Source:NetHack 3.1.0/potion.c
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Below is the full text to potion.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/potion.c#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
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1. /* SCCS Id: @(#)potion.c 3.1 92/12/10 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. 7. #ifdef OVLB 8. static void NDECL(ghost_from_bottle); 9. static boolean FDECL(neutralizes, (struct obj *,struct obj *)); 10. 11. static int NEARDATA nothing, NEARDATA unkn; 12. #endif /* OVLB */ 13. 14. extern boolean notonhead; /* for long worms */ 15. #ifdef OVLB 16. boolean notonhead = FALSE; 17. #endif /* OVLB */ 18. 19. #ifdef OVLB 20. 21. static const char NEARDATA beverages[] = { POTION_CLASS, 0 }; 22. 23. void 24. make_confused(xtime,talk) 25. long xtime; 26. boolean talk; 27. { 28. long old = HConfusion; 29. 30. if (!xtime && old) { 31. if (talk) { 32. if (Hallucination) You("feel less trippy now."); 33. else You("feel less confused now."); 34. } 35. flags.botl = 1; 36. } 37. if (xtime && !old) 38. flags.botl = 1; 39. HConfusion = xtime; 40. } 41. 42. void 43. make_stunned(xtime,talk) 44. long xtime; 45. boolean talk; 46. { 47. long old = HStun; 48. 49. if (!xtime && old) { 50. if (talk) { 51. if (Hallucination) You("feel less wobbly now."); 52. else You("feel a bit steadier now."); 53. } 54. flags.botl = 1; 55. } 56. if (xtime && !old) { 57. if (talk) 58. You("stagger...."); 59. flags.botl = 1; 60. } 61. HStun = xtime; 62. } 63. 64. void 65. make_sick(xtime, talk) 66. long xtime; 67. boolean talk; 68. { 69. long old = Sick; 70. 71. #ifdef POLYSELF 72. if (xtime && u.usym == S_FUNGUS) return; 73. #endif 74. if (!xtime && old) { 75. if (talk) pline("What a relief!"); 76. flags.botl = 1; 77. } 78. if (!old && xtime) { 79. You("feel deathly sick."); 80. flags.botl = 1; 81. } 82. Sick = xtime; 83. } 84. 85. void 86. make_vomiting(xtime, talk) 87. long xtime; 88. boolean talk; 89. { 90. long old = Vomiting; 91. 92. if(!xtime && old) 93. if(talk) You("feel much less nauseous now."); 94. 95. Vomiting = xtime; 96. } 97. 98. 99. void 100. make_blinded(xtime, talk) 101. long xtime; 102. boolean talk; 103. { 104. long old = Blinded; 105. boolean changed = 0; 106. 107. if (u.usleep) talk = FALSE; 108. 109. if (!xtime && old && !Blindfolded 110. #ifdef POLYSELF 111. && haseyes(uasmon) 112. #endif 113. ) { 114. if (talk) { 115. if (Hallucination) 116. pline("Far out! Everything is all cosmic again!"); 117. else You("can see again."); 118. } 119. changed = TRUE; 120. } 121. if (xtime && !old && !Blindfolded 122. #ifdef POLYSELF 123. && haseyes(uasmon) 124. #endif 125. ) { 126. if (talk) { 127. if (Hallucination) pline("Oh, bummer! Everything is dark! Help!"); 128. else pline("A cloud of darkness falls upon you."); 129. } 130. changed = TRUE; 131. 132. /* Before the hero goes blind, set the ball&chain variables. */ 133. if (Punished) set_bc(0); 134. } 135. Blinded = xtime; 136. if (changed) { 137. flags.botl = 1; 138. vision_full_recalc = 1; 139. if (Telepat) see_monsters(); 140. } 141. } 142. 143. void 144. make_hallucinated(xtime, talk, mask) 145. long xtime; /* nonzero if this is an attempt to turn on hallucination */ 146. boolean talk; 147. long mask; /* nonzero if resistance status should change by mask */ 148. { 149. boolean changed = 0; 150. #ifdef LINT 151. const char *message = 0; 152. #else 153. const char *message; 154. #endif 155. 156. if (!xtime) 157. message = "Everything looks SO boring now."; 158. else 159. message = "Oh wow! Everything seems so cosmic!"; 160. 161. if (mask) { 162. if (HHallucination) changed = TRUE; 163. 164. if (!xtime) HHalluc_resistance |= mask; 165. else HHalluc_resistance &= ~mask; 166. } else { 167. if (!HHalluc_resistance && (!!HHallucination != !!xtime)) 168. changed = TRUE; 169. HHallucination = xtime; 170. } 171. 172. if (changed) { 173. if (u.uswallow) { 174. swallowed(0); /* redraw swallow display */ 175. } else { 176. /* The see_* routines should be called *before* the pline. */ 177. see_monsters(); 178. see_objects(); 179. } 180. flags.botl = 1; 181. if (!Blind && talk) pline(message); 182. } 183. } 184. 