Source:NetHack 3.1.0/spell.c

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Below is the full text to spell.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/spell.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)spell.c	3.1	92/12/10
2.    /*	Copyright (c) M. Stephenson 1988			  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    static schar NEARDATA delay;		/* moves left for this spell */
8.    static struct obj NEARDATA *book;	/* last/current book being xscribed */
9.    
10.   #define spelluses(spell)	spl_book[spell-1].sp_uses
11.   #define decrnuses(spell)	spl_book[spell-1].sp_uses--
12.   #define spellev(spell)		spl_book[spell-1].sp_lev
13.   #define spellname(spell)	OBJ_NAME(objects[spl_book[spell-1].sp_id])
14.   #define spellid(spell)		spl_book[spell-1].sp_id
15.   
16.   static void FDECL(cursed_book, (int));
17.   static void FDECL(deadbook, (struct obj *));
18.   STATIC_PTR int NDECL(learn);
19.   static int NDECL(getspell);
20.   static char FDECL(spellet, (int));
21.   static char NDECL(dospellmenu);
22.   
23.   static void
24.   cursed_book(lev)
25.   	register int	lev;
26.   {
27.   	switch(rn2(lev)) {
28.   	case 0:
29.   		You("feel a wrenching sensation.");
30.   		tele();		/* teleport him */
31.   		break;
32.   	case 1:
33.   		You("feel threatened.");
34.   		aggravate();
35.   		break;
36.   	case 2:
37.   		make_blinded(Blinded + rn1(100,250),TRUE);
38.   		break;
39.   	case 3:
40.   		take_gold();
41.   		break;
42.   	case 4:
43.   		pline("These runes were just too much to comprehend.");
44.   		make_confused(HConfusion + rn1(7,16),FALSE);
45.   		break;
46.   	case 5:
47.   		pline("The book was coated with contact poison!");
48.   		if (uarmg) {
49.   		    /* Note: at this writing, there are no corrodeable
50.   		     * gloves in the game.  If no one plans on adding
51.   		     * copper gauntlets, most of this could be removed. -3.
52.   		     */
53.   		    if (uarmg->oerodeproof || !is_corrodeable(uarmg)) {
54.   			Your("gloves seem unaffected.");
55.   		    } else if (uarmg->oeroded < MAX_ERODE) {
56.   			Your("gloves corrode%s!",
57.   			     uarmg->oeroded+1 == MAX_ERODE ? " completely" :
58.   			     uarmg->oeroded ? " further" : "");
59.   			uarmg->oeroded++;
60.   		    } else
61.   			Your("gloves %s completely corroded.",
62.   			     Blind ? "feel" : "look");
63.   		    break;
64.   		}
65.   		if(Poison_resistance) {
66.   		    losestr(rn1(1,2));
67.   		    losehp(rnd(6), "contact-poisoned spellbook", KILLED_BY_AN);
68.   		} else {
69.   		    losestr(rn1(4,3));
70.   		    losehp(rnd(10), "contact-poisoned spellbook", KILLED_BY_AN);
71.   		}
72.   		break;
73.   	case 6:
74.   		if(Antimagic) {
75.   		    shieldeff(u.ux, u.uy);
76.   		    pline("The book explodes, but you are unharmed!");
77.   		} else {
78.   		    pline("As you read the book, it explodes in your %s!",
79.   			body_part(FACE));
80.   		    losehp (2*rnd(10)+5, "exploding rune", KILLED_BY_AN);
81.   		}
82.   		break;
83.   	default:
84.   		rndcurse();
85.   		break;
86.   	}
87.   	return;
88.   }
89.   
90.   /* special effects for The Book of the Dead */
91.   static void
92.   deadbook(book2)
93.   struct obj *book2;
94.   {
95.       if(invocation_pos(u.ux, u.uy) && !On_stairs(u.ux, u.uy)) {
96.   	register struct obj *otmp;
97.   	register boolean arti1_primed = FALSE, arti2_primed = FALSE,
98.   			 arti_cursed = FALSE;
99.   
100.  	if(book2->cursed) {
101.  	    pline("The runes appear scrambled.  You can't read them!");
102.  	    return;
103.  	}
104.  
