Source:NetHack 3.2.0/o init.c

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Below is the full text to o_init.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/o_init.c#line123]], for example.

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1.    /*	SCCS Id: @(#)o_init.c	3.2	94/07/10	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "lev.h"	/* save & restore info */
7.    
8.    static void NDECL(setgemprobs);
9.    static void FDECL(shuffle,(int,int,BOOLEAN_P));
10.   static void NDECL(shuffle_all);
11.   static boolean FDECL(interesting_to_discover,(int));
12.   
13.   
14.   static NEARDATA short disco[NUM_OBJECTS] = DUMMY;
15.   
16.   #ifdef USE_TILES
17.   static void NDECL(shuffle_tiles);
18.   extern short glyph2tile[];	/* from tile.c */
19.   
20.   /* Shuffle tile assignments to match descriptions, so a red potion isn't
21.    * displayed with a blue tile and so on.
22.    *
23.    * Tile assignments are not saved, and shouldn't be so that a game can
24.    * be resumed on an otherwise identical non-tile-using binary, so we have
25.    * to reshuffle the assignments from oc_descr_idx information when a game
26.    * is restored.  So might as well do that the first time instead of writing
27.    * another routine.
28.    */
29.   static void
30.   shuffle_tiles()
31.   {
32.   	int i;
33.   	short tmp_tilemap[NUM_OBJECTS];
34.   
35.   	for (i = 0; i < NUM_OBJECTS; i++)
36.   		tmp_tilemap[i] =
37.   			glyph2tile[objects[i].oc_descr_idx + GLYPH_OBJ_OFF];
38.   
39.   	for (i = 0; i < NUM_OBJECTS; i++)
40.   		glyph2tile[i + GLYPH_OBJ_OFF] = tmp_tilemap[i];
41.   }
42.   #endif	/* USE_TILES */
43.   
44.   static void
45.   setgemprobs()
46.   {
47.   	register int j, first;
48.   	int lev = (ledger_no(&u.uz) > maxledgerno())
49.   				? maxledgerno() : ledger_no(&u.uz);
50.   
51.   	first = bases[GEM_CLASS];
52.   
53.   	for(j = 0; j < 9-lev/3; j++)
54.   		objects[first+j].oc_prob = 0;
55.   	first += j;
56.   	if (first > LAST_GEM || objects[first].oc_class != GEM_CLASS ||
57.   	    OBJ_NAME(objects[first]) == (char *)0) {
58.   		raw_printf("Not enough gems? - first=%d j=%d LAST_GEM=%d",
59.   			first, j, LAST_GEM);
60.   		wait_synch();
61.   	    }
62.   	for (j = first; j <= LAST_GEM; j++)
63.   		objects[j].oc_prob = (184+j-first)/(LAST_GEM+1-first);
64.   }
65.   
66.   /* shuffle descriptions on objects o_low to o_high */
67.   static void
68.   shuffle(o_low, o_high, domaterial)
69.   	int o_low, o_high;
70.   	boolean domaterial;
71.   {
72.   	int i, j, num_to_shuffle;
73.   	short sw;
74.   #ifdef TEXTCOLOR
75.   	int color;
76.   #endif /* TEXTCOLOR */
77.   
78.   	for (num_to_shuffle = 0, j=o_low; j <= o_high; j++)
79.   		if (!objects[j].oc_name_known) num_to_shuffle++;
80.   	if (num_to_shuffle < 2) return;
81.   
82.   	for (j=o_low; j <= o_high; j++) {
83.   		if (objects[j].oc_name_known) continue;
84.   		do
85.   			i = j + rn2(o_high-j+1);
86.   		while (objects[i].oc_name_known);
87.   		sw = objects[j].oc_descr_idx;
88.   		objects[j].oc_descr_idx = objects[i].oc_descr_idx;
89.   		objects[i].oc_descr_idx = sw;
90.   		sw = objects[j].oc_tough;
91.   		objects[j].oc_tough = objects[i].oc_tough;
92.   		objects[i].oc_tough = sw;
93.   #ifdef TEXTCOLOR
94.   		color = objects[j].oc_color;
95.   		objects[j].oc_color = objects[i].oc_color;
96.   		objects[i].oc_color = color;
97.   #endif /* TEXTCOLOR */
98.   		/* shuffle material */
99.   		if (domaterial) {
100.  			sw = objects[j].oc_material;
101.  			objects[j].oc_material = objects[i].oc_material;
102.  			objects[i].oc_material = sw;
103.  		}
104.  	}
105.  }
106.  
