Source:NetHack 3.1.0/quest.c

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Below is the full text to quest.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/quest.c#line123]], for example.

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1.    /*	SCCS Id: @(#)quest.c	3.1	92/11/13	*/
2.    /*	Copyright 1991, M. Stephenson		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    #ifdef MULDGN
8.    /*  quest dungeon branch routines. */
9.    
10.   #include "quest.h"
11.   #include "qtext.h"
12.   
13.   #define Not_firsttime	(on_level(&u.uz0, &u.uz))
14.   #define Qstat(x)	(quest_status.x)
15.   
16.   static void NDECL(on_start);
17.   static void NDECL(on_locate);
18.   static void NDECL(on_goal);
19.   static boolean NDECL(not_capable);
20.   static boolean NDECL(not_pure);
21.   static void FDECL(expulsion, (BOOLEAN_P));
22.   static void NDECL(chat_with_leader);
23.   static void NDECL(chat_with_nemesis);
24.   static void NDECL(chat_with_guardian);
25.   
26.   static void
27.   on_start() {
28.     if(!Qstat(first_start)) {
29.       qt_pager(QT_FIRSTTIME);
30.       Qstat(first_start) = TRUE;
31.     } else if((u.uz0.dnum != u.uz.dnum) || (u.uz0.dlevel < u.uz.dlevel)) {
32.       if(Qstat(not_ready) <= 2) qt_pager(QT_NEXTTIME);
33.       else	qt_pager(QT_OTHERTIME);
34.     }
35.   }
36.   
37.   static void
38.   on_locate() {
39.     if(!Qstat(first_locate)) {
40.       qt_pager(QT_FIRSTLOCATE);
41.       Qstat(first_locate) = TRUE;
42.     } else if(u.uz0.dlevel < u.uz.dlevel)
43.   	qt_pager(QT_NEXTLOCATE);
44.   }
45.   
46.   static void
47.   on_goal() {
48.     if(!Qstat(made_goal)) {
49.       qt_pager(QT_FIRSTGOAL);
50.       Qstat(made_goal) = 1;
51.     } else {
52.       qt_pager(QT_NEXTGOAL);
53.       if(Qstat(made_goal) < 7) Qstat(made_goal)++;
54.     }
55.   }
56.   
57.   void
58.   quest_init() {
59.   /*
60.    *	Special setup modifications here:
61.    *
62.    *	Unfortunately, this is going to have to be done on each level,
63.    *	on start-up, and on entry, since you lose the permonst mods
64.    *	across a save/restore :-)
65.    *
66.    *	1 - The Rogue Leader is the Tourist Nemesis.
67.    *	1 - Elves can have one of two different leaders, work it out here.
68.    *	2 - Priests start with a random alignment - convert the leader and
69.    *	    guardians here.
70.    */
71.   #ifdef TOURIST
72.       if(pl_character[0] == 'T' && Is_nemesis(&u.uz)) {
73.   	register struct monst *mtmp;
74.   	mons[PM_MASTER_OF_THIEVES].msound = MS_NEMESIS;
75.   	mons[PM_MASTER_OF_THIEVES].mflags2 &= ~(M2_PEACEFUL);
76.   	mons[PM_MASTER_OF_THIEVES].mflags2 |= (M2_NASTY|M2_STALK|M2_HOSTILE);
77.   	mons[PM_MASTER_OF_THIEVES].mflags3 = M3_WANTSARTI | M3_WAITFORU;
78.   	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) /* find the leader... */
79.   	    if(mtmp->data->msound == MS_NEMESIS) {
80.   		set_malign(mtmp); /* changed M2_PEACEFUL */
81.   		break;
82.   	    }
83.       } else
84.   #endif
85.       if(pl_character[0] == 'E' && flags.female && Is_qstart(&u.uz)) {
86.   	register struct monst *mtmp;
87.   	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) /* find the leader... */
88.   	    if(mtmp->data->msound == MS_LEADER) {
89.   		mtmp->data = &mons[PM_ELWING]; /* sex-change */
90.   		break;
91.   	    }
92.       } else if(pl_character[0] == 'P' && Is_qstart(&u.uz)) {
93.   
94.   	register struct monst *mtmp;
95.   	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) /* find leader & guards */
96.   	   if(mtmp->data->msound == MS_LEADER ||
97.   	      mtmp->data->msound == MS_GUARDIAN) {
98.   	       /* use game-start alignment for reference */
99.   		mtmp->data->maligntyp = u.ualignbase[1]*3;
100.  		mtmp->mpeaceful = TRUE;
101.  		set_malign(mtmp); /* mpeaceful may have changed */
102.  	   }
103.      }
104.  }
105.  
