Source:NetHack 3.0.0/dokick.c

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Below is the full text to dokick.c from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/dokick.c#line123]], for example.

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1.    /*	SCCS Id: @(#)dokick.c	3.0	89/6/9
2.    /* Copyright (c) Izchak Miller, Mike Stephenson, Steve Linhart, 1989. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include	"hack.h"
6.    #include	"eshk.h"
7.    
8.    #define martial()	((pl_character[0] == 'S' || pl_character[0] == 'P'))
9.    
10.   #ifdef KICK
11.   
12.   # ifdef WORM
13.   extern boolean notonhead;
14.   # endif
15.   
16.   static void
17.   kickdmg(mon, clumsy)
18.   register struct monst *mon;
19.   register boolean clumsy;
20.   {
21.   	register int mdx, mdy;
22.   	register int dmg = (((uarmg && 
23.   				uarmg->otyp == GAUNTLETS_OF_POWER) ? 
24.   				25 : ACURR(A_STR) > 18 ? 18 : ACURR(A_STR))+
25.   				ACURR(A_DEX)+ACURR(A_CON))/15;
26.   
27.   	/* excessive wt affects dex, so it affects dmg */
28.   	if(clumsy) dmg = dmg/2;
29.   
30.   	/* kicking a dragon or an elephant will not harm it */
31.   	if(thick_skinned(mon->data)) dmg = 0;
32.   	
33.   
34.   	/* squeeze some guilt feelings... */
35.   	if(mon->mtame) {
36.   # ifdef SOUNDS
37.   	    if (rn2(10)) yelp(mon);
38.   	    else growl(mon); /* give them a moment's worry */
39.   # endif
40.   	    mon->mtame--;
41.   	    mon->mflee = mon->mtame ? 1 : 0;
42.   # ifdef HISX
43.   	    mon->mfleetim = mon->mfleetim + (dmg ? rnd(dmg) : 1);
44.   # else
45.   	    mon->mfleetim += (dmg ? rnd(dmg) : 1);
46.   # endif
47.   	}
48.   	
49.   	mon->mhp -= (!martial() ? rnd(dmg) : rnd(dmg)+rnd(ACURR(A_DEX)/2));  
50.   	if(mon->mhp < 1) {
51.   		killed(mon);
52.   		return;
53.   	}
54.   	if(martial() && !bigmonst(mon->data) && !rn2(3) && !mon->mfroz) {
55.   	    	/* see if the monster has a place to move into */
56.   	    	mdx = mon->mx + u.dx;
57.   	    	mdy = mon->my + u.dy;
58.   	    	if(goodpos(mdx, mdy)) {
59.   			pline("%s reels from the blow.", Monnam(mon));
60.   			levl[mon->mx][mon->my].mmask = 0;
61.   			levl[mdx][mdy].mmask = 1;
62.   			mon->mx = mdx;
63.   			mon->my = mdy;
64.   			pmon(mon);
65.   			set_apparxy(mon);
66.   	    	}
67.   	}
68.   
69.   /*	it is unchivalrous to attack the defenseless or from behind */
70.   	if (pl_character[0] == 'K' && u.ualigntyp == U_LAWFUL && 
71.   		u.ualign > -10 && (mon->mfroz || mon->msleep || mon->mflee))
72.   	    	adjalign(-1);
73.   
74.   }
75.   
76.   static void
77.   kick_monster(x, y)
78.   register int x, y;
79.   {
80.   	register boolean clumsy = FALSE;
81.   	register struct monst *mon = m_at(x, y);
82.   	register int i, j;
83.   
84.   	/* no need to check POLYSELF since only ghosts, which you can't turn */
85.   	/* into, are noncorporeal */
86.   	if(noncorporeal(mon->data)) {
87.   		Your("kick passes through!");
88.   		return;
89.   	}
90.   
91.   	if(special_case(mon)) return;
92.   
93.   	setmangry(mon);
94.   
95.   	if(Levitation && !rn2(3) && verysmall(mon->data) && 
96.   			!is_floater(mon->data) && !is_flyer(mon->data)) {
97.   		You("are floating in the air, and miss wildly!");
98.   		return;
99.   	}
100.  
