Source:NetHack 3.6.0/dat/endgame.des

From NetHackWiki
(Redirected from Endgame.des)
Jump to: navigation, search

Below is the full text to endgame.des from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/dat/endgame.des#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1. # NetHack 3.6	endgame.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
  2. #	Copyright (c) 1989 by Jean-Christophe Collet
  3. #	Copyright (c) 1992,1993 by Izchak Miller, David Cohrs,
  4. #                      and Timo Hakulinen
  5. # NetHack may be freely redistributed.  See license for details.
  6. #
  7. # These are the ENDGAME levels: earth, air, fire, water, and astral.
  8. # The top-most level, the Astral Level, has 3 temples and shrines.
  9. # Players are supposed to sacrifice the Amulet of Yendor on the appropriate
  10. # shrine.
  11.  
  12. MAZE:"earth",' '
  13. FLAGS: noteleport,hardfloor,shortsighted
  14. MESSAGE: "Well done, mortal!"
  15. MESSAGE: "But now thou must face the final Test..."
  16. MESSAGE: "Prove thyself worthy or perish!"
  17.  
  18. GEOMETRY:center,center
  19. # The player lands, upon arrival, in the
  20. # lower-right cavern.  The location of the
  21. # portal to the next level is randomly chosen.
  22. # This map has no visible outer boundary, and
  23. # is mostly diggable "rock".
  24. MAP
  25.  
  26. ...                                                                       
  27. ....                ..                                                     
  28. .....             ...                                      ..              
  29. ....              ....                                     ...            
  30. ....              ...                ....                 ...      .     
  31. ..                ..              .......                 .      ..     
  32. ..  ...                        .      
  33. .                      ..    .                         ...    
  34. ..  ..                  .     ..                         .     
  35. ..   ...                        .                               
  36. ...   ...                                                       
  37. .. ...                                 ..                     
  38. ....                                 ..                      
  39. ..                                       ...      
  40. ..                                       .....     
  41. ...                                                              ...      
  42. ....                                                                       
  43. ..                                                                       
  44.  
  45. ENDMAP
  46.  
  47. REPLACE_TERRAIN:(0,0,75,19), ' ', ('.', unlit), 5%
  48.  
  49. #  Since there are no stairs, this forces the hero's initial placement
  50. TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
  51. PORTAL:(0,0,75,19),(65,13,75,19),"air"
  52. #  Some helpful monsters.  Making sure a
  53. #  pick axe and at least one wand of digging
  54. #  are available.
  55. MONSTER:('@',"Elvenking"),(67,16)
  56. MONSTER:('H',"minotaur"),(67,14)
  57. #  An assortment of earth-appropriate nasties
  58. #  in each cavern.
  59. MONSTER:('E',"earth elemental"),(52,13),hostile
  60. MONSTER:('E',"earth elemental"),(53,13),hostile
  61. MONSTER:('T',"rock troll"),(53,12)
  62. MONSTER:('H',"stone giant"),(54,12)
  63. #
  64. MONSTER:('S',"pit viper"),(70,05)
  65. MONSTER:('&',"barbed devil"),(69,06)
  66. MONSTER:('H',"stone giant"),(69,08)
  67. MONSTER:(''',"stone golem"),(71,08)
  68. MONSTER:('&',"pit fiend"),(70,09)
  69. MONSTER:('E',"earth elemental"),(70,08),hostile
  70. #
  71. MONSTER:('E',"earth elemental"),(60,03),hostile
  72. MONSTER:('H',"stone giant"),(61,04)
  73. MONSTER:('E',"earth elemental"),(62,04),hostile
  74. MONSTER:('E',"earth elemental"),(61,05),hostile
  75. MONSTER:('s',"scorpion"),(62,05)
  76. MONSTER:('p',"rock piercer"),(63,05)
  77. #
  78. MONSTER:('U',"umber hulk"),(40,05)
  79. MONSTER:('v',"dust vortex"),(42,05)
  80. MONSTER:('T',"rock troll"),(38,06)
