Source:NetHack 3.6.1/dat/sokoban.des

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Below is the full text to sokoban.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/sokoban.des#line123]], for example.

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  1.  # NetHack 3.6	sokoban.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
  2.  #	Copyright (c) 1998-1999 by Kevin Hugo
  3.  # NetHack may be freely redistributed.  See license for details.
  4.  #
  5.  # In case you haven't played the game Sokoban, you'll learn
  6.  # quickly.  This branch isn't particularly difficult, just time
  7.  # consuming.  Some players may wish to skip this branch.
  8.  #
  9.  # The following actions are currently permitted without penalty:
  10.  #   Carrying or throwing a boulder already in inventory
  11.  #     (player or nonplayer).
  12.  #   Teleporting boulders.
  13.  #   Digging in the floor.
  14.  # The following actions are permitted, but with a luck penalty:
  15.  #   Breaking boulders.
  16.  #   Stone-to-fleshing boulders.
  17.  #   Creating new boulders (e.g., with a scroll of earth).
  18.  #   Jumping.
  19.  #   Being pulled by a thrown iron ball.
  20.  #   Hurtling through the air from Newton's 3rd law.
  21.  #   Squeezing past boulders when naked or as a giant.
  22.  # These actions are not permitted:
  23.  #   Moving diagonally between two boulders and/or walls.
  24.  #   Pushing a boulder diagonally.
  25.  #   Picking up boulders (player or nonplayer).
  26.  #   Digging or walking through walls.
  27.  #   Teleporting within levels or between levels of this branch.
  28.  #   Using cursed potions of gain level.
  29.  #   Escaping a pit/hole (e.g., by flying, levitation, or
  30.  #     passing a dexterity check).
  31.  #   Bones files are not permitted.
  32.  
  33.  
  34.  ### Bottom (first) level of Sokoban ###
  35.  MAZE:"soko4-1",' '
  36.  FLAGS:noteleport,hardfloor,premapped,solidify
  37.  GEOMETRY:center,center
  38.  #12345678901234567890123456789012345678901234567890
  39.  MAP
  40.  ------  ----- 
  41.  |....|  |...| 
  42.  |....----...| 
  43.  |...........| 
  44.  |..|-|.|-|..| 
  45.  ---------|.---
  46.  |......|.....|
  47.  |..----|.....|
  48.  --.|   |.....|
  49.   |.|---|.....|
  50.   |...........|
  51.   |..|---------
  52.   ----         
  53.  ENDMAP
  54.  BRANCH:(06,04,06,04),(0,0,0,0)
  55.  STAIR:(06,06),up
  56.  REGION:(00,00,13,12),lit,"ordinary"
  57.  NON_DIGGABLE:(00,00,13,12)
  58.  NON_PASSWALL:(00,00,13,12)
  59.  
  60.  # Boulders
  61.  OBJECT:('`',"boulder"),(02,02)
  62.  OBJECT:('`',"boulder"),(02,03)
  63.  #
  64.  OBJECT:('`',"boulder"),(10,02)
  65.  OBJECT:('`',"boulder"),(09,03)
  66.  OBJECT:('`',"boulder"),(10,04)
  67.  #
  68.  OBJECT:('`',"boulder"),(08,07)
  69.  OBJECT:('`',"boulder"),(09,08)
  70.  OBJECT:('`',"boulder"),(09,09)
  71.  OBJECT:('`',"boulder"),(08,10)
  72.  OBJECT:('`',"boulder"),(10,10)
  73.  
  74.  # Traps
  75.  TRAP:"pit",(03,06)
  76.  TRAP:"pit",(04,06)
  77.  TRAP:"pit",(05,06)
  78.  TRAP:"pit",(02,08)
  79.  TRAP:"pit",(02,09)
  80.  TRAP:"pit",(04,10)
  81.  TRAP:"pit",(05,10)
  82.  TRAP:"pit",(06,10)
  83.  TRAP:"pit",(07,10)
  84.  
