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/* NetHack 3.6 config.h $NHDT-Date: 1447728911 2015/11/17 02:55:11 $ $NHDT-Branch: master $:$NHDT-Revision: 1.91 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
* Section 1: Operating and window systems selection.
* Select the version of the OS you are using.
* For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
* A "VMS" option is not needed since the VMS C-compilers
* provide it (no need to change sec#1, vmsconf.h handles it).
#define UNIX /* delete if no fork(), exec() available */
/* #define MSDOS */ /* in case it's not auto-detected */
/* #define OS2 */ /* define for OS/2 */
/* #define TOS */ /* define for Atari ST/TT */
/* #define STUPID */ /* avoid some complicated expressions if
your C compiler chokes on them */
/* #define MINIMAL_TERM */
/* if a terminal handles highlighting or tabs poorly,
try this define, used in pager.c and termcap.c */
/* #define ULTRIX_CC20 */
/* define only if using cc v2.0 on a DECstation */
/* #define ULTRIX_PROTO */
/* define for Ultrix 4.0 (or higher) on a DECstation;
* if you get compiler errors, don't define this. */
/* Hint: if you're not developing code, don't define
#include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
/* Windowing systems...
* Define all of those you want supported in your binary.
* Some combinations make no sense. See the installation document.
#define TTY_GRAPHICS /* good old tty based graphics */
/* #define X11_GRAPHICS */ /* X11 interface */
/* #define QT_GRAPHICS */ /* Qt interface */
/* #define GNOME_GRAPHICS */ /* Gnome interface */
/* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
* Define the default window system. This should be one that is compiled
* into your system (see defines above). Known window systems are:
* tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
/* MAC also means MAC windows */
#define DEFAULT_WINDOW_SYS "mac"
/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
#define AMII_GRAPHICS /* (optional) */
#define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
/* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
#define GEM_GRAPHICS /* Atari GEM interface (optional) */
#define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
#define BEOS_GRAPHICS /* (optional) */
#define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
#ifndef HACKDIR /* override the default hackdir below */
#define HACKDIR "/boot/apps/NetHack"
#define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say \
#define USER_SOUNDS /* Use sounds */
#define USE_XPM /* Use XPM format for images (required) */
#define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
#define DEFAULT_WINDOW_SYS "Qt"
#define USE_XPM /* Use XPM format for images (required) */
#define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
#define DEFAULT_WINDOW_SYS "Gnome"
#define DEFAULT_WINDOW_SYS "mswin"
#define HACKDIR "\\nethack"
#define DEFAULT_WINDOW_SYS "tty"
* There are two ways that X11 tiles may be defined. (1) using a custom
* format loaded by NetHack code, or (2) using the XPM format loaded by
* the free XPM library. The second option allows you to then use other
* programs to generate tiles files. For example, the PBMPlus tools
* would allow:
* xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
/* # define USE_XPM */ /* Disable if you do not have the XPM library */
#define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
#define DEFAULT_WC_TILED_MAP /* Default to tiles */
* Section 2: Some global parameters and filenames.
* LOGFILE, XLOGFILE, NEWS and PANICLOG refer to files in
* the playground directory. Commenting out LOGFILE, XLOGFILE,
* NEWS or PANICLOG removes that feature from the game.
* Building with debugging features enabled is now unconditional;
* the old WIZARD setting for that has been eliminated.
* If SYSCF is enabled, WIZARD_NAME will be overridden at
* runtime by the SYSCF WIZARDS value.
* SYSCF: (not supported by all ports)
* If SYSCF is defined, the following configuration info is
* available in a global config space, with the compiled-in
* entries as defaults:
* WIZARDS (a space-separated list of usernames of users who
* can run the game in debug mode, aka wizard mode;
* a value of * allows anyone to debug;
* this does NOT default to compiled-in value)
* EXPLORERS (who can use explore mode, aka discover mode)
* SHELLERS (who can use ! to execute a shell subprocess)
* MAXPLAYERS (see MAX_NR_OF_PLAYERS below and nethack.sh)
* SUPPORT (how to get local support) [no default]
* RECOVER (how to recover a game at your site) [no default]
* For the record file (see topten.c):
* PERSMAX (max entries for one person)
* ENTRYMAX (max entries in the record file)
* POINTSMIN (min points to get an entry)
* PERS_IS_UID (0 or 1 - person is name or (numeric) userid)
* Can force incubi/succubi behavior to be toned down to nymph-like:
* SEDUCE (0 or 1 - runtime disable/enable SEDUCE option)
* The following options pertain to crash reporting:
* GREPPATH (the path to the system grep(1) utility)
* GDBPATH (the path to the system gdb(1) program)
* Regular nethack options can also be specified in order to
* provide system-wide default values local to your system:
* OPTIONS (same as in users' .nethackrc or defaults.nh)
* In the future there may be other ways to supply SYSCF
* information (Windows registry, Apple resource forks, etc)
* but at present the only supported method is via a text file.
