Source:NetHack 3.6.1/include/flag.h

From NetHackWiki
(Redirected from Source:Flag.h)
Jump to: navigation, search

Below is the full text to flag.h from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/include/flag.h#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1.  /* NetHack 3.6	flag.h	$NHDT-Date: 1514071158 2017/12/23 23:19:18 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.132 $ */
  2.  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  3.  /*-Copyright (c) Michael Allison, 2006. */
  4.  /* NetHack may be freely redistributed.  See license for details. */
  5.  
  6.  /* If you change the flag structure make sure you increment EDITLEVEL in   */
  7.  /* patchlevel.h if needed.  Changing the instance_flags structure does     */
  8.  /* not require incrementing EDITLEVEL.                                     */
  9.  
  10.  #ifndef FLAG_H
  11.  #define FLAG_H
  12.  
  13.  /*
  14.   * Persistent flags that are saved and restored with the game.
  15.   *
  16.   */
  17.  
  18.  struct flag {
  19.      boolean acoustics;  /* allow dungeon sound messages */
  20.      boolean autodig;    /* MRKR: Automatically dig */
  21.      boolean autoquiver; /* Automatically fill quiver */
  22.      boolean autoopen;   /* open doors by walking into them */
  23.      boolean beginner;
  24.      boolean biff;      /* enable checking for mail */
  25.      boolean bones;     /* allow saving/loading bones */
  26.      boolean confirm;   /* confirm before hitting tame monsters */
  27.      boolean dark_room; /* show shadows in lit rooms */
  28.      boolean debug;     /* in debugging mode */
  29.  #define wizard flags.debug
  30.      boolean end_own; /* list all own scores */
  31.      boolean explore; /* in exploration mode */
  32.  #define discover flags.explore
  33.      boolean female;
  34.      boolean friday13;        /* it's Friday the 13th */
  35.      boolean help;            /* look in data file for info about stuff */
  36.      boolean ignintr;         /* ignore interrupts */
  37.      boolean ins_chkpt;       /* checkpoint as appropriate; INSURANCE */
  38.      boolean invlet_constant; /* let objects keep their inventory symbol */
  39.      boolean legacy;          /* print game entry "story" */
  40.      boolean lit_corridor;    /* show a dark corr as lit if it is in sight */
  41.      boolean nap;             /* `timed_delay' option for display effects */
  42.      boolean null;            /* OK to send nulls to the terminal */
  43.      boolean perm_invent;     /* keep full inventories up until dismissed */
  44.      boolean pickup;          /* whether you pickup or move and look */
  45.      boolean pickup_thrown;   /* auto-pickup items you threw */
  46.      boolean pushweapon; /* When wielding, push old weapon into second slot */
  47.      boolean rest_on_space;   /* space means rest */
  48.      boolean safe_dog;        /* give complete protection to the dog */
  49.      boolean showexp;         /* show experience points */
  50.      boolean showscore;       /* show score */
  51.      boolean silent;          /* whether the bell rings or not */
  52.      /* The story so far:
  53.       * 'sortloot' originally took a True/False value but was changed
  54.       * to use a letter instead.  3.6.0 was released without changing its
  55.       * type from 'boolean' to 'char'.  A compiler was smart enough to
  56.       * complain that assigning any of the relevant letters was not 0 or 1
  57.       * so not appropriate for boolean (by a configuration which used
  58.       * SKIP_BOOLEAN to bypass nethack's 'boolean' and use a C++-compatible
  59.       * one).  So the type was changed to 'xchar', which is guaranteed to
  60.       * match the size of 'boolean' (this guarantee only applies for the
  61.       * !SKIP_BOOLEAN config, unfortunately).  Since xchar does not match
  62.       * actual use, the type was later changed to 'char'.  But that would
  63.       * break 3.6.0 savefile compatibility for configurations which typedef
  64.       * 'schar' to 'short int' instead of to 'char'.  (Needed by pre-ANSI
  65.       * systems that use unsigned characters without a way to force them
  66.       * to be signed.)  So, the type has been changed back to 'xchar' for
  67.       * 3.6.1.