  85.  # A little help
  86.  OBJECT:('?',"earth"),(02,11)
  87.  OBJECT:('?',"earth"),(03,11)
  88.  
  89.  # Random objects
  90.  OBJECT:'%',random
  91.  OBJECT:'%',random
  92.  OBJECT:'%',random
  93.  OBJECT:'%',random
  94.  OBJECT:'=',random
  95.  OBJECT:'/',random
  96.  
  97.  
  98.  MAZE:"soko4-2",' '
  99.  FLAGS:noteleport,hardfloor,premapped,solidify
  100.  GEOMETRY:center,center
  101.  #12345678901234567890123456789012345678901234567890
  102.  MAP
  103.  -------- ------
  104.  |.|....|-|....|
  105.  |.|-..........|
  106.  |.||....|.....|
  107.  |.||....|.....|
  108.  |.|-----|.-----
  109.  |.|    |......|
  110.  |.-----|......|
  111.  |.............|
  112.  |..|---|......|
  113.  ----   --------
  114.  ENDMAP
  115.  BRANCH:(03,01,03,01),(0,0,0,0)
  116.  STAIR:(01,01),up
  117.  REGION:(00,00,14,10),lit,"ordinary"
  118.  NON_DIGGABLE:(00,00,14,10)
  119.  NON_PASSWALL:(00,00,14,10)
  120.  
  121.  # Boulders
  122.  OBJECT:('`',"boulder"),(05,02)
  123.  OBJECT:('`',"boulder"),(06,02)
  124.  OBJECT:('`',"boulder"),(06,03)
  125.  OBJECT:('`',"boulder"),(07,03)
  126.  #
  127.  OBJECT:('`',"boulder"),(09,05)
  128.  OBJECT:('`',"boulder"),(10,03)
  129.  OBJECT:('`',"boulder"),(11,02)
  130.  OBJECT:('`',"boulder"),(12,03)
  131.  #
  132.  OBJECT:('`',"boulder"),(07,08)
  133.  OBJECT:('`',"boulder"),(08,08)
  134.  OBJECT:('`',"boulder"),(09,08)
  135.  OBJECT:('`',"boulder"),(10,08)
  136.  
  137.  # Traps
  138.  TRAP:"pit",(01,02)
  139.  TRAP:"pit",(01,03)
  140.  TRAP:"pit",(01,04)
  141.  TRAP:"pit",(01,05)
  142.  TRAP:"pit",(01,06)
  143.  TRAP:"pit",(01,07)
  144.  TRAP:"pit",(03,08)
  145.  TRAP:"pit",(04,08)
  146.  TRAP:"pit",(05,08)
  147.  TRAP:"pit",(06,08)
  148.  
  149.  # A little help
  150.  OBJECT:('?',"earth"),(01,09)
  151.  OBJECT:('?',"earth"),(02,09)
  152.  
  153.  # Random objects
  154.  OBJECT:'%',random
  155.  OBJECT:'%',random
  156.  OBJECT:'%',random
  157.  OBJECT:'%',random
  158.  OBJECT:'=',random
  159.  OBJECT:'/',random
  160.  
  161.  
  162.  ### Second level ###
  163.  MAZE:"soko3-1",' '
  164.  FLAGS:noteleport,premapped,solidify
  165.  GEOMETRY:center,center
  166.  #12345678901234567890123456789012345678901234567890
  167.  MAP
  168.  -----------       -----------
  169.  |....|....|--     |.........|
  170.  |....|......|     |.........|
  171.  |.........|--     |.........|
  172.  |....|....|       |.........|
  173.  |-.---------      |.........|
  174.  |....|.....|      |.........|
  175.  |....|.....|      |.........|
  176.  |..........|      |.........|
  177.  |....|.....|---------------+|
  178.  |....|......................|
  179.  -----------------------------
  180.  ENDMAP
  181.  STAIR:(11,02),down
  182.  STAIR:(23,04),up
  183.  DOOR:locked,(27,09)
  184.  REGION:(00,00,28,11),lit,"ordinary"
  185.  NON_DIGGABLE:(00,00,28,11)
  186.  NON_PASSWALL:(00,00,28,11)
  187.  