107.  void
108.  init_objects()
109.  {
110.  register int i, first, last, sum;
111.  register char oclass;
112.  #ifdef TEXTCOLOR
113.  # define COPY_OBJ_DESCR(o_dst,o_src) \
114.  			o_dst.oc_descr_idx = o_src.oc_descr_idx,\
115.  			o_dst.oc_color = o_src.oc_color
116.  #else
117.  # define COPY_OBJ_DESCR(o_dst,o_src) o_dst.oc_descr_idx = o_src.oc_descr_idx
118.  #endif
119.  
120.  	/* bug fix to prevent "initialization error" abort on Intel Xenix.
121.  	 * reported by mikew@semike
122.  	 */
123.  	for (i = 0; i < MAXOCLASSES; i++)
124.  		bases[i] = 0;
125.  	/* initialize object descriptions */
126.  	for (i = 0; i < NUM_OBJECTS; i++)
127.  		objects[i].oc_name_idx = objects[i].oc_descr_idx = i;
128.  	/* init base; if probs given check that they add up to 1000,
129.  	   otherwise compute probs */
130.  	first = 0;
131.  	while( first < NUM_OBJECTS ) {
132.  		oclass = objects[first].oc_class;
133.  		last = first+1;
134.  		while (last < NUM_OBJECTS && objects[last].oc_class == oclass) last++;
135.  		bases[(int)oclass] = first;
136.  
137.  		if (oclass == GEM_CLASS) {
138.  			setgemprobs();
139.  
140.  			if (rn2(2)) { /* change turquoise from green to blue? */
141.  			    COPY_OBJ_DESCR(objects[TURQUOISE],objects[SAPPHIRE]);
142.  			}
143.  			if (rn2(2)) { /* change aquamarine from green to blue? */
144.  			    COPY_OBJ_DESCR(objects[AQUAMARINE],objects[SAPPHIRE]);
145.  			}
146.  			switch (rn2(4)) { /* change fluorite from violet? */
147.  			    case 0:  break;
148.  			    case 1:	/* blue */
149.  				COPY_OBJ_DESCR(objects[FLUORITE],objects[SAPPHIRE]);
150.  				break;
151.  			    case 2:	/* white */
152.  				COPY_OBJ_DESCR(objects[FLUORITE],objects[DIAMOND]);
153.  				break;
154.  			    case 3:	/* green */
155.  				COPY_OBJ_DESCR(objects[FLUORITE],objects[EMERALD]);
156.  				break;
157.  			}
158.  		}
159.  	check:
160.  		sum = 0;
161.  		for(i = first; i < last; i++) sum += objects[i].oc_prob;
162.  		if(sum == 0) {
163.  			for(i = first; i < last; i++)
164.  			    objects[i].oc_prob = (1000+i-first)/(last-first);
165.  			goto check;
166.  		}
167.  		if(sum != 1000)
168.  			error("init-prob error for class %d (%d%%)", oclass, sum);
169.  		first = last;
170.  	}
171.  	/* shuffle descriptions */
172.  	shuffle_all();
173.  #ifdef USE_TILES
174.  	shuffle_tiles();
175.  #endif
176.  }
177.  
178.  static void
179.  shuffle_all()
180.  {
181.  	int first, last, oclass;
182.  
183.  	for (oclass = 1; oclass < MAXOCLASSES; oclass++) {
184.  		first = bases[oclass];
185.  		last = first+1;
186.  		while (last < NUM_OBJECTS && objects[last].oc_class == oclass)
187.  			last++;
188.  
189.  		if (OBJ_DESCR(objects[first]) != (char *)0 &&
190.  				oclass != TOOL_CLASS &&
191.  				oclass != WEAPON_CLASS &&
192.  				oclass != ARMOR_CLASS &&
193.  				oclass != GEM_CLASS) {
194.  			int j = last-1;
195.  