105.  	if(!u.uhave.bell || !u.uhave.menorah) {
106.  	    pline("A chill runs down your spine.");
107.  	    if(!u.uhave.bell) You("hear a faint chime...");
108.  	    if(!u.uhave.menorah) pline("Vlad's doppelganger is amused.");
109.  	    return;
110.  	}
111.  
112.  	for(otmp = invent; otmp; otmp = otmp->nobj) {
113.  	    if(otmp->otyp == CANDELABRUM_OF_INVOCATION &&
114.  	       otmp->spe == 7 && otmp->lamplit) {
115.  		if(!otmp->cursed) arti1_primed = TRUE;
116.  		else arti_cursed = TRUE;
117.  	    }
118.  	    if(otmp->otyp == BELL_OF_OPENING &&
119.  	       (moves - otmp->age) < 5L) { /* you rang it recently */
120.  		if(!otmp->cursed) arti2_primed = TRUE;
121.  		else arti_cursed = TRUE;
122.  	    }
123.  	}
124.  
125.  	if(arti_cursed) {
126.  	    pline("The invocation fails!");
127.  	    pline("At least one of your artifacts is cursed...");
128.  	} else if(arti1_primed && arti2_primed) {
129.  	    mkinvokearea();
130.  	    u.uevent.invoked = 1;
131.  	} else {	/* at least one artifact not prepared properly */
132.  	    You("have a feeling that something is amiss...");
133.  	    goto raise_dead;
134.  	}
135.  	return;
136.      }
137.  
138.      /* when not an invocation situation */
139.      if(book2->cursed)
140.  raise_dead:
141.      {
142.  	register struct monst *mtmp;
143.  	coord mm;
144.  
145.  	You("raised the dead!");
146.  	mm.x = u.ux;
147.  	mm.y = u.uy;
148.  	mkundead(&mm);
149.  	if(!rn2(4))
150.  	    if(mtmp = makemon(&mons[PM_MASTER_LICH],u.ux,u.uy)) {
151.  		mtmp->mpeaceful = 0;
152.  		set_malign(mtmp);
153.  	    }
154.      } else if(book2->blessed) {
155.  	register struct monst *mtmp, *mtmp2;
156.  
157.  	for(mtmp = fmon; mtmp; mtmp = mtmp2) {
158.  	    mtmp2 = mtmp->nmon;		/* tamedog() changes chain */
159.  	    if(is_undead(mtmp->data) && cansee(mtmp->mx, mtmp->my)) {
160.  		mtmp->mpeaceful = TRUE;
161.  		if(sgn(mtmp->data->maligntyp) == sgn(u.ualign.type)
162.  		   && distu(mtmp->mx, mtmp->my) < 4)
163.  		    if (mtmp->mtame)
164.  			mtmp->mtame++;
165.  		    else
166.  			(void) tamedog(mtmp, (struct obj *)0);
167.  		else mtmp->mflee = TRUE;
168.  	    }
169.  	}
170.      } else {
171.  	switch(rn2(3)) {
172.  	case 0: 
173.  	    Your("ancestors are annoyed with you!"); 
174.  	    break;
175.  	case 1: 
176.  	    pline("The headstones in the cemetery begin to move!");
177.  	    break;
178.  	default:
179.  	    pline("Oh my!  Your name appears in the book!");
180.  	}
181.      }
182.      return;
183.  }
184.  
185.  STATIC_PTR
186.  int
187.  learn()
188.  {
189.  	register int	i;
190.  	register unsigned booktype;
191.  
192.  	if (delay) {	/* not if (delay++), so at end delay == 0 */
193.  		delay++;
194.  		return(1); /* still busy */
195.  	}
196.  	exercise(A_WIS, TRUE);		/* you're studying. */
197.  	booktype = book->otyp;
198.  	if(booktype == SPE_BOOK_OF_THE_DEAD) {
199.  	    deadbook(book);
200.  	    return(0);
201.  	}
202.  