  81. MONSTER:('E',"earth elemental"),(39,06),hostile
  82. MONSTER:('E',"earth elemental"),(41,06),hostile
  83. MONSTER:('E',"earth elemental"),(38,07),hostile
  84. MONSTER:('H',"stone giant"),(39,07)
  85. MONSTER:('E',"earth elemental"),(43,07),hostile
  86. MONSTER:(''',"stone golem"),(37,08)
  87. MONSTER:('S',"pit viper"),(43,08)
  88. MONSTER:('S',"pit viper"),(43,09)
  89. MONSTER:('T',"rock troll"),(44,10)
  90. #
  91. MONSTER:('E',"earth elemental"),(02,01),hostile
  92. MONSTER:('E',"earth elemental"),(03,01),hostile
  93. MONSTER:(''',"stone golem"),(01,02)
  94. MONSTER:('E',"earth elemental"),(02,02),hostile
  95. MONSTER:('T',"rock troll"),(04,03)
  96. MONSTER:('T',"rock troll"),(03,03)
  97. MONSTER:('&',"pit fiend"),(03,04)
  98. MONSTER:('E',"earth elemental"),(04,05),hostile
  99. MONSTER:('S',"pit viper"),(05,06)
  100. #
  101. MONSTER:('E',"earth elemental"),(21,02),hostile
  102. MONSTER:('E',"earth elemental"),(21,03),hostile
  103. MONSTER:('H',"minotaur"),(21,04)
  104. MONSTER:('E',"earth elemental"),(21,05),hostile
  105. MONSTER:('T',"rock troll"),(22,05)
  106. MONSTER:('E',"earth elemental"),(22,06),hostile
  107. MONSTER:('E',"earth elemental"),(23,06),hostile
  108. #
  109. MONSTER:('S',"pit viper"),(14,08)
  110. MONSTER:('&',"barbed devil"),(14,09)
  111. MONSTER:('E',"earth elemental"),(13,10),hostile
  112. MONSTER:('T',"rock troll"),(12,11)
  113. MONSTER:('E',"earth elemental"),(14,12),hostile
  114. MONSTER:('E',"earth elemental"),(15,13),hostile
  115. MONSTER:('H',"stone giant"),(17,13)
  116. MONSTER:(''',"stone golem"),(18,13)
  117. MONSTER:('&',"pit fiend"),(18,12)
  118. MONSTER:('E',"earth elemental"),(18,11),hostile
  119. MONSTER:('E',"earth elemental"),(18,10),hostile
  120. #
  121. MONSTER:('&',"barbed devil"),(02,16)
  122. MONSTER:('E',"earth elemental"),(03,16),hostile
  123. MONSTER:('T',"rock troll"),(02,17)
  124. MONSTER:('E',"earth elemental"),(04,17),hostile
  125. MONSTER:('E',"earth elemental"),(04,18),hostile
  126.  
  127. OBJECT:('`',"boulder"),random
  128.  
  129.  
  130. MAZE:"air",' '
  131. FLAGS: noteleport,hardfloor,shortsighted
  132. # The following messages are somewhat obtuse, to make then
  133. # equally meaningful if the player can see or not.
  134. MESSAGE: "What a strange feeling!"
  135. MESSAGE: "You notice that there is no gravity here."
  136. GEOMETRY:center,center
  137. # The player lands, upon arrival, in the
  138. # lower-left area.  The location of the
  139. # portal to the next level is randomly chosen.
  140. # This map has no visible outer boundary, and
  141. # is all "air".
  142. MAP
  143. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  144. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  145. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  146. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  147. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  148. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  149. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  150. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  151. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  152. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  153. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  154. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  155. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  156. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  157. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  158. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  159. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  160. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  161. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  162. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  163. ENDMAP
  164. # Use up and down regions to partition the level into three parts;
  165. # teleportation can't cross from one part into another.
  166. # The up region is where you'll arrive after activating the portal from
  167. # the preceding level; the exit portal is placed inside the down region.