196.  			if (oclass == POTION_CLASS)
197.  			    j -= 1;  /* only water has a fixed description */
198.  			else if (oclass == AMULET_CLASS ||
199.  				 oclass == SCROLL_CLASS ||
200.  				 oclass == SPBOOK_CLASS) {
201.  			    while (!objects[j].oc_magic || objects[j].oc_unique)
202.  				j--;
203.  			}
204.  
205.  			/* non-magical amulets, scrolls, and spellbooks
206.  			 * (ex. imitation Amulets, blank, scrolls of mail)
207.  			 * and one-of-a-kind magical artifacts at the end of
208.  			 * their class in objects[] have fixed descriptions.
209.  			 */
210.  			shuffle(first, j, TRUE);
211.  		}
212.  	}
213.  
214.  	/* shuffle the helmets */
215.  	shuffle(HELMET, HELM_OF_TELEPATHY, FALSE);
216.  
217.  	/* shuffle the gloves */
218.  	shuffle(LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY, FALSE);
219.  
220.  	/* shuffle the cloaks */
221.  	shuffle(CLOAK_OF_PROTECTION, CLOAK_OF_DISPLACEMENT, FALSE);
222.  
223.  	/* shuffle the boots [if they change, update find_skates() below] */
224.  	shuffle(SPEED_BOOTS, LEVITATION_BOOTS, FALSE);
225.  }
226.  
227.  /* find the object index for snow boots; used [once] by slippery ice code */
228.  int
229.  find_skates()
230.  {
231.      register int i;
232.      register const char *s;
233.  
234.      for (i = SPEED_BOOTS; i <= LEVITATION_BOOTS; i++)
235.  	if ((s = OBJ_DESCR(objects[i])) != 0 && !strcmp(s, "snow boots"))
236.  	    return i;
237.  
238.      impossible("snow boots not found?");
239.      return -1;	/* not 0, or caller would try again each move */
240.  }
241.  
242.  void
243.  oinit()			/* level dependent initialization */
244.  {
245.  	setgemprobs();
246.  }
247.  
248.  void
249.  savenames(fd, mode)
250.  int fd, mode;
251.  {
252.  	register int i;
253.  	unsigned int len;
254.  
255.  	if (perform_bwrite(mode)) {
256.  	    bwrite(fd, (genericptr_t)bases, sizeof bases);
257.  	    bwrite(fd, (genericptr_t)disco, sizeof disco);
258.  	    bwrite(fd, (genericptr_t)objects,
259.  		   sizeof(struct objclass) * NUM_OBJECTS);
260.  	}
261.  	/* as long as we use only one version of Hack we
262.  	   need not save oc_name and oc_descr, but we must save
263.  	   oc_uname for all objects */
264.  	for (i = 0; i < NUM_OBJECTS; i++)
265.  	    if (objects[i].oc_uname) {
266.  		if (perform_bwrite(mode)) {
267.  		    len = strlen(objects[i].oc_uname)+1;
268.  		    bwrite(fd, (genericptr_t)&len, sizeof len);
269.  		    bwrite(fd, (genericptr_t)objects[i].oc_uname, len);
270.  		}
271.  		if (release_data(mode)) {
272.  		    free((genericptr_t)objects[i].oc_uname);
273.  		    objects[i].oc_uname = 0;
274.  		}
275.  	    }
276.  }
277.  
278.  void
279.  restnames(fd)
280.  register int fd;
281.  {
282.  	register int i;
283.  	unsigned int len;
284.  
285.  	mread(fd, (genericptr_t) bases, sizeof bases);
286.  	mread(fd, (genericptr_t) disco, sizeof disco);
287.  	mread(fd, (genericptr_t) objects, sizeof(struct objclass) * NUM_OBJECTS);
288.  	for (i = 0; i < NUM_OBJECTS; i++)
289.  	    if (objects[i].oc_uname) {
290.  		mread(fd, (genericptr_t) &len, sizeof len);
291.  		objects[i].oc_uname = (char *) alloc(len);
292.  		mread(fd, (genericptr_t)objects[i].oc_uname, len);
293.  	    }
294.  #ifdef USE_TILES
295.  	shuffle_tiles();
296.  #endif
297.  }
298.  