203.  	for (i = 0; i < MAXSPELL; i++)  {
204.  		if (spl_book[i].sp_id == booktype)  {
205.  			if (book->spestudied >= rn1(1,8-spl_book[i].sp_lev)) {
206.  			    pline("This spellbook is too faint to be read anymore.");
207.  			    book->otyp = booktype = SPE_BLANK_PAPER;
208.  			    makeknown((int)booktype);
209.  			}
210.  			else if (spl_book[i].sp_uses < 11-spl_book[i].sp_lev) {
211.  			    Your("knowledge of that spell is keener.");
212.  			    spl_book[i].sp_uses += rn1(1,9-spl_book[i].sp_lev);
213.  			    book->spestudied++;
214.  			    exercise(A_WIS, TRUE);	/* extra study */
215.  			} else
216.  			    You("know that spell quite well already.");
217.  			break;
218.  		} else if (spl_book[i].sp_id == NO_SPELL)  {
219.  			spl_book[i].sp_id = booktype;
220.  			spl_book[i].sp_lev = objects[booktype].oc_level;
221.  			/* spells have 1 .. 9-level uses. */
222.  			/* ie 1 or 2 uses w/ most potent */
223.  			spl_book[i].sp_uses = rn1(1,9-spl_book[i].sp_lev);
224.  			book->spestudied++;
225.  			You("add the spell to your repertoire.");
226.  			makeknown((int)booktype);
227.  			break;
228.  		}
229.  	}
230.  	if (i == MAXSPELL) impossible("Too many spells memorized!");
231.  
232.  	if (book->cursed) {	/* maybe a demon cursed it */
233.  		cursed_book(objects[booktype].oc_level);
234.  	}
235.          check_unpaid(book);
236.  	book = 0;
237.  	return(0);
238.  }
239.  
240.  int
241.  study_book(spellbook)
242.  register struct obj *spellbook;
243.  {
244.  	register int	 booktype = spellbook->otyp;
245.  	register boolean confused = (Confusion != 0);
246.  
247.  	if (delay && spellbook == book)
248.  		You("continue your efforts to memorize the spell.");
249.  	else {
250.  		switch(booktype)  {
251.  
252.  /* blank spellbook */
253.  	case SPE_BLANK_PAPER:
254.  		pline("This spellbook is all blank.");
255.  		makeknown(SPE_BLANK_PAPER);
256.  		return(1);
257.  /* level 1 spells */
258.  	case SPE_HEALING:
259.  	case SPE_DETECT_MONSTERS:
260.  	case SPE_FORCE_BOLT:
261.  	case SPE_LIGHT:
262.  	case SPE_SLEEP:
263.  	case SPE_KNOCK:
264.  /* level 2 spells */
265.  	case SPE_MAGIC_MISSILE:
266.  	case SPE_CONFUSE_MONSTER:
267.  	case SPE_SLOW_MONSTER:
268.  	case SPE_CURE_BLINDNESS:
269.  	case SPE_CREATE_MONSTER:
270.  	case SPE_DETECT_FOOD:
271.  	case SPE_WIZARD_LOCK:
272.  		delay = -objects[booktype].oc_delay;
273.  		break;
274.  /* level 3 spells */
275.  	case SPE_HASTE_SELF:
276.  	case SPE_CAUSE_FEAR:
277.  	case SPE_CURE_SICKNESS:
278.  	case SPE_DETECT_UNSEEN:
279.  	case SPE_EXTRA_HEALING:
280.  	case SPE_CHARM_MONSTER:
281.  	case SPE_CLAIRVOYANCE:
282.  /* level 4 spells */
283.  	case SPE_LEVITATION:
284.  	case SPE_RESTORE_ABILITY:
285.  	case SPE_INVISIBILITY:
286.  	case SPE_FIREBALL:
287.  	case SPE_DETECT_TREASURE:
288.  		delay = -(objects[booktype].oc_level - 1) * objects[booktype].oc_delay;
289.  		break;
290.  /* level 5 spells */
291.  	case SPE_REMOVE_CURSE:
292.  	case SPE_MAGIC_MAPPING:
293.  	case SPE_CONE_OF_COLD:
294.  	case SPE_IDENTIFY:
295.  	case SPE_DIG:
296.  /* level 6 spells */
297.  	case SPE_TURN_UNDEAD:
298.  	case SPE_POLYMORPH:
299.  	case SPE_CREATE_FAMILIAR:
300.  	case SPE_TELEPORT_AWAY:
301.  		delay = -objects[booktype].oc_level * objects[booktype].oc_delay;
302.  		break;
303.  /* level 7 spells */
304.  	case SPE_CANCELLATION:
305.  	case SPE_FINGER_OF_DEATH:
306.  	case SPE_BOOK_OF_THE_DEAD:
307.  		delay = -8 * objects[booktype].oc_delay;
308.  		break;
309.  /* impossible */
310.  	default:
311.  		impossible("Unknown spellbook, %d;", booktype);
312.  		return(0);
313.  	}
314.  