  68.       *
  69.       * TODO:  change to 'char' (and move out of this block of booleans,
  70.       * and get rid of these comments...) once 3.6.0 savefile compatibility
  71.       * eventually ends.
  72.       */
  73.  #ifndef SKIP_BOOLEAN
  74.      /* this is the normal configuration; assigning a character constant
  75.         for a normal letter to an 'xchar' variable should always work even
  76.         if 'char' is unsigned since character constants are actually 'int'
  77.         and letters are within the range where signedness shouldn't matter */
  78.      xchar   sortloot; /* 'n'=none, 'l'=loot (pickup), 'f'=full ('l'+invent) */
  79.  #else
  80.      /* with SKIP_BOOLEAN, we have no idea what underlying type is being
  81.         used, other than it isn't 'xchar' (although its size might match
  82.         that) or a bitfield (because it must be directly addressable);
  83.         it's probably either 'char' for compactness or 'int' for access,
  84.         but we don't know which and it might be something else anyway;
  85.         flip a coin here and guess 'char' for compactness */
  86.      char    sortloot; /* 'n'=none, 'l'=loot (pickup), 'f'=full ('l'+invent) */
  87.  #endif
  88.      boolean sortpack;        /* sorted inventory */
  89.      boolean sparkle;         /* show "resisting" special FX (Scott Bigham) */
  90.      boolean standout;        /* use standout for --More-- */
  91.      boolean time;            /* display elapsed 'time' */
  92.      boolean tombstone;       /* print tombstone */
  93.      boolean verbose;         /* max battle info */
  94.      int end_top, end_around; /* describe desired score list */
  95.      unsigned moonphase;
  96.      unsigned long suppress_alert;
  97.  #define NEW_MOON 0
  98.  #define FULL_MOON 4
  99.      unsigned paranoia_bits; /* alternate confirmation prompting */
  100.  #define PARANOID_CONFIRM    0x0001
  101.  #define PARANOID_QUIT       0x0002
  102.  #define PARANOID_DIE        0x0004
  103.  #define PARANOID_BONES      0x0008
  104.  #define PARANOID_HIT        0x0010
  105.  #define PARANOID_PRAY       0x0020
  106.  #define PARANOID_REMOVE     0x0040
  107.  #define PARANOID_BREAKWAND  0x0080
  108.  #define PARANOID_WERECHANGE 0x0100
  109.      int pickup_burden; /* maximum burden before prompt */
  110.      int pile_limit;    /* controls feedback when walking over objects */
  111.      char inv_order[MAXOCLASSES];
  112.      char pickup_types[MAXOCLASSES];
  113.  #define NUM_DISCLOSURE_OPTIONS 6 /* i,a,v,g,c,o (decl.c) */
  114.  #define DISCLOSE_PROMPT_DEFAULT_YES 'y'
  115.  #define DISCLOSE_PROMPT_DEFAULT_NO 'n'
  116.  #define DISCLOSE_PROMPT_DEFAULT_SPECIAL '?' /* v, default a */
  117.  #define DISCLOSE_YES_WITHOUT_PROMPT '+'
  118.  #define DISCLOSE_NO_WITHOUT_PROMPT '-'
  119.  #define DISCLOSE_SPECIAL_WITHOUT_PROMPT '#' /* v, use a */
  120.      char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various
  121.                                                        info upon exit */
  122.      char menu_style;    /* User interface style setting */
  123.      boolean made_fruit; /* don't easily let the user overflow the number of
  124.                             fruits */
  125.  
  126.      /* KMH, role patch -- Variables used during startup.
  127.       *
  128.       * If the user wishes to select a role, race, gender, and/or alignment
  129.       * during startup, the choices should be recorded here.  This
  130.       * might be specified through command-line options, environmental
  131.       * variables, a popup dialog box, menus, etc.
  132.       *
  133.       * These values are each an index into an array.  They are not
  134.       * characters or letters, because that limits us to 26 roles.
