Source:NetHack 3.6.1/dat/Monk.des

From NetHackWiki
(Redirected from Source:Monk.des)
Jump to navigation Jump to search

Below is the full text to Monk.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Monk.des#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 # NetHack 3.6	Monk.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.12 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991-2 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, the Grand Master
 #	and receive your quest assignment.
 #
 MAZE: "Mon-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
 ............................................................................
 ............................................................................
 ............................................................................
 ....................------------------------------------....................
 ....................|................|.....|.....|.....|....................
 ....................|..------------..|--+-----+-----+--|....................
 ....................|..|..........|..|.................|....................
 ....................|..|..........|..|+---+---+-----+--|....................
 ..................---..|..........|......|...|...|.....|....................
 ..................+....|..........+......|...|...|.....|....................
 ..................+....|..........+......|...|...|.....|....................
 ..................---..|..........|......|...|...|.....|....................
 ....................|..|..........|..|+-----+---+---+--|....................
 ....................|..|..........|..|.................|....................
 ....................|..------------..|--+-----+-----+--|....................
 ....................|................|.....|.....|.....|....................
 ....................------------------------------------....................
 ............................................................................
 ............................................................................
 ............................................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION:(24,06,33,13),lit,"temple"
 
 REPLACE_TERRAIN:(0,0,10,19),'.','T',10%
 REPLACE_TERRAIN:(65,0,75,19),'.','T',10%
 
 # Portal arrival point
 TERRAIN:(05,04),'.'
 BRANCH:(05,04,05,04),(0,0,0,0)
 # Stairs
 STAIR:(52,09),down
 # Doors
 DOOR:locked,(18,09)
 DOOR:locked,(18,10)
 DOOR:closed,(34,09)
 DOOR:closed,(34,10)
 DOOR:closed,(40,05)
 DOOR:closed,(46,05)
 DOOR:closed,(52,05)
 DOOR:locked,(38,07)
 DOOR:closed,(42,07)
 DOOR:closed,(46,07)
 DOOR:closed,(52,07)
 DOOR:locked,(38,12)
 DOOR:closed,(44,12)
 DOOR:closed,(48,12)
 DOOR:closed,(52,12)
 DOOR:closed,(40,14)
 DOOR:closed,(46,14)
 DOOR:closed,(52,14)
 # Unattended Altar - unaligned due to conflict - player must align it.
 ALTAR:(28,09),noalign,altar
 # The Grand Master
 MONSTER:('@',"Grand Master"),(28,10)
 # No treasure chest!
 # guards for the audience chamber
 MONSTER:('@',"abbot"),(32,07)
 MONSTER:('@',"abbot"),(32,08)
 MONSTER:('@',"abbot"),(32,11)
 MONSTER:('@',"abbot"),(32,12)
 MONSTER:('@',"abbot"),(33,07)
 MONSTER:('@',"abbot"),(33,08)
 MONSTER:('@',"abbot"),(33,11)
 MONSTER:('@',"abbot"),(33,12)
 # Non diggable walls
 NON_DIGGABLE:(18,03,55,16)
 # Random traps
 TRAP:"dart",(20,09)
 TRAP:"dart",(20,10)
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters on siege duty.
 MONSTER: ('E',"earth elemental"),(37,01)
 MONSTER: ('E',"earth elemental"),(37,18)
 MONSTER: ('E',"earth elemental"),(03,03)
 MONSTER: ('E',"earth elemental"),(65,04)
 MONSTER: ('E',"earth elemental"),(12,11)
 MONSTER: ('E',"earth elemental"),(60,12)
 MONSTER: ('E',"earth elemental"),(14,08)
 MONSTER: ('E',"earth elemental"),(55,00)
 MONSTER: ('X',"xorn"),(18,18)
 MONSTER: ('X',"xorn"),(59,10)
 MONSTER: ('X',"xorn"),(13,09)
 MONSTER: ('X',"xorn"),(01,17)
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to locate the Monastery of the Earth-Lord to
 #	go further towards your assigned quest.
 #
 
