Source:NetHack 3.6.1/include/config.h

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Below is the full text to config.h from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/include/config.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1.  /* NetHack 3.6	config.h	$NHDT-Date: 1447728911 2015/11/17 02:55:11 $  $NHDT-Branch: master $:$NHDT-Revision: 1.91 $ */
  2.  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  3.  /*-Copyright (c) Robert Patrick Rankin, 2016. */
  4.  /* NetHack may be freely redistributed.  See license for details. */
  5.  
  6.  #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
  7.  #define CONFIG_H
  8.  
  9.  /*
  10.   * Section 1:   Operating and window systems selection.
  11.   *              Select the version of the OS you are using.
  12.   *              For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
  13.   *              A "VMS" option is not needed since the VMS C-compilers
  14.   *              provide it (no need to change sec#1, vmsconf.h handles it).
  15.   *              MacOSX uses the UNIX configuration, not the old MAC one.
  16.   */
  17.  
  18.  #define UNIX /* delete if no fork(), exec() available */
  19.  
  20.  /* #define MSDOS */ /* in case it's not auto-detected */
  21.  
  22.  /* #define OS2 */ /* define for OS/2 */
  23.  
  24.  /* #define TOS */ /* define for Atari ST/TT */
  25.  
  26.  /* #define STUPID */ /* avoid some complicated expressions if
  27.                          your C compiler chokes on them */
  28.  /* #define MINIMAL_TERM */
  29.  /* if a terminal handles highlighting or tabs poorly,
  30.     try this define, used in pager.c and termcap.c */
  31.  /* #define ULTRIX_CC20 */
  32.  /* define only if using cc v2.0 on a DECstation */
  33.  /* #define ULTRIX_PROTO */
  34.  /* define for Ultrix 4.0 (or higher) on a DECstation;
  35.   * if you get compiler errors, don't define this. */
  36.  /* Hint: if you're not developing code, don't define
  37.     ULTRIX_PROTO. */
  38.  
  39.  #include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
  40.  
  41.  /* Windowing systems...
  42.   * Define all of those you want supported in your binary.
  43.   * Some combinations make no sense.  See the installation document.
  44.   */
  45.  #if !defined(NOTTYGRAPHICS)
  46.  #define TTY_GRAPHICS /* good old tty based graphics */
  47.  #endif
  48.  /* #define X11_GRAPHICS */   /* X11 interface */
  49.  /* #define QT_GRAPHICS */    /* Qt interface */
  50.  /* #define GNOME_GRAPHICS */ /* Gnome interface */
  51.  /* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
  52.  
  53.  /*
  54.   * Define the default window system.  This should be one that is compiled
  55.   * into your system (see defines above).  Known window systems are:
  56.   *
  57.   *      tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
  58.   */
  59.  
  60.  /* MAC also means MAC windows */
  61.  #ifdef MAC
  62.  #ifndef AUX
  63.  #define DEFAULT_WINDOW_SYS "mac"
  64.  #endif
  65.  #endif
  66.  
  67.  /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
  68.  #ifdef AMIGA
  69.  #define AMII_GRAPHICS             /* (optional) */
  70.  #define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
  71.  #endif
  72.  
  73.  /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
  74.  #ifdef TOS
  75.  #define GEM_GRAPHICS             /* Atari GEM interface (optional) */
  76.  #define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
  77.  #endif
  78.  
  79.  #ifdef __BEOS__
  80.  #define BEOS_GRAPHICS             /* (optional) */
  81.  #define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
  82.  #ifndef HACKDIR                   /* override the default hackdir below */
  83.  #define HACKDIR "/boot/apps/NetHack"
  84.  #endif
  85.  #endif
  86.  
  87.  #ifdef QT_GRAPHICS
  88.  #ifndef DEFAULT_WC_TILED_MAP
  89.  #define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say \
  90.                                  wc_ascii_map */
  91.  #endif
  92.  #ifndef NOUSER_SOUNDS
  93.  #define USER_SOUNDS /* Use sounds */
  94.  #endif
  95.  #define USE_XPM           /* Use XPM format for images (required) */
  96.  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
  97.  #ifndef DEFAULT_WINDOW_SYS
  98.  #define DEFAULT_WINDOW_SYS "Qt"
  99.  #endif
  100.  #endif
  101.  