315.  		/* Books are often wiser than their readers (Rus.) */
316.  		if(!spellbook->blessed &&
317.  		        spellbook->otyp != SPE_BOOK_OF_THE_DEAD &&
318.  			(spellbook->cursed ||
319.  			    rn2(20) > (ACURR(A_INT) + 4 + (int)(u.ulevel/2)
320.  					- 2*objects[booktype].oc_level))) {
321.  			cursed_book(objects[booktype].oc_level);
322.  			nomul(delay);			/* study time */
323.  			delay = 0;
324.  			if(!rn2(3)) {
325.  				useup(spellbook);
326.  				pline("The spellbook crumbles to dust!");
327.  			}
328.  			return(1);
329.  		}
330.  		else if(confused) {
331.  			if(!rn2(3) && 
332.  			    spellbook->otyp != SPE_BOOK_OF_THE_DEAD) {
333.  				useup(spellbook);
334.  				pline("Being confused you have difficulties in controlling your actions.");
335.  				display_nhwindow(WIN_MESSAGE, FALSE);
336.  				You("accidentally tear the spellbook to pieces.");
337.  			}
338.  			else
339.  				You("find yourself reading the first line over and over again.");
340.  			nomul(delay);
341.  			delay = 0;
342.  			return(1);
343.  		}
344.  
345.  		You("begin to %s the runes.",
346.  		    spellbook->otyp == SPE_BOOK_OF_THE_DEAD ? "recite" :
347.  		    "memorize");
348.  	}
349.  
350.  	book = spellbook;
351.  	set_occupation(learn, "studying", 0);
352.  	return(1);
353.  }
354.  
355.  static int
356.  getspell()
357.  {
358.  	register int	maxs, ilet, i;
359.  	char	 lets[BUFSZ], buf[BUFSZ], qbuf[QBUFSZ];
360.  
361.  	if (spl_book[0].sp_id == NO_SPELL)  {
362.  
363.  		You("don't know any spells right now.");
364.  		return(0);
365.  	} else  {
366.  
367.  	    for(maxs = 1; (maxs < MAXSPELL) && (spl_book[maxs].sp_id != NO_SPELL); maxs++);
368.  	    if (maxs >= MAXSPELL)  {
369.  
370.  		impossible("Too many spells memorized.");
371.  		return(0);
372.  	    }
373.  
374.  	    for(i = 0; (i < maxs) && (i < 26); buf[++i] = 0)  buf[i] = 'a' + i;
375.  	    for(i = 26; (i < maxs) && (i < 52); buf[++i] = 0) buf[i] = 'A' + i - 26;
376.  
377.  	    if (maxs == 1)  Strcpy(lets, "a");
378.  	    else if (maxs < 27)  Sprintf(lets, "a-%c", 'a' + maxs - 1);
379.  	    else if (maxs == 27)  Sprintf(lets, "a-z A");
380.  	    else Sprintf(lets, "a-z A-%c", 'A' + maxs - 27);
381.  	    for(;;)  {
382.  
383.  		Sprintf(qbuf, "Cast which spell? [%s ?]", lets);
384.  		if ((ilet = yn_function(qbuf, NULL, '\0')) == '?') {
385.  			ilet = dospellmenu();
386.  			if(!ilet)
387.  			    continue;
388.  		}
389.  		if (index(quitchars, ilet))
390.  			return(0);
391.  		else for(i = 0; buf[i] != 0; i++)
392.  		    if(ilet == buf[i])  return(++i);
393.  		You("don't know that spell.");
394.  	    }
395.  	}
396.  }
397.  
398.  int
399.  docast()
400.  {
401.  	register int	 spell;
402.  
403.  	spell = getspell();
404.  	if (!spell) return(0);
405.  
406.  	return(spelleffects(spell,FALSE));
407.  }
408.  
409.  int
410.  spelleffects(spell,atme)
411.  register int spell;
412.  boolean atme;
413.  {
414.  	register int energy, damage;
415.  	boolean confused = (Confusion != 0);
416.  	struct obj *pseudo;
417.  