  135.       * They are not booleans, because someday someone may need a neuter
  136.       * gender.  Negative values are used to indicate that the user
  137.       * hasn't yet specified that particular value.  If you determine
  138.       * that the user wants a random choice, then you should set an
  139.       * appropriate random value; if you just left the negative value,
  140.       * the user would be asked again!
  141.       *
  142.       * These variables are stored here because the u structure is
  143.       * cleared during character initialization, and because the
  144.       * flags structure is restored for saved games.  Thus, we can
  145.       * use the same parameters to build the role entry for both
  146.       * new and restored games.
  147.       *
  148.       * These variables should not be referred to after the character
  149.       * is initialized or restored (specifically, after role_init()
  150.       * is called).
  151.       */
  152.      int initrole;  /* starting role      (index into roles[])   */
  153.      int initrace;  /* starting race      (index into races[])   */
  154.      int initgend;  /* starting gender    (index into genders[]) */
  155.      int initalign; /* starting alignment (index into aligns[])  */
  156.      int randomall; /* randomly assign everything not specified */
  157.      int pantheon;  /* deity selection for priest character */
  158.      /* Items which were in iflags in 3.4.x to preserve savefile compatibility
  159.       */
  160.      boolean lootabc;   /* use "a/b/c" rather than "o/i/b" when looting */
  161.      boolean showrace;  /* show hero glyph by race rather than by role */
  162.      boolean travelcmd; /* allow travel command */
  163.      int runmode;       /* update screen display during run moves */
  164.  };
  165.  
  166.  /*
  167.   * System-specific flags that are saved with the game if SYSFLAGS is defined.
  168.   */
  169.  
  170.  #if defined(AMIFLUSH) || defined(AMII_GRAPHICS) || defined(OPT_DISPMAP)
  171.  #define SYSFLAGS
  172.  #else
  173.  #if defined(MFLOPPY) || defined(MAC)
  174.  #define SYSFLAGS
  175.  #endif
  176.  #endif
  177.  
  178.  #ifdef SYSFLAGS
  179.  struct sysflag {
  180.      char sysflagsid[10];
  181.  #ifdef AMIFLUSH
  182.      boolean altmeta;  /* use ALT keys as META */
  183.      boolean amiflush; /* kill typeahead */
  184.  #endif
  185.  #ifdef AMII_GRAPHICS
  186.      int numcols;
  187.      unsigned short
  188.          amii_dripens[20]; /* DrawInfo Pens currently there are 13 in v39 */
  189.      AMII_COLOR_TYPE amii_curmap[AMII_MAXCOLORS]; /* colormap */
  190.  #endif
  191.  #ifdef OPT_DISPMAP
  192.      boolean fast_map; /* use optimized, less flexible map display */
  193.  #endif
  194.  #ifdef MFLOPPY
  195.      boolean asksavedisk;
  196.  #endif
  197.  #ifdef MAC
  198.      boolean page_wait; /* put up a --More-- after a page of messages */
  199.  #endif
  200.  };
  201.  #endif
  202.  
  203.  /*
  204.   * Flags that are set each time the game is started.
  205.   * These are not saved with the game.
  206.   *
  207.   */
  208.  
  209.  /* values for iflags.getpos_coords */
  210.  #define GPCOORDS_NONE    'n'
  211.  #define GPCOORDS_MAP     'm'
  212.  #define GPCOORDS_COMPASS 'c'
  213.  #define GPCOORDS_COMFULL 'f'
  214.  #define GPCOORDS_SCREEN  's'
  215.  
  216.  enum getloc_filters {
  217.      GFILTER_NONE = 0,
  218.      GFILTER_VIEW,
  219.      GFILTER_AREA,
  220.  
  221.      NUM_GFILTER
  222.  };
  223.  
  224.  struct instance_flags {
  225.      /* stuff that really isn't option or platform related. They are
  226.       * set and cleared during the game to control the internal
  227.       * behaviour of various NetHack functions and probably warrant
  228.       * a structure of their own elsewhere some day.