  188.  # Boulders
  189.  OBJECT:('`',"boulder"),(03,02)
  190.  OBJECT:('`',"boulder"),(04,02)
  191.  #
  192.  OBJECT:('`',"boulder"),(06,02)
  193.  OBJECT:('`',"boulder"),(06,03)
  194.  OBJECT:('`',"boulder"),(07,02)
  195.  #
  196.  OBJECT:('`',"boulder"),(03,06)
  197.  OBJECT:('`',"boulder"),(02,07)
  198.  OBJECT:('`',"boulder"),(03,07)
  199.  OBJECT:('`',"boulder"),(03,08)
  200.  OBJECT:('`',"boulder"),(02,09)
  201.  OBJECT:('`',"boulder"),(03,09)
  202.  OBJECT:('`',"boulder"),(04,09)
  203.  #
  204.  OBJECT:('`',"boulder"),(06,07)
  205.  OBJECT:('`',"boulder"),(06,09)
  206.  OBJECT:('`',"boulder"),(08,07)
  207.  OBJECT:('`',"boulder"),(08,10)
  208.  OBJECT:('`',"boulder"),(09,08)
  209.  OBJECT:('`',"boulder"),(09,09)
  210.  OBJECT:('`',"boulder"),(10,07)
  211.  OBJECT:('`',"boulder"),(10,10)
  212.  
  213.  # Traps
  214.  TRAP:"hole",(12,10)
  215.  TRAP:"hole",(13,10)
  216.  TRAP:"hole",(14,10)
  217.  TRAP:"hole",(15,10)
  218.  TRAP:"hole",(16,10)
  219.  TRAP:"hole",(17,10)
  220.  TRAP:"hole",(18,10)
  221.  TRAP:"hole",(19,10)
  222.  TRAP:"hole",(20,10)
  223.  TRAP:"hole",(21,10)
  224.  TRAP:"hole",(22,10)
  225.  TRAP:"hole",(23,10)
  226.  TRAP:"hole",(24,10)
  227.  TRAP:"hole",(25,10)
  228.  TRAP:"hole",(26,10)
  229.  
  230.  # Random objects
  231.  OBJECT:'%',random
  232.  OBJECT:'%',random
  233.  OBJECT:'%',random
  234.  OBJECT:'%',random
  235.  OBJECT:'=',random
  236.  OBJECT:'/',random
  237.  
  238.  
  239.  MAZE:"soko3-2",' '
  240.  FLAGS:noteleport,premapped,solidify
  241.  GEOMETRY:center,center
  242.  #12345678901234567890123456789012345678901234567890
  243.  MAP
  244.   ----          -----------
  245.  -|..|-------   |.........|
  246.  |..........|   |.........|
  247.  |..-----.-.|   |.........|
  248.  |..|...|...|   |.........|
  249.  |.........-|   |.........|
  250.  |.......|..|   |.........|
  251.  |.----..--.|   |.........|
  252.  |........|.--  |.........|
  253.  |.---.-.....------------+|
  254.  |...|...-................|
  255.  |.........----------------
  256.  ----|..|..|               
  257.      -------               
  258.  ENDMAP
  259.  STAIR:(03,01),down
  260.  STAIR:(20,04),up
  261.  DOOR:locked,(24,09)
  262.  REGION:(00,00,25,13),lit,"ordinary"
  263.  NON_DIGGABLE:(00,00,25,13)
  264.  NON_PASSWALL:(00,00,25,13)
  265.  