* If the program is built with SYSCF enabled, the file *must*
* exist and be readable, otherwise the game will complain and
* refuse to start.
* SYSCF_FILE: file containing the SYSCF options shown above;
* default is 'sysconf' in nethack's playground.
#ifndef WIZARD_NAME /* allow for compile-time or Makefile changes */
#define WIZARD_NAME "wizard" /* value is ignored if SYSCF is enabled */
#define SYSCF /* use a global configuration */
#define SYSCF_FILE "sysconf" /* global configuration is in a file */
#define GDBPATH "/usr/bin/gdb"
#define GREPPATH "/bin/grep"
/* note: "larger" is in comparison with 'record', the high-scores file
(whose name can be overridden via #define in global.h if desired) */
#define LOGFILE "logfile" /* larger file for debugging purposes */
#define XLOGFILE "xlogfile" /* even larger logfile */
#define NEWS "news" /* the file containing the latest hack news */
#define PANICLOG "paniclog" /* log of panic and impossible events */
* PERSMAX, POINTSMIN, ENTRYMAX, PERS_IS_UID:
* These control the contents of 'record', the high-scores file.
* They used to be located in topten.c rather than config.h, and
* their values can be overridden at runtime (to increase ENTRYMAX, the
* maximum number of scores to keep, for example) if SYSCF is enabled.
#define PERSMAX 3 /* entries per name/uid per char. allowed */
#define POINTSMIN 1 /* must be > 0 */
#define ENTRYMAX 100 /* must be >= 10 */
#if !defined(MICRO) && !defined(MAC) && !defined(WIN32)
#define PERS_IS_UID 1 /* delete for PERSMAX per name; now per uid */
#define PERS_IS_UID 0
* If COMPRESS is defined, it should contain the full path name of your
* 'compress' program.
* If you define COMPRESS, you must also define COMPRESS_EXTENSION
* as the extension your compressor appends to filenames after
* compression. Currently, only UNIX fully implements
* COMPRESS; other ports should be able to uncompress save files a
* la unixmain.c if so inclined.
* Defining ZLIB_COMP builds in support for zlib compression. If you
* define ZLIB_COMP, you must link with a zlib library. Not all ports
* support ZLIB_COMP.
* COMPRESS and ZLIB_COMP are mutually exclusive.
#if defined(UNIX) && !defined(ZLIB_COMP) && !defined(COMPRESS)
/* path and file name extension for compression program */
#define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
#define COMPRESS_EXTENSION ".Z" /* compress's extension */
/* An example of one alternative you might want to use: */
/* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */
/* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */
/* # define ZLIB_COMP */ /* ZLIB for compression */
* Internal Compression Options
* Internal compression options RLECOMP and ZEROCOMP alter the data
* that gets written to the save file by NetHack, in contrast
* to COMPRESS or ZLIB_COMP which compress the entire file after
* the NetHack data is written out.
* Defining RLECOMP builds in support for internal run-length
* compression of level structures. If RLECOMP support is included
* it can be toggled on/off at runtime via the config file option
* Defining ZEROCOMP builds in support for internal zero-comp
* compression of data. If ZEROCOMP support is included it can still
* be toggled on/off at runtime via the config file option zerocomp.
* RLECOMP and ZEROCOMP support can be included even if
* COMPRESS or ZLIB_COMP support is included. One reason for doing
* so would be to provide savefile read compatibility with a savefile
* where those options were in effect. With RLECOMP and/or ZEROCOMP
* defined, NetHack can read an rlecomp or zerocomp savefile in, yet
* re-save without them.
* Using any compression option will create smaller bones/level/save
* files at the cost of additional code and time.
/* # define INTERNAL_COMP */ /* defines both ZEROCOMP and RLECOMP */
/* # define ZEROCOMP */ /* Support ZEROCOMP compression */
/* # define RLECOMP */ /* Support RLECOMP compression */
* Data librarian. Defining DLB places most of the support files into
* a tar-like file, thus making a neater installation. See *conf.h
* for detailed configuration.
