Source:NetHack 3.2.0/artilist.h
(Redirected from NetHack 3.2.0/artilist.h)
Jump to navigation
Jump to search
Below is the full text to artilist.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/artilist.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)artilist.h 3.2 95/06/23 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifdef MAKEDEFS_C 6. /* in makedefs.c, all we care about is the list of names */ 7. 8. #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl) nam 9. 10. static const char *artifact_names[] = { 11. #else 12. /* in artifact.c, set up the actual artifact list structure */ 13. 14. #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl) \ 15. { typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl } 16. 17. #define NO_ATTK {0,0,0,0} /* no attack */ 18. #define NO_DFNS {0,0,0,0} /* no defense */ 19. #define NO_CARY {0,0,0,0} /* no carry effects */ 20. #define DFNS(c) {0,c,0,0} 21. #define CARY(c) {0,c,0,0} 22. #define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */ 23. #define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */ 24. #define COLD(a,b) {0,AD_COLD,a,b} 25. #define FIRE(a,b) {0,AD_FIRE,a,b} 26. #define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */ 27. #define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */ 28. 29. STATIC_OVL NEARDATA struct artifact artilist[] = { 30. #endif /* MAKEDEFS_C */ 31. 32. /* dummy element #0, so that all interesting indices are non-zero */ 33. A("", STRANGE_OBJECT, 34. 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, 0 ), 35. 36. A("Excalibur", LONG_SWORD, 37. (SPFX_NOGEN|SPFX_RESTR|SPFX_SEEK|SPFX_DEFN|SPFX_INTEL|SPFX_SEARCH),0,0, 38. PHYS(5,10), DRLI(0,0), NO_CARY, 0, A_LAWFUL, 'K' ), 39. /* 40. * Stormbringer only has a 2 because it can drain a level, 41. * providing 8 more. 42. */ 43. A("Stormbringer", RUNESWORD, 44. (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN|SPFX_INTEL|SPFX_DRLI), 0, 0, 45. DRLI(5,2), DRLI(0,0), NO_CARY, 0, A_CHAOTIC, 0 ), 46. /* 47. * Mjollnir will return to the hand of the wielder when thrown 48. * if the wielder is wearing Gauntlets of Power. 49. */ 50. A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */ 51. (SPFX_RESTR|SPFX_ATTK), 0, 0, 52. ELEC(5,24), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 'V' ), 53. 54. A("Cleaver", BATTLE_AXE, 55. SPFX_RESTR, 0, 0, 56. PHYS(3,6), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 'B' ), 57. 58. A("Grimtooth", ORCISH_DAGGER, 59. SPFX_RESTR, 0, 0, 60. PHYS(2,6), NO_DFNS, NO_CARY, 0, A_CHAOTIC, 0 ), 61. /* 62. * Orcrist and Sting have same alignment as elves. 63. */ 64. A("Orcrist", ELVEN_BROADSWORD, 65. SPFX_DFLAG2, 0, M2_ORC, 66. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, 'E' ), 67. 68. A("Sting", ELVEN_DAGGER, 69. (SPFX_WARN|SPFX_DFLAG2), 0, M2_ORC, 70. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, 0 ), 71. /* 72. * Magicbane is a bit different! Its magic fanfare 73. * unbalances victims in addition to doing some damage. 74. */ 75. A("Magicbane", ATHAME, 76. (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, 77. STUN(3,4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, 'W' ), 78. 79. A("Frost Brand", LONG_SWORD, 80. (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, 81. COLD(5,0), COLD(0,0), NO_CARY, 0, A_NEUTRAL, 0 ), 82. 83. A("Fire Brand", LONG_SWORD, 84. (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, 85. FIRE(5,0), FIRE(0,0), NO_CARY, 0, A_NEUTRAL, 0 ), 86. 87. A("Dragonbane", BROADSWORD, 88. (SPFX_RESTR|SPFX_DCLAS), 0, S_DRAGON, 89. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 0 ), 90. 91. A("Demonbane", LONG_SWORD, 92. (SPFX_RESTR|SPFX_DFLAG2), 0, M2_DEMON, 93. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 94. 95. A("Werebane", SILVER_SABER, 96. (SPFX_RESTR|SPFX_DFLAG2), 0, M2_WERE, 97. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 98. 99. A("Grayswandir", SILVER_SABER, 100. (SPFX_RESTR|SPFX_HALRES), 0, 0, 101. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 102. 103. A("Giantslayer", LONG_SWORD, 104. (SPFX_RESTR|SPFX_DFLAG2), 0, M2_GIANT, 105. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 0 ), 106. 