Source:NetHack 3.6.0/dat/knox.des

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Below is the full text to knox.des from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/dat/knox.des#line123]], for example.

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  1. # NetHack 3.6	knox.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
  2. #	Copyright (c) 1989 by Jean-Christophe Collet
  3. #	Copyright (c) 1992 by Izchak Miller
  4. # NetHack may be freely redistributed.  See license for details.
  5. #
  6. MAZE:"knox",' '
  7. FLAGS: noteleport
  8. GEOMETRY:center,center
  9. MAP
  10. ----------------------------------------------------------------------------
  11. | |........|...............................................................|
  12. | |........|.................................................------------..|
  13. | -------+--.................................................|..........|..|
  14. |       |........}}}}}}}....................}}}}}}}..........|..........|..|
  15. |       |........}-----}....................}-----}..........--+--+--...|..|
  16. |     ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
  17. |     |..........}---S------------------------S---}.................|...|..|
  18. |     |..........}}}|...............|..........|}}}.................+...|..|
  19. | -------..........}|...............S..........|}...................|...|..|
  20. | |.....|..........}|...............|......\...S}...................|...|..|
  21. | |.....+........}}}|...............|..........|}}}.................+...|..|
  22. | |.....|........}---S------------------------S---}.................|...|..|
  23. | |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
  24. | |..-S----......}-----}....................}-----}..........--+--+--...|..|
  25. | |..|....|......}}}}}}}....................}}}}}}}..........|..........|..|
  26. | |..|....|..................................................|..........|..|
  27. | -----------................................................------------..|
  28. |           |..............................................................|
  29. ----------------------------------------------------------------------------
  30. ENDMAP
  31. # Non diggable walls
  32. NON_DIGGABLE:(00,00,75,19)
  33. # Portal arrival point
  34. BRANCH:(08,16,08,16),(0,0,0,0)
  35. # accessible via ^V in wizard mode; arrive near the portal
  36. TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up
  37. TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down
  38. #   Throne room, with Croesus on the throne
  39. REGION:(37,08,46,11),lit,"throne"
  40. MONSTER:('@',"Croesus"),(43,10),hostile
  41. #   The Vault
  42. #   Using unfilled morgue for
  43. #   identification in mkmaze.c
  44. REGION:(21,08,35,11),lit,"morgue",unfilled
  45. #   Corner towers
  46. REGION:(19,06,21,06),lit,"ordinary"
  47. REGION:(46,06,48,06),lit,"ordinary"
  48. REGION:(19,13,21,13),lit,"ordinary"
  49. REGION:(46,13,48,13),lit,"ordinary"
  50. #   A welcoming committee
  51. REGION:(03,10,07,13),lit,"zoo",filled,irregular
  52. #   arrival chamber; needs to be a real room to control migrating monsters,
  53. #   and `unfilled' is a kludge to force an ordinary room to remain a room
  54. REGION:(06,15,09,16),unlit,"ordinary",unfilled
  55. #   Barracks
  56. REGION:(62,03,71,04),lit,"barracks",filled,irregular
  57. # Doors
  58. DOOR:closed,(06,14)
  59. DOOR:closed,(09,03)
  60. DOOR:open,(63,05)
  61. DOOR:open,(66,05)
  62. DOOR:open,(68,08)
  63. DOOR:locked,(08,11)
  64. DOOR:open,(68,11)
  65. DOOR:closed,(63,14)
  66. DOOR:closed,(66,14)
  67. # Soldiers guarding the fort
  68. MONSTER:('@',"soldier"),(12,14)
  69. MONSTER:('@',"soldier"),(12,13)
  70. MONSTER:('@',"soldier"),(11,10)
  71. MONSTER:('@',"soldier"),(13,02)
  72. MONSTER:('@',"soldier"),(14,03)
  73. MONSTER:('@',"soldier"),(20,02)
  74. MONSTER:('@',"soldier"),(30,02)
  75. MONSTER:('@',"soldier"),(40,02)
  76. MONSTER:('@',"soldier"),(30,16)
  77. MONSTER:('@',"soldier"),(32,16)
  78. MONSTER:('@',"soldier"),(40,16)
  79. MONSTER:('@',"soldier"),(54,16)
  80. MONSTER:('@',"soldier"),(54,14)
  81. MONSTER:('@',"soldier"),(54,13)
  82. MONSTER:('@',"soldier"),(57,10)
  83. MONSTER:('@',"soldier"),(57,09)
  84. MONSTER:('@',"lieutenant"),(15,08)
  85. # Four dragons guarding each side
  86. MONSTER:'D',(18,09)
  87. MONSTER:'D',(49,10)
  88. MONSTER:'D',(33,05)
  89. MONSTER:'D',(33,14)
  90. # Eels in the moat
  91. MONSTER:(';',"giant eel"),(17,08)
  92. MONSTER:(';',"giant eel"),(17,11)
  93. MONSTER:(';',"giant eel"),(48,08)
  94. MONSTER:(';',"giant eel"),(48,11)
  95. # The corner rooms treasures
  96. OBJECT:('*',"diamond"),(19,06)
  97. OBJECT:('*',"diamond"),(20,06)
  98. OBJECT:('*',"diamond"),(21,06)
  99. OBJECT:('*',"emerald"),(19,13)
  100. OBJECT:('*',"emerald"),(20,13)
  101. OBJECT:('*',"emerald"),(21,13)
  102. OBJECT:('*',"ruby"),(46,06)
  103. OBJECT:('*',"ruby"),(47,06)
  104. OBJECT:('*',"ruby"),(48,06)
  105. OBJECT:('*',"amethyst"),(46,13)
  106. OBJECT:('*',"amethyst"),(47,13)
  107. OBJECT:('*',"amethyst"),(48,13)