Source:NetHack 1.3d/fight.c

From NetHackWiki
(Redirected from NetHack 1.3d/fight.c)
Jump to navigation Jump to search

Below is the full text to fight.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/fight.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

Screenshots and source code from Hack are used under the CWI license.

1.    /*	SCCS Id: @(#)fight.c	1.3	87/07/14
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* fight.c - version 1.0.3 */
4.    
5.    #include	<stdio.h>
6.    #include	"hack.h"
7.    
8.    extern struct permonst li_dog, dog, la_dog;
9.    extern char *exclam(), *hcolor(), *xname();
10.   extern struct obj *mkobj_at();
11.   #ifdef KAA
12.   extern boolean stoned;
13.   extern boolean unweapon;
14.   extern char *nomovemsg, *defmonnam();
15.   extern struct monst *mkmon_at();
16.   #endif
17.   
18.   static boolean far_noise;
19.   static long noisetime;
20.   
21.   /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
22.   hitmm(magr,mdef) register struct monst *magr,*mdef; {
23.   register struct permonst *pa = magr->data, *pd = mdef->data;
24.   int hit;
25.   schar tmp;
26.   boolean vis;
27.   	if(index("Eauy", pa->mlet)) return(0);
28.   	if(magr->mfroz) return(0);		/* riv05!a3 */
29.   	tmp = pd->ac + pa->mlevel;
30.   	if(mdef->mconf || mdef->mfroz || mdef->msleep){
31.   		tmp += 4;
32.   		if(mdef->msleep) mdef->msleep = 0;
33.   	}
34.   	hit = (tmp > rnd(20));
35.   	if(hit) mdef->msleep = 0;
36.   	vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
37.   	if(vis){
38.   		char buf[BUFSZ];
39.   		if(mdef->mimic) seemimic(mdef);
40.   		if(magr->mimic) seemimic(magr);
41.   		(void) sprintf(buf,"%s %s", Monnam(magr),
42.   			hit ? "hits" : "misses");
43.   		pline("%s %s.", buf, monnam(mdef));
44.   	} else {
45.   		boolean farq = (dist(magr->mx, magr->my) > 15);
46.   		if(farq != far_noise || moves-noisetime > 10) {
47.   			far_noise = farq;
48.   			noisetime = moves;
49.   			pline("You hear some noises%s.",
50.   				farq ? " in the distance" : "");
51.   		}
52.   	}
53.   	if(hit){
54.   		if(magr->data->mlet == 'c' && !magr->cham) {
55.   			magr->mhpmax += 3;
56.   			if(vis) pline("%s is turned to stone!", Monnam(mdef));
57.   			else if(mdef->mtame)
58.        pline("You have a peculiarly sad feeling for a moment, then it passes.");
59.   			monstone(mdef);
60.   			hit = 2;
61.   		} else
62.   		if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
63.   			magr->mhpmax += 1 + rn2(pd->mlevel+1);
64.   			if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
65.   				if(pa == &li_dog) magr->data = pa = &dog;
66.   				else if(pa == &dog) magr->data = pa = &la_dog;
67.   			}
68.   			if(vis) pline("%s is killed!", Monnam(mdef));
69.   			else if(mdef->mtame)
70.   		pline("You have a sad feeling for a moment, then it passes.");
71.   			mondied(mdef);
72.   			hit = 2;
73.   		}
74.   		/* fixes a bug where max monster hp could overflow. */
75.   		if(magr->mhpmax <= 0) magr->mhpmax = 127;
76.   	}
77.   #ifdef KAA
78.   	if(hit == 1 && magr->data->mlet == 'Q') {
79.   		rloc(mdef);
80.   		if(vis && !cansee(mdef->mx,mdef->my))
81.   			pline("%s suddenly disappears!",Monnam(mdef));
82.   	}
83.   #endif
84.   	return(hit);
85.   }
86.   