  266.  # Boulders
  267.  OBJECT:('`',"boulder"),(02,03)
  268.  OBJECT:('`',"boulder"),(08,03)
  269.  OBJECT:('`',"boulder"),(09,04)
  270.  OBJECT:('`',"boulder"),(02,05)
  271.  OBJECT:('`',"boulder"),(04,05)
  272.  OBJECT:('`',"boulder"),(09,05)
  273.  OBJECT:('`',"boulder"),(02,06)
  274.  OBJECT:('`',"boulder"),(05,06)
  275.  OBJECT:('`',"boulder"),(06,07)
  276.  OBJECT:('`',"boulder"),(03,08)
  277.  OBJECT:('`',"boulder"),(07,08)
  278.  OBJECT:('`',"boulder"),(05,09)
  279.  OBJECT:('`',"boulder"),(10,09)
  280.  OBJECT:('`',"boulder"),(07,10)
  281.  OBJECT:('`',"boulder"),(10,10)
  282.  OBJECT:('`',"boulder"),(03,11)
  283.  
  284.  # Traps
  285.  TRAP:"hole",(12,10)
  286.  TRAP:"hole",(13,10)
  287.  TRAP:"hole",(14,10)
  288.  TRAP:"hole",(15,10)
  289.  TRAP:"hole",(16,10)
  290.  TRAP:"hole",(17,10)
  291.  TRAP:"hole",(18,10)
  292.  TRAP:"hole",(19,10)
  293.  TRAP:"hole",(20,10)
  294.  TRAP:"hole",(21,10)
  295.  TRAP:"hole",(22,10)
  296.  TRAP:"hole",(23,10)
  297.  
  298.  # Random objects
  299.  OBJECT:'%',random
  300.  OBJECT:'%',random
  301.  OBJECT:'%',random
  302.  OBJECT:'%',random
  303.  OBJECT:'=',random
  304.  OBJECT:'/',random
  305.  
  306.  
  307.  ### Third level ###
  308.  MAZE:"soko2-1",' '
  309.  FLAGS:noteleport,premapped,solidify
  310.  GEOMETRY:center,center
  311.  #12345678901234567890123456789012345678901234567890
  312.  MAP
  313.  --------------------
  314.  |........|...|.....|
  315.  |.....-..|.-.|.....|
  316.  |..|.....|...|.....|
  317.  |-.|..-..|.-.|.....|
  318.  |...--.......|.....|
  319.  |...|...-...-|.....|
  320.  |...|..|...--|.....|
  321.  |-..|..|----------+|
  322.  |..................|
  323.  |...|..|------------
  324.  --------            
  325.  ENDMAP
  326.  STAIR:(06,10),down
  327.  STAIR:(16,04),up
  328.  DOOR:locked,(18,08)
  329.  REGION:(00,00,19,11),lit,"ordinary"
  330.  NON_DIGGABLE:(00,00,19,11)
  331.  NON_PASSWALL:(00,00,19,11)
  332.  
  333.  # Boulders
  334.  OBJECT:('`',"boulder"),(02,02)
  335.  OBJECT:('`',"boulder"),(03,02)
  336.  #
  337.  OBJECT:('`',"boulder"),(05,03)
  338.  OBJECT:('`',"boulder"),(07,03)
  339.  OBJECT:('`',"boulder"),(07,02)
  340.  OBJECT:('`',"boulder"),(08,02)
  341.  #
  342.  OBJECT:('`',"boulder"),(10,03)
  343.  OBJECT:('`',"boulder"),(11,03)
  344.  #
  345.  OBJECT:('`',"boulder"),(02,07)
  346.  OBJECT:('`',"boulder"),(02,08)
  347.  OBJECT:('`',"boulder"),(03,09)
  348.  #
  349.  OBJECT:('`',"boulder"),(05,07)
  350.  OBJECT:('`',"boulder"),(06,06)
  351.  
  352.  # Traps
  353.  TRAP:"hole",(08,09)
  354.  TRAP:"hole",(09,09)
  355.  TRAP:"hole",(10,09)
  356.  TRAP:"hole",(11,09)
  357.  TRAP:"hole",(12,09)
  358.  TRAP:"hole",(13,09)
  359.  TRAP:"hole",(14,09)
  360.  TRAP:"hole",(15,09)
  361.  TRAP:"hole",(16,09)
  362.  TRAP:"hole",(17,09)
  363.  
