Source:NetHack 1.3d/mkshop.c
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Below is the full text to mkshop.c from the source code of NetHack 1.3d.
Warning! This is the source code from an old release. For newer releases, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)mkshop.c 1.3 87/07/14 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* mkshop.c - version 1.0.3 */ 4. 5. #ifndef QUEST 6. #include "hack.h" 7. #include "mkroom.h" 8. #include "eshk.h" 9. #define ESHK ((struct eshk *)(&(shk->mextra[0]))) 10. extern struct monst *makemon(); 11. extern struct obj *mkobj_at(); 12. extern int nroom; 13. extern char shtypes[]; /* = "=/+)%?!["; 9 types: 8 specialized, 1 mixed */ 14. #ifdef SPELLS 15. schar shprobs[] = { 3,3,3,5,5,10,10,14,47 }; /* their probabilities */ 16. #else 17. schar shprobs[] = { 3,3,5,5,10,10,14,50 }; /* their probabilities */ 18. #endif 19. 20. mkshop(){ 21. register struct mkroom *sroom; 22. register int sh,sx,sy,i = -1; 23. register char let; 24. int roomno; 25. register struct monst *shk; 26. #ifdef WIZARD 27. /* first determine shoptype */ 28. if(wizard){ 29. extern char *getenv(); 30. register char *ep = getenv("SHOPTYPE"); 31. if(ep){ 32. if(*ep == 'z' || *ep == 'Z'){ 33. mkzoo(ZOO); 34. return; 35. } 36. if(*ep == 'm' || *ep == 'M'){ 37. mkzoo(MORGUE); 38. return; 39. } 40. if(*ep == 'b' || *ep == 'B'){ 41. mkzoo(BEEHIVE); 42. return; 43. } 44. #ifdef NEWCLASS 45. if(*ep == 't' || *ep == 'T'){ 46. mkzoo(COURT); 47. return; 48. } 49. #endif 50. if(*ep == 's' || *ep == 'S'){ 51. mkswamp(); 52. return; 53. } 54. for(i=0; shtypes[i]; i++) 55. if(*ep == shtypes[i]) break; 56. goto gottype; 57. } 58. } 59. gottype: 60. #endif 61. for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){ 62. if(sroom->hx < 0) return; 63. if(sroom - rooms >= nroom) { 64. pline("rooms not closed by -1?"); 65. return; 66. } 67. if(sroom->rtype) continue; 68. if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom)) 69. continue; 70. if( 71. #ifdef WIZARD 72. (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) || 73. #endif 74. sroom->doorct == 1) break; 75. } 76. 77. if(i < 0) { /* shoptype not yet determined */ 78. register int j; 79. 80. for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++) 81. if(!shtypes[i]) break; /* superfluous */ 82. if(isbig(sroom) && i + SHOPBASE == WANDSHOP) 83. i = GENERAL-SHOPBASE; 84. } 85. sroom->rtype = i + SHOPBASE; 86. let = shtypes[i]; 87. sh = sroom->fdoor; 88. sx = doors[sh].x; 89. sy = doors[sh].y; 90. if(sx == sroom->lx-1) sx++; else 91. if(sx == sroom->hx+1) sx--; else 92. if(sy == sroom->ly-1) sy++; else 93. if(sy == sroom->hy+1) sy--; else { 94. #ifdef WIZARD 95. /* This is said to happen sometimes, but I've never seen it. */ 96. if(wizard) { 97. register int j = sroom->doorct; 98. extern int doorindex; 99. 100. pline("Where is shopdoor?"); 101. pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly, 102. sroom->hx, sroom->hy); 103. pline("doormax=%d doorct=%d fdoor=%d", 104. doorindex, sroom->doorct, sh); 105. while(j--) { 106. pline("door [%d,%d]", doors[sh].x, doors[sh].y); 107. sh++; 108. } 109. more(); 110. } 111. #endif 112. return; 113. } 114. if(!(shk = makemon(PM_SHK,sx,sy))) return; 115. shk->isshk = shk->mpeaceful = 1; 116. shk->msleep = 0; 117. shk->mtrapseen = ~0; /* we know all the traps already */ 118. ESHK->shoproom = roomno; 119. ESHK->shoplevel = dlevel; 120. ESHK->shd = doors[sh]; 121. ESHK->shk.x = sx; 122. ESHK->shk.y = sy; 123. ESHK->robbed = 0; 124. ESHK->visitct = 0; 125. ESHK->following = 0; 126. shk->mgold = 1000 + 30*rnd(100); /* initial capital */ 127. ESHK->billct = 0; 128. findname(ESHK->shknam, let); 129. for(sx = sroom->lx; sx <= sroom->hx; sx++) 130. for(sy = sroom->ly; sy <= sroom->hy; sy++){ 131. register struct monst *mtmp; 132. if((sx == sroom->lx && doors[sh].x == sx-1) || 133. (sx == sroom->hx && doors[sh].x == sx+1) || 134. (sy == sroom->ly && doors[sh].y == sy-1) || 135. (sy == sroom->hy && doors[sh].y == sy+1)) continue; 136. if(rn2(100) < dlevel && !m_at(sx,sy) && 137. (mtmp = makemon(PM_MIMIC, sx, sy))){ 138. mtmp->mimic = 1; 139. mtmp->mappearance = 140. (let && rn2(10) < dlevel) ? let : ']'; 141. continue; 142. } 143. (void) mkobj_at(let, sx, sy); 144. } 145. } 146. 147. mkzoo(type) 148. int type; 149. { 150. register struct mkroom *sroom; 151. register struct monst *mon; 152. register int sh,sx,sy,i; 153. int goldlim = 500 * dlevel; 154. int moct = 0; 155. struct permonst *morguemon(); 156. #ifdef NEWCLASS 157. struct permonst *courtmon(); 158. #endif 159. 