Source:NetHack 3.0.0/mkroom.h

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Below is the full text to mkroom.h from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/mkroom.h#line123]], for example.

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1.    /*	SCCS Id: @(#)mkroom.h	3.0	89/01/07
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef MKROOM_H
6.    #define MKROOM_H
7.    
8.    /* mkroom.h - types and structures for room and shop initialization */
9.    
10.   struct mkroom {
11.   	schar lx,hx,ly,hy;	/* usually xchar, but hx may be -1 */
12.   	schar rtype,rlit,doorct,fdoor;
13.   };
14.   
15.   struct shclass {
16.   	char	*name;	/* name of the shop type */
17.   	char	symb;	/* this identifies the shop type */
18.   	int	prob;	/* the shop type probability in % */
19.   	schar	dist;	/* artifact placement type */
20.   #define D_SCATTER	0	/* normal placement */
21.   #define D_SHOP		1	/* shop-like placement */
22.   #define D_TEMPLE	2	/* temple-like placement */
23.   	struct itp {
24.   	    int	iprob;	/* probability of an item type */
25.   	    int itype;	/* item type: if >=0 a class, if < 0 a specific item */
26.   	} iprobs[5];
27.   	char **shknms;	/* string list of shopkeeper names for this type */
28.   };
29.   extern const struct shclass shtypes[];	/* defined in shknam.c */
30.   
31.   extern struct mkroom rooms[MAXNROFROOMS+1];
32.   /* the normal rooms on the current level are described in rooms[0..n] for
33.    * some n<MAXNROFROOMS
34.    * the vault, if any, is described by rooms[n+1]
35.    * the next rooms entry has hx -1 as a flag
36.    * there is at most one non-vault special room on a level
37.    */
38.   extern coord doors[DOORMAX];
39.   
40.   /* values for rtype in the room definition structure */
41.   #define OROOM		 0	/* ordinary room */
42.   #define COURT		 2	/* contains a throne */
43.   #define	SWAMP		 3	/* contains pools */
44.   #define	VAULT		 4	/* contains piles of gold */
45.   #define	BEEHIVE		 5	/* contains killer bees and royal jelly */
46.   #define	MORGUE		 6	/* contains corpses, undead and ghosts */
47.   #define BARRACKS	 7	/* contains soldiers and their gear */
48.   #define	ZOO		 8	/* floor covered with treasure and monsters */
49.   #define DELPHI		 9	/* contains Oracle and peripherals */
50.   #define	TEMPLE		10	/* contains a shrine */
51.   #define	SHOPBASE	11	/* everything above this is a shop */
52.   #define ARMORSHOP	12	/* specific shop defines for level compiler */
53.   #define	SCROLLSHOP	13
54.   #define	POTIONSHOP	14
55.   #define	WEAPONSHOP	15
56.   #define	FOODSHOP	16
57.   #define	RINGSHOP	17
58.   #define	WANDSHOP	18
59.   #define	TOOLSHOP	19
60.   #ifdef SPELLS
61.   #define	BOOKSHOP	20
62.   #endif
63.   
64.   #define IS_SHOP(x)	((x).rtype >= SHOPBASE)
65.   
66.   #endif /* MKROOM_H /**/