418.  	/* note that trying to cast it decrements the # of uses,    */
419.  	/* even if the mage does not have enough food/energy to use */
420.  	/* the spell */
421.  	switch (spelluses(spell)) {
422.  		case 0:
423.  		    pline ("Curdled magical energy twists through you...");
424.  		    pline ("...you have overloaded and burned out this spell.");
425.  		    make_confused((long)spellev(spell) * 3, FALSE);
426.  		    return(0);
427.  		case 1:
428.  		    Your("nerves tingle warningly.");
429.  		    break;
430.  		case 2:
431.  		    pline ("This spell is starting to be over-used.");
432.  		    break;
433.  		default:
434.  		    break;
435.  	}
436.  	decrnuses(spell);
437.  	energy = spellev(spell) * 7 / 2 - 2;    /* 1 <= energy <= 22 */
438.  	if (u.uhunger <= 100 && spell != SPE_DETECT_FOOD) {
439.  		You("are too hungry to cast that spell.");
440.  		return(0);
441.  	} else if (ACURR(A_STR) < 6)  {
442.  		You("lack the strength to cast spells.");
443.  		return(0);
444.  	} else if(check_capacity(
445.  		"Your concentration falters while carrying so much stuff.")) {
446.  	    return (1);
447.  	}
448.  
449.  	if (u.uhave.amulet) {
450.  		You("feel the amulet draining your energy away.");
451.  		energy *= rnd(3);
452.  	}
453.  	if(energy > u.uen)  {
454.  		You("don't have enough energy to cast that spell.");
455.  		return(0);
456.  	} else {
457.  		if (spell != SPE_DETECT_FOOD)
458.  			morehungry(energy * 10);
459.  		u.uen -= energy;
460.  	}
461.  	flags.botl = 1;
462.  
463.  	if (confused ||
464.  	    ((int)(ACURR(A_INT) + Luck) - 3 * spellev(spell)) < 0) {
465.  
466.  		if (Hallucination)
467.  			pline("Far out... a light show!");
468.  		else	pline("The air around you crackles as you goof up.");
469.  		return(0);
470.  	}
471.  	exercise(A_WIS, TRUE);
472.  /*	pseudo is a temporary "false" object containing the spell stats. */
473.  	pseudo = mksobj(spellid(spell), FALSE, FALSE);
474.  	pseudo->blessed = pseudo->cursed = 0;
475.  	pseudo->quan = 20L;			/* do not let useup get it */
476.  	switch(pseudo->otyp)  {
477.  
478.  /* These spells are all duplicates of wand effects */
479.  	case SPE_FORCE_BOLT:
480.  	case SPE_SLEEP:
481.  	case SPE_MAGIC_MISSILE:
482.  	case SPE_KNOCK:
483.  	case SPE_SLOW_MONSTER:
484.  	case SPE_WIZARD_LOCK:
485.  	case SPE_FIREBALL:
486.  	case SPE_CONE_OF_COLD:
487.  	case SPE_DIG:
488.  	case SPE_TURN_UNDEAD:
489.  	case SPE_POLYMORPH:
490.  	case SPE_TELEPORT_AWAY:
491.  	case SPE_CANCELLATION:
492.  	case SPE_FINGER_OF_DEATH:
493.  	case SPE_LIGHT:
494.  	case SPE_DETECT_UNSEEN:
495.  		if (!(objects[pseudo->otyp].oc_dir == NODIR)) {
496.  			if (atme) u.dx = u.dy = u.dz = 0;
497.  			else (void) getdir(NULL);
498.  			if(!u.dx && !u.dy && !u.dz) {
499.  			    if((damage = zapyourself(pseudo)))
500.  				losehp(damage, 
501.  		self_pronoun("zapped %sself with a spell", "him"),
502.  					NO_KILLER_PREFIX);
503.  			} else	weffects(pseudo);
504.  		} else weffects(pseudo);
505.  		break;
506.  /* These are all duplicates of scroll effects */
507.  	case SPE_CONFUSE_MONSTER:
508.  	case SPE_DETECT_FOOD:
509.  	case SPE_CAUSE_FEAR:
510.  	case SPE_CHARM_MONSTER:
511.  	case SPE_REMOVE_CURSE:
512.  	case SPE_MAGIC_MAPPING:
513.  	case SPE_CREATE_MONSTER:
514.  	case SPE_IDENTIFY:
515.  		(void) seffects(pseudo);
516.  		break;
517.  	case SPE_HASTE_SELF:
518.  	case SPE_DETECT_TREASURE:
519.  	case SPE_DETECT_MONSTERS:
520.  	case SPE_LEVITATION:
521.  	case SPE_RESTORE_ABILITY:
522.  	case SPE_INVISIBILITY:
523.  		(void) peffects(pseudo);
524.  		break;
525.  	case SPE_HEALING:
526.  		You("feel a bit better.");
527.  		healup(rnd(8), 0, FALSE, FALSE);
528.  		break;
529.  	case SPE_CURE_BLINDNESS:
530.  		healup(0, 0, FALSE, TRUE);
531.  		break;
532.  	case SPE_CURE_SICKNESS:
533.  		if (Sick) You("are no longer ill.");
534.  		healup(0, 0, TRUE, FALSE);
535.  		break;
536.  	case SPE_EXTRA_HEALING:
537.  		You("feel a fair bit better.");
538.  		healup(d(2,8)+2, 0, FALSE, FALSE);
539.  		break;
540.  	case SPE_CREATE_FAMILIAR:
541.  		make_familiar((struct obj *)0, u.ux, u.uy);
542.  		break;
543.  	case SPE_CLAIRVOYANCE:
544.  		do_vicinity_map();
545.  		break;
546.  	default:
547.  		impossible("Unknown spell %d attempted.", spell);
548.  		obfree(pseudo, (struct obj *)0);
549.  		return(0);
550.  	}
551.  	obfree(pseudo, (struct obj *)0);	/* now, get rid of it */
552.  	return(1);
553.  }
554.  
555.  void
556.  losespells() {
557.  	register boolean confused = (Confusion != 0);
558.  	register int	 n, nzap, i;
559.  
560.  	book = 0;
561.  	for(n = 0;(spl_book[n].sp_id != NO_SPELL) && (n < MAXSPELL); n++);
562.  	if (!n) return;
563.  	if (n < MAXSPELL) {
564.  		nzap = rnd(n);
565.  		if (nzap < n) nzap += confused;
566.  		for (i = 0; i < nzap; i++) {
567.  		    spl_book[n-i-1].sp_id = NO_SPELL;
568.  		    exercise(A_WIS, FALSE);	/* ouch! */
569.  		}
570.  	} else impossible("Too many spells memorized!");
571.  	return;
572.  }
573.  
574.  static char
575.  spellet(spl)
576.  int spl;
577.  {
578.  	return (spl < 27) ? ('a' + spl - 1) : ('A' + spl - 27);
579.  }
580.  
581.  int
582.  dovspell()
583.  {
584.      (void) dospellmenu();
585.      return 0;
586.  }
587.  
588.  static char
589.  dospellmenu()
590.  {
591.  	winid tmpwin;
592.  	register int maxs, i;
593.  	char rval;
594.  	char     buf[BUFSZ];
595.  
596.  	if (spl_book[0].sp_id == NO_SPELL)  {
597.  
598.  		You("don't know any spells right now.");
599.  		return 0;
600.  	}
601.  
602.  	for(maxs = 1; (maxs < MAXSPELL) && (spl_book[maxs].sp_id != NO_SPELL); maxs++);
603.  	if (maxs >= MAXSPELL)  {
604.  
605.  		impossible("Too many spells memorized.");
606.  		return 0;
607.  	}
608.  	tmpwin = create_nhwindow(NHW_MENU);
609.  	start_menu(tmpwin);
610.  	add_menu(tmpwin, 0, 0, "Currently known spells:");
611.  	add_menu(tmpwin, 0, 0, "");
612.  
613.  	for(i = 1; i <= maxs; i++) {
614.  		Sprintf(buf, "%c %c %s (%d)",
615.  			spellet(i), (spelluses(i)) ? '-' : '*',
616.  			spellname(i), spellev(i));
617.  		add_menu(tmpwin, spellet(i), 0, buf);
618.    	}
619.  	end_menu(tmpwin, '\0', "\033 ", NULL);
620.  	rval = select_menu(tmpwin);
621.  	destroy_nhwindow(tmpwin);
622.  
623.  	return rval;
624.  }
625.  
626.  /*spell.c*/