185. static void 186. ghost_from_bottle() 187. { 188. struct monst *mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy); 189. 190. if (!mtmp) { 191. pline("This bottle turns out to be empty."); 192. return; 193. } 194. if (Blind) { 195. pline("As you open the bottle, something emerges."); 196. return; 197. } 198. pline("As you open the bottle, an enormous %s emerges!", 199. Hallucination ? rndmonnam() : (const char *)"ghost"); 200. if(flags.verbose) 201. You("are frightened to death, and unable to move."); 202. nomul(-3); 203. nomovemsg = "You regain your composure."; 204. } 205. 206. int 207. dodrink() { 208. register struct obj *otmp; 209. const char *potion_descr; 210. 211. if (Strangled) { 212. pline("If you can't breathe air, how can you drink liquid?"); 213. return 0; 214. } 215. /* Is there a fountain to drink from here? */ 216. if (IS_FOUNTAIN(levl[u.ux][u.uy].typ) && !Levitation) { 217. if(yn("Drink from the fountain?") == 'y') { 218. drinkfountain(); 219. return 1; 220. } 221. } 222. #ifdef SINKS 223. /* Or a kitchen sink? */ 224. if (IS_SINK(levl[u.ux][u.uy].typ)) { 225. if (yn("Drink from the sink?") == 'y') { 226. drinksink(); 227. return 1; 228. } 229. } 230. #endif 231. 232. otmp = getobj(beverages, "drink"); 233. if(!otmp) return(0); 234. #ifndef NO_SIGNAL 235. otmp->in_use = TRUE; /* you've opened the stopper */ 236. #endif 237. potion_descr = OBJ_DESCR(objects[otmp->otyp]); 238. if (potion_descr && !strcmp(potion_descr, "milky") && !rn2(13)) { 239. ghost_from_bottle(); 240. useup(otmp); 241. return(1); 242. } else if (potion_descr && !strcmp(potion_descr, "smoky") && !rn2(13)) { 243. djinni_from_bottle(otmp); 244. useup(otmp); 245. return(1); 246. } 247. return dopotion(otmp); 248. } 249. 250. int 251. dopotion(otmp) 252. register struct obj *otmp; 253. { 254. int retval; 255. 256. nothing = unkn = 0; 257. if((retval = peffects(otmp)) >= 0) return(retval); 258. 259. if(nothing) { 260. unkn++; 261. You("have a %s feeling for a moment, then it passes.", 262. Hallucination ? "normal" : "peculiar"); 263. } 264. if(otmp->dknown && !objects[otmp->otyp].oc_name_known) { 265. if(!unkn) { 266. makeknown(otmp->otyp); 267. more_experienced(0,10); 268. } else if(!objects[otmp->otyp].oc_uname) 269. docall(otmp); 270. } 271. useup(otmp); 272. return(1); 273. } 274. 275. int 276. peffects(otmp) 277. register struct obj *otmp; 278. { 279. register int i, ii, isdone; 280. 281. switch(otmp->otyp){ 282. case POT_RESTORE_ABILITY: 283. case SPE_RESTORE_ABILITY: 284. unkn++; 285. if(otmp->cursed) { 286. pline("Ulch! This makes you feel mediocre!"); 287. break; 288. } else { 289. pline("Wow! This makes you feel %s!", 290. (otmp->blessed) ? "great" : "good"); 291. i = rn2(A_MAX); /* start at a random point */ 292. for(isdone = ii = 0; !isdone && ii < A_MAX; ii++) { 293. if(ABASE(i) < AMAX(i)) { 294. ABASE(i) = AMAX(i); 295. /* only first found if not blessed */ 296. isdone = !(otmp->blessed); 297. flags.botl = 1; 298. } 299. if(++i >= A_MAX) i = 0; 300. } 301. if((ABASE(A_STR) == AMAX(A_STR)) && (u.uhs >= 3)) 302. losestr(1); /* kludge - mrs */ 303. } 304. break; 305. case POT_HALLUCINATION: 306. if (Hallucination || HHalluc_resistance) nothing++; 307. make_hallucinated(HHallucination + 308. rn1(200, 600 - 300*bcsign(otmp)), TRUE, 0L); 309. break; 310. case POT_WATER: 311. if(!otmp->blessed && !otmp->cursed) { 312. pline("This tastes like %swater.", 313. otmp->spe == -1 ? "impure " : ""); 314. lesshungry(rnd(otmp->spe == -1 ? 3 : 10)); 315. break; 316. } 317. unkn++; 318. if( 319. #ifdef POLYSELF 320. is_undead(uasmon) || is_demon(uasmon) || 321. #endif 322. u.ualign.type == A_CHAOTIC) { 323. if(otmp->blessed) { 324. pline("This burns like acid!"); 325. exercise(A_CON, FALSE); 326. #ifdef POLYSELF 327. if (u.ulycn != -1) { 328. Your("affinity to %s disappears!", 329. makeplural(mons[u.ulycn].mname)); 330. if(uasmon == &mons[u.ulycn] && !Polymorph_control) 331. rehumanize(); 332. u.ulycn = -1; 333. } 334. #endif 335. losehp(d(2,6), "potion of holy water", KILLED_BY_AN); 336. } else if(otmp->cursed) { 337. You("feel quite proud of yourself."); 338. healup(d(2,6),0,0,0); 339. exercise(A_CON, TRUE); 340. } 341. } else 342. if(otmp->blessed) { 343. You("feel full of awe."); 