  102.  #ifdef GNOME_GRAPHICS
  103.  #define USE_XPM           /* Use XPM format for images (required) */
  104.  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
  105.  #ifndef DEFAULT_WINDOW_SYS
  106.  #define DEFAULT_WINDOW_SYS "Gnome"
  107.  #endif
  108.  #endif
  109.  
  110.  #ifdef MSWIN_GRAPHICS
  111.  #ifndef DEFAULT_WINDOW_SYS
  112.  #define DEFAULT_WINDOW_SYS "mswin"
  113.  #endif
  114.  #define HACKDIR "\\nethack"
  115.  #endif
  116.  
  117.  #ifndef DEFAULT_WINDOW_SYS
  118.  #define DEFAULT_WINDOW_SYS "tty"
  119.  #endif
  120.  
  121.  #ifdef X11_GRAPHICS
  122.  /*
  123.   * There are two ways that X11 tiles may be defined.  (1) using a custom
  124.   * format loaded by NetHack code, or (2) using the XPM format loaded by
  125.   * the free XPM library.  The second option allows you to then use other
  126.   * programs to generate tiles files.  For example, the PBMPlus tools
  127.   * would allow:
  128.   *  xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
  129.   */
  130.  /* # define USE_XPM */ /* Disable if you do not have the XPM library */
  131.  #ifdef USE_XPM
  132.  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
  133.  #endif
  134.  #ifndef DEFAULT_WC_TILED_MAP
  135.  #define DEFAULT_WC_TILED_MAP /* Default to tiles */
  136.  #endif
  137.  #endif
  138.  
  139.  /*
  140.   * Section 2:   Some global parameters and filenames.
  141.   *
  142.   *              LOGFILE, XLOGFILE, NEWS and PANICLOG refer to files in
  143.   *              the playground directory.  Commenting out LOGFILE, XLOGFILE,
  144.   *              NEWS or PANICLOG removes that feature from the game.
  145.   *
  146.   *              Building with debugging features enabled is now unconditional;
  147.   *              the old WIZARD setting for that has been eliminated.
  148.   *              If SYSCF is enabled, WIZARD_NAME will be overridden at
  149.   *              runtime by the SYSCF WIZARDS value.
  150.   *
  151.   *              SYSCF:  (not supported by all ports)
  152.   *            If SYSCF is defined, the following configuration info is
  153.   *            available in a global config space, with the compiled-in
  154.   *            entries as defaults:
  155.   *              WIZARDS      (a space-separated list of usernames of users who
  156.   *                           can run the game in debug mode, aka wizard mode;
  157.   *                           a value of * allows anyone to debug;
  158.   *                           this does NOT default to compiled-in value)
  159.   *              EXPLORERS    (who can use explore mode, aka discover mode)
  160.   *              SHELLERS     (who can use ! to execute a shell subprocess)
  161.   *              MAXPLAYERS   (see MAX_NR_OF_PLAYERS below and nethack.sh)
  162.   *              SUPPORT      (how to get local support) [no default]
  163.   *              RECOVER      (how to recover a game at your site) [no default]
  164.   *            For the record file (see topten.c):
  165.   *              PERSMAX      (max entries for one person)
  166.   *              ENTRYMAX     (max entries in the record file)
  167.   *              POINTSMIN    (min points to get an entry)
  168.   *              PERS_IS_UID  (0 or 1 - person is name or (numeric) userid)
  169.   *            Can force incubi/succubi behavior to be toned down to nymph-like:
  170.   *              SEDUCE       (0 or 1 - runtime disable/enable SEDUCE option)
  171.   *            The following options pertain to crash reporting:
  172.   *              GREPPATH     (the path to the system grep(1) utility)
  173.   *              GDBPATH      (the path to the system gdb(1) program)
  174.   *            Regular nethack options can also be specified in order to
  175.   *            provide system-wide default values local to your system:
  176.   *              OPTIONS      (same as in users' .nethackrc or defaults.nh)
  177.   *
  178.   *              In the future there may be other ways to supply SYSCF
  179.   *              information (Windows registry, Apple resource forks, etc)
  180.   *              but at present the only supported method is via a text file.
  181.   *              If the program is built with SYSCF enabled, the file *must*
  182.   *              exist and be readable, otherwise the game will complain and
  183.   *              refuse to start.
  184.   *              SYSCF_FILE:  file containing the SYSCF options shown above;
  185.   *              default is 'sysconf' in nethack's playground.