  168. TELEPORT_REGION:levregion(01,00,24,20),levregion(25,00,79,20),up
  169. TELEPORT_REGION:levregion(56,00,79,20),levregion(01,00,55,20),down
  170. PORTAL:levregion(57,01,78,19),(0,0,0,0),"fire"
  171. REGION:(00,00,75,19),lit,"ordinary"
  172. MONSTER:('E',"air elemental"),random,hostile
  173. MONSTER:('E',"air elemental"),random,hostile
  174. MONSTER:('E',"air elemental"),random,hostile
  175. MONSTER:('E',"air elemental"),random,hostile
  176. MONSTER:('E',"air elemental"),random,hostile
  177. MONSTER:('E',"air elemental"),random,hostile
  178. MONSTER:('E',"air elemental"),random,hostile
  179. MONSTER:('E',"air elemental"),random,hostile
  180. MONSTER:('E',"air elemental"),random,hostile
  181. MONSTER:('E',"air elemental"),random,hostile
  182. MONSTER:('E',"air elemental"),random,hostile
  183.  
  184. MONSTER:('e',"floating eye"),random,hostile
  185. MONSTER:('e',"floating eye"),random,hostile
  186. MONSTER:('e',"floating eye"),random,hostile
  187.  
  188. MONSTER:('y',"yellow light"),random,hostile
  189. MONSTER:('y',"yellow light"),random,hostile
  190. MONSTER:('y',"yellow light"),random,hostile
  191.  
  192. MONSTER:('A',"couatl"),random
  193.  
  194. MONSTER:'D',random
  195. MONSTER:'D',random
  196. MONSTER:'D',random
  197. MONSTER:'D',random
  198. MONSTER:'D',random
  199.  
  200. MONSTER:'E',random
  201. MONSTER:'E',random
  202. MONSTER:'E',random
  203. MONSTER:'J',random
  204. MONSTER:'J',random
  205.  
  206. MONSTER:('&',"djinni"),random,hostile
  207. MONSTER:('&',"djinni"),random,hostile
  208. MONSTER:('&',"djinni"),random,hostile
  209.  
  210. MONSTER:('v',"fog cloud"),random,hostile
  211. MONSTER:('v',"fog cloud"),random,hostile
  212. MONSTER:('v',"fog cloud"),random,hostile
  213. MONSTER:('v',"fog cloud"),random,hostile
  214. MONSTER:('v',"fog cloud"),random,hostile
  215. MONSTER:('v',"fog cloud"),random,hostile
  216. MONSTER:('v',"fog cloud"),random,hostile
  217. MONSTER:('v',"fog cloud"),random,hostile
  218. MONSTER:('v',"fog cloud"),random,hostile
  219. MONSTER:('v',"energy vortex"),random,hostile
  220. MONSTER:('v',"energy vortex"),random,hostile
  221. MONSTER:('v',"energy vortex"),random,hostile
  222. MONSTER:('v',"energy vortex"),random,hostile
  223. MONSTER:('v',"energy vortex"),random,hostile
  224. MONSTER:('v',"steam vortex"),random,hostile
  225. MONSTER:('v',"steam vortex"),random,hostile
  226. MONSTER:('v',"steam vortex"),random,hostile
  227. MONSTER:('v',"steam vortex"),random,hostile
  228. MONSTER:('v',"steam vortex"),random,hostile
  229.  
  230.  
  231. MAZE:"fire",' '
  232. FLAGS: noteleport,hardfloor,shortsighted
  233. GEOMETRY:center,center
  234. # The player lands, upon arrival, in the
  235. # lower-right.  The location of the
  236. # portal to the next level is randomly chosen.
  237. # This map has no visible outer boundary, and
  238. # is mostly open area, with lava lakes and bunches of fire traps.
  239. MAP
  240. ............................................................................
  241. ....LLLLLLLL............L.......................LLL.........................
  242. ...LL...................L......................LLLL................LL.......
  243. ...L.............LLLL...LL....LL...............LLLLL.............LLL........
  244. .LLLL..............LL....L.....LLL..............LLLL..............LLLL......
  245. ..........LLLL...LLLL...LLL....LLL......L........LLLL....LL........LLL......