  229.       */
  230.      boolean defer_plname;  /* X11 hack: askname() might not set plname */
  231.      boolean herecmd_menu;  /* use menu when mouseclick on yourself */
  232.      boolean invis_goldsym; /* gold symbol is ' '? */
  233.      int parse_config_file_src;  /* hack for parse_config_line() */
  234.      int in_lava_effects;   /* hack for Boots_off() */
  235.      int last_msg;          /* indicator of last message player saw */
  236.      int purge_monsters;    /* # of dead monsters still on fmon list */
  237.      int override_ID;       /* true to force full identification of objects */
  238.      int suppress_price;    /* controls doname() for unpaid objects */
  239.      int terrainmode; /* for getpos()'s autodescribe when #terrain is active */
  240.  #define TER_MAP    0x01
  241.  #define TER_TRP    0x02
  242.  #define TER_OBJ    0x04
  243.  #define TER_MON    0x08
  244.  #define TER_DETECT 0x10    /* detect_foo magic rather than #terrain */
  245.      boolean getloc_travelmode;
  246.      int getloc_filter;     /* GFILTER_foo */
  247.      boolean getloc_usemenu;
  248.      boolean getloc_moveskip;
  249.      coord travelcc;        /* coordinates for travel_cache */
  250.      boolean window_inited; /* true if init_nhwindows() completed */
  251.      boolean vision_inited; /* true if vision is ready */
  252.      boolean sanity_check;  /* run sanity checks */
  253.      boolean mon_polycontrol; /* debug: control monster polymorphs */
  254.      boolean in_dumplog;    /* doing the dumplog right now? */
  255.      boolean in_parse;      /* is a command being parsed? */
  256.  
  257.      /* stuff that is related to options and/or user or platform preferences
  258.       */
  259.      unsigned msg_history; /* hint: # of top lines to save */
  260.      int getpos_coords;    /* show coordinates when getting cursor position */
  261.      int menu_headings;    /* ATR for menu headings */
  262.      int *opt_booldup;     /* for duplication of boolean opts in config file */
  263.      int *opt_compdup;     /* for duplication of compound opts in conf file */
  264.  #ifdef ALTMETA
  265.      boolean altmeta;      /* Alt-c sends ESC c rather than M-c */
  266.  #endif
  267.      boolean autodescribe;     /* autodescribe mode in getpos() */
  268.      boolean cbreak;           /* in cbreak mode, rogue format */
  269.      boolean deferred_X;       /* deferred entry into explore mode */
  270.      boolean echo;             /* 1 to echo characters */
  271.      boolean force_invmenu;    /* always menu when handling inventory */
  272.      /* FIXME: goldX belongs in flags, but putting it in iflags avoids
  273.         breaking 3.6.[01] save files */
  274.      boolean goldX;            /* for BUCX filtering, whether gold is X or U */
  275.      boolean hilite_pile;      /* mark piles of objects with a hilite */
  276.      boolean implicit_uncursed; /* maybe omit "uncursed" status in inventory */
  277.      boolean mention_walls;    /* give feedback when bumping walls */
  278.      boolean menu_head_objsym; /* Show obj symbol in menu headings */
  279.      boolean menu_overlay;     /* Draw menus over the map */
  280.      boolean menu_requested;   /* Flag for overloaded use of 'm' prefix
  281.                                 * on some non-move commands */
  282.      boolean menu_tab_sep;     /* Use tabs to separate option menu fields */
  283.      boolean news;             /* print news */
  284.      boolean num_pad;          /* use numbers for movement commands */
  285.      boolean renameallowed;    /* can change hero name during role selection */