101.  	i = abs(inv_weight());
102.  	j = weight_cap();
103.  
104.  	if(i < (j*3)/10) {
105.  		if(!rn2((i < j/10) ? 2 : (i < j/5) ? 3 : 4)) {
106.  			if(martial() && !rn2(2)) goto doit;
107.  			Your("clumsy kick does no damage.");
108.  			return;
109.  		}
110.  		if(i < j/10) clumsy = TRUE;
111.  		else if(!rn2((i < j/5) ? 2 : 3)) clumsy = TRUE;  
112.  	} 
113.  
114.  	if(Fumbling) clumsy = TRUE;
115.  
116.  	else if(uarm && objects[uarm->otyp].oc_bulky && ACURR(A_DEX) < rnd(25))
117.  		clumsy = TRUE;
118.  doit:
119.  	kludge("You kick %s.", mon_nam(mon));
120.  	if(!rn2(clumsy ? 3 : 4) && (clumsy || !bigmonst(mon->data)) && 
121.  	   mon->mcansee && !thick_skinned(mon->data) &&
122.  	   !mon->mfroz && !mon->mstun && !mon->mconf) {
123.  		mnexto(mon);
124.  		if(mon->mx != x || mon->my != y) {
125.  		    kludge("%s jumps, %s evading your %skick.", Monnam(mon),
126.  				clumsy ? "easily" : "nimbly",
127.  				clumsy ? "clumsy " : "");
128.  		    return;
129.  		} /* else fall to the next case */		
130.  	}
131.  	kickdmg(mon, clumsy);
132.  }
133.  #endif /* KICK */
134.  
135.  /* return TRUE if caught, FALSE otherwise */
136.  boolean
137.  ghitm(mtmp, amount)
138.  register struct monst *mtmp;
139.  register long amount;
140.  {
141.  	if(!likes_gold(mtmp->data) && !mtmp->isshk 
142.  #if defined(ALTARS) && defined(THEOLOGY)
143.  		&& !mtmp->ispriest
144.  #endif
145.  		) 
146.  		wakeup(mtmp);
147.  	else {
148.  		mtmp->msleep = 0;
149.  		mtmp->meating = 0;
150.  		if(!rn2(4)) setmangry(mtmp); /* not always pleasing */
151.  		
152.  		/* greedy monsters catch gold */
153.  		pline("%s catches the gold.", Monnam(mtmp));
154.  		mtmp->mgold += amount;
155.  		if (mtmp->isshk) {
156.  			long robbed = ESHK(mtmp)->robbed;
157.  
158.  			if (robbed) {
159.  				robbed -= amount;
160.  				if (robbed < 0) robbed = 0;
161.  				pline("The amount %scovers %s recent losses.",
162.  					!robbed ? "" : "partially ", 
163.  					ESHK(mtmp)->ismale ? "his" : "her");
164.  				ESHK(mtmp)->robbed = robbed;
165.  				if(!robbed)
166.  					make_happy_shk(mtmp);
167.  			} else {
168.  				if(mtmp->mpeaceful) {
169.  				    ESHK(mtmp)->credit += amount;
170.  				    You("have %ld zorkmids in credit.",
171.  						ESHK(mtmp)->credit);
172.  				} else verbalize("Thanks, scum!");
173.  			}
174.  		}
175.  #if defined(ALTARS) && defined(THEOLOGY)
176.  		else if(mtmp->ispriest) {
177.  			if(mtmp->mpeaceful)
178.  			    verbalize("Thank you for your contribution.");
179.  			else verbalize("Thanks, scum!");
180.  		}
181.  #endif
182.  		return(1);
183.  	}
184.  	return(0);
185.  
186.  }
187.  
188.  boolean
189.  bad_kick_throw_pos(x,y)
190.  xchar x,y;
191.  {
192.  	register struct rm *lvl = &(levl[x][y]);
193.  
194.  	return(!ACCESSIBLE(lvl->typ) || lvl->typ == SDOOR ||
195.  	    (IS_DOOR(lvl->typ) && (lvl->doormask & (D_CLOSED | D_LOCKED))) );
196.  }
197.  
198.  struct monst *
199.  ghit(ddx, ddy, range)
200.  register int ddx, ddy, range; 
201.  {
202.  	register struct monst *mtmp = (struct monst *) 0;
203.  
