Source:NetHack 3.0.0/permonst.h

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Below is the full text to permonst.h from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/permonst.h#line123]], for example.

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1.    /*	SCCS Id: @(#)permonst.h	3.0	88/04/05
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef PERMONST_H
6.    #define PERMONST_H
7.    
8.    /*	This structure covers all attack forms.
9.     *	aatyp is the gross attack type (eg. claw, bite, breath, ...)
10.    *	adtyp is the damage type (eg. physical, fire, cold, spell, ...)
11.    *	damn is the number of hit dice of damage from the attack.
12.    *	damd is the number of sides on each die.
13.    *
14.    *	Some attacks can do no points of damage.  Additionally, some can
15.    *	have special effects *and* do damage as well.  If damn and damd
16.    *	are set, they may have a special meaning.  For example, if set
17.    *	for a blinding attack, they determine the amount of time blinded.
18.    */
19.   struct attack {
20.   
21.   	uchar           aatyp;
22.   	uchar           adtyp, damn, damd;
23.   };
24.   
25.   /*	Max # of attacks for any given monster.
26.    */
27.   
28.   #define	NATTK	5
29.   
30.   #include "monattk.h"
31.   #include "monflag.h"
32.   
33.   struct permonst {
34.   
35.   	char		*mname, mlet;		/* full name and sym */
36.   	schar		mlevel,			/* base monster level */
37.   			mmove,			/* move speed */
38.   			ac,			/* (base) armor class */
39.   			mr,			/* (base) magic resistance */
40.   			maligntyp;		/* basic monster alignment */
41.   	unsigned	geno;			/* creation/geno mask value */
42.   	struct	attack	mattk[NATTK];		/* attacks matrix */
43.   	unsigned	cwt,			/* weight of corpse */
44.   			cnutrit;		/* its nutritional value */
45.   	short		pxlth;			/* length of extension */
46.   	uchar		msound;			/* noise it makes */
47.   	long		mflags1,		/* boolean bitflags */
48.   			mflags2;		/* more boolean bitflags */
49.   };
50.   
51.   extern struct permonst mons[];		/* the master list of monster types */
52.   extern struct permonst playermon, *uasmon;	/* you in the same terms */
53.   
54.   #endif /* PERMONST_H /**/