  186.   */
  187.  
  188.  #ifndef WIZARD_NAME /* allow for compile-time or Makefile changes */
  189.  #define WIZARD_NAME "wizard" /* value is ignored if SYSCF is enabled */
  190.  #endif
  191.  
  192.  #ifndef SYSCF
  193.  #define SYSCF                /* use a global configuration */
  194.  #define SYSCF_FILE "sysconf" /* global configuration is in a file */
  195.  #endif
  196.  
  197.  #ifndef GDBPATH
  198.  #define GDBPATH "/usr/bin/gdb"
  199.  #endif
  200.  #ifndef GREPPATH
  201.  #define GREPPATH "/bin/grep"
  202.  #endif
  203.  
  204.  /* note: "larger" is in comparison with 'record', the high-scores file
  205.     (whose name can be overridden via #define in global.h if desired) */
  206.  #define LOGFILE  "logfile"  /* larger file for debugging purposes */
  207.  #define XLOGFILE "xlogfile" /* even larger logfile */
  208.  #define NEWS     "news"     /* the file containing the latest hack news */
  209.  #define PANICLOG "paniclog" /* log of panic and impossible events */
  210.  
  211.  /* alternative paniclog format, better suited for public servers with
  212.     many players, as it saves the player name and the game start time */
  213.  /* #define PANICLOG_FMT2 */
  214.  
  215.  /*
  216.   *      PERSMAX, POINTSMIN, ENTRYMAX, PERS_IS_UID:
  217.   *      These control the contents of 'record', the high-scores file.
  218.   *      They used to be located in topten.c rather than config.h, and
  219.   *      their values can be overridden at runtime (to increase ENTRYMAX, the
  220.   *      maximum number of scores to keep, for example) if SYSCF is enabled.
  221.   */
  222.  #ifndef PERSMAX
  223.  #define PERSMAX 3 /* entries per name/uid per char. allowed */
  224.  #endif
  225.  #ifndef POINTSMIN
  226.  #define POINTSMIN 1 /* must be > 0 */
  227.  #endif
  228.  #ifndef ENTRYMAX
  229.  #define ENTRYMAX 100 /* must be >= 10 */
  230.  #endif
  231.  #ifndef PERS_IS_UID
  232.  #if !defined(MICRO) && !defined(MAC) && !defined(WIN32)
  233.  #define PERS_IS_UID 1 /* delete for PERSMAX per name; now per uid */
  234.  #else
  235.  #define PERS_IS_UID 0
  236.  #endif
  237.  #endif
  238.  
  239.  /*
  240.   *      If COMPRESS is defined, it should contain the full path name of your
  241.   *      'compress' program.
  242.   *
  243.   *      If you define COMPRESS, you must also define COMPRESS_EXTENSION
  244.   *      as the extension your compressor appends to filenames after
  245.   *      compression. Currently, only UNIX fully implements
  246.   *      COMPRESS; other ports should be able to uncompress save files a
  247.   *      la unixmain.c if so inclined.
  248.   *
  249.   *      Defining ZLIB_COMP builds in support for zlib compression. If you
  250.   *      define ZLIB_COMP, you must link with a zlib library. Not all ports
  251.   *      support ZLIB_COMP.
  252.   *
  253.   *      COMPRESS and ZLIB_COMP are mutually exclusive.
  254.   *
  255.   */
  256.  
  257.  #if defined(UNIX) && !defined(ZLIB_COMP) && !defined(COMPRESS)
  258.  /* path and file name extension for compression program */
  259.  #define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
  260.  #define COMPRESS_EXTENSION ".Z"      /* compress's extension */
  261.  /* An example of one alternative you might want to use: */
  262.  /* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */
  263.  /* #define COMPRESS_EXTENSION ".gz" */       /* normal gzip extension */
  264.  #endif
  265.  
  266.  #ifndef COMPRESS
  267.  /* # define ZLIB_COMP */            /* ZLIB for compression */
  268.  #endif
  269.  
  270.  /*
  271.   *      Internal Compression Options
  272.   *
  273.   *      Internal compression options RLECOMP and ZEROCOMP alter the data
  274.   *      that gets written to the save file by NetHack, in contrast
  275.   *      to COMPRESS or ZLIB_COMP which compress the entire file after
  276.   *      the NetHack data is written out.