  246. ........LLLLLLL...LL.....L......L......LL.........LL......LL........LL...L..
  247. ........LL..LLL..LL......LL......LLLL..L.........LL......LLL............LL..
  248. ....L..LL....LLLLL.................LLLLLLL.......L......LL............LLLLLL
  249. ....L..L.....LL.LLLL.......L............L........LLLLL.LL......LL.........LL
  250. ....LL........L...LL......LL.............LLL.....L...LLL.......LLL.........L
  251. .....LLLLLL........L.......LLL.............L....LL...L.LLL......LLLLLLL.....
  252. ..........LLLL............LL.L.............L....L...LL.........LLL..LLL.....
  253. ...........................LLLLL...........LL...L...L........LLLL..LLLLLL...
  254. .....LLLL.............LL....LL.......LLL...LL.......L..LLL....LLLLLLL.......
  255. .......LLL.........LLLLLLLLLLL......LLLLL...L...........LL...LL...LL........
  256. .........LL.......LL.........LL.......LLL....L..LLL....LL.........LL........
  257. ..........LLLLLLLLL...........LL....LLL.......LLLLL.....LL........LL........
  258. .................L.............LLLLLL............LL...LLLL.........LL.......
  259. .................................LL....................LL...................
  260. ENDMAP
  261. TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
  262. PORTAL:(0,0,75,19),(65,13,75,19),"water"
  263.  
  264. TRAP:"fire",random
  265. TRAP:"fire",random
  266. TRAP:"fire",random
  267. TRAP:"fire",random
  268. TRAP:"fire",random
  269. TRAP:"fire",random
  270. TRAP:"fire",random
  271. TRAP:"fire",random
  272. TRAP:"fire",random
  273. TRAP:"fire",random
  274. TRAP:"fire",random
  275. TRAP:"fire",random
  276. TRAP:"fire",random
  277. TRAP:"fire",random
  278. TRAP:"fire",random
  279. TRAP:"fire",random
  280. TRAP:"fire",random
  281. TRAP:"fire",random
  282. TRAP:"fire",random
  283. TRAP:"fire",random
  284. TRAP:"fire",random
  285. TRAP:"fire",random
  286. TRAP:"fire",random
  287. TRAP:"fire",random
  288. TRAP:"fire",random
  289. TRAP:"fire",random
  290. TRAP:"fire",random
  291. TRAP:"fire",random
  292. TRAP:"fire",random
  293. TRAP:"fire",random
  294. TRAP:"fire",random
  295. TRAP:"fire",random
  296. TRAP:"fire",random
  297. TRAP:"fire",random
  298. TRAP:"fire",random
  299. TRAP:"fire",random
  300. TRAP:"fire",random
  301. TRAP:"fire",random
  302. TRAP:"fire",random
  303. TRAP:"fire",random
  304. #  An assortment of fire-appropriate nasties
  305. MONSTER:('D',"red dragon"),random
  306. MONSTER:('&',"balrog"),random
  307. MONSTER:('E',"fire elemental"),random,hostile
  308. MONSTER:('E',"fire elemental"),random,hostile
  309. MONSTER:('v',"fire vortex"),random
  310. MONSTER:('d',"hell hound"),random
  311. #
  312. MONSTER:('H',"fire giant"),random
  313. MONSTER:('&',"barbed devil"),random
  314. MONSTER:('d',"hell hound"),random
  315. MONSTER:(''',"stone golem"),random
  316. MONSTER:('&',"pit fiend"),random
  317. MONSTER:('E',"fire elemental"),random,hostile
  318. #
  319. MONSTER:('E',"fire elemental"),random,hostile
  320. MONSTER:('d',"hell hound"),random
  321. MONSTER:('E',"fire elemental"),random,hostile
  322. MONSTER:('E',"fire elemental"),random,hostile
  323. MONSTER:('s',"scorpion"),random
  324. MONSTER:('H',"fire giant"),random
  325. #
  326. MONSTER:('d',"hell hound"),random
  327. MONSTER:('v',"dust vortex"),random
  328. MONSTER:('v',"fire vortex"),random
  329. MONSTER:('E',"fire elemental"),random,hostile
  330. MONSTER:('E',"fire elemental"),random,hostile
  331. MONSTER:('E',"fire elemental"),random,hostile
  332. MONSTER:('d',"hell hound"),random
  333. MONSTER:('E',"fire elemental"),random,hostile
  334. MONSTER:(''',"stone golem"),random