 MAZE: "Mon-loca",' '
 GEOMETRY:center,center
 #         1         2         3         4         5         6         7 
 #123456789012345678901234567890123456789012345678901234567890123456789012345
 MAP
              ----------------------------------------------------   --------
            ---.................................................-    --.....|
          ---...--------........------........................---     ---...|
        ---.....-      --.......-    ----..................----         --.--
      ---.....----      ---------       --..................--         --..|
    ---...-----                       ----.----.....----.....---      --..||
 ----..----                       -----..---  |...---  |.......---   --...|
 |...---                       ----....---    |.---    |.........-- --...||
 |...-                      ----.....---     ----      |..........---....|
 |...----                ----......---       |         |...|.......-....||
 |......-----          ---.........-         |     -----...|............|
 |..........-----   ----...........---       -------......||...........||
 |..............-----................---     |............|||..........|
 |-S----...............................---   |...........|| |.........||
 |.....|..............------.............-----..........||  ||........|
 |.....|.............--    ---.........................||    |.......||
 |.....|.............-       ---.....................--|     ||......|
 |---S--------.......----      --.................----        |.....||
 |...........|..........--------..............-----           ||....|
 |...........|............................-----                |....|
 ------------------------------------------                    ------
 ENDMAP
 # Random Monsters
 $monster = monster: { 'E', 'X' }
 SHUFFLE: $monster
 
 # Dungeon Description
 REGION:(00,00,75,20),lit,"ordinary"
 # Stairs
 STAIR:random,up
 STAIR:random,down
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,20)
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Master Kaen, your nemesis monster.  You have to
 #	defeat Master Kaen in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Mon-goal", ' '
 INIT_MAP: mines, 'L' , '.' , false , false , unlit , false
 GEOMETRY:center,center
 MAP
 xxxxxx..xxxxxx...xxxxxxxxx
 xxxx......xx......xxxxxxxx
 xx.xx.............xxxxxxxx
 x....................xxxxx
 ......................xxxx
 ......................xxxx
 xx........................
 xxx......................x
 xxx................xxxxxxx
 xxxx.....x.xx.......xxxxxx
 xxxxx...xxxxxx....xxxxxxxx
 ENDMAP
 # Dungeon Description
 $place = { (14,04),(13,07) }
 SHUFFLE: $place
 
 REGION:(00,00,25,10),unlit,"ordinary"
 # Stairs
 STAIR:(20,05),up
 # Objects
 OBJECT:('(',"lenses"),$place[0],blessed,0,name:"The Eyes of the Overworld"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:"fire",random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('@',"Master Kaen"),$place[0]
 ALTAR:$place[0],noalign,altar
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('E',"earth elemental"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 MONSTER: ('X',"xorn"),random
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "fila" is the upper filler, between the
 #	start and locate levels, and "filb" the lower between the locate
 #	and goal levels.
 #
 
 LEVEL: "Mon-fila"
 # Random Monsters
 $monster = monster: { 'E', 'X' }
 SHUFFLE: $monster
 
 #
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, up
   OBJECT: random,random
   MONSTER: 'E', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random,random
   MONSTER: 'E', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   OBJECT: random,random
   MONSTER: ('X', "xorn"), random
   MONSTER: ('E', "earth elemental"), random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, down
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'E', random, hostile
   MONSTER: ('E', "earth elemental"), random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'X', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   MONSTER: ('E', "earth elemental"), random
 }
 
 RANDOM_CORRIDORS
 
 LEVEL: "Mon-filb"
 # Random Monsters
 $monster = monster: { 'E', 'X' }
 SHUFFLE: $monster
 
 #
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, up
   OBJECT: random,random
   MONSTER: 'X', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random,random
   MONSTER: 'X', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   OBJECT: random,random
   MONSTER: 'E', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   STAIR: random, down
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'E', random, hostile
   MONSTER: ('E', "earth elemental"), random
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   OBJECT: random, random
   TRAP: random, random
   MONSTER: 'X', random, hostile
 }
 
 ROOM: "ordinary" , random, random, random, random {
   OBJECT: random, random
   TRAP: random, random
   MONSTER: ('E', "earth elemental"), random
 }
 
 RANDOM_CORRIDORS