  364.  # Random objects
  365.  OBJECT:'%',random
  366.  OBJECT:'%',random
  367.  OBJECT:'%',random
  368.  OBJECT:'%',random
  369.  OBJECT:'=',random
  370.  OBJECT:'/',random
  371.  
  372.  
  373.  MAZE:"soko2-2",' '
  374.  FLAGS:noteleport,premapped,solidify
  375.  GEOMETRY:center,center
  376.  #12345678901234567890123456789012345678901234567890
  377.  MAP
  378.    --------          
  379.  --|.|....|          
  380.  |........|----------
  381.  |.-...-..|.|.......|
  382.  |...-......|.......|
  383.  |.-....|...|.......|
  384.  |....-.--.-|.......|
  385.  |..........|.......|
  386.  |.--...|...|.......|
  387.  |....-.|---|.......|
  388.  --|....|----------+|
  389.    |................|
  390.    ------------------
  391.  ENDMAP
  392.  STAIR:(06,11),down
  393.  STAIR:(15,06),up
  394.  DOOR:locked,(18,10)
  395.  REGION:(00,00,19,12),lit,"ordinary"
  396.  NON_DIGGABLE:(00,00,19,12)
  397.  NON_PASSWALL:(00,00,19,12)
  398.  
  399.  # Boulders
  400.  OBJECT:('`',"boulder"),(04,02)
  401.  OBJECT:('`',"boulder"),(04,03)
  402.  OBJECT:('`',"boulder"),(05,03)
  403.  OBJECT:('`',"boulder"),(07,03)
  404.  OBJECT:('`',"boulder"),(08,03)
  405.  OBJECT:('`',"boulder"),(02,04)
  406.  OBJECT:('`',"boulder"),(03,04)
  407.  OBJECT:('`',"boulder"),(05,05)
  408.  OBJECT:('`',"boulder"),(06,06)
  409.  OBJECT:('`',"boulder"),(09,06)
  410.  OBJECT:('`',"boulder"),(03,07)
  411.  OBJECT:('`',"boulder"),(04,07)
  412.  OBJECT:('`',"boulder"),(07,07)
  413.  OBJECT:('`',"boulder"),(06,09)
  414.  OBJECT:('`',"boulder"),(05,10)
  415.  OBJECT:('`',"boulder"),(05,11)
  416.  
  417.  # Traps
  418.  TRAP:"hole",(07,11)
  419.  TRAP:"hole",(08,11)
  420.  TRAP:"hole",(09,11)
  421.  TRAP:"hole",(10,11)
  422.  TRAP:"hole",(11,11)
  423.  TRAP:"hole",(12,11)
  424.  TRAP:"hole",(13,11)
  425.  TRAP:"hole",(14,11)
  426.  TRAP:"hole",(15,11)
  427.  TRAP:"hole",(16,11)
  428.  TRAP:"hole",(17,11)
  429.  
  430.  # Random objects
  431.  OBJECT:'%',random
  432.  OBJECT:'%',random
  433.  OBJECT:'%',random
  434.  OBJECT:'%',random
  435.  OBJECT:'=',random
  436.  OBJECT:'/',random
  437.  
  438.  
  439.  ### Top (last) level of Sokoban ###
  440.  MAZE:"soko1-1",' '
  441.  FLAGS:noteleport,premapped,solidify
  442.  GEOMETRY:center,center
  443.  #12345678901234567890123456789012345678901234567890
  444.  MAP
  445.  --------------------------
  446.  |........................|
  447.  |.......|---------------.|
  448.  -------.------         |.|
  449.   |...........|         |.|
  450.   |...........|         |.|
  451.  --------.-----         |.|
  452.  |............|         |.|
  453.  |............|         |.|
  454.  -----.--------   ------|.|
  455.   |..........|  --|.....|.|
  456.   |..........|  |.+.....|.|
  457.   |.........|-  |-|.....|.|
  458.  -------.----   |.+.....+.|
  459.  |........|     |-|.....|--
  460.  |........|     |.+.....|  
  461.  |...|-----     --|.....|  
  462.  -----            -------  
  463.  ENDMAP
  464.  $place = { (16,11),(16,13),(16,15) }
  465.  SHUFFLE: $place
  466.  