  335. MONSTER:('S',"pit viper"),random
  336. MONSTER:('S',"pit viper"),random
  337. MONSTER:('v',"fire vortex"),random
  338. #
  339. MONSTER:('E',"fire elemental"),random,hostile
  340. MONSTER:('E',"fire elemental"),random,hostile
  341. MONSTER:('H',"fire giant"),random
  342. MONSTER:('E',"fire elemental"),random,hostile
  343. MONSTER:('v',"fire vortex"),random
  344. MONSTER:('v',"fire vortex"),random
  345. MONSTER:('&',"pit fiend"),random
  346. MONSTER:('E',"fire elemental"),random,hostile
  347. MONSTER:('S',"pit viper"),random
  348. #
  349. MONSTER:(':',"salamander"),random,hostile
  350. MONSTER:(':',"salamander"),random,hostile
  351. MONSTER:('H',"minotaur"),random
  352. MONSTER:(':',"salamander"),random,hostile
  353. MONSTER:('v',"steam vortex"),random
  354. MONSTER:(':',"salamander"),random,hostile
  355. MONSTER:(':',"salamander"),random,hostile
  356. #
  357. MONSTER:('H',"fire giant"),random
  358. MONSTER:('&',"barbed devil"),random
  359. MONSTER:('E',"fire elemental"),random,hostile
  360. MONSTER:('v',"fire vortex"),random
  361. MONSTER:('E',"fire elemental"),random,hostile
  362. MONSTER:('E',"fire elemental"),random,hostile
  363. MONSTER:('d',"hell hound"),random
  364. MONSTER:('H',"fire giant"),random
  365. MONSTER:('&',"pit fiend"),random
  366. MONSTER:('E',"fire elemental"),random,hostile
  367. MONSTER:('E',"fire elemental"),random,hostile
  368. #
  369. MONSTER:('&',"barbed devil"),random
  370. MONSTER:(':',"salamander"),random,hostile
  371. MONSTER:('v',"steam vortex"),random
  372. MONSTER:(':',"salamander"),random,hostile
  373. MONSTER:(':',"salamander"),random,hostile
  374.  
  375. OBJECT:('`',"boulder"),random
  376. OBJECT:('`',"boulder"),random
  377. OBJECT:('`',"boulder"),random
  378. OBJECT:('`',"boulder"),random
  379. OBJECT:('`',"boulder"),random
  380.  
  381.  
  382. MAZE:"water",' '
  383. FLAGS: noteleport,hardfloor,shortsighted
  384. MESSAGE: "You find yourself suspended in an air bubble surrounded by water."
  385. GEOMETRY:center,center
  386. # The player lands upon arrival to an air bubble
  387. # within the leftmost third of the level.  The
  388. # portal to the next level is randomly located in an air
  389. # bubble within the rightmost third of the level.
  390. # Bubbles are generated by special code in mkmaze.c for now.
  391. MAP
  392. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  393. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  394. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  395. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  396. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  397. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  398. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  399. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  400. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  401. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  402. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  403. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  404. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  405. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  406. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  407. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  408. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  409. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  410. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  411. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  412. ENDMAP
  413. TELEPORT_REGION:(0,0,25,19),(0,0,0,0)
  414. PORTAL:(51,0,75,19),(0,0,0,0),"astral"
  415. # A fisherman's dream...