344. make_sick(0L,TRUE); 345. exercise(A_WIS, TRUE); 346. exercise(A_CON, TRUE); 347. #ifdef POLYSELF 348. if (u.ulycn != -1) { 349. You("feel purified."); 350. if(uasmon == &mons[u.ulycn] && !Polymorph_control) 351. rehumanize(); 352. u.ulycn = -1; 353. } 354. #endif 355. /* make_confused(0L,TRUE); */ 356. } else { 357. if(u.ualign.type == A_LAWFUL) { 358. pline("This burns like acid!"); 359. losehp(d(2,6), "potion of unholy water", 360. KILLED_BY_AN); 361. } else 362. You("feel full of dread."); 363. exercise(A_CON, FALSE); 364. } 365. break; 366. case POT_BOOZE: 367. unkn++; 368. pline("Ooph! This tastes like %s!", 369. Hallucination ? "furniture polish" : "liquid fire"); 370. if (!otmp->blessed) make_confused(HConfusion + d(3,8),FALSE); 371. /* the whiskey makes us feel better */ 372. if(u.uhp < u.uhpmax) losehp(-1, "", 0); /* can't kill you */ 373. lesshungry(10 * (2 + bcsign(otmp))); 374. exercise(A_WIS, FALSE); 375. if(otmp->cursed) { 376. You("pass out."); 377. multi = -rnd(15); 378. nomovemsg = "You awake with a headache."; 379. } 380. break; 381. case POT_ENLIGHTENMENT: 382. if(otmp->cursed) { 383. unkn++; 384. You("have an uneasy feeling..."); 385. } else { 386. if (otmp->blessed) { 387. (void) adjattrib(A_INT, 1, FALSE); 388. (void) adjattrib(A_WIS, 1, FALSE); 389. } 390. You("feel self-knowledgeable..."); 391. display_nhwindow(WIN_MESSAGE, FALSE); 392. enlightenment(FALSE); 393. pline("The feeling subsides."); 394. } 395. exercise(A_WIS, !otmp->cursed); 396. break; 397. case POT_INVISIBILITY: 398. case SPE_INVISIBILITY: 399. if(Invisible || See_invisible) nothing++; 400. else { 401. if(!Blind) 402. pline(Hallucination ? 403. "Far out, man! You can see right through yourself!" : 404. "Gee! All of a sudden, you can't see yourself."); 405. else 406. You("feel rather airy."), unkn++; 407. } 408. if (otmp->blessed && !(HInvis & FROMOUTSIDE)) { 409. nothing = 0; 410. if(yn("Do you want the invisibility to be permanent?") 411. == 'n') 412. HInvis += rn1(15,31); 413. else HInvis |= FROMOUTSIDE; 414. } else HInvis += rn1(15,31); 415. newsym(u.ux,u.uy); /* update position */ 416. if(otmp->cursed) { 417. pline("For some reason, you feel your presence is known."); 418. aggravate(); 419. } 420. break; 421. case POT_SEE_INVISIBLE: 422. /* tastes like fruit juice in Rogue */ 423. case POT_FRUIT_JUICE: 424. unkn++; 425. if(otmp->cursed) 426. pline("Yecch! This tastes %s.", 427. Hallucination ? "overripe" : "rotten" 428. ); 429. else pline (Hallucination ? 430. #ifdef TUTTI_FRUTTI 431. "This tastes like 10%% real %s juice all-natural beverage." : 432. "This tastes like %s juice.", pl_fruit 433. #else 434. "This tastes like 10%% real fruit juice all-natural beverage." : 435. "This tastes like fruit juice." 436. #endif 437. ); 438. if (otmp->otyp == POT_FRUIT_JUICE) { 439. lesshungry(10 * (2 + bcsign(otmp))); 440. break; 441. } 442. if (!otmp->cursed) { 443. /* Tell them they can see again immediately, which 444. * will help them identify the potion... 445. */ 446. make_blinded(0L,TRUE); 447. } 448. if (otmp->blessed) 449. HSee_invisible |= FROMOUTSIDE; 450. else 451. HSee_invisible += rn1(100,750); 452. set_mimic_blocking(); /* do special mimic handling */ 453. see_monsters(); /* see invisible monsters */ 454. newsym(u.ux,u.uy); /* see yourself! */ 455. break; 456. case POT_PARALYSIS: 457. if(Levitation || Is_waterlevel(&u.uz)) 458. You("are motionlessly suspended."); 459. else 460. Your("%s are frozen to the floor!", 461. makeplural(body_part(FOOT))); 462. nomul(-(rn1(10, 25 - 12*bcsign(otmp)))); 463. exercise(A_DEX, FALSE); 464. break; 465. case POT_MONSTER_DETECTION: 466. case SPE_DETECT_MONSTERS: 467. if (monster_detect(otmp, 0)) 468. return(1); /* nothing detected */ 469. exercise(A_WIS, TRUE); 470. break; 471. case POT_OBJECT_DETECTION: 472. case SPE_DETECT_TREASURE: 473. if (object_detect(otmp, 0)) 474. return(1); /* nothing detected */ 475. exercise(A_WIS, TRUE); 476. break; 477. case POT_SICKNESS: 478. pline("Yecch! This stuff tastes like poison."); 479. if (otmp->blessed) { 480. #ifdef TUTTI_FRUTTI 481. pline("(But in fact it was mildly stale %s juice.)", pl_fruit); 482. #else 483. pline("(But in fact it was mildly stale orange juice.)"); 484. #endif 485. if (pl_character[0] != 'H') 486. losehp(1, "mildly contaminated potion", 487. KILLED_BY_AN); 488. } else { 489. if(Poison_resistance) 490. #ifdef TUTTI_FRUTTI 491. pline("(But in fact it was biologically contaminated %s juice.)",pl_fruit); 492. #else 493. pline("(But in fact it was biologically contaminated orange juice.)"); 494. #endif 495. if (pl_character[0] == 'H') 496. pline("Fortunately, you have been immunized."); 497. else { 498. int typ = rn2(A_MAX); 499. poisontell(typ); 500. (void) adjattrib(typ, 501. Poison_resistance ? -1 : -rn1(4,3), 502. TRUE); 503. if(!Poison_resistance) 504. losehp(rnd(10)+5*!!