299.  void
300.  discover_object(oindx, mark_as_known)
301.  register int oindx;
302.  boolean mark_as_known;
303.  {
304.      if (!objects[oindx].oc_name_known) {
305.  	register int dindx, acls = objects[oindx].oc_class;
306.  
307.  	/* Loop thru disco[] 'til we find the target (which may have been
308.  	   uname'd) or the next open slot; one or the other will be found
309.  	   before we reach the next class...
310.  	 */
311.  	for (dindx = bases[acls]; disco[dindx] != 0; dindx++)
312.  	    if (disco[dindx] == oindx) break;
313.  	disco[dindx] = oindx;
314.  
315.  	if (mark_as_known) {
316.  	    objects[oindx].oc_name_known = 1;
317.  	    exercise(A_WIS, TRUE);
318.  	}
319.      }
320.  }
321.  
322.  /* if a class name has been cleared, we may need to purge it from disco[] */
323.  void
324.  undiscover_object(oindx)
325.  register int oindx;
326.  {
327.      if (!objects[oindx].oc_name_known) {
328.  	register int dindx, acls = objects[oindx].oc_class;
329.  	register boolean found = FALSE;
330.  
331.  	/* find the object; shift those behind it forward one slot */
332.  	for (dindx = bases[acls];
333.  	      dindx < NUM_OBJECTS && disco[dindx] != 0
334.  		&& objects[dindx].oc_class == acls; dindx++)
335.  	    if (found)
336.  		disco[dindx-1] = disco[dindx];
337.  	    else if (disco[dindx] == oindx)
338.  		found = TRUE;
339.  
340.  	/* clear last slot */
341.  	if (found) disco[dindx-1] = 0;
342.  	else impossible("named object not in disco");
343.      }
344.  }
345.  
346.  static boolean
347.  interesting_to_discover(i)
348.  register int i;
349.  {
350.      if (objects[i].oc_pre_discovered) return FALSE;
351.      return((boolean)(objects[i].oc_uname != (char *)0 ||
352.  	    (objects[i].oc_name_known && OBJ_DESCR(objects[i]) != (char *)0)));
353.  }
354.  
355.  int
356.  dodiscovered()				/* free after Robert Viduya */
357.  {
358.      register int i, dis;
359.      int	ct = 0;
360.      char *s, oclass, prev_class, classes[MAXOCLASSES];
361.      winid tmpwin;
362.  
363.      tmpwin = create_nhwindow(NHW_MENU);
364.      putstr(tmpwin, 0, "Discoveries");
365.      putstr(tmpwin, 0, "");
366.  
367.      /* several classes are omitted from packorder; one is of interest here */
368.      Strcpy(classes, flags.inv_order);
369.      if (!index(classes, VENOM_CLASS)) {
370.  	s = eos(classes);
371.  	*s++ = VENOM_CLASS;
372.  	*s = '\0';
373.      }
374.  
375.      for (s = classes; *s; s++) {
376.  	oclass = *s;
377.  	prev_class = oclass + 1;	/* forced different from oclass */
378.  	for (i = bases[(int)oclass];
379.  	     i < NUM_OBJECTS && objects[i].oc_class == oclass; i++) {
380.  	    if ((dis = disco[i]) && interesting_to_discover(dis)) {
381.  		ct++;
382.  		if (oclass != prev_class) {
383.  		    putstr(tmpwin, ATR_INVERSE, let_to_name(oclass, FALSE));
384.  		    prev_class = oclass;
385.  		}
386.  		putstr(tmpwin, 0, typename(dis));
387.  	    }
388.  	}
389.      }
390.      if (ct == 0) {
391.  	You("haven't discovered anything yet...");
392.      } else
393.  	display_nhwindow(tmpwin, TRUE);
394.      destroy_nhwindow(tmpwin);
395.  
396.      return 0;
397.  }
398.  
399.  /*o_init.c*/