  416. MONSTER:(';',"giant eel"),random
  417. MONSTER:(';',"giant eel"),random
  418. MONSTER:(';',"giant eel"),random
  419. MONSTER:(';',"giant eel"),random
  420. MONSTER:(';',"giant eel"),random
  421. MONSTER:(';',"giant eel"),random
  422. MONSTER:(';',"giant eel"),random
  423. MONSTER:(';',"giant eel"),random
  424. MONSTER:(';',"electric eel"),random
  425. MONSTER:(';',"electric eel"),random
  426. MONSTER:(';',"electric eel"),random
  427. MONSTER:(';',"electric eel"),random
  428. MONSTER:(';',"electric eel"),random
  429. MONSTER:(';',"electric eel"),random
  430. MONSTER:(';',"electric eel"),random
  431. MONSTER:(';',"electric eel"),random
  432. MONSTER:(';',"kraken"),random
  433. MONSTER:(';',"kraken"),random
  434. MONSTER:(';',"kraken"),random
  435. MONSTER:(';',"kraken"),random
  436. MONSTER:(';',"kraken"),random
  437. MONSTER:(';',"kraken"),random
  438. MONSTER:(';',"kraken"),random
  439. MONSTER:(';',"kraken"),random
  440. MONSTER:(';',"kraken"),random
  441. MONSTER:(';',"shark"),random
  442. MONSTER:(';',"shark"),random
  443. MONSTER:(';',"shark"),random
  444. MONSTER:(';',"shark"),random
  445. MONSTER:(';',"piranha"),random
  446. MONSTER:(';',"piranha"),random
  447. MONSTER:(';',"piranha"),random
  448. MONSTER:(';',"piranha"),random
  449. MONSTER:(';',"jellyfish"),random
  450. MONSTER:(';',"jellyfish"),random
  451. MONSTER:(';',"jellyfish"),random
  452. MONSTER:(';',"jellyfish"),random
  453. MONSTER:';',random
  454. MONSTER:';',random
  455. MONSTER:';',random
  456. MONSTER:';',random
  457. # These guys feel like home here
  458. MONSTER:('E',"water elemental"),random,hostile
  459. MONSTER:('E',"water elemental"),random,hostile
  460. MONSTER:('E',"water elemental"),random,hostile
  461. MONSTER:('E',"water elemental"),random,hostile
  462. MONSTER:('E',"water elemental"),random,hostile
  463. MONSTER:('E',"water elemental"),random,hostile
  464. MONSTER:('E',"water elemental"),random,hostile
  465. MONSTER:('E',"water elemental"),random,hostile
  466. MONSTER:('E',"water elemental"),random,hostile
  467. MONSTER:('E',"water elemental"),random,hostile
  468. MONSTER:('E',"water elemental"),random,hostile
  469. MONSTER:('E',"water elemental"),random,hostile
  470. MONSTER:('E',"water elemental"),random,hostile
  471. MONSTER:('E',"water elemental"),random,hostile
  472. MONSTER:('E',"water elemental"),random,hostile
  473. MONSTER:('E',"water elemental"),random,hostile
  474. MONSTER:('E',"water elemental"),random,hostile
  475. MONSTER:('E',"water elemental"),random,hostile
  476. MONSTER:('E',"water elemental"),random,hostile
  477.  
  478.  
  479. MAZE:"astral",' '
  480. FLAGS: noteleport,hardfloor,nommap,shortsighted,solidify
  481. MESSAGE: "You arrive on the Astral Plane!"
  482. MESSAGE: "Here the High Temple of %d is located."
  483. MESSAGE: "You sense alarm, hostility, and excitement in the air!"
  484. GEOMETRY:center,center
  485. MAP
  486. ---------------                              
  487. |.............|                              
  488. |..---------..|                              
  489. |..|.......|..|                              
  490. ---------------               |..|.......|..|               ---------------
  491. |.............|               |..|.......|..|               |.............|
  492. |..---------..-|   |-------|  |..|.......|..|  |-------|   |-..---------..|
  493. |..|.......|...-| |-.......-| |..|.......|..| |-.......-| |-...|.......|..|
  494. |..|.......|....-|-.........-||..----+----..||-.........-|-....|.......|..|
  495. |..|.......+.....+...........||.............||...........+.....+.......|..|
  496. |..|.......|....-|-.........-|--|.........|--|-.........-|-....|.......|..|
  497. |..|.......|...-| |-.......-|   -|---+---|-   |-.......-| |-...|.......|..|
  498. |..---------..-|   |---+---|    |-.......-|    |---+---|   |-..---------..|
  499. |.............|      |...|-----|-.........-|-----|...|      |.............|
  500. ---------------      |.........|...........|.........|      ---------------
  501. -------...|-.........-|...-------                     
  502. |....|-.......-|....|                           
  503. ---...|---+---|...---                           
  504. |...............|                             
  505. -----------------                             
  506. ENDMAP
  507.  