(otmp->cursed), 505. "contaminated potion", KILLED_BY_AN); 506. exercise(A_CON, FALSE); 507. } 508. } 509. if(Hallucination) { 510. You("are shocked back to your senses!"); 511. make_hallucinated(0L,FALSE,0L); 512. } 513. break; 514. case POT_CONFUSION: 515. if(!Confusion) 516. if (Hallucination) { 517. pline("What a trippy feeling!"); 518. unkn++; 519. } else 520. pline("Huh, What? Where am I?"); 521. else nothing++; 522. make_confused(HConfusion + rn1(7,16-8*bcsign(otmp)),FALSE); 523. break; 524. case POT_GAIN_ABILITY: 525. if(otmp->cursed) { 526. pline("Ulch! That potion tasted foul!"); 527. unkn++; 528. } else { /* If blessed, increase all; if not, try up to */ 529. int itmp; /* 6 times to find one which can be increased. */ 530. i = -1; /* increment to 0 */ 531. for (ii = A_MAX; ii > 0; ii--) { 532. i = (otmp->blessed ? i + 1 : rn2(A_MAX)); 533. /* only give "your X is already as high as it can get" 534. message on last attempt (except blessed potions) */ 535. itmp = (otmp->blessed || ii == 1) ? 0 : -1; 536. if (adjattrib(i, 1, itmp) && !otmp->blessed) 537. break; 538. } 539. } 540. break; 541. case POT_SPEED: 542. if(Wounded_legs && !otmp->cursed) { 543. heal_legs(); 544. unkn++; 545. break; 546. } /* and fall through */ 547. case SPE_HASTE_SELF: 548. if(!(Fast & ~INTRINSIC)) /* wwf@doe.carleton.ca */ 549. You("are suddenly moving %sfaster.", 550. Fast ? "" : "much "); 551. else { 552. Your("%s get new energy.", 553. makeplural(body_part(LEG))); 554. unkn++; 555. } 556. exercise(A_DEX, TRUE); 557. Fast += rn1(10,100+60*bcsign(otmp)); 558. break; 559. case POT_BLINDNESS: 560. if(Blind) nothing++; 561. make_blinded(Blinded + rn1(200, 250-125*bcsign(otmp)), TRUE); 562. break; 563. case POT_GAIN_LEVEL: 564. if (otmp->cursed) { 565. unkn++; 566. /* they went up a level */ 567. if((ledger_no(&u.uz) == 1 && u.uhave.amulet) || 568. Can_rise_up(&u.uz)) { 569. const char *riseup = "rise up, through the ceiling!"; 570. if(ledger_no(&u.uz) == 1) { 571. You(riseup); 572. goto_level(&earth_level, FALSE, FALSE, FALSE); 573. } else { 574. register int newlev = depth(&u.uz)-1; 575. d_level newlevel; 576. 577. get_level(&newlevel, newlev); 578. if(on_level(&newlevel, &u.uz)) { 579. pline("It tasted bad."); 580. break; 581. } else You(riseup); 582. goto_level(&newlevel, FALSE, FALSE, FALSE); 583. } 584. } 585. else You("have an uneasy feeling."); 586. break; 587. } 588. pluslvl(); 589. if (otmp->blessed) 590. /* blessed potions place you at a random spot in the 591. * middle of the new level instead of the low point 592. */ 593. u.uexp = rndexp(); 594. break; 595. case POT_HEALING: 596. You("begin to feel better."); 597. healup(d(5,2) + 5 * bcsign(otmp), 598. 1, !!(otmp->blessed), !(otmp->cursed)); 599. exercise(A_STR, TRUE); 600. break; 601. case POT_EXTRA_HEALING: 602. You("feel much better."); 603. healup(d(5,4) + 5 * bcsign(otmp), 604. 2+3*!!(otmp->blessed), !(otmp->cursed), 1); 605. make_hallucinated(0L,TRUE,0L); 606. exercise(A_STR, TRUE); 607. exercise(A_CON, TRUE); 608. break; 609. case POT_LEVITATION: 610. case SPE_LEVITATION: 611. if(!Levitation) { 612. /* kludge to ensure proper operation of float_up() */ 613. HLevitation = 1; 614. float_up(); 615. /* reverse kludge */ 616. HLevitation = 0; 617. if (otmp->cursed && !Is_waterlevel(&u.uz)) { 618. if((u.ux != xupstair || u.uy != yupstair) 619. && (u.ux != sstairs.sx || u.uy != sstairs.sy || !sstairs.up) 620. && (!xupladder || u.ux != xupladder || u.uy != yupladder) 621. ) { 622. You("hit your %s on the ceiling.", 623. body_part(HEAD)); 624. losehp(uarmh ? 