  467.  STAIR:(01,01),down
  468.  REGION:(00,00,25,17),lit,"ordinary"
  469.  NON_DIGGABLE:(00,00,25,17)
  470.  NON_PASSWALL:(00,00,25,17)
  471.  
  472.  # Boulders
  473.  OBJECT:('`',"boulder"),(03,05)
  474.  OBJECT:('`',"boulder"),(05,05)
  475.  OBJECT:('`',"boulder"),(07,05)
  476.  OBJECT:('`',"boulder"),(09,05)
  477.  OBJECT:('`',"boulder"),(11,05)
  478.  #
  479.  OBJECT:('`',"boulder"),(04,07)
  480.  OBJECT:('`',"boulder"),(04,08)
  481.  OBJECT:('`',"boulder"),(06,07)
  482.  OBJECT:('`',"boulder"),(09,07)
  483.  OBJECT:('`',"boulder"),(11,07)
  484.  #
  485.  OBJECT:('`',"boulder"),(03,12)
  486.  OBJECT:('`',"boulder"),(04,10)
  487.  OBJECT:('`',"boulder"),(05,12)
  488.  OBJECT:('`',"boulder"),(06,10)
  489.  OBJECT:('`',"boulder"),(07,11)
  490.  OBJECT:('`',"boulder"),(08,10)
  491.  OBJECT:('`',"boulder"),(09,12)
  492.  #
  493.  OBJECT:('`',"boulder"),(03,14)
  494.  
  495.  # Traps
  496.  TRAP:"hole",(08,01)
  497.  TRAP:"hole",(09,01)
  498.  TRAP:"hole",(10,01)
  499.  TRAP:"hole",(11,01)
  500.  TRAP:"hole",(12,01)
  501.  TRAP:"hole",(13,01)
  502.  TRAP:"hole",(14,01)
  503.  TRAP:"hole",(15,01)
  504.  TRAP:"hole",(16,01)
  505.  TRAP:"hole",(17,01)
  506.  TRAP:"hole",(18,01)
  507.  TRAP:"hole",(19,01)
  508.  TRAP:"hole",(20,01)
  509.  TRAP:"hole",(21,01)
  510.  TRAP:"hole",(22,01)
  511.  TRAP:"hole",(23,01)
  512.  
  513.  MONSTER:('m',"giant mimic"), random, m_object "boulder"
  514.  MONSTER:('m',"giant mimic"), random, m_object "boulder"
  515.  
  516.  # Random objects
  517.  OBJECT:'%',random
  518.  OBJECT:'%',random
  519.  OBJECT:'%',random
  520.  OBJECT:'%',random
  521.  OBJECT:'=',random
  522.  OBJECT:'/',random
  523.  
  524.  # Rewards
  525.  DOOR:locked,(23,13)
  526.  DOOR:closed,(17,11)
  527.  DOOR:closed,(17,13)
  528.  DOOR:closed,(17,15)
  529.  REGION:(18,10,22,16),lit,"zoo",filled,irregular
  530.  IF [50%] {
  531.    OBJECT:('(',"bag of holding"),$place[0]
  532.  } ELSE {
  533.    OBJECT:('"',"amulet of reflection"),$place[0]
  534.  }
  535.  ENGRAVING:$place[0],burn,"Elbereth"
  536.  OBJECT:('?', "scare monster"),$place[0],cursed
  537.  
  538.  
  539.  MAZE:"soko1-2",' '
  540.  FLAGS:noteleport,premapped,solidify
  541.  GEOMETRY:center,center
  542.  #12345678901234567890123456789012345678901234567890
  543.  MAP
  544.    ------------------------
  545.    |......................|
  546.    |..-------------------.|
  547.  ----.|    -----        |.|
  548.  |..|.--  --...|        |.|
  549.  |.....|--|....|        |.|
  550.  |.....|..|....|        |.|
  551.  --....|......--        |.|
  552.   |.......|...|   ------|.|
  553.   |....|..|...| --|.....|.|
  554.   |....|--|...| |.+.....|.|
  555.   |.......|..-- |-|.....|.|
  556.   ----....|.--  |.+.....+.|
  557.      ---.--.|   |-|.....|--
  558.       |.....|   |.+.....|  
  559.       |..|..|   --|.....|  
  560.       -------     -------  
  561.  ENDMAP
  562.  $place = { (16,10),(16,12),(16,14) }
  563.  SHUFFLE: $place
  564.  