/* #define DLB */ /* not supported on all platforms */
* Defining INSURANCE slows down level changes, but allows games that
* died due to program or system crashes to be resumed from the point
* of the last level change, after running a utility program.
#define INSURANCE /* allow crashed game recovery */
#define CHDIR /* delete if no chdir() available */
* If you define HACKDIR, then this will be the default playground;
* otherwise it will be the current directory.
#define HACKDIR "/usr/games/lib/nethackdir"
* Some system administrators are stupid enough to make Hack suid root
* or suid daemon, where daemon has other powers besides that of reading or
* writing Hack files. In such cases one should be careful with chdir's
* since the user might create files in a directory of his choice.
* Of course SECURE is meaningful only if HACKDIR is defined.
/* #define SECURE */ /* do setuid(getuid()) after chdir() */
* If it is desirable to limit the number of people that can play Hack
* simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS (or use
* MAXPLAYERS under SYSCF).
* #define MAX_NR_OF_PLAYERS 6
#endif /* CHDIR */
/* If GENERIC_USERNAMES is defined, and the player's username is found
* in the list, prompt for character name instead of using username.
* A public server should probably disable this. */
#define GENERIC_USERNAMES "play player game games nethack nethacker"
* Section 3: Definitions that may vary with system type.
* For example, both schar and uchar should be short ints on
* the AT&T 3B2/3B5/etc. family.
* Uncomment the following line if your compiler doesn't understand the
* 'void' type (and thus would give all sorts of compile errors without
* this definition).
/* #define NOVOID */ /* define if no "void" data type. */
* Uncomment the following line if your compiler falsely claims to be
* a standard C compiler (i.e., defines __STDC__ without cause).
* Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
/* #define NOTSTDC */ /* define for lying compilers */
* type schar:
* small signed integers (8 bits suffice) (eg. TOS)
* typedef char schar;
* will do when you have signed characters; otherwise use
* typedef short int schar;
#define schar char
typedef signed char schar;
* type uchar:
* small unsigned integers (8 bits suffice - but 7 bits do not)
* typedef unsigned char uchar;
* will be satisfactory if you have an "unsigned char" type; otherwise use
* typedef unsigned short int uchar;
#ifndef _AIX32 /* identical typedef in system file causes trouble */
typedef unsigned char uchar;
* Various structures have the option of using bitfields to save space.
* If your C compiler handles bitfields well (e.g., it can initialize structs
* containing bitfields), you can define BITFIELDS. Otherwise, the game will
* allocate a separate character for each bitfield. (The bitfields used never
* have more than 7 bits, and most are only 1 bit.)
#define BITFIELDS /* Good bitfield handling */
/* #define STRNCMPI */ /* compiler/library has the strncmpi function */
* There are various choices for the NetHack vision system. There is a
* choice of two algorithms with the same behavior. Defining VISION_TABLES
* creates huge (60K) tables at compile time, drastically increasing data
* size, but runs slightly faster than the alternate algorithm. (MSDOS in
* particular cannot tolerate the increase in data size; other systems can
* flip a coin weighted to local conditions.)
* If VISION_TABLES is not defined, things will be faster if you can use
* MACRO_CPATH. Some cpps, however, cannot deal with the size of the
* functions that have been macroized.
/* #define VISION_TABLES */ /* use vision tables generated at compile time */
#define MACRO_CPATH /* use clear_path macros instead of functions */
#define CLIPPING /* allow smaller screens -- ERS */
#define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
* Section 4: EXPERIMENTAL STUFF
* Conditional compilation of new or experimental options are controlled here.
* Enable any of these at your own risk -- there are almost certainly
* bugs left here.
/* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line
updating process */
/* #define STATUS_HILITES */ /* support hilites of status fields */
/* #define WINCHAIN */ /* stacked window systems */
/* #define DEBUG_MIGRATING_MONS */ /* add a wizard-mode command to help debug
migrating monsters */
/* SCORE_ON_BOTL is neither experimental nor inadequately tested,
but doesn't seem to fit in any other section... */
/* #define SCORE_ON_BOTL */ /* enable the 'showscore' option to
show estimated score on status line */
/* FREE_ALL_MEMORY is neither experimental nor inadequately tested,
but it isn't necessary for successful operation of the program */
#define FREE_ALL_MEMORY /* free all memory at exit */
/* End of Section 4 */
#include "global.h" /* Define everything else according to choices above */
#endif /* CONFIG_H */