1 : rnd(10), 625. "colliding with the ceiling", 626. KILLED_BY); 627. } else (void) doup(); 628. } 629. } else 630. nothing++; 631. if (otmp->blessed) { 632. char buf[BUFSZ]; 633. int lmoves; 634. 635. makeknown(POT_LEVITATION); 636. do { 637. getlin("How many moves do you wish to levitate for? [1-300]", buf); 638. lmoves = (!*buf || *buf=='\033') ? 0 : atoi(buf); 639. } while (lmoves < 1 || lmoves > 300); 640. HLevitation += lmoves; 641. } else HLevitation += rnd(150); 642. u.uprops[LEVITATION].p_tofn = float_down; 643. break; 644. case POT_GAIN_ENERGY: /* M. Stephenson */ 645. { register int num; 646. if(otmp->cursed) 647. You("feel lackluster."); 648. else 649. pline("Magical energies course through your body."); 650. num = rnd(5) + 5 * otmp->blessed + 1; 651. u.uenmax += (otmp->cursed) ? -num : num; 652. u.uen += (otmp->cursed) ? -num : num; 653. if(u.uenmax <= 0) u.uenmax = 0; 654. if(u.uen <= 0) u.uen = 0; 655. flags.botl = 1; 656. exercise(A_WIS, TRUE); 657. } 658. break; 659. default: 660. impossible("What a funny potion! (%u)", otmp->otyp); 661. return(0); 662. } 663. return(-1); 664. } 665. 666. void 667. healup(nhp, nxtra, curesick, cureblind) 668. int nhp, nxtra; 669. register boolean curesick, cureblind; 670. { 671. #ifdef POLYSELF 672. if (u.mtimedone && nhp) { 673. u.mh += nhp; 674. if (u.mh > u.mhmax) u.mh = (u.mhmax += nxtra); 675. } 676. #endif 677. if(nhp) { 678. u.uhp += nhp; 679. if(u.uhp > u.uhpmax) u.uhp = (u.uhpmax += nxtra); 680. } 681. if(cureblind) make_blinded(0L,TRUE); 682. if(curesick) make_sick(0L,TRUE); 683. flags.botl = 1; 684. return; 685. } 686. 687. void 688. strange_feeling(obj,txt) 689. register struct obj *obj; 690. register const char *txt; 691. { 692. if(flags.beginner) 693. You("have a %s feeling for a moment, then it passes.", 694. Hallucination ? "normal" : "strange"); 695. else 696. pline(txt); 697. 698. if(!obj) /* e.g., crystal ball finds no traps */ 699. return; 700. 701. if(obj->dknown && !objects[obj->otyp].oc_name_known && 702. !objects[obj->otyp].oc_uname) 703. docall(obj); 704. useup(obj); 705. } 706. 707. const char *bottlenames[] = { 708. "bottle", "phial", "flagon", "carafe", "flask", "jar", "vial" 709. }; 710. 711. void 712. potionhit(mon, obj) 713. register struct monst *mon; 714. register struct obj *obj; 715. { 716. register const char *botlnam = bottlenames[rn2(SIZE(bottlenames))]; 717. boolean distance, isyou = (mon == &youmonst); 718. 719. if(isyou) { 720. distance = 0; 721. pline("The %s crashes on your %s and breaks into shards.", 722. botlnam, body_part(HEAD)); 723. losehp(rnd(2), "thrown potion", KILLED_BY_AN); 724. } else { 725. distance = distu(mon->mx,mon->my); 726. if (!cansee(mon->mx,mon->my)) pline("Crash!"); 727. else { 728. char *mnam = mon_nam(mon); 729. char buf[BUFSZ]; 730. 731. if(has_head(mon->data)) { 732. Sprintf(buf, "%s %s", 733. s_suffix(mnam), 734. (notonhead ? "body" : "head")); 735. } else { 736. Strcpy(buf, mnam); 737. } 738. pline("The %s crashes on %s and breaks into shards.", 739. botlnam, buf); 740. } 741. if(rn2(5) && mon->mhp > 1) 742. mon->mhp--; 743. } 744. 745. if (cansee(mon->mx,mon->my)) 746. pline("%s evaporates.", The(xname(obj))); 747. 748. if (!isyou) switch (obj->otyp) { 749. 750. case POT_RESTORE_ABILITY: 751. case POT_GAIN_ABILITY: 752. case POT_HEALING: 753. case POT_EXTRA_HEALING: 754. if(mon->mhp < mon->mhpmax) { 755. mon->mhp = mon->mhpmax; 756. if (canseemon(mon)) 757. pline("%s looks sound and hale again.", Monnam(mon)); 758. } 759. break; 760. case POT_SICKNESS: 761. if((mon->mhpmax > 3) && !resist(mon, POTION_CLASS, 0, NOTELL)) 762. mon->mhpmax /= 2; 763. if((mon->mhp > 2) && !resist(mon, POTION_CLASS, 0, NOTELL)) 764. mon->mhp /= 2; 765. if (mon->mhp > mon->mhpmax) mon->mhp = mon->mhpmax; 766. if (canseemon(mon)) 767. pline("%s looks rather ill.", Monnam(mon)); 768. break; 769. case POT_CONFUSION: 770. case POT_BOOZE: 771. if(!resist(mon, POTION_CLASS, 0, NOTELL)) mon->mconf = TRUE; 772. break; 773. case POT_INVISIBILITY: 774. mon->minvis = TRUE; 775. newsym(mon->mx,mon->my); 776. break; 777. case POT_PARALYSIS: 778. if (mon->mcanmove) { 779. mon->mcanmove = 0; 780. /* really should be rnd(5) for consistency with players 781. * breathing potions, but... 782. */ 783. mon->mfrozen = rnd(25); 784. } 785. break; 786. case POT_SPEED: 787. if (mon->mspeed == MSLOW) mon->mspeed = 0; 788. else mon->mspeed = MFAST; 789. break; 790. case POT_BLINDNESS: 791. if(haseyes(mon->data)) { 792. register int btmp = 64 + rn2(32) + 793. rn2(32) * !resist(mon, POTION_CLASS, 0, NOTELL); 794. mon->mblinded |= btmp; 795. mon->mcansee = 0; 796. } 797. break; 798. case POT_WATER: 799. if (is_undead(mon->data) || is_demon(mon->data)) { 800. if (obj->blessed) { 801. pline("%s shrieks in pain!", Monnam(mon)); 802. mon->mhp -= d(2,6); 803. if (mon->mhp <1) killed(mon); 804. } else if (obj->cursed) { 805. if (canseemon(mon)) 806. pline("%s looks healthier.", Monnam(mon)); 807. mon->mhp += d(2,6); 808. if (mon->mhp > mon->mhpmax) 809. mon->mhp = mon->mhpmax; 810. } 811. } else if(mon->data == &mons[PM_GREMLIN]) { 812. struct monst *mtmp2 = clone_mon(mon); 813. 814. if (mtmp2) { 815. mtmp2->mhpmax = (mon->mhpmax /= 2); 816. if (canseemon(mon)) 817. pline("%s multiplies.", Monnam(mon)); 818. } 819. } 820. break; 821. /* 822. case POT_GAIN_LEVEL: 823. case POT_LEVITATION: 824. case POT_FRUIT_JUICE: 825. case POT_MONSTER_DETECTION: 826. case POT_OBJECT_DETECTION: 827. break; 828. */ 829. } 830. /* Note: potionbreathe() does its own docall() */ 831. if (distance==0 || ((distance < 3) && rn2(5))) 832. potionbreathe(obj); 833. else if (obj->dknown && !objects[obj->otyp].oc_name_known && 834. !objects[obj->otyp].oc_uname && cansee(mon->mx,mon->my)) 835. docall(obj); 836. if(*u.ushops && obj->unpaid) { 837. register struct monst *shkp = 838. shop_keeper(*in_rooms(u.ux, u.uy, SHOPBASE)); 839. 840. if(!shkp) 841. obj->unpaid = 0; 842. else { 843. (void)stolen_value(obj, u.ux, u.uy, 844. (boolean)shkp->mpeaceful, FALSE); 845. subfrombill(obj, shkp); 846. } 847. } 848. obfree(obj, (struct obj *)0); 849. } 850. 851. void 852. potionbreathe(obj) 853. register struct obj *obj; 854. { 855. register int i, ii, isdone; 856. 857. switch(obj->otyp) { 858. case POT_RESTORE_ABILITY: 859. case POT_GAIN_ABILITY: 860. if(obj->cursed) { 861. pline("Ulch! That potion smells terrible!"); 862. break; 863. } else { 864. i = rn2(A_MAX); /* start at a random point */ 865. for(isdone = ii = 0; !isdone && ii < A_MAX; ii++) { 866. if(ABASE(i) < AMAX(i)) { 867. ABASE(i)++; 868. /* only first found if not blessed */ 869. isdone = !(obj->blessed); 870. flags.botl = 1; 871. } 872. if(++i >= A_MAX) i = 0; 873. } 874. } 875. break; 876. case POT_HEALING: 877. case POT_EXTRA_HEALING: 878. if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1; 879. exercise(A_STR, TRUE); 880. break; 881. case POT_SICKNESS: 882. if (pl_character[0] != 'H') { 883. if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5; 884. flags.botl = 1; 885. exercise(A_CON, FALSE); 886. } 887. break; 888. case POT_HALLUCINATION: 889. You("have a vision for a moment."); 890. break; 891. case POT_CONFUSION: 892. case POT_BOOZE: 893. if(!Confusion) 894. You("feel somewhat dizzy."); 895. make_confused(HConfusion + rnd(5),FALSE); 896. break; 897. case POT_INVISIBILITY: 898. if (!See_invisible && !Invis) 899. pline("For an instant you could see through yourself!"); 900. break; 901. case POT_PARALYSIS: 902. pline("Something seems to be holding you."); 903. nomul(-rnd(5)); 904. exercise(A_DEX, FALSE); 905. break; 906. case POT_SPEED: 907. Fast += rnd(5); 908. Your("knees seem more flexible now."); 909. exercise(A_DEX, TRUE); 910. break; 911. case POT_BLINDNESS: 912. if (!Blind && !u.usleep) pline("It suddenly gets dark."); 913. make_blinded(Blinded + rnd(5),FALSE); 914. break; 915. case POT_WATER: 916. #ifdef POLYSELF 917. if(u.umonnum == PM_GREMLIN) { 918. struct monst *mtmp; 919. if(mtmp = cloneu()) { 920. mtmp->mhpmax = (u.mhmax /= 2); 921. You("multiply."); 922. } 923. } 924. #endif 925. /* 926. case POT_GAIN_LEVEL: 927. case POT_LEVITATION: 928. case POT_FRUIT_JUICE: 929. case POT_MONSTER_DETECTION: 930. case POT_OBJECT_DETECTION: 931. */ 932. break; 933. } 934. /* note: no obfree() */ 935. if (obj->dknown && !objects[obj->otyp].oc_name_known && 936. !objects[obj->otyp].oc_uname) 937. docall(obj); 938. } 939. 