  286.      boolean renameinprogress; /* we are changing hero name */
  287.      boolean status_updates;   /* allow updates to bottom status lines;
  288.                                 * disable to avoid excessive noise when using
  289.                                 * a screen reader (use ^X to review status) */
  290.      boolean toptenwin;        /* ending list in window instead of stdout */
  291.      boolean use_background_glyph; /* use background glyph when appropriate */
  292.      boolean use_menu_color;   /* use color in menus; only if wc_color */
  293.  #ifdef STATUS_HILITES
  294.      long hilite_delta;     /* number of moves to leave a temp hilite lit */
  295.      long unhilite_deadline; /* time when oldest temp hilite should be unlit */
  296.  #endif
  297.      boolean zerocomp;         /* write zero-compressed save files */
  298.      boolean rlecomp;          /* alternative to zerocomp; run-length encoding
  299.                                 * compression of levels when writing savefile */
  300.      uchar num_pad_mode;
  301.  #if 0   /* XXXgraphics superseded by symbol sets */
  302.      boolean  DECgraphics;       /* use DEC VT-xxx extended character set */
  303.      boolean  IBMgraphics;       /* use IBM extended character set */
  304.  #ifdef MAC_GRAPHICS_ENV
  305.      boolean  MACgraphics;       /* use Macintosh extended character set, as
  306.                                     as defined in the special font HackFont */
  307.  #endif
  308.  #endif
  309.      uchar bouldersym; /* symbol for boulder display */
  310.  #ifdef TTY_GRAPHICS
  311.      char prevmsg_window; /* type of old message window to use */
  312.      boolean extmenu;     /* extended commands use menu interface */
  313.  #endif
  314.  #ifdef MFLOPPY
  315.      boolean checkspace; /* check disk space before writing files */
  316.                          /* (in iflags to allow restore after moving
  317.                           * to >2GB partition) */
  318.  #endif
  319.  #ifdef MICRO
  320.      boolean BIOS; /* use IBM or ST BIOS calls when appropriate */
  321.  #endif
  322.  #if defined(MICRO) || defined(WIN32)
  323.      boolean rawio; /* whether can use rawio (IOCTL call) */
  324.  #endif
  325.  #ifdef MAC_GRAPHICS_ENV
  326.      boolean MACgraphics; /* use Macintosh extended character set, as
  327.                              as defined in the special font HackFont */
  328.      unsigned use_stone;  /* use the stone ppats */
  329.  #endif
  330.  #if defined(MSDOS) || defined(WIN32)
  331.      boolean hassound;     /* has a sound card */
  332.      boolean usesound;     /* use the sound card */
  333.      boolean usepcspeaker; /* use the pc speaker */
  334.      boolean tile_view;
  335.      boolean over_view;
  336.      boolean traditional_view;
  337.  #endif
  338.  #ifdef MSDOS
  339.      boolean hasvga; /* has a vga adapter */
  340.      boolean usevga; /* use the vga adapter */
  341.      boolean hasvesa; /* has a VESA-capable VGA adapter */
  342.      boolean usevesa; /* use the VESA-capable VGA adapter */
  343.      boolean grmode; /* currently in graphics mode */
  344.  #endif
  345.  #ifdef LAN_FEATURES
  346.      boolean lan_mail;         /* mail is initialized */
  347.      boolean lan_mail_fetched; /* mail is awaiting display */
  348.  #endif
  349.  #ifdef TTY_TILES_ESCCODES
  350.      boolean vt_tiledata;     /* output console codes for tile support in TTY */
  351.  #endif
  352.      boolean wizweight;        /* display weight of everything in wizard mode */
  353.  
  354.      /*
  355.       * Window capability support.
