because the player will probably have a high average bleedout damage by that time, no time should be wasted after beating the quest; rather, the player should try to ascend as quickly as possible.

Also, one should never try to revive/resurrect/turn undead the quest friendlies in any way. If the player allows any of them to be revived (they start out dead), the god will become angry and smite the player while also nuking the player's luck and alignment record.


The Bleeder is based on family trees of ancient nobility, where some bloodlines had lots of siblings with hemophilia. The general design of this class was conceived by Amy during a brainstorming session when she tried to intentionally make a harder-than-hard role that virtually no one would be able to ascend.