160. i = nroom; 161. for(sroom = &rooms[rn2(nroom)]; ; sroom++) { 162. if(sroom == &rooms[nroom]) 163. sroom = &rooms[0]; 164. if(!i-- || sroom->hx < 0) 165. return; 166. if(sroom->rtype) continue; 167. if(type == MORGUE && sroom->rlit) continue; 168. if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3))) 169. continue; 170. if(sroom->doorct == 1 || !rn2(5)) 171. break; 172. } 173. sroom->rtype = type; 174. sh = sroom->fdoor; 175. for(sx = sroom->lx; sx <= sroom->hx; sx++) 176. for(sy = sroom->ly; sy <= sroom->hy; sy++){ 177. if((sx == sroom->lx && doors[sh].x == sx-1) || 178. (sx == sroom->hx && doors[sh].x == sx+1) || 179. (sy == sroom->ly && doors[sh].y == sy-1) || 180. (sy == sroom->hy && doors[sh].y == sy+1)) continue; 181. mon = makemon( 182. #ifdef NEWCLASS 183. (type == COURT) ? courtmon() : 184. #endif 185. (type == MORGUE) ? morguemon() : 186. (type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0, 187. sx, sy); 188. if(mon) mon->msleep = 1; 189. switch(type) { 190. case ZOO: 191. i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y)); 192. if(i >= goldlim) i = 5*dlevel; 193. goldlim -= i; 194. mkgold((long)(10 + rn2(i)), sx, sy); 195. break; 196. case MORGUE: 197. /* Usually there is one dead body in the morgue */ 198. if(!moct && rn2(3)) { 199. mksobj_at(CORPSE, sx, sy); 200. moct++; 201. } 202. break; 203. case BEEHIVE: 204. if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy); 205. break; 206. } 207. } 208. #ifdef NEWCLASS 209. if(type == COURT) { 210. 211. sx = sroom->lx + (rn2(sroom->hx - sroom->lx)); 212. sy = sroom->ly + (rn2(sroom->hy - sroom->ly)); 213. levl[sx][sy].typ = THRONE; 214. levl[sx][sy].scrsym = THRONE_SYM; 215. mkgold((long) rn1(50 * dlevel,10), sx, sy); 216. } 217. #endif 218. 219. } 220. 221. struct permonst * 222. morguemon() 223. { 224. extern struct permonst pm_ghost; 225. register int i = rn2(100), hd = rn2(dlevel); 226. 227. if(hd > 10 && i < 10) return(PM_DEMON); 228. if(hd > 8 && i > 85) return(PM_VAMPIRE); 229. return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE); 230. } 231. 232. mkswamp() /* Michiel Huisjes & Fred de Wilde */ 233. { 234. register struct mkroom *sroom; 235. register int sx,sy,i,eelct = 0; 236. extern struct permonst pm_eel; 237. 238. for(i=0; i<5; i++) { /* 5 tries */ 239. sroom = &rooms[rn2(nroom)]; 240. if(sroom->hx < 0 || sroom->rtype || 241. has_upstairs(sroom) || has_dnstairs(sroom)) 242. continue; 243. 244. /* satisfied; make a swamp */ 245. sroom->rtype = SWAMP; 246. for(sx = sroom->lx; sx <= sroom->hx; sx++) 247. for(sy = sroom->ly; sy <= sroom->hy; sy++) 248. if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy) 249. && !m_at(sx,sy) && !nexttodoor(sx,sy)){ 250. levl[sx][sy].typ = POOL; 251. levl[sx][sy].scrsym = POOL_SYM; 252. if(!eelct || !rn2(4)) { 253. (void) makemon(PM_EEL, sx, sy); 254. eelct++; 255. } 256. } 257. } 258. } 259. 260. nexttodoor(sx,sy) 261. register sx,sy; 262. { 263. register dx,dy; 264. register struct rm *lev; 265. for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++) 266. if((lev = &levl[sx+dx][sy+dy])->typ == DOOR || 267. lev->typ == SDOOR || lev->typ == LDOOR) 268. return(1); 269. return(0); 270. } 271. 272. has_dnstairs(sroom) 273. register struct mkroom *sroom; 274. { 275. return(sroom->lx <= xdnstair && xdnstair <= sroom->hx && 276. sroom->ly <= ydnstair && ydnstair <= sroom->hy); 277. } 278. 279. has_upstairs(sroom) 280. register struct mkroom *sroom; 281. { 282. return(sroom->lx <= xupstair && xupstair <= sroom->hx && 283. sroom->ly <= yupstair && yupstair <= sroom->hy); 284. } 285. 286. isbig(sroom) 287. register struct mkroom *sroom; 288. { 289. register int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly); 290. return( area > 20 ); 291. } 292. 293. dist2(x0,y0,x1,y1){ 294. return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1)); 295. } 296. 297. sq(a) int a; { 298. return(a*a); 299. } 300. #endif /* QUEST /**/ 301. 302. #ifdef NEWCLASS 303. struct permonst * 304. courtmon() 305. { 306. int i = rn2(60) + rn2(3*dlevel); 307. 308. if (i > 100) return(PM_DRAGON); 309. else if (i > 95) return(PM_XORN); 310. else if (i > 85) return(PM_TROLL); 311. else if (i > 75) return(PM_ETTIN); 312. else if (i > 60) return(PM_CENTAUR); 313. else if (i > 45) return(PM_ORC); 314. else if (i > 30) return(PM_HOBGOBLIN); 315. #ifdef KOPS 316. else return(PM_GNOME); 317. #else 318. else if (i > 15) return(PM_GNOME); 319. else return(PM_KOBOLD); 320. #endif 321. } 322. #endif /* NEWCLASS /**/