  356.       */
  357.      boolean wc_color;         /* use color graphics                  */
  358.      boolean wc_hilite_pet;    /* hilight pets                        */
  359.      boolean wc_ascii_map;     /* show map using traditional ascii    */
  360.      boolean wc_tiled_map;     /* show map using tiles                */
  361.      boolean wc_preload_tiles; /* preload tiles into memory           */
  362.      int wc_tile_width;        /* tile width                          */
  363.      int wc_tile_height;       /* tile height                         */
  364.      char *wc_tile_file;       /* name of tile file;overrides default */
  365.      boolean wc_inverse;       /* use inverse video for some things   */
  366.      int wc_align_status;      /*  status win at top|bot|right|left   */
  367.      int wc_align_message;     /* message win at top|bot|right|left   */
  368.      int wc_vary_msgcount;     /* show more old messages at a time    */
  369.      char *wc_foregrnd_menu; /* points to foregrnd color name for menu win   */
  370.      char *wc_backgrnd_menu; /* points to backgrnd color name for menu win   */
  371.      char *wc_foregrnd_message; /* points to foregrnd color name for msg win */
  372.      char *wc_backgrnd_message; /* points to backgrnd color name for msg win */
  373.      char *
  374.          wc_foregrnd_status; /* points to foregrnd color name for status win */
  375.      char *
  376.          wc_backgrnd_status; /* points to backgrnd color name for status win */
  377.      char *wc_foregrnd_text; /* points to foregrnd color name for text win   */
  378.      char *wc_backgrnd_text; /* points to backgrnd color name for text win   */
  379.      char *wc_font_map;      /* points to font name for the map win */
  380.      char *wc_font_message;  /* points to font name for message win */
  381.      char *wc_font_status;   /* points to font name for status win  */
  382.      char *wc_font_menu;     /* points to font name for menu win    */
  383.      char *wc_font_text;     /* points to font name for text win    */
  384.      int wc_fontsiz_map;     /* font size for the map win           */
  385.      int wc_fontsiz_message; /* font size for the message window    */
  386.      int wc_fontsiz_status;  /* font size for the status window     */
  387.      int wc_fontsiz_menu;    /* font size for the menu window       */
  388.      int wc_fontsiz_text;    /* font size for text windows          */
  389.      int wc_scroll_amount;   /* scroll this amount at scroll_margin */
  390.      int wc_scroll_margin;   /* scroll map when this far from the edge */
  391.      int wc_map_mode;        /* specify map viewing options, mostly
  392.                               * for backward compatibility */
  393.      int wc_player_selection;    /* method of choosing character */
  394.      boolean wc_splash_screen;   /* display an opening splash screen or not */
  395.      boolean wc_popup_dialog;    /* put queries in pop up dialogs instead of
  396.                                   * in the message window */
  397.      boolean wc_eight_bit_input; /* allow eight bit input               */
  398.      boolean wc_mouse_support;   /* allow mouse support */
  399.      boolean wc2_fullscreen;     /* run fullscreen */
  400.      boolean wc2_softkeyboard;   /* use software keyboard */
  401.      boolean wc2_wraptext;       /* wrap text */
  402.      boolean wc2_selectsaved;    /* display a menu of user's saved games */
  403.      boolean wc2_darkgray;    /* try to use dark-gray color for black glyphs */
  404.      boolean wc2_hitpointbar;  /* show graphical bar representing hit points */
  405.      boolean cmdassist;     /* provide detailed assistance for some commands */
  406.      boolean clicklook;          /* allow right-clicking for look */
  407.      boolean obsolete;  /* obsolete options can point at this, it isn't used */
  408.      struct autopickup_exception *autopickup_exceptions[2];
  409.  #define AP_LEAVE 0
  410.  #define AP_GRAB 1
  411.  #ifdef WIN32
  412.  #define MAX_ALTKEYHANDLER 25
  413.      char altkeyhandler[MAX_ALTKEYHANDLER];
  414.  #endif
  415.      /* copies of values in struct u, used during detection when the
  416.         originals are temporarily cleared; kept here rather than
  417.         locally so that they can be restored during a hangup save */
  418.      Bitfield(save_uswallow, 1);
  419.      Bitfield(save_uinwater, 1);
  420.      Bitfield(save_uburied, 1);
  421.      /* item types used to acomplish "special achievements"; find the target
  422.         object and you'll be flagged as having achieved something... */
  423.      short mines_prize_type;     /* luckstone */
  424.      short soko_prize_type1;     /* bag of holding or    */
  425.      short soko_prize_type2;     /* amulet of reflection */
  426.  };
  427.  
  428.  /*
  429.   * Old deprecated names
  430.   */
  431.  #ifdef TTY_GRAPHICS
  432.  #define eight_bit_tty wc_eight_bit_input
  433.  #endif
  434.  #define use_color wc_color
  435.  #define hilite_pet wc_hilite_pet
  436.  #define use_inverse wc_inverse
  437.  #ifdef MAC_GRAPHICS_ENV
  438.  #define large_font obsolete
  439.  #endif
  440.  #ifdef MAC
  441.  #define popup_dialog wc_popup_dialog
  442.  #endif
  443.  #define preload_tiles wc_preload_tiles
  444.  