87.   /* drop (perhaps) a cadaver and remove monster */
88.   mondied(mdef) register struct monst *mdef; {
89.   register struct permonst *pd = mdef->data;
90.   #ifdef KOPS
91.   	if(letter(pd->mlet) && rn2(3) && pd->mlet != 'K'){
92.   #else
93.   	if(letter(pd->mlet) && rn2(3)){
94.   #endif
95.   		if (pd->mlet == '1') panic("mondied: making obj '1'");
96.   		(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
97.   		if(cansee(mdef->mx,mdef->my)){
98.   			unpmon(mdef);
99.   			atl(mdef->mx,mdef->my,fobj->olet);
100.  		}
101.  		stackobj(fobj);
102.  	}
103.  	mondead(mdef);
104.  }
105.  
106.  /* drop a rock and remove monster */
107.  monstone(mdef) register struct monst *mdef; {
108.  	extern char mlarge[];
109.  	if(index(mlarge, mdef->data->mlet))
110.  		mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
111.  	else
112.  		mksobj_at(ROCK, mdef->mx, mdef->my);
113.  	if(cansee(mdef->mx, mdef->my)){
114.  		unpmon(mdef);
115.  		atl(mdef->mx,mdef->my,fobj->olet);
116.  	}
117.  	mondead(mdef);
118.  }
119.  		
120.  
121.  fightm(mtmp) register struct monst *mtmp; {
122.  register struct monst *mon;
123.  	for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
124.  		if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
125.  		    if(rn2(4))
126.  			return(hitmm(mtmp,mon));
127.  	}
128.  	return(-1);
129.  }
130.  
131.  /* u is hit by sth, but not a monster */
132.  thitu(tlev,dam,name)
133.  register tlev,dam;
134.  register char *name;
135.  {
136.  char buf[BUFSZ];
137.  	setan(name,buf);
138.  	if(u.uac + tlev <= rnd(20)) {
139.  		if(Blind) pline("It misses.");
140.  		else pline("You are almost hit by %s!", buf);
141.  		return(0);
142.  	} else {
143.  		if(Blind) pline("You are hit!");
144.  		else pline("You are hit by %s!", buf);
145.  		losehp(dam,name);
146.  		return(1);
147.  	}
148.  }
149.  
150.  #ifdef KAA
151.  char mlarge[] = "bCDdegIlmnoPSsTUwY',&9";
152.  #else
153.  char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
154.  #endif
155.  
156.  boolean
157.  hmon(mon,obj,thrown)	/* return TRUE if mon still alive */
158.  register struct monst *mon;
159.  register struct obj *obj;
160.  register thrown;
161.  {
162.  	register tmp;
163.  	boolean hittxt = FALSE;
164.  
165.  #ifdef KAA
166.  	stoned = FALSE;		/* this refers to the thing hit, not you */
167.  #endif
168.  	if(!obj){
169.  #ifdef KAA
170.  /* Note that c, y, and F can never wield weapons anyway */
171.  	  if (u.usym == 'c' && mon->data->mlet != 'c') {
172.  	       pline("You turn %s to stone!", monnam(mon));
173.  	       stoned = TRUE;
174.  	       xkilled(mon,0);
175.  	       return(FALSE);
176.  	  } else if (u.usym == 'y' && mon->data->mlet != 'y') {
177.  	       pline("%s is blinded by your flash of light!",Monnam(mon));
178.  	       if (!mon->mblinded) {
179.  		    mon->mblinded += rn2(25);
180.  		    mon->mcansee = 0;