204.  	bhitpos.x = u.ux;
205.  	bhitpos.y = u.uy;
206.  
207.  	tmp_at(-1, GOLD_SYM);	/* open call */
208.  	tmp_at(-3, (int)AT_GLD);
209.  	while(range-- > 0) {
210.  		bhitpos.x += ddx;
211.  		bhitpos.y += ddy;
212.  		if(levl[bhitpos.x][bhitpos.y].mmask) {
213.  			mtmp = m_at(bhitpos.x,bhitpos.y);
214.  			tmp_at(-1, -1); /* close call */
215.  			return(mtmp);
216.  		}
217.  		/* stop on a zorkmid */
218.  		if(levl[bhitpos.x][bhitpos.y].gmask ||
219.  		     	    levl[bhitpos.x][bhitpos.y].omask) {
220.  			tmp_at(-1, -1); /* close call */
221.  			return (struct monst *)0;
222.  		}
223.  		if(bad_kick_throw_pos(bhitpos.x,bhitpos.y)) {
224.  			bhitpos.x -= ddx;
225.  			bhitpos.y -= ddy;
226.  			break;
227.  		}
228.  		tmp_at(bhitpos.x, bhitpos.y);
229.  	}
230.  	tmp_at(-1, -1);
231.  	return(struct monst *)0;
232.  }
233.  
234.  #ifdef KICK
235.  static int
236.  kick_object(x, y)
237.  register int x, y;
238.  {
239.  	register int range, odx, ody, cnt = 0;
240.  	register struct monst *mon;
241.  	register struct gold *gold;
242.  	register struct obj *otmp, *obj;
243.  	register boolean costly = FALSE;
244.  
245.  	/* if a pile, the "top" object gets kicked */
246.  	for (otmp = fobj; otmp; otmp = otmp->nobj)
247.  		if(otmp->ox == x && otmp->oy == y)
248.  		    if(!otmp->cobj)
249.  			if (otmp != uchain) {
250.  			    cnt++;
251.  			    if(cnt == 1) obj = otmp;
252.  			}
253.  
254.  	/* range < 2 means the object will not move.	*/
255.  	/* maybe dexterity should also figure here.     */
256.  	if(cnt) range = (int)((ACURR(A_STR) > 18 ? 20 : 
257.  				ACURR(A_STR))/2 - obj->owt/4);
258.  	else range = rnd((int)ACURR(A_STR));
259.  
260.  	if(range < 1) range = 1; /* safety... */
261.  	if(martial()) range = range + rnd(3);
262.  
263.  	/* see if the object has a place to move into */
264.  	odx = x + u.dx;
265.  	ody = y + u.dy;
266.  	if(bad_kick_throw_pos(odx,ody))
267.  	    range = 1;
268.  
269.  	if(Fumbling && !rn2(3)) {
270.  		Your("clumsy kick missed.");
271.  		return(1);
272.  	}
273.  
274.  	if(!cnt && levl[x][y].gmask) {
275.  		long zm;
276.  		gold = g_at(x, y);
277.  		zm = gold->amount;
278.  		if(range < 2 || zm > 300L) /* arbitrary */
279.  		    return(0);
280.  		else {
281.  		    freegold(gold);
282.  		    if(!levl[x][y].mmask) newsym(x, y);
283.  		    if(mon = ghit(u.dx, u.dy, range)) {
284.  			setmangry(mon); /* not a means for payment to shk */
285.  			if(ghitm(mon, zm)) /* was it caught? */
286.  			    return(1);
287.  		    }
288.  		    mkgold(zm, bhitpos.x, bhitpos.y);
289.  		    if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
290.  		}
291.  		return(1);
292.  	}
293.  
294.  	if(obj->otyp == BOULDER || obj == uball)
295.  		return(0);
296.  
297.  	/* a box gets a chance of breaking open here */
298.  	if(Is_box(obj)) {
299.  		boolean otrp = obj->otrapped;
300.  