  508. IF [75%] {
  509. TERRAIN:fillrect (17,14, 30,18),'.'
  510. TERRAIN:fillrect (44,14, 57,18),'.'
  511. WALLIFY
  512.  
  513. $hall = selection:floodfill(37,18)
  514. LOOP [6 + 3d4] {
  515. MONSTER:('A',"Angel"),rndcoord($hall),noalign,hostile
  516. [50%]: MONSTER:random,rndcoord($hall),hostile
  517. }
  518. }
  519.  
  520. # Rider locations
  521. $place = { (23,9),(37,14),(51,9) }
  522. SHUFFLE: $place
  523.  
  524. # Where the player will land on arrival
  525. TELEPORT_REGION:(29,15,45,15),(30,15,44,15)
  526. # Lit courts
  527. REGION:(01,05,16,14),lit,"ordinary",filled,irregular
  528. REGION:(31,01,44,10),lit,"ordinary",filled,irregular
  529. REGION:(61,05,74,14),lit,"ordinary",filled,irregular
  530. # A Sanctum for each alignment
  531. # The shrines' alignments are shuffled for
  532. # each game
  533. REGION:(04,07,10,11),lit,"temple"
  534. REGION:(34,03,40,07),lit,"temple"
  535. REGION:(64,07,70,11),lit,"temple"
  536. ALTAR:(07,09),align[0],sanctum
  537. ALTAR:(37,05),align[1],sanctum
  538. ALTAR:(67,09),align[2],sanctum
  539. # Doors
  540. DOOR:closed,(11,09)
  541. DOOR:closed,(17,09)
  542. DOOR:locked,(23,12)
  543. DOOR:locked,(37,08)
  544. DOOR:closed,(37,11)
  545. DOOR:closed,(37,17)
  546. DOOR:locked,(51,12)
  547. DOOR:locked,(57,09)
  548. DOOR:closed,(63,09)
  549. # Non diggable and phazeable everywhere
  550. NON_DIGGABLE:(00,00,74,19)
  551. NON_PASSWALL:(00,00,74,19)
  552. # Moloch's horde
  553. # West round room
  554. MONSTER:('@',"aligned priest"),(18,09),noalign,hostile
  555. MONSTER:('@',"aligned priest"),(19,08),noalign,hostile
  556. MONSTER:('@',"aligned priest"),(19,09),noalign,hostile
  557. MONSTER:('@',"aligned priest"),(19,10),noalign,hostile
  558. MONSTER:('A',"Angel"),(20,09),noalign,hostile
  559. MONSTER:('A',"Angel"),(20,10),noalign,hostile
  560. MONSTER:('&',"Pestilence"),$place[0],hostile
  561. # South-central round room
  562. MONSTER:('@',"aligned priest"),(36,12),noalign,hostile
  563. MONSTER:('@',"aligned priest"),(37,12),noalign,hostile
  564. MONSTER:('@',"aligned priest"),(38,12),noalign,hostile
  565. MONSTER:('@',"aligned priest"),(36,13),noalign,hostile
  566. MONSTER:('A',"Angel"),(38,13),noalign,hostile
  567. MONSTER:('A',"Angel"),(37,13),noalign,hostile
  568. MONSTER:('&',"Death"),$place[1],hostile
  569. # East round room
  570. MONSTER:('@',"aligned priest"),(56,09),noalign,hostile
  571. MONSTER:('@',"aligned priest"),(55,08),noalign,hostile
  572. MONSTER:('@',"aligned priest"),(55,09),noalign,hostile
  573. MONSTER:('@',"aligned priest"),(55,10),noalign,hostile
  574. MONSTER:('A',"Angel"),(54,09),noalign,hostile
  575. MONSTER:('A',"Angel"),(54,10),noalign,hostile
  576. MONSTER:('&',"Famine"),$place[2],hostile
  577. #
  578. # The aligned horde
  579. #
  580. # We do not know in advance the alignment of the
  581. # player.  The mpeaceful bit will need resetting
  582. # when the level is created.  The setting here is
  583. # but a place holder.