181.  	       }
182.  	       rehumanize();
183.  	       return(TRUE);
184.  	  } else if (u.usym == 'F') {
185.  	       pline("You explode!");
186.  	       if (!index("gFY",mon->data->mlet)) {
187.  		    pline("%s gets blasted!", Monnam(mon));
188.  		    mon->mhp -= d(6,6);
189.  		    rehumanize();
190.  		    if (mon->mhp <= 0) {
191.  			 killed(mon);
192.  			 return(FALSE);
193.  		    } else return(TRUE);
194.  	       } else {
195.  		    pline("The blast doesn't seem to affect %s.", monnam(mon));
196.  		    rehumanize();
197.  		    return(TRUE);
198.  	       }
199.  	  } else if (index("P,'", u.usym) && u.uhunger < 1500
200.  		  && !u.uswallow && mon->data->mlet != 'c') {
201.  	       static char msgbuf[BUFSZ];
202.  	       pline("You swallow %s whole!", monnam(mon));
203.  	       u.uhunger += 20*mon->mhpmax;
204.  	       newuhs(FALSE);
205.  	       xkilled(mon,2);
206.  	       if (tmp = mon->mhpmax/5) {
207.  		    nomul(-tmp);
208.  		    (void)sprintf(msgbuf, "You finished digesting %s.",
209.  			 monnam(mon));
210.  		    nomovemsg = msgbuf;
211.  	       }
212.  	       return(FALSE);
213.  	  } else if (u.usym != '@') {
214.  	       if (u.usym == '&' && !rn2(5)) {
215.  		    struct monst *dtmp;
216.  		    pline("Some hell-p has arrived!");
217.  		    dtmp = mkmon_at('&',u.ux,u.uy);
218.  		    (void)tamedog(dtmp,(struct obj *)0);
219.  	       }
220.  	       tmp = d(mons[u.umonnum].damn, mons[u.umonnum].damd);
221.  	  } else
222.  #endif
223.  		tmp = rnd(2);	/* attack with bare hands */
224.  #ifdef KAA
225.  		if (mon->data->mlet == 'c' && !uarmg && u.usym != 'c'){
226.  #else
227.  		if(mon->data->mlet == 'c' && !uarmg){
228.  #endif
229.  			pline("You hit the cockatrice with your bare hands.");
230.  			pline("You turn to stone ...");
231.  			done_in_by(mon);
232.  		}
233.  	} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
234.  	    if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
235.  		tmp = rnd(2);
236.  	    else {
237.  		if(index(mlarge, mon->data->mlet)) {
238.  		    tmp = rnd(objects[obj->otyp].wldam);
239.  		    switch (obj->otyp) {
240.  			case SLING_BULLET:
241.  			case CROSSBOW_BOLT:
242.  			case MORNING_STAR:
243.  			case PARTISAN:
244.  			case BROAD_SWORD:	tmp += 1; break;
245.  
246.  			case FLAIL:
247.  			case RANSEUR:
248.  			case VOULGE:		tmp += rnd(4); break;
249.  
250.  			case HALBERD:
251.  			case SPETUM:		tmp += rnd(6); break;
252.  
253.  			case BARDICHE:
254.  			case TRIDENT:		tmp += d(2,4); break;
255.  
256.  			case TWO_HANDED_SWORD: 
257.  			case KATANA: 		tmp += d(2,6); break;
258.  		    }
259.  		} else {
260.  		    tmp = rnd(objects[obj->otyp].wsdam);
261.  		    switch (obj->otyp) {
262.  			case SLING_BULLET:
263.  			case CROSSBOW_BOLT:
264.  			case MACE:
265.  			case FLAIL:
266.  			case SPETUM:
267.  			case TRIDENT:		tmp += 1; break;
268.  