  445.  extern NEARDATA struct flag flags;
  446.  #ifdef SYSFLAGS
  447.  extern NEARDATA struct sysflag sysflags;
  448.  #endif
  449.  extern NEARDATA struct instance_flags iflags;
  450.  
  451.  /* last_msg values
  452.   * Usage:
  453.   *  pline("some message");
  454.   *    pline: vsprintf + putstr + iflags.last_msg = PLNMSG_UNKNOWN;
  455.   *  iflags.last_msg = PLNMSG_some_message;
  456.   * and subsequent code can adjust the next message if it is affected
  457.   * by some_message.  The next message will clear iflags.last_msg.
  458.   */
  459.  enum plnmsg_types {
  460.      PLNMSG_UNKNOWN = 0,         /* arbitrary */
  461.      PLNMSG_ONE_ITEM_HERE,       /* "you see <single item> here" */
  462.      PLNMSG_TOWER_OF_FLAME,      /* scroll of fire */
  463.      PLNMSG_CAUGHT_IN_EXPLOSION, /* explode() feedback */
  464.      PLNMSG_OBJ_GLOWS,           /* "the <obj> glows <color>" */
  465.      PLNMSG_OBJNAM_ONLY          /* xname/doname only, for #tip */
  466.  };
  467.  
  468.  /* runmode options */
  469.  enum runmode_types {
  470.      RUN_TPORT = 0, /* don't update display until movement stops */
  471.      RUN_LEAP,      /* update display every 7 steps */
  472.      RUN_STEP,      /* update display every single step */
  473.      RUN_CRAWL      /* walk w/ extra delay after each update */
  474.  };
  475.  
  476.  /* paranoid confirmation prompting */
  477.  /* any yes confirmations also require explicit no (or ESC) to reject */
  478.  #define ParanoidConfirm ((flags.paranoia_bits & PARANOID_CONFIRM) != 0)
  479.  /* quit: yes vs y for "Really quit?" and "Enter explore mode?" */
  480.  #define ParanoidQuit ((flags.paranoia_bits & PARANOID_QUIT) != 0)
  481.  /* die: yes vs y for "Die?" (dying in explore mode or wizard mode) */
  482.  #define ParanoidDie ((flags.paranoia_bits & PARANOID_DIE) != 0)
  483.  /* hit: yes vs y for "Save bones?" in wizard mode */
  484.  #define ParanoidBones ((flags.paranoia_bits & PARANOID_BONES) != 0)
  485.  /* hit: yes vs y for "Really attack <the peaceful monster>?" */
  486.  #define ParanoidHit ((flags.paranoia_bits & PARANOID_HIT) != 0)
  487.  /* pray: ask "Really pray?" (accepts y answer, doesn't require yes),
  488.     taking over for the old prayconfirm boolean option */
  489.  #define ParanoidPray ((flags.paranoia_bits & PARANOID_PRAY) != 0)
  490.  /* remove: remove ('R') and takeoff ('T') commands prompt for an inventory
  491.     item even when only one accessory or piece of armor is currently worn */
  492.  #define ParanoidRemove ((flags.paranoia_bits & PARANOID_REMOVE) != 0)
  493.  /* breakwand: Applying a wand */
  494.  #define ParanoidBreakwand ((flags.paranoia_bits & PARANOID_BREAKWAND) != 0)
  495.  /* werechange: accepting randomly timed werecreature change to transform
  496.     from human to creature or vice versa while having polymorph control */
  497.  #define ParanoidWerechange ((flags.paranoia_bits & PARANOID_WERECHANGE) != 0)
  498.  
  499.  /* command parsing, mainly dealing with number_pad handling;
  500.     not saved and restored */
  501.  
  502.  #ifdef NHSTDC
  503.  /* forward declaration sufficient to declare pointers */
  504.  struct ext_func_tab; /* from func_tab.h */
  505.  #endif
  506.  
  507.  /* special key functions */
  508.  enum nh_keyfunc {
  509.      NHKF_ESC = 0,
  510.      NHKF_DOAGAIN,
  511.  