  277.   *
  278.   *      Defining RLECOMP builds in support for internal run-length
  279.   *      compression of level structures. If RLECOMP support is included
  280.   *      it can be toggled on/off at runtime via the config file option
  281.   *      rlecomp.
  282.   *
  283.   *      Defining ZEROCOMP builds in support for internal zero-comp
  284.   *      compression of data. If ZEROCOMP support is included it can still
  285.   *      be toggled on/off at runtime via the config file option zerocomp.
  286.   *
  287.   *      RLECOMP and ZEROCOMP support can be included even if
  288.   *      COMPRESS or ZLIB_COMP support is included. One reason for doing
  289.   *      so would be to provide savefile read compatibility with a savefile
  290.   *      where those options were in effect. With RLECOMP and/or ZEROCOMP
  291.   *      defined, NetHack can read an rlecomp or zerocomp savefile in, yet
  292.   *      re-save without them.
  293.   *
  294.   *      Using any compression option will create smaller bones/level/save
  295.   *      files at the cost of additional code and time.
  296.   */
  297.  
  298.  /* # define INTERNAL_COMP */ /* defines both ZEROCOMP and RLECOMP */
  299.  /* # define ZEROCOMP      */ /* Support ZEROCOMP compression */
  300.  /* # define RLECOMP       */ /* Support RLECOMP compression  */
  301.  
  302.  /*
  303.   *      Data librarian.  Defining DLB places most of the support files into
  304.   *      a tar-like file, thus making a neater installation.  See *conf.h
  305.   *      for detailed configuration.
  306.   */
  307.  /* #define DLB */ /* not supported on all platforms */
  308.  
  309.  /*
  310.   *      Defining REPRODUCIBLE_BUILD causes 'util/makedefs -v' to construct
  311.   *      date+time in include/date.h (to be shown by nethack's 'v' command)
  312.   *      from SOURCE_DATE_EPOCH in the build environment rather than use
  313.   *      current date+time when makedefs is run.
  314.   *
  315.   *      [The version string will show "last revision <date><time>" instead
  316.   *      of "last build <date><time>" if SOURCE_DATE_EPOCH has a value
  317.   *      which seems valid at the time date.h is generated.  The person
  318.   *      building the program is responsible for setting it correctly,
  319.   *      and the value should be in UTC rather than local time.  NetHack
  320.   *      normally uses local time and doesn't display timezone so toggling
  321.   *      REPRODUCIBLE_BUILD on or off might yield a date+time that appears
  322.   *      to be incorrect relative to what the other setting produced.]
  323.   *
  324.   *      Intent is to be able to rebuild the program with the same value
  325.   *      and obtain an identical copy as was produced by a previous build.
  326.   *      Not necessary for normal game play....
  327.   */
  328.  /* #define REPRODUCIBLE_BUILD */ /* use getenv("SOURCE_DATE_EPOCH") instead
  329.                                      of current time when creating date.h */
  330.  
  331.  /*
  332.   *      Defining INSURANCE slows down level changes, but allows games that
  333.   *      died due to program or system crashes to be resumed from the point
  334.   *      of the last level change, after running a utility program.
  335.   */
  336.  #define INSURANCE /* allow crashed game recovery */
  337.  
  338.  #ifndef MAC
  339.  #define CHDIR /* delete if no chdir() available */
  340.  #endif
  341.  
  342.  #ifdef CHDIR
  343.  /*
  344.   * If you define HACKDIR, then this will be the default playground;
  345.   * otherwise it will be the current directory.
  346.   */
  347.  #ifndef HACKDIR
  348.  #define HACKDIR "/usr/games/lib/nethackdir"
  349.  #endif
  350.  
  351.  /*
  352.   * Some system administrators are stupid enough to make Hack suid root
  353.   * or suid daemon, where daemon has other powers besides that of reading or
  354.   * writing Hack files.  In such cases one should be careful with chdir's
  355.   * since the user might create files in a directory of his choice.
  356.   * Of course SECURE is meaningful only if HACKDIR is defined.
  357.   */
  358.  /* #define SECURE */ /* do setuid(getuid()) after chdir() */
  359.  
  360.  /*
  361.   * If it is desirable to limit the number of people that can play Hack
  362.   * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS (or use
  363.   * MAXPLAYERS under SYSCF).