940. static boolean 941. neutralizes(o1, o2) 942. register struct obj *o1, *o2; 943. { 944. switch (o1->otyp) { 945. case POT_SICKNESS: 946. case POT_HALLUCINATION: 947. case POT_BLINDNESS: 948. case POT_CONFUSION: 949. if (o2->otyp == POT_HEALING || 950. o2->otyp == POT_EXTRA_HEALING) 951. return TRUE; 952. case POT_HEALING: 953. case POT_EXTRA_HEALING: 954. case UNICORN_HORN: 955. if (o2->otyp == POT_SICKNESS || 956. o2->otyp == POT_HALLUCINATION || 957. o2->otyp == POT_BLINDNESS || 958. o2->otyp == POT_CONFUSION) 959. return TRUE; 960. } 961. 962. return FALSE; 963. } 964. 965. boolean 966. get_wet(obj) 967. register struct obj *obj; 968. /* returns TRUE if something happened (potion should be used up) */ 969. { 970. if(snuff_lit(obj)) return(TRUE); 971. 972. if (obj->greased) { 973. grease_protect(obj,NULL,FALSE); 974. return(FALSE); 975. } 976. switch (obj->oclass) { 977. case WEAPON_CLASS: 978. if (!obj->oerodeproof && is_rustprone(obj) && 979. (obj->oeroded < MAX_ERODE) && !rn2(10)) { 980. Your("%s some%s.", aobjnam(obj, "rust"), 981. obj->oeroded ? " more" : "what"); 982. obj->oeroded++; 983. return TRUE; 984. } else break; 985. case POTION_CLASS: 986. if (obj->otyp == POT_WATER) return FALSE; 987. Your("%s.", aobjnam(obj,"dilute")); 988. if (obj->spe == -1) { 989. obj->spe = 0; 990. obj->blessed = obj->cursed = FALSE; 991. obj->otyp = POT_WATER; 992. } else obj->spe--; 993. return TRUE; 994. case SCROLL_CLASS: 995. if (obj->otyp != SCR_BLANK_PAPER 996. #ifdef MAIL 997. && obj->otyp != SCR_MAIL 998. #endif 999. ) { 1000. if (!Blind) { 1001. boolean oq1 = obj->quan == 1L; 1002. pline("The scroll%s fade%s.", 1003. oq1 ? "" : "s", 1004. oq1 ? "s" : ""); 1005. } 1006. if(obj->unpaid) { 1007. subfrombill(obj, shop_keeper(*u.ushops)); 1008. You("erase it, you pay for it."); 1009. bill_dummy_object(obj); 1010. } 1011. obj->otyp = SCR_BLANK_PAPER; 1012. return TRUE; 1013. } else break; 1014. case SPBOOK_CLASS: 1015. if (obj->otyp != SPE_BLANK_PAPER) { 1016. 1017. if (obj->otyp == SPE_BOOK_OF_THE_DEAD) { 1018. pline("%s suddenly heats up; steam rises and it remains dry.", 1019. The(xname(obj))); 1020. } else { 1021. if (!Blind) { 1022. boolean oq1 = obj->quan == 1L; 1023. pline("The spellbook%s fade%s.", 1024. oq1 ? "" : "s", oq1 ? "s" : ""); 1025. } 1026. if(obj->unpaid) { 1027. subfrombill(obj, shop_keeper(*u.ushops)); 1028. You("erase it, you pay for it."); 1029. bill_dummy_object(obj); 1030. } 1031. obj->otyp = SPE_BLANK_PAPER; 1032. } 1033. return TRUE; 1034. } 1035. } 1036. Your("%s wet.", aobjnam(obj,"get")); 1037. return FALSE; 1038. } 1039. 1040. int 1041. dodip() 1042. { 1043. register struct obj *potion, *obj; 1044. const char *tmp; 1045. uchar here; 1046. char allow_all[2]; 1047. char c; 1048. 1049. allow_all[0] = ALL_CLASSES; allow_all[1] = '\0'; 1050. if(!(obj = getobj(allow_all, "dip"))) 1051. return(0); 1052. 1053. here = levl[u.ux][u.uy].typ; 1054. /* Is there a fountain to dip into here? */ 1055. if (IS_FOUNTAIN(here)) { 1056. if(yn("Dip it into the fountain?") == 'y') { 1057. dipfountain(obj); 1058. return(1); 1059. } 1060. } 1061. if (is_pool(u.ux,u.uy)) { 1062. c = (here == POOL) ? yn("Dip it into the pool?") 1063. : yn("Dip it into the moat?"); 1064. if(c == 'y') { 1065. (void) get_wet(obj); 1066. return(1); 1067. } 1068. } 1069. 1070. if(!(potion = getobj(beverages, "dip into"))) 1071. return(0); 1072. if (potion == obj && potion->quan == 1L) { 1073. pline("That is a potion bottle, not a Klein bottle!"); 1074. return 0; 1075. } 1076. if(potion->otyp == POT_WATER) { 1077. if (potion->blessed) { 1078. if (obj->cursed) { 1079. if (!Blind) 1080. Your("%s %s.", 1081. aobjnam(obj, "softly glow"), 1082. Hallucination ? hcolor() : amber); 1083. uncurse(obj); 1084. obj->bknown=1; 1085. poof: 1086. if(!(objects[potion->otyp].oc_name_known) && 1087. !