269.  			case BARDICHE:
270.  			case BILL_GUISARME:
271.  			case GUISARME:
272.  			case LUCERN_HAMMER:
273.  			case MORNING_STAR:
274.  			case RANSEUR:
275.  			case BROAD_SWORD:
276.  			case VOULGE:		tmp += rnd(4); break;
277.  		    }
278.  		}
279.  		tmp += obj->spe;
280.  #ifdef KAA
281.  		if(obj->olet == WEAPON_SYM && obj->dknown && index("VWZ &",
282.  				mon->data->mlet)) tmp += rn2(4);
283.  #endif
284.  		if(!thrown && obj == uwep && obj->otyp == BOOMERANG
285.  		 && !rn2(3)){
286.  		  pline("As you hit %s, the boomerang breaks into splinters.",
287.  				monnam(mon));
288.  			freeinv(obj);
289.  			setworn((struct obj *) 0, obj->owornmask);
290.  			obfree(obj, (struct obj *) 0);
291.  			tmp++;
292.  		}
293.  	    }
294.  	    if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
295.  		!strcmp(ONAME(obj), "Orcrist"))
296.  		tmp += rnd(10);
297.  	} else	switch(obj->otyp) {
298.  		case HEAVY_IRON_BALL:
299.  			tmp = rnd(25); break;
300.  		case ENORMOUS_ROCK:
301.  			tmp = rnd(20); break;
302.  		case EXPENSIVE_CAMERA:
303.  	pline("You succeed in destroying your camera. Congratulations!");
304.  			freeinv(obj);
305.  			if(obj->owornmask)
306.  				setworn((struct obj *) 0, obj->owornmask);
307.  			obfree(obj, (struct obj *) 0);
308.  			return(TRUE);
309.  		case DEAD_COCKATRICE:
310.  			pline("You hit %s with the cockatrice corpse.",
311.  				monnam(mon));
312.  			if(mon->data->mlet == 'c') {
313.  				tmp = 1;
314.  				hittxt = TRUE;
315.  #ifdef KAA
316.  				stoned = TRUE;
317.  				xkilled(mon,0);
318.  #endif
319.  				break;
320.  			}
321.  			pline("%s is turned to stone!", Monnam(mon));
322.  			killed(mon);
323.  			return(FALSE);
324.  		case CLOVE_OF_GARLIC:		/* no effect against demons */
325.  			if(index(UNDEAD, mon->data->mlet))
326.  				mon->mflee = 1;
327.  			tmp = 1;
328.  			break;
329.  		default:
330.  			/* non-weapons can damage because of their weight */
331.  			/* (but not too much) */
332.  			tmp = obj->owt/10;
333.  			if(tmp < 1) tmp = 1;
334.  			else tmp = rnd(tmp);
335.  			if(tmp > 6) tmp = 6;
336.  		}
337.  
338.  	/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
339.  
340.  	tmp += u.udaminc + dbon();
341.  	if(u.uswallow) {
342.  		if((tmp -= u.uswldtim) <= 0) {
343.  			pline("Your arms are no longer able to hit.");
344.  			return(TRUE);
345.  		}
346.  	}
347.  	if(tmp < 1) tmp = 1;
348.  	mon->mhp -= tmp;
349.  	if(mon->mhp < 1) {
350.  		killed(mon);
351.  		return(FALSE);
352.  	}
353.  	if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
354.  		mon->mflee = 1;			/* Rick Richardson */
355.  		mon->mfleetim += 10*rnd(tmp);
356.  	}
357.  
358.  	if(!hittxt) {
359.  		if(thrown)
360.  			/* this assumes that we cannot throw plural things */
361.  			hit( xname(obj)  /* or: objects[obj->otyp].oc_name */,
362.  				mon, exclam(tmp) );
363.  		else if(Blind)
364.  			pline("You hit it.");
365.  		else
366.  			pline("You hit %s%s", monnam(mon), exclam(tmp));
367.  	}
368.  
369.  	if(u.umconf && !thrown) {
370.  		if(!Blind) {
371.  			pline("Your hands stop glowing %s.",
372.  			Hallucination ? hcolor() : "blue");
373.  		}
374.  		if (!resist(mon, '+', 0, NOTELL)) mon->mconf = 1;
375.  		if(!mon->mfroz && !mon->msleep && !Blind && mon->mconf)
376.  			pline("%s appears confused.",Monnam(mon));
377.  		u.umconf = 0;
378.  	}
379.  	if(!thrown && rn2(2) && index("VW",u.usym) &&
380.  	   !index("VW",mon->data->mlet)){
381.  		int tmp=d(2,6);
382.  		pline("%s suddenly seems weaker!",Monnam(mon));
383.  		mon->mhpmax -= tmp;
384.  		if ((mon->mhp -= tmp) <= 0) {
385.  			pline("%s dies!",Monnam(mon));
386.  			xkilled(mon,0);
387.  			return(FALSE);
388.  		}
389.  	}
390.  	return(TRUE);	/* mon still alive */
391.  }
392.  