301.  		if (!obj->olocked && (!rn2(3) ||
302.  					(martial() && !rn2(2)))) {
303.  		    pline("The lid slams open, then falls shut.");
304.  		    if(otrp) goto gotcha;
305.  		    return(1);
306.  		} else if (obj->olocked && 
307.  				(!rn2(5) || (martial() && !rn2(2)))) {
308.  		    You("break open the lock!");
309.  		    obj->olocked = 0;
310.  	            if(otrp) {
311.  gotcha:
312.  		        chest_trap(obj, LEG);
313.  		    }
314.  		    return(1);
315.  		}
316.  		/* let it fall through to the next cases... */
317.  	}
318.  
319.  	if(Levitation && !rn2(3)) {
320.  		You("miss."); /* do not identify the object */
321.  		return(1);
322.  	}
323.  
324.  	/* fragile objects should not be kicked */
325.  	if (breaks(obj, FALSE)) return(1);
326.  
327.  	costly = costly_spot(x, y);
328.  
329.  	/* potions get a chance of breaking here */
330.  	if(obj->olet == POTION_SYM) {
331.  		if(rn2(2)) {
332.  		    You("smash the %s!", xname(obj));
333.  		    if(costly) addtobill(obj, FALSE);
334.  		    potionbreathe(obj);
335.  		    delobj(obj);	/* takes care of omask */
336.  		    return(1);
337.  		}
338.  	}
339.  
340.  	/* too heavy to move. make sure not to call bhit  */
341.  	/* in this function when range < 2 (a display bug */
342.  	/* results otherwise).  			  */
343.  	if(range <= 2) {
344.  	    if(Is_box(obj)) pline("THUD!");
345.  	    else pline("Thump!");
346.  	    if(!rn2(3) || martial()) return(1);
347.  	    return(0);
348.  	}
349.  
350.  	if(cnt > 1) {
351.  		/* Needed to fool bhit's display-cleanup to show */
352.  		/* immediately the next object in the pile.  We  */
353.  		/* know here that the object will move, so there */
354.  		/* is no need to worry about omask.		 */
355.  		obj->ox = u.ux;
356.  		obj->oy = u.uy;
357.  	} else {
358.  		levl[x][y].omask = 0;
359.  		if(!levl[x][y].gmask) newsym(x, y);
360.  	}
361.  
362.  	mon = bhit(u.dx, u.dy, range, obj->olet,
363.  			(int (*)()) 0, (int (*)()) 0, obj);
364.  	if(mon) {
365.  # ifdef WORM
366.  		if (mon->mx != bhitpos.x || mon->my != bhitpos.y)
367.  			notonhead = TRUE;
368.  # endif
369.  		/* awake monster if sleeping */
370.  		wakeup(mon);
371.  		if(thitmonst(mon, obj)) return(1);
372.  	}
373.  	if(costly && !costly_spot(bhitpos.x,bhitpos.y)) addtobill(obj, FALSE);
374.  	obj->ox = bhitpos.x;
375.  	obj->oy = bhitpos.y;
376.  	levl[obj->ox][obj->oy].omask = 1;
377.  	stackobj(obj);
378.  	return(1);
379.  }
380.  #endif /* KICK */
381.  
382.  
383.  int
384.  dokick() {		/* try to kick the door down - noisy! */
385.          register int x, y;
386.  	register struct rm *maploc;
387.  	register int avrg_attrib = (ACURR(A_STR)+ACURR(A_DEX)+ACURR(A_CON))/3;
388.  
389.  #ifdef POLYSELF
390.  	if(nolimbs(uasmon)) {
391.  		You("have no legs to kick with.");
392.  		return(0);
393.  	}
394.  	if(verysmall(uasmon)) {
395.  		You("are too small to do any kicking.");
396.  		return(0);
397.  	}
398.  #endif
399.  	if(Wounded_legs) {
400.  		Your("%s %s in no shape for kicking.",
401.  		      ((Wounded_legs & BOTH_SIDES)==BOTH_SIDES)
402.  			? makeplural(body_part(LEG)) : body_part(LEG),
403.  		      ((Wounded_legs & BOTH_SIDES)==BOTH_SIDES) ? "are" : "is");
404.  		return(0);
405.  	}
406.  
407.  	if(inv_weight() > 0) {
408.  		Your("load is too heavy to balance yourself for a kick.");
409.  		return(0);
410.  	}
411.  