  512.      NHKF_REQMENU,
  513.  
  514.      /* run ... clicklook need to be in a continuous block */
  515.      NHKF_RUN,
  516.      NHKF_RUN2,
  517.      NHKF_RUSH,
  518.      NHKF_FIGHT,
  519.      NHKF_FIGHT2,
  520.      NHKF_NOPICKUP,
  521.      NHKF_RUN_NOPICKUP,
  522.      NHKF_DOINV,
  523.      NHKF_TRAVEL,
  524.      NHKF_CLICKLOOK,
  525.  
  526.      NHKF_REDRAW,
  527.      NHKF_REDRAW2,
  528.      NHKF_GETDIR_SELF,
  529.      NHKF_GETDIR_SELF2,
  530.      NHKF_GETDIR_HELP,
  531.      NHKF_COUNT,
  532.      NHKF_GETPOS_SELF,
  533.      NHKF_GETPOS_PICK,
  534.      NHKF_GETPOS_PICK_Q,  /* quick */
  535.      NHKF_GETPOS_PICK_O,  /* once */
  536.      NHKF_GETPOS_PICK_V,  /* verbose */
  537.      NHKF_GETPOS_SHOWVALID,
  538.      NHKF_GETPOS_AUTODESC,
  539.      NHKF_GETPOS_MON_NEXT,
  540.      NHKF_GETPOS_MON_PREV,
  541.      NHKF_GETPOS_OBJ_NEXT,
  542.      NHKF_GETPOS_OBJ_PREV,
  543.      NHKF_GETPOS_DOOR_NEXT,
  544.      NHKF_GETPOS_DOOR_PREV,
  545.      NHKF_GETPOS_UNEX_NEXT,
  546.      NHKF_GETPOS_UNEX_PREV,
  547.      NHKF_GETPOS_INTERESTING_NEXT,
  548.      NHKF_GETPOS_INTERESTING_PREV,
  549.      NHKF_GETPOS_VALID_NEXT,
  550.      NHKF_GETPOS_VALID_PREV,
  551.      NHKF_GETPOS_HELP,
  552.      NHKF_GETPOS_MENU,
  553.      NHKF_GETPOS_LIMITVIEW,
  554.      NHKF_GETPOS_MOVESKIP,
  555.  
  556.      NUM_NHKF
  557.  };
  558.  
  559.  enum gloctypes {
  560.      GLOC_MONS = 0,
  561.      GLOC_OBJS,
  562.      GLOC_DOOR,
  563.      GLOC_EXPLORE,
  564.      GLOC_INTERESTING,
  565.      GLOC_VALID,
  566.  
  567.      NUM_GLOCS
  568.  };
  569.  
  570.  /* commands[] is used to directly access cmdlist[] instead of looping
  571.     through it to find the entry for a given input character;
  572.     move_X is the character used for moving one step in direction X;
  573.     alphadirchars corresponds to old sdir,
  574.     dirchars corresponds to ``iflags.num_pad ? ndir : sdir'';
  575.     pcHack_compat and phone_layout only matter when num_pad is on,
  576.     swap_yz only matters when it's off */
  577.  struct cmd {
  578.      unsigned serialno;     /* incremented after each update */
  579.      boolean num_pad;       /* same as iflags.num_pad except during updates */
  580.      boolean pcHack_compat; /* for numpad:  affects 5, M-5, and M-0 */
  581.      boolean phone_layout;  /* inverted keypad:  1,2,3 above, 7,8,9 below */
  582.      boolean swap_yz;       /* QWERTZ keyboards; use z to move NW, y to zap */
  583.      char move_W, move_NW, move_N, move_NE, move_E, move_SE, move_S, move_SW;
  584.      const char *dirchars;      /* current movement/direction characters */
  585.      const char *alphadirchars; /* same as dirchars if !numpad */
  586.      const struct ext_func_tab *commands[256]; /* indexed by input character */
  587.      char spkeys[NUM_NHKF];
  588.  };
  589.  
  590.  extern NEARDATA struct cmd Cmd;
  591.  
  592.  #endif /* FLAG_H */