393.  /* try to attack; return FALSE if monster evaded */
394.  /* u.dx and u.dy must be set */
395.  attack(mtmp)
396.  register struct monst *mtmp;
397.  {
398.  	schar tmp;
399.  	boolean malive = TRUE;
400.  	register struct permonst *mdat;
401.  	mdat = mtmp->data;
402.  
403.  #ifdef KAA
404.  	if(unweapon) {
405.  		unweapon=FALSE;
406.  		if(uwep)
407.  			pline("You begin bashing monsters with your %s.",
408.  				aobjnam(uwep,(char *)0));
409.  	}
410.  #endif
411.  	u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */
412.  
413.  	if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
414.  	   !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
415.  	   (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
416.  		mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
417.  		return(FALSE);
418.  #ifdef SAFE_ATTACK
419.  	/* This section of code provides protection against accidentally
420.  	 * hitting peaceful (like '@') and tame (like 'd') monsters.
421.  	 * There is protection only if you're not blind, confused or
422.  	 * invisible.
423.  	 */
424.  	/*  changes by wwp 5/16/85 */
425.  	if (!Blind && !Confusion && !Hallucination
426.  	    && mdat->mlet == 'd' && mtmp->mtame) {
427.  		mtmp->mflee = 1;			
428.  		mtmp->mfleetim = rnd(6);
429.  		pline("You stop to avoid hitting your dog");
430.  		return(TRUE);
431.  	}
432.  	if (flags.confirm && (mtmp->mpeaceful || mtmp->mtame) && ! Confusion
433.  	    && !Hallucination && !Invisible)
434.  
435.  		if (Blind ? Telepat : (!mtmp->minvis || See_invisible)) {
436.  			pline("Really attack?");
437.  			(void) fflush(stdout);
438.  			if (readchar() != 'y') {
439.  				flags.move = 0;
440.  				return(TRUE);
441.  			}
442.  		}
443.  #endif /* SAFE_ATTACK /**/
444.  
445.  	if(mtmp->mimic){
446.  		if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
447.  #ifdef DGK
448.  		if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == symbol.door)
449.  		    if (okdoor(u.ux+u.dx, u.uy+u.dy))
450.  			pline("The door actually was %s.", defmonnam(mtmp));
451.  		    else  pline("That spellbook was %s.", defmonnam(mtmp));
452.  		else if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == '$')
453.  			pline("The chest was %s!", defmonnam(mtmp));
454.  		else
455.  			pline("Wait! That's %s!",defmonnam(mtmp));
456.  #else
457.  		switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
458.  		case '+':
459.  			if (okdoor(u.ux+u.dx, u.uy+u.dy))
460.  				pline("The door actually was %s.", defmonnam(mtmp));
461.  			else	pline("That spellbook was %s.", defmonnam(mtmp));
462.  			break;
463.  		case '$':
464.  			pline("The chest was %s!", defmonnam(mtmp));
465.  			break;
466.  		default:
467.  			pline("Wait! That's %s!",defmonnam(mtmp));
468.  		}
469.  #endif
470.  		wakeup(mtmp);	/* clears mtmp->mimic */
471.  		return(TRUE);
472.  	}
473.  
474.  	wakeup(mtmp);
475.  
476.  	if(mtmp->mhide && mtmp->mundetected){
477.  		register struct obj *obj;
478.  