412.          if(u.utrap) {
413.  		switch (u.utraptype) {
414.  		    case TT_PIT:
415.  			pline("There's nothing to kick down here.");
416.  		    case TT_WEB:
417.  		    case TT_BEARTRAP:
418.  			You("can't move your %s!", body_part(LEG));
419.  		}
420.  		return(0);
421.  	}
422.  
423.  	if(!getdir(1)) return(0);
424.  	if(!u.dx && !u.dy) return(0);
425.  
426.  	x = u.ux + u.dx;
427.  	y = u.uy + u.dy;
428.  
429.  	if(u.uswallow) {
430.  		switch(rn2(3)) {
431.  		case 0:  You("can't move your %s!", body_part(LEG));
432.  			 break;
433.  		case 1:  pline("%s burps loudly.", Monnam(u.ustuck)); break;
434.  		default: Your("feeble kick has no effect."); break;
435.  		}
436.  		return(1);
437.  	}
438.  
439.  	wake_nearby();
440.  	u_wipe_engr(2);
441.  
442.  	maploc = &levl[x][y];
443.  
444.  #ifdef KICK
445.  	/* The next four main loops should stay in */
446.  	/* their present order: monsters, objects, */
447.  	/* non-doors, doors.			   */ 
448.  
449.  	if(maploc->mmask) {
450.  		kick_monster(x, y);
451.  		return(1);
452.  	}
453.  
454.  	if((maploc->omask || maploc->gmask) && !Levitation) {
455.  		if(kick_object(x, y)) return(1);
456.  		else goto ouch;
457.  	}
458.  
459.  	if(!IS_DOOR(maploc->typ)) {
460.  		if(maploc->typ == SDOOR) {
461.  		    if(rn2(30) < avrg_attrib) { 
462.  			pline("Crash!  You kick open a secret door!");
463.  			maploc->typ = DOOR;
464.  			atl(x, y, (char) DOOR_SYM);
465.  			if(maploc->doormask & D_TRAPPED) {
466.  			    b_trapped("door");
467.  			    maploc->doormask = D_NODOOR;
468.  			} else
469.  			    maploc->doormask = D_ISOPEN;
470.  			return(1);
471.  		    } else goto ouch;
472.  		}
473.  		if(maploc->typ == SCORR) {
474.  		    if(rn2(30) < avrg_attrib) { 
475.  			pline("Crash!  You kick open a secret passage!");
476.  			maploc->typ = CORR;
477.  			atl(x, y, (char) CORR_SYM);
478.  			return(1);
479.  		    } else goto ouch;
480.  		}
481.  # ifdef THRONES
482.  		if(IS_THRONE(maploc->typ)) {
483.  		    register int i;
484.  		    if((u.uluck < 0 || maploc->doormask) && !rn2(3)) {
485.  			pline("CRASH!  You destroy the throne.");
486.  			maploc->typ = ROOM;
487.  			maploc->doormask = 0; /* don't leave loose ends.. */
488.  			mkgold((long)rnd(200), x, y);
489.  			prl(x, y);
490.  			return(1);
491.  		    } else if(u.uluck && !rn2(3) && !maploc->doormask) {
492.  			You("kick loose some ornamental coins and gems!");
493.  			mkgold((300L+(long)rn2(201)), x, y);
494.  			i = u.uluck + 1;
495.  			if(i > 6) i = 6;
496.  			while(i--) (void) mkobj_at(GEM_SYM, x, y);
497.  			prl(x, y);
498.  			/* prevent endless milking */
499.  			maploc->doormask = T_LOOTED; 
500.  			return(1);
501.  		    } else if (!rn2(4)) {
502.  			register struct trap *ttmp = 
503.  					maketrap(u.ux,u.uy,TRAPDOOR);
504.  			dotrap(ttmp);
505.  			return(1);
506.  		    }
507.  		    goto ouch;
508.  		}
509.  # endif
510.  # ifdef ALTARS
511.  		if(IS_ALTAR(maploc->typ)) {
512.  		    You("kick the altar.");
513.  		    if(!rn2(3)) goto ouch; 
514.  #  ifdef THEOLOGY
515.  		    altar_wrath(x, y);
516.  #  endif
517.  		    return(1);
518.  		}
519.  # endif