106.  void
107.  onquest() {
108.  
109.  	if(Not_firsttime)	return;
110.  	if(!Is_special(&u.uz)) return;
111.  
112.  	if(Is_qstart(&u.uz)) on_start();
113.  	else if(Is_qlocate(&u.uz) && u.uz.dlevel > u.uz0.dlevel) on_locate();
114.  	else if(Is_nemesis(&u.uz)) on_goal();
115.  	return;
116.  }
117.  
118.  void
119.  nemdead() {
120.  	if(!Qstat(killed_nemesis)) {
121.  	    Qstat(killed_nemesis) = TRUE;
122.  	    qt_pager(QT_KILLEDNEM);
123.  	}
124.  }
125.  
126.  void
127.  artitouch() {
128.  	if(!Qstat(touched_artifact)) {
129.  	    Qstat(touched_artifact) = TRUE;
130.  	    qt_pager(QT_GOTIT);
131.  	    exercise(A_WIS, TRUE);
132.  	}
133.  }
134.  
135.  /* external hook for do.c (level change check) */
136.  boolean
137.  ok_to_quest() {
138.  
139.  	return(Qstat(got_quest));
140.  }
141.  
142.  static boolean
143.  not_capable() {
144.    return(u.ulevel < MIN_QUEST_LEVEL);
145.  }
146.  
147.  /* TODO:	This one needs tuning. */
148.  static boolean
149.  not_pure() {
150.  #ifdef WIZARD
151.  	if(wizard && (u.ualign.record < MIN_QUEST_ALIGN)) {
152.  
153.  	   You("are currently %d and require %d.",
154.  		 u.ualign.record, MIN_QUEST_ALIGN);
155.  	   if(yn_function("adjust?", NULL, 'y') == 'y')
156.  		u.ualign.record = MIN_QUEST_ALIGN;
157.  	}
158.  #endif
159.    return(u.ualign.record < MIN_QUEST_ALIGN);
160.  }
161.  
162.  /*
163.   * Expell the player to the stairs on the parent of the quest dungeon.
164.   *
165.   * This assumes that the hero is currently _in_ the quest dungeon and that
166.   * there is a single branch to and from it.
167.   */
168.  static void
169.  expulsion(seal)
170.  boolean seal;
171.  {
172.    branch *br;
173.    d_level *dest;
174.  
175.    br = dungeon_branch("The Quest");
176.    dest = (br->end1.dnum == u.uz.dnum) ? &br->end2 : &br->end1;
177.    assign_level(&u.utolev, dest);
178.    u.utotype = 1; /* portal */
179.    if (seal) {	/* remove the portal to the quest - sealing it off */
180.      u.utotype |= 0200;
181.      u.uevent.qexpelled = 1;
182.    }
183.  }
184.  
185.  static void
186.  chat_with_leader()
187.  {
188.  /*	Rule 0:	Cheater checks.					*/
189.  	if(u.uhave.questart && !Qstat(met_nemesis))
190.  	    Qstat(cheater) = TRUE;
191.  
192.  /*	It is possible for you to get the amulet without completing
193.   *	the quest.  If so, try to induce the player to quest.
194.   */
195.  	if(Qstat(got_thanks)) {
196.  /*	Rule 1:	You've gone back with/whithout the amulet.	*/
197.              if(u.uhave.amulet)	qt_pager(QT_HASAMULET);
198.  
199.  /*	Rule 2:	You've gone back before going for the amulet.	*/
200.  	    else		qt_pager(QT_POSTHANKS);
201.  	}
202.  
203.  /*	Rule 3: You've got the artifact and are back to return it. */
204.  	  else if(u.uhave.questart) {
205.  	    if(u.uhave.amulet)	qt_pager(QT_HASAMULET);
206.  	    else		qt_pager(QT_OFFEREDIT);
207.  	    Qstat(got_thanks) = TRUE;
208.  	    u.uevent.qcompleted = 1;	/* you did it! */
209.  
210.  /*	Rule 4: You haven't got the artifact yet.	*/
211.  	} else if(Qstat(got_quest)) qt_pager(rn1(10, QT_ENCOURAGE));
212.  
213.  /*	Rule 5: You aren't yet acceptable - or are you? */
214.  	else {
215.  	  if(!Qstat(met_leader)) {
216.  	    qt_pager(QT_FIRSTLEADER);
217.  	    Qstat(met_leader) = TRUE;
218.  	    Qstat(not_ready) = 0;
219.  	  } else qt_pager(QT_NEXTLEADER);
220.  