(objects[potion->otyp].oc_uname)) 1088. docall(potion); 1089. useup(potion); 1090. return(1); 1091. } else if(!obj->blessed) { 1092. if (!Blind) { 1093. tmp = Hallucination ? hcolor() : light_blue; 1094. Your("%s with a%s %s aura.", 1095. aobjnam(obj, "softly glow"), 1096. index(vowels, *tmp) ? "n" : "", tmp); 1097. } 1098. bless(obj); 1099. obj->bknown=1; 1100. goto poof; 1101. } 1102. } else if (potion->cursed) { 1103. if (obj->blessed) { 1104. if (!Blind) 1105. Your("%s %s.", aobjnam(obj, "glow"), 1106. Hallucination ? hcolor() : (const char *)"brown"); 1107. unbless(obj); 1108. obj->bknown=1; 1109. goto poof; 1110. } else if(!obj->cursed) { 1111. if (!Blind) { 1112. tmp = Hallucination ? hcolor() : Black; 1113. Your("%s with a%s %s aura.", 1114. aobjnam(obj, "glow"), 1115. index(vowels, *tmp) ? "n" : "", tmp); 1116. } 1117. curse(obj); 1118. obj->bknown=1; 1119. goto poof; 1120. } 1121. } else 1122. if (get_wet(obj)) 1123. goto poof; 1124. } 1125. else if(obj->oclass == POTION_CLASS && obj->otyp != potion->otyp) { 1126. /* Mixing potions is dangerous... */ 1127. pline("The potions mix..."); 1128. if (obj->cursed || !rn2(10)) { 1129. pline("BOOM! They explode!"); 1130. exercise(A_STR, FALSE); 1131. potionbreathe(obj); 1132. useup(obj); 1133. useup(potion); 1134. losehp(rnd(10), "alchemic blast", KILLED_BY_AN); 1135. return(1); 1136. } 1137. 1138. obj->blessed = obj->cursed = obj->bknown = 0; 1139. if (Blind) obj->dknown = 0; 1140. 1141. switch (neutralizes(obj, potion) || 1142. obj->spe == -1 /* diluted */ ? 1 : rnd(8)) { 1143. case 1: 1144. obj->otyp = POT_WATER; 1145. obj->blessed = obj->cursed = 0; 1146. break; 1147. case 2: 1148. case 3: 1149. obj->otyp = POT_SICKNESS; 1150. break; 1151. case 4: 1152. { 1153. struct obj *otmp; 1154. otmp = mkobj(POTION_CLASS,FALSE); 1155. obj->otyp = otmp->otyp; 1156. obfree(otmp, (struct obj *)0); 1157. } 1158. break; 1159. default: 1160. if (!Blind) 1161. pline("The mixture glows brightly and evaporates."); 1162. useup(obj); 1163. useup(potion); 1164. return(1); 1165. } 1166. 1167. if (obj->otyp == POT_WATER) { 1168. obj->spe = 0; /* in case it was diluted before */ 1169. pline("The mixture bubbles violently%s.", 1170. Blind ? "" : ", then clears"); 1171. } else { 1172. obj->spe--; /* diluted */ 1173. if (!Blind) { 1174. pline("The mixture looks %s.", 1175. OBJ_DESCR(objects[obj->otyp])); 1176. obj->dknown = TRUE; 1177. } 1178. } 1179. 1180. useup(potion); 1181. return(1); 1182. } 1183. 1184. if(obj->oclass == WEAPON_CLASS && obj->otyp <= SHURIKEN) { 1185. if(potion->otyp == POT_SICKNESS && !obj->opoisoned) { 1186. char buf[BUFSZ]; 1187. Strcpy(buf, The(xname(potion))); 1188. pline("%s form%s a coating on %s.", 1189. buf, potion->quan == 1L ? "s" : "", the(xname(obj))); 1190. obj->opoisoned = TRUE; 1191. goto poof; 1192. } else if(obj->opoisoned && 1193. (potion->otyp == POT_HEALING || 1194. potion->otyp == POT_EXTRA_HEALING)) { 1195. pline("A coating wears off %s.", the(xname(obj))); 1196. obj->opoisoned = 0; 1197. goto poof; 1198. } 1199. } 1200. 1201. if(obj->otyp == UNICORN_HORN && neutralizes(obj, potion)) { 1202. /* with multiple merged potions, we should split off one and 1203. just clear it, but clearing them all together is easier */ 1204. boolean more_than_one = potion->quan > 1L; 1205. pline("The potion%s clear%s.", 1206. more_than_one ? "s" : "", 1207. more_than_one ? "" : "s"); 1208. potion->otyp = POT_WATER; 1209. potion->blessed = 0; 1210. potion->cursed = 0; 1211. potion->spe = 0; 1212. return(1); 1213. } 1214. 1215. pline("Interesting..."); 1216. return(1); 1217. } 1218. 1219. 1220. void 1221. djinni_from_bottle(obj) 1222. register struct obj *obj; 1223. { 1224. register struct monst *mtmp; 1225. 1226. if(!(mtmp = makemon(&mons[PM_DJINNI], u.ux, u.uy))){ 1227. pline("It turns out to be empty."); 1228. return; 1229. } 1230. 1231. if (!Blind) { 1232. pline("In a cloud of smoke, %s emerges!", a_monnam(mtmp)); 1233. pline("%s speaks.", Monnam(mtmp)); 1234. } else { 1235. You("smell acrid fumes."); 1236. pline("Something speaks."); 1237. } 1238. 1239. switch (obj->blessed ? 0 : obj->cursed ? 4 : rn2(5)) { 1240. case 0 : verbalize("I am in your debt. I will grant one wish!"); 1241. makewish(); 1242. mongone(mtmp); 1243. break; 1244. case 1 : verbalize("Thank you for freeing me!"); 1245. (void) tamedog(mtmp, (struct obj *)0); 1246. break; 1247. case 2 : verbalize("You freed me!"); 1248. mtmp->mpeaceful = TRUE; 1249. set_malign(mtmp); 1250. break; 1251. case 3 : verbalize("It is about time!"); 1252. pline("%s vanishes.", Monnam(mtmp)); 1253. mongone(mtmp); 1254. break; 1255. default: verbalize("You disturbed me, fool!"); 1256. break; 1257. } 1258. } 1259. 1260. #endif /* OVLB */ 1261. 1262. /*potion.c*/