  584. #
  585. # West court
  586. MONSTER:('@',"aligned priest"),(12,07),chaos,hostile
  587. MONSTER:('@',"aligned priest"),(13,07),chaos,peaceful
  588. MONSTER:('@',"aligned priest"),(14,07),law,hostile
  589. MONSTER:('@',"aligned priest"),(12,11),law,peaceful
  590. MONSTER:('@',"aligned priest"),(13,11),neutral,hostile
  591. MONSTER:('@',"aligned priest"),(14,11),neutral,peaceful
  592. MONSTER:('A',"Angel"),(11,05),chaos,hostile
  593. MONSTER:('A',"Angel"),(12,05),chaos,peaceful
  594. MONSTER:('A',"Angel"),(13,05),law,hostile
  595. MONSTER:('A',"Angel"),(11,13),law,peaceful
  596. MONSTER:('A',"Angel"),(12,13),neutral,hostile
  597. MONSTER:('A',"Angel"),(13,13),neutral,peaceful
  598. # Central court
  599. MONSTER:('@',"aligned priest"),(32,09),chaos,hostile
  600. MONSTER:('@',"aligned priest"),(33,09),chaos,peaceful
  601. MONSTER:('@',"aligned priest"),(34,09),law,hostile
  602. MONSTER:('@',"aligned priest"),(40,09),law,peaceful
  603. MONSTER:('@',"aligned priest"),(41,09),neutral,hostile
  604. MONSTER:('@',"aligned priest"),(42,09),neutral,peaceful
  605. MONSTER:('A',"Angel"),(31,08),chaos,hostile
  606. MONSTER:('A',"Angel"),(32,08),chaos,peaceful
  607. MONSTER:('A',"Angel"),(31,09),law,hostile
  608. MONSTER:('A',"Angel"),(42,08),law,peaceful
  609. MONSTER:('A',"Angel"),(43,08),neutral,hostile
  610. MONSTER:('A',"Angel"),(43,09),neutral,peaceful
  611. # East court
  612. MONSTER:('@',"aligned priest"),(60,07),chaos,hostile
  613. MONSTER:('@',"aligned priest"),(61,07),chaos,peaceful
  614. MONSTER:('@',"aligned priest"),(62,07),law,hostile
  615. MONSTER:('@',"aligned priest"),(60,11),law,peaceful
  616. MONSTER:('@',"aligned priest"),(61,11),neutral,hostile
  617. MONSTER:('@',"aligned priest"),(62,11),neutral,peaceful
  618. MONSTER:('A',"Angel"),(61,05),chaos,hostile
  619. MONSTER:('A',"Angel"),(62,05),chaos,peaceful
  620. MONSTER:('A',"Angel"),(63,05),law,hostile
  621. MONSTER:('A',"Angel"),(61,13),law,peaceful
  622. MONSTER:('A',"Angel"),(62,13),neutral,hostile
  623. MONSTER:('A',"Angel"),(63,13),neutral,peaceful
  624. #
  625. # Assorted nasties
  626. MONSTER:'L',random,hostile
  627. MONSTER:'L',random,hostile
  628. MONSTER:'L',random,hostile
  629. MONSTER:'V',random,hostile
  630. MONSTER:'V',random,hostile
  631. MONSTER:'V',random,hostile
  632. MONSTER:'D',random,hostile
  633. MONSTER:'D',random,hostile
  634. MONSTER:'D',random,hostile