  364.   * #define MAX_NR_OF_PLAYERS 6
  365.   */
  366.  #endif /* CHDIR */
  367.  
  368.  /*
  369.   * Section 3:   Definitions that may vary with system type.
  370.   *              For example, both schar and uchar should be short ints on
  371.   *              the AT&T 3B2/3B5/etc. family.
  372.   */
  373.  
  374.  /*
  375.   * Uncomment the following line if your compiler doesn't understand the
  376.   * 'void' type (and thus would give all sorts of compile errors without
  377.   * this definition).
  378.   */
  379.  /* #define NOVOID */ /* define if no "void" data type. */
  380.  
  381.  /*
  382.   * Uncomment the following line if your compiler falsely claims to be
  383.   * a standard C compiler (i.e., defines __STDC__ without cause).
  384.   * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
  385.   */
  386.  /* #define NOTSTDC */ /* define for lying compilers */
  387.  
  388.  #include "tradstdc.h"
  389.  
  390.  /*
  391.   * type schar:
  392.   * small signed integers (8 bits suffice) (eg. TOS)
  393.   *      typedef char schar;
  394.   * will do when you have signed characters; otherwise use
  395.   *      typedef short int schar;
  396.   */
  397.  #ifdef AZTEC
  398.  #define schar char
  399.  #else
  400.  typedef signed char schar;
  401.  #endif
  402.  
  403.  /*
  404.   * type uchar:
  405.   * small unsigned integers (8 bits suffice - but 7 bits do not)
  406.   *      typedef unsigned char uchar;
  407.   * will be satisfactory if you have an "unsigned char" type; otherwise use
  408.   *      typedef unsigned short int uchar;
  409.   */
  410.  #ifndef _AIX32 /* identical typedef in system file causes trouble */
  411.  typedef unsigned char uchar;
  412.  #endif
  413.  
  414.  /*
  415.   * Various structures have the option of using bitfields to save space.
  416.   * If your C compiler handles bitfields well (e.g., it can initialize structs
  417.   * containing bitfields), you can define BITFIELDS.  Otherwise, the game will
  418.   * allocate a separate character for each bitfield.  (The bitfields used never
  419.   * have more than 7 bits, and most are only 1 bit.)
  420.   */
  421.  #define BITFIELDS /* Good bitfield handling */
  422.  
  423.  /* #define STRNCMPI */ /* compiler/library has the strncmpi function */
  424.  
  425.  /*
  426.   * There are various choices for the NetHack vision system.  There is a
  427.   * choice of two algorithms with the same behavior.  Defining VISION_TABLES
  428.   * creates huge (60K) tables at compile time, drastically increasing data
  429.   * size, but runs slightly faster than the alternate algorithm.  (MSDOS in
  430.   * particular cannot tolerate the increase in data size; other systems can
  431.   * flip a coin weighted to local conditions.)
  432.   *
  433.   * If VISION_TABLES is not defined, things will be faster if you can use
  434.   * MACRO_CPATH.  Some cpps, however, cannot deal with the size of the
  435.   * functions that have been macroized.
  436.   */
  437.  
  438.  /* #define VISION_TABLES */ /* use vision tables generated at compile time */
  439.  #ifndef VISION_TABLES
  440.  #ifndef NO_MACRO_CPATH
  441.  #define MACRO_CPATH /* use clear_path macros instead of functions */
  442.  #endif
  443.  #endif
  444.  
  445.  #if !defined(MAC)
  446.  #if !defined(NOCLIPPING)
  447.  #define CLIPPING /* allow smaller screens -- ERS */
  448.  #endif
  449.  #endif
  450.  
  451.  #define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
  452.  
  453.  /* CONFIG_ERROR_SECURE: If user makes NETHACKOPTIONS point to a file ...
  454.   *  TRUE: Show the first error, nothing else.
  455.   *  FALSE: Show all errors as normal, with line numbers and context.
  456.   */
  457.  #ifndef CONFIG_ERROR_SECURE
  458.  # define CONFIG_ERROR_SECURE TRUE
  459.  #endif
  460.  
  461.  /*
  462.   * Section 4:  EXPERIMENTAL STUFF
  463.   *
  464.   * Conditional compilation of new or experimental options are controlled here.
  465.   * Enable any of these at your own risk -- there are almost certainly
  466.   * bugs left here.
  467.   */
  468.  