  565.  STAIR:(06,15),down
  566.  REGION:(00,00,25,16),lit,"ordinary"
  567.  NON_DIGGABLE:(00,00,25,16)
  568.  NON_PASSWALL:(00,00,25,16)
  569.  
  570.  # Boulders
  571.  OBJECT:('`',"boulder"),(04,04)
  572.  OBJECT:('`',"boulder"),(02,06)
  573.  OBJECT:('`',"boulder"),(03,06)
  574.  OBJECT:('`',"boulder"),(04,07)
  575.  OBJECT:('`',"boulder"),(05,07)
  576.  OBJECT:('`',"boulder"),(02,08)
  577.  OBJECT:('`',"boulder"),(05,08)
  578.  OBJECT:('`',"boulder"),(03,09)
  579.  OBJECT:('`',"boulder"),(04,09)
  580.  OBJECT:('`',"boulder"),(03,10)
  581.  OBJECT:('`',"boulder"),(05,10)
  582.  OBJECT:('`',"boulder"),(06,12)
  583.  #
  584.  OBJECT:('`',"boulder"),(07,14)
  585.  #
  586.  OBJECT:('`',"boulder"),(11,05)
  587.  OBJECT:('`',"boulder"),(12,06)
  588.  OBJECT:('`',"boulder"),(10,07)
  589.  OBJECT:('`',"boulder"),(11,07)
  590.  OBJECT:('`',"boulder"),(10,08)
  591.  OBJECT:('`',"boulder"),(12,09)
  592.  OBJECT:('`',"boulder"),(11,10)
  593.  
  594.  # Traps
  595.  TRAP:"hole",(05,01)
  596.  TRAP:"hole",(06,01)
  597.  TRAP:"hole",(07,01)
  598.  TRAP:"hole",(08,01)
  599.  TRAP:"hole",(09,01)
  600.  TRAP:"hole",(10,01)
  601.  TRAP:"hole",(11,01)
  602.  TRAP:"hole",(12,01)
  603.  TRAP:"hole",(13,01)
  604.  TRAP:"hole",(14,01)
  605.  TRAP:"hole",(15,01)
  606.  TRAP:"hole",(16,01)
  607.  TRAP:"hole",(17,01)
  608.  TRAP:"hole",(18,01)
  609.  TRAP:"hole",(19,01)
  610.  TRAP:"hole",(20,01)
  611.  TRAP:"hole",(21,01)
  612.  TRAP:"hole",(22,01)
  613.  
  614.  MONSTER:('m',"giant mimic"), random, m_object "boulder"
  615.  MONSTER:('m',"giant mimic"), random, m_object "boulder"
  616.  
  617.  # Random objects
  618.  OBJECT:'%',random
  619.  OBJECT:'%',random
  620.  OBJECT:'%',random
  621.  OBJECT:'%',random
  622.  OBJECT:'=',random
  623.  OBJECT:'/',random
  624.  
  625.  # Rewards
  626.  DOOR:locked,(23,12)
  627.  DOOR:closed,(17,10)
  628.  DOOR:closed,(17,12)
  629.  DOOR:closed,(17,14)
  630.  REGION:(18,09,22,15),lit,"zoo",filled,irregular
  631.  IF [50%] {
  632.    OBJECT:('(',"bag of holding"),$place[0]
  633.  } ELSE {
  634.    OBJECT:('"',"amulet of reflection"),$place[0]
  635.  }
  636.  ENGRAVING:$place[0],burn,"Elbereth"
  637.  OBJECT:('?', "scare monster"),$place[0],cursed