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The Gangster is a role specific to Slash'EM Extended. They are a ranged-combat class, and can be any race or alignment.

A Gangster will not gain any intrinsics from leveling up (unless their race grants them), but they start the game with the create ammo technique.

The Gangster quest sees you fighting Amy Bluescreenofdeath (the creator of Slash'EM Extended) for Chekhov's Gun.

The Gangster's starting pet is a pile of copper coins which, due to its very slow movement speed, is a fairly useless pet.

Starting Equipment


Gangsters gain techniques at these experience levels:


Gangster Skills
Max Skills


Main article: Religion
  • Lawful: Claude Speed
  • Neutral: Carl CJ Johnson
  • Chaotic: Tommy Vercetti

Gangster rank titles

The status line shows you to be one of the following ranks when you reach the specified experience level:

  • XL 1-2: Low Thug
  • XL 3-5: Pickpocketer
  • XL 6-9: Street Criminal
  • XL 10-13: Carjacker
  • XL 14-17: Wanted Criminal
  • XL 18-21: Gang Member
  • XL 22-25: Mafia Member
  • XL 26-29: The Don's Right Hand
  • XL 30: Mafia Don


The Gangster is primarily a ranged fighter, and one of the main tasks for a beginning character would be to acquire some daggers to throw because bullets will run out eventually. A dagger (preferably a runed dagger or athame) may also be used as a melee weapon. By using the create ammo technique, a Gangster can create extra ammo for his gun now and then, but it's probably not a good idea to use bullets on weak enemies like lichens or newts.

In the Gangster quest, a lot of monsters with guns and ammo will spawn, allowing the Gangster to stock up on ammo. The quest nemesis is one of the easier ones to beat, so it might be a good idea to do the quest early. The quest artifact is a stronger version of a regular gun.


The Gangster role is based on the Grand Theft Auto series.