  469.  /* TTY_TILES_ESCCODES: Enable output of special console escape codes
  470.   * which act as hints for external programs such as EbonHack.
  471.   *
  472.   * Only for TTY_GRAPHICS.
  473.   *
  474.   * All of the escape codes are in the format ESC [ N z, where N can be
  475.   * one or more positive integer values, separated by semicolons.
  476.   * For example ESC [ 1 ; 0 ; 120 z
  477.   *
  478.   * Possible codes are:
  479.   *  ESC [ 1 ; 0 ; n ; m z   Start a glyph (aka a tile) number n, with flags m
  480.   *  ESC [ 1 ; 1 z           End a glyph.
  481.   *  ESC [ 1 ; 2 ; n z       Select a window n to output to.
  482.   *  ESC [ 1 ; 3 z           End of data. NetHack has finished sending data,
  483.   *                          and is waiting for input.
  484.   *
  485.   * Whenever NetHack outputs anything, it will first output the "select window"
  486.   * code. Whenever NetHack outputs a tile, it will first output the "start
  487.   * glyph" code, then the escape codes for color and the glyph character
  488.   * itself, and then the "end glyph" code.
  489.   *
  490.   * To compile NetHack with this, add tile.c to WINSRC and tile.o to WINOBJ
  491.   * in the hints file or Makefile.
  492.   * Set boolean option vt_tiledata in your config file to turn this on.
  493.   * Note that gnome-terminal at least doesn't work with this. */
  494.  /* #define TTY_TILES_ESCCODES */
  495.  
  496.  /* NetHack will execute an external program whenever a new message-window
  497.   * message is shown.  The program to execute is given in environment variable
  498.   * NETHACK_MSGHANDLER.  It will get the message as the only parameter.
  499.   * Only available with POSIX_TYPES or GNU C */
  500.  /* #define MSGHANDLER */
  501.  
  502.  #define STATUS_HILITES         /* support hilites of status fields */
  503.  
  504.  /* #define WINCHAIN */              /* stacked window systems */
  505.  
  506.  /* #define DEBUG_MIGRATING_MONS */  /* add a wizard-mode command to help debug
  507.                                         migrating monsters */
  508.  
  509.  /* SCORE_ON_BOTL is neither experimental nor inadequately tested,
  510.     but doesn't seem to fit in any other section... */
  511.  /* #define SCORE_ON_BOTL */         /* enable the 'showscore' option to
  512.                                         show estimated score on status line */
  513.  
  514.  /* FREE_ALL_MEMORY is neither experimental nor inadequately tested,
  515.     but it isn't necessary for successful operation of the program */
  516.  #define FREE_ALL_MEMORY             /* free all memory at exit */
  517.  
  518.  /* EDIT_GETLIN makes the string input in TTY, Qt4, and X11
  519.     so some prompts will remember the previously input text
  520.     (within the same session) */
  521.  /* #define EDIT_GETLIN */
  522.  
  523.  /* #define DUMPLOG */  /* End-of-game dump logs */
  524.  #ifdef DUMPLOG
  525.  
  526.  #ifndef DUMPLOG_MSG_COUNT
  527.  #define DUMPLOG_MSG_COUNT   50
  528.  #endif
  529.  
  530.  #ifndef DUMPLOG_FILE
  531.  #define DUMPLOG_FILE        "/tmp/nethack.%n.%d.log"
  532.  /* DUMPLOG_FILE allows following placeholders:
  533.     %% literal '%'
  534.     %v version (eg. "3.6.1-0")
  535.     %u game UID
  536.     %t game start time, UNIX timestamp format
  537.     %T current time, UNIX timestamp format
  538.     %d game start time, YYYYMMDDhhmmss format
  539.     %D current time, YYYYMMDDhhmmss format
  540.     %n player name
  541.     %N first character of player name
  542.     DUMPLOG_FILE is not used if SYSCF is defined
  543.  */
  544.  #endif
  545.  
  546.  #endif
  547.  
  548.  
  549.  /* End of Section 4 */
  550.  
  551.  #ifdef TTY_TILES_ESCCODES
  552.  # ifndef USE_TILES
  553.  #  define USE_TILES
  554.  # endif
  555.  #endif
  556.  
  557.  #include "global.h" /* Define everything else according to choices above */
  558.  
  559.  #endif /* CONFIG_H */