520.  # ifdef SINKS
521.  		if(IS_SINK(maploc->typ)) {
522.  		    if(rn2(5)) {
523.  			if(flags.soundok)
524.  			    pline("Klunk!  The pipes vibrate noisily.");
525.  			else pline("Klunk!");
526.  		        return(1);
527.  		    } else if(!rn2(3) &&
528.  			      !(mons[PM_BLACK_PUDDING].geno & G_GENOD)) {
529.  			pline("A %s ooze gushes up from the drain!",
530.  			      Hallucination ? hcolor() : black);
531.  			pmon(makemon(&mons[PM_BLACK_PUDDING], x, y));
532.  			return(1);
533.  #  ifdef HARD
534.  		    } else if(!rn2(3) &&
535.  #   ifndef POLYSELF
536.  			      poly_gender() != 2 &&
537.  #   endif
538.  			      !(mons[poly_gender() == 1 ? PM_INCUBUS : PM_SUCCUBUS].geno & G_GENOD)) {
539.  			/* can't resist... */
540.  			pline("The dish washer returns!");
541.  			pmon(makemon(&mons[poly_gender() == 1 ? PM_INCUBUS : PM_SUCCUBUS], x, y));
542.  			return(1);
543.  #  endif
544.  		    } else if(!rn2(3)) {
545.  			pline("Flupp!  Muddy waste pops up from the drain.");
546.  			if(!maploc->doormask) { /* only once per sink */
547.  			    if(!Blind) 
548.  				You("see a ring shining in its midst.");
549.  			    (void) mkobj_at(RING_SYM, x, y);
550.  			    prl(x, y);
551.  			    maploc->doormask = T_LOOTED;
552.  			}
553.  			return(1);
554.  		    }
555.  		    goto ouch;
556.  		}
557.  # endif
558.  		if(maploc->typ == STAIRS 
559.  # ifdef STRONGHOLD
560.  					|| maploc->typ == LADDER
561.  # endif
562.  		  ) goto ouch;
563.  		if(IS_STWALL(maploc->typ)) {
564.  ouch:
565.  		    pline("Ouch!  That hurts!");
566.  		    if(!rn2(3)) set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
567.  		    losehp(rnd(ACURR(A_CON) > 15 ? 3 : 5), "dumb move");
568.  		    return(1);
569.  		}
570.  # ifdef STRONGHOLD
571.  		if (is_drawbridge_wall(x,y) >= 0) {
572.  		    pline("The drawbridge is unaffected.");
573.  		    return(1);
574.  		}
575.  # endif
576.  		goto dumb;
577.  	}
578.  #endif /* KICK */
579.  
580.  	if(maploc->doormask == D_ISOPEN ||
581.  	   maploc->doormask == D_BROKEN ||
582.  	   maploc->doormask == D_NODOOR) {
583.  #ifdef KICK
584.  dumb:
585.  #endif
586.  		if (martial() || ACURR(A_DEX) >= 16) {
587.  			You("kick at empty space.");
588.  		} else {
589.  			pline("Dumb move!  You strain a muscle.");
590.  			set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
591.  		}
592.  		return(0);
593.  	}
594.  
595.  	/* door is known to be CLOSED or LOCKED */
596.  	if(rnl(35) < avrg_attrib + (!martial() ? 0 : ACURR(A_DEX))) {
597.  		/* break the door */
598.  		if(maploc->doormask & D_TRAPPED) {
599.  		    pline("As you kick the door, it explodes!");
600.  		    b_trapped("door");
601.  		    maploc->doormask = D_NODOOR;
602.  		} else if(ACURR(A_STR) > 18 && !rn2(5) && !in_shop(x, y)) {
603.  		    pline("As you kick the door, it shatters to pieces!");
604.  		    maploc->doormask = D_NODOOR;
605.  		} else {
606.  		    pline("As you kick the door, it crashes open!");
607.  		    maploc->doormask = D_BROKEN;
608.  		    if(in_shop(x, y) && !in_shop(u.ux, u.uy))
609.  			pay_for_door(x, y, "break");
610.  		}
611.  	} else	pline("WHAMMM!!!");
612.  
613.  	return(1);
614.  }