221.  	  if(not_capable()) {
222.  	    qt_pager(QT_BADLEVEL);
223.  	    exercise(A_WIS, TRUE);
224.  	    expulsion(FALSE);
225.  	  } else if(not_pure()) {
226.  	    qt_pager(QT_BADALIGN);
227.  	    if(Qstat(not_ready) == MAX_QUEST_TRIES) {
228.  	      qt_pager(QT_LASTLEADER);
229.  	      expulsion(TRUE);
230.  	    } else {
231.  	      Qstat(not_ready)++;
232.  	      exercise(A_WIS, TRUE);
233.  	      expulsion(FALSE);
234.  	    }
235.  	  } else {	/* You are worthy! */
236.  	    qt_pager(QT_ASSIGNQUEST);
237.  	    exercise(A_WIS, TRUE);
238.  	    Qstat(got_quest) = TRUE;
239.  	  }
240.  	}
241.  }
242.  
243.  void
244.  leader_speaks(mtmp)
245.  
246.  	register struct monst *mtmp;
247.  {
248.  	/* maybe you attacked leader? */
249.  	if(!mtmp->mpeaceful) {
250.  		Qstat(pissed_off) = TRUE;
251.  		mtmp->data->mflags3 = 0;	/* end the inaction */
252.  	}
253.  
254.          if(Qstat(pissed_off)) {
255.  	  qt_pager(QT_LASTLEADER);
256.  	  expulsion(TRUE);
257.  	} else chat_with_leader();
258.  
259.  }
260.  
261.  static void
262.  chat_with_nemesis()
263.  {
264.  /*	The nemesis will do most of the talking, but... */
265.          qt_pager(rn1(10, QT_DISCOURAGE));
266.  	if(!Qstat(met_nemesis)) Qstat(met_nemesis++);
267.  }
268.  
269.  void
270.  nemesis_speaks()
271.  {
272.  	if(!Qstat(in_battle)) {
273.  	  if(u.uhave.questart) qt_pager(QT_NEMWANTSIT);
274.  	  else if(!Qstat(made_goal)) qt_pager(QT_FIRSTNEMESIS);
275.  	  else if(Qstat(made_goal) < 3) qt_pager(QT_NEXTNEMESIS);
276.  	  else if(Qstat(made_goal) < 7) qt_pager(QT_OTHERNEMESIS);
277.  	  else if(!rn2(5))	qt_pager(rn1(10, QT_DISCOURAGE));
278.  	  if(Qstat(made_goal) < 7) Qstat(made_goal)++;
279.   	  Qstat(met_nemesis) = TRUE;
280.  	} else /* he will spit out random maledictions */
281.  	  if(!rn2(5))	qt_pager(rn1(10, QT_DISCOURAGE));
282.  }
283.  
284.  static void
285.  chat_with_guardian()
286.  {
287.  /*	These guys/gals really don't have much to say... */
288.          qt_pager(rn1(5, QT_GUARDTALK));
289.  }
290.  
291.  void
292.  quest_chat(mtmp)
293.  
294.  	register struct monst *mtmp;
295.  {
296.  
297.      switch(mtmp->data->msound) {
298.  	    case MS_LEADER:	chat_with_leader(); break;
299.  	    case MS_NEMESIS:	chat_with_nemesis(); break;
300.  	    case MS_GUARDIAN:	chat_with_guardian(); break;
301.  	    default:	impossible("quest_chat: Unknown quest character %s.",
302.  				   mon_nam(mtmp));
303.  	}
304.  }
305.  
306.  void
307.  quest_talk(mtmp)
308.  
309.  	register struct monst *mtmp;
310.  {
311.      switch(mtmp->data->msound) {
312.  	    case MS_LEADER:	leader_speaks(mtmp); break;
313.  	    case MS_NEMESIS:	nemesis_speaks(); break;
314.  	    default:		break;
315.  	}
316.  }
317.  
318.  void
319.  quest_stat_check(mtmp)
320.  
321.  	struct monst *mtmp;
322.  {
323.      if(mtmp->data->msound == MS_NEMESIS)
324.  	Qstat(in_battle) = 
325.  	    (mtmp->mcanmove && !mtmp->msleep && monnear(mtmp, u.ux, u.uy));
326.  }
327.  
328.  #endif /* MULDGN */
329.  
330.  /*quest.c*/