479.  		mtmp->mundetected = 0;
480.  		if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
481.  			pline("Wait! There's %s hiding under %s!",
482.  				defmonnam(mtmp), doname(obj));
483.  		return(TRUE);
484.  	}
485.  #ifdef KAA
486.  	tmp = u.uluck + (u.mtimedone ? mons[u.umonnum].mlevel : u.ulevel) +
487.  			mdat->ac + abon();
488.  	if (u.usym=='y' || u.usym=='F') tmp=100;
489.  	if (index("uEa",u.usym)) return(TRUE);
490.  #endif
491.  	if(uwep) {
492.  #ifdef KAA	/* Blessed weapons used against undead or demons */
493.  		if(uwep->olet == WEAPON_SYM && uwep->dknown && index("VWZ &",
494.  			mtmp->data->mlet)) tmp += 2;
495.  #endif
496.  		if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
497.  			tmp += uwep->spe;
498.  		if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
499.  		else if(uwep->otyp == KATANA) tmp += 1;
500.  		else if(uwep->otyp == DAGGER ||
501.  			uwep->otyp == SHURIKEN) tmp += 2;
502.  		else if(uwep->otyp == CRYSKNIFE) tmp += 3;
503.  		else if(uwep->otyp == SPEAR &&
504.  			index("XDne", mdat->mlet)) tmp += 2;
505.  	}
506.  	if(mtmp->msleep) {
507.  		mtmp->msleep = 0;
508.  		tmp += 2;
509.  	}
510.  	if(mtmp->mfroz) {
511.  		tmp += 4;
512.  		if(!rn2(10)) mtmp->mfroz = 0;
513.  	}
514.  	if(mtmp->mflee) tmp += 2;
515.  	if(u.utrap) tmp -= 3;
516.  
517.  	/* with a lot of luggage, your agility diminishes */
518.  	tmp -= (inv_weight() + 40)/20;
519.  
520.  	if(tmp <= rnd(20) && !u.uswallow){
521.  		if(Blind) pline("You miss it.");
522.  		else pline("You miss %s.",monnam(mtmp));
523.  	} else {
524.  		/* we hit the monster; be careful: it might die! */
525.  
526.  		if((malive = hmon(mtmp,uwep,0)) == TRUE) {
527.  		/* monster still alive */
528.  			if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
529.  				mtmp->mflee = 1;
530.  				if(!rn2(3)) mtmp->mfleetim = rnd(100);
531.  				if(u.ustuck == mtmp && !u.uswallow)
532.  					u.ustuck = 0;
533.  			}
534.  #ifndef NOWORM
535.  			if(mtmp->wormno)
536.  				cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
537.  					uwep ? uwep->otyp : 0);
538.  #endif
539.  		}
540.  		if(mdat->mlet == 'a') {
541.  			if(rn2(2)) {
542.  				if (Blind) pline("You are splashed!");
543.  				else	   pline("You are splashed by %s's acid!",monnam(mtmp));
544.  				if (u.usym != 'a') {
545.  					losehp_m(rnd(6), mtmp);
546.  					if(!rn2(30)) corrode_armor();
547.  				}
548.  			}
549.  			if(!rn2(6)) corrode_weapon();
550.  		}
551.  	}
552.  #ifdef KAA
553.  	if (malive) if (u.usym=='N' && mtmp->minvent) {
554.  		struct obj *otmp, *addinv();
555.  		otmp = mtmp->minvent;
556.  		mtmp->minvent = otmp->nobj;
557.  		otmp = addinv(otmp);
558.  		pline("You steal:");
559.  		prinv(otmp);
560.  	} else if (u.usym=='L' && mtmp->mgold) {
561.  		u.ugold += mtmp->mgold;
562.  		mtmp->mgold = 0;
563.  		pline("Your purse feels heavier.");
564.  	} else if (u.usym=='Q') rloc(mtmp);
565.  #endif
566.  	if(malive && mdat->mlet == 'E' && canseemon(mtmp)
567.  	   && !mtmp->mcan && rn2(3)) {
568.  	    if(mtmp->mcansee) {
569.  	      pline("You are frozen by %s's gaze!",monnam(mtmp));
570.  	      nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
571.  	    } else {
572.  	      pline("%s cannot defend itself.", Amonnam(mtmp,"blinded"));
573.  	      if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
574.  	    }
575.  	}
576.  	return(TRUE);
577.  }