107. A("Ogresmasher", WAR_HAMMER, 108. (SPFX_RESTR|SPFX_DCLAS), 0, S_OGRE, 109. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 110. 111. A("Trollsbane", MORNING_STAR, 112. (SPFX_RESTR|SPFX_DCLAS), 0, S_TROLL, 113. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, 0 ), 114. /* 115. * Two problems: 1) doesn't let trolls regenerate heads, 116. * 2) doesn't give unusual message for 2-headed monsters (but 117. * allowing those at all causes more problems than worth the effort). 118. */ 119. A("Vorpal Blade", LONG_SWORD, 120. (SPFX_RESTR|SPFX_BEHEAD), 0, 0, 121. PHYS(5,1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, 0 ), 122. /* 123. * Ah, never shall I forget the cry, 124. * or the shriek that shrieked he, 125. * As I gnashed my teeth, and from my sheath 126. * I drew my Snickersnee! 127. * --Koko, Lord high executioner of Titipu 128. * (From Sir W.S. Gilbert's "The Mikado") 129. */ 130. A("Snickersnee", KATANA, 131. SPFX_RESTR, 0, 0, 132. PHYS(0,8), NO_DFNS, NO_CARY, 0, A_LAWFUL, 'S' ), 133. 134. A("Sunsword", LONG_SWORD, 135. (SPFX_RESTR|SPFX_DFLAG2), 0, M2_UNDEAD, 136. PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, 0 ), 137. 138. /* 139. * The artifacts for the quest dungeon, all self-willed. 140. */ 141. 142. A("The Orb of Detection", CRYSTAL_BALL, 143. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_ESP|SPFX_HSPDAM), 0, 144. NO_ATTK, NO_DFNS, CARY(AD_MAGM), 145. INVIS, A_LAWFUL, 'A' ), 146. 147. A("The Heart of Ahriman", LUCKSTONE, 148. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), SPFX_STLTH, 0, 149. NO_ATTK, NO_DFNS, NO_CARY, 150. LEVITATION, A_NEUTRAL, 'B' ), 151. 152. A("The Sceptre of Might", MACE, 153. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DALIGN), 0, 0, 154. PHYS(5,0), NO_DFNS, CARY(AD_MAGM), 155. CONFLICT, A_LAWFUL, 'C' ), 156. 157. A("The Palantir of Westernesse", CRYSTAL_BALL, 158. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), 159. (SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0, 160. NO_ATTK, NO_DFNS, NO_CARY, 161. TAMING, A_CHAOTIC, 'E' ), 162. 163. A("The Staff of Aesculapius", QUARTERSTAFF, 164. (SPFX_NOGEN|SPFX_RESTR|SPFX_ATTK|SPFX_INTEL|SPFX_DRLI|SPFX_REGEN), 0,0, 165. DRLI(0,0), DRLI(0,0), NO_CARY, 166. HEALING, A_NEUTRAL, 'H' ), 167. 168. A("The Magic Mirror of Merlin", MIRROR, 169. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEEK), SPFX_ESP, 0, 170. NO_ATTK, NO_DFNS, CARY(AD_MAGM), 171. 0, A_LAWFUL, 'K' ), 172. 173. A("The Mitre of Holiness", HELM_OF_BRILLIANCE, 174. (SPFX_NOGEN|SPFX_RESTR|SPFX_DFLAG2|SPFX_INTEL), 0, M2_UNDEAD, 175. NO_ATTK, NO_DFNS, CARY(AD_FIRE), 176. ENERGY_BOOST, A_LAWFUL, 'P' ), 177. 178. A("The Master Key of Thievery", SKELETON_KEY, 179. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEEK), 180. (SPFX_WARN|SPFX_TCTRL|SPFX_HPHDAM), 0, 181. NO_ATTK, NO_DFNS, NO_CARY, 182. UNTRAP, A_CHAOTIC, 'R' ), 183. 184. A("The Tsurugi of Muramasa", TSURUGI, 185. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_BEHEAD|SPFX_LUCK), 0, 0, 186. PHYS(0,8), NO_DFNS, NO_CARY, 187. 0, A_LAWFUL, 'S' ), 188. 189. #ifdef TOURIST 190. A("The Platinum Yendorian Express Card", CREDIT_CARD, 191. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DEFN), 192. (SPFX_ESP|SPFX_HSPDAM), 0, 193. NO_ATTK, NO_DFNS, CARY(AD_MAGM), 194. CHARGE_OBJ, A_NEUTRAL, 'T' ), 195. #endif 196. 197. A("The Orb of Fate", CRYSTAL_BALL, 198. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_LUCK), 199. (SPFX_WARN|SPFX_HSPDAM|SPFX_HPHDAM), 0, 200. NO_ATTK, NO_DFNS, NO_CARY, 201. LEV_TELE, A_NEUTRAL, 'V' ), 202. 203. A("The Eye of the Aethiopica", AMULET_OF_ESP, 204. (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_EREGEN|SPFX_HSPDAM), 0, 205. NO_ATTK, NO_DFNS, CARY(AD_MAGM), 206. CREATE_PORTAL, A_NEUTRAL, 'W' ), 207. 208. /* 209. * terminator; otyp must be zero 210. */ 211. A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, 0 ) 212. 213. }; /* artilist[] (or artifact_names[]) */ 214. 215. #undef A 216. 217. #ifndef MAKEDEFS_C 218. #undef NO_ATTK 219. #undef NO_DFNS 220. #undef DFNS 221. #undef PHYS 222. #undef DRLI 223. #undef COLD 224. #undef FIRE 225. #undef ELEC 226. #undef STUN 227. #endif 228. 229. /*artilist.h*/