Source:NetHack 3.6.0/include/decl.h

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Below is the full text to decl.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/decl.h#line123]], for example.

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  1.  /* NetHack 3.6  decl.h  $NHDT-Date: 1432512782 2015/05/25 00:13:02 $  $NHDT-Branch: master $:$NHDT-Revision: 1.76 $ */
  2.  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  3.  /* NetHack may be freely redistributed.  See license for details. */
  4.  
  5.  #ifndef DECL_H
  6.  #define DECL_H
  7.  
  8.  #define E extern
  9.  
  10.  E int NDECL((*occupation));
  11.  E int NDECL((*afternmv));
  12.  
  13.  E const char *hname;
  14.  E int hackpid;
  15.  #if defined(UNIX) || defined(VMS)
  16.  E int locknum;
  17.  #endif
  18.  #ifdef DEF_PAGER
  19.  E char *catmore;
  20.  #endif /* DEF_PAGER */
  21.  
  22.  E char SAVEF[];
  23.  #ifdef MICRO
  24.  E char SAVEP[];
  25.  #endif
  26.  
  27.  E NEARDATA int bases[MAXOCLASSES];
  28.  
  29.  E NEARDATA int multi;
  30.  E const char *multi_reason;
  31.  E NEARDATA int nroom;
  32.  E NEARDATA int nsubroom;
  33.  E NEARDATA int occtime;
  34.  
  35.  #define WARNCOUNT 6 /* number of different warning levels */
  36.  E nhsym warnsyms[WARNCOUNT];
  37.  E NEARDATA int warn_obj_cnt; /* count of monsters meeting criteria */
  38.  
  39.  E int x_maze_max, y_maze_max;
  40.  E int otg_temp;
  41.  
  42.  E NEARDATA int in_doagain;
  43.  
  44.  E struct dgn_topology { /* special dungeon levels for speed */
  45.      d_level d_oracle_level;
  46.      d_level d_bigroom_level; /* unused */
  47.      d_level d_rogue_level;
  48.      d_level d_medusa_level;
  49.      d_level d_stronghold_level;
  50.      d_level d_valley_level;
  51.      d_level d_wiz1_level;
  52.      d_level d_wiz2_level;
  53.      d_level d_wiz3_level;
  54.      d_level d_juiblex_level;
  55.      d_level d_orcus_level;
  56.      d_level d_baalzebub_level; /* unused */
  57.      d_level d_asmodeus_level;  /* unused */
  58.      d_level d_portal_level;    /* only in goto_level() [do.c] */
  59.      d_level d_sanctum_level;
  60.      d_level d_earth_level;
  61.      d_level d_water_level;
  62.      d_level d_fire_level;
  63.      d_level d_air_level;
  64.      d_level d_astral_level;
  65.      xchar d_tower_dnum;
  66.      xchar d_sokoban_dnum;
  67.      xchar d_mines_dnum, d_quest_dnum;
  68.      d_level d_qstart_level, d_qlocate_level, d_nemesis_level;
  69.      d_level d_knox_level;
  70.      d_level d_mineend_level;
  71.      d_level d_sokoend_level;
  72.  } dungeon_topology;
  73.  /* macros for accessing the dungeon levels by their old names */
  74.  /* clang-format off */
  75.  #define oracle_level            (dungeon_topology.d_oracle_level)
  76.  #define bigroom_level           (dungeon_topology.d_bigroom_level)
  77.  #define rogue_level             (dungeon_topology.d_rogue_level)
  78.  #define medusa_level            (dungeon_topology.d_medusa_level)
  79.  #define stronghold_level        (dungeon_topology.d_stronghold_level)
  80.  #define valley_level            (dungeon_topology.d_valley_level)
  81.  #define wiz1_level              (dungeon_topology.d_wiz1_level)
  82.  #define wiz2_level              (dungeon_topology.d_wiz2_level)
  83.  #define wiz3_level              (dungeon_topology.d_wiz3_level)
  84.  #define juiblex_level           (dungeon_topology.d_juiblex_level)
  85.  #define orcus_level             (dungeon_topology.d_orcus_level)
  86.  #define baalzebub_level         (dungeon_topology.d_baalzebub_level)
  87.  #define asmodeus_level          (dungeon_topology.d_asmodeus_level)
  88.  #define portal_level            (dungeon_topology.d_portal_level)
  89.  #define sanctum_level           (dungeon_topology.d_sanctum_level)
  90.  #define earth_level             (dungeon_topology.d_earth_level)
  91.  #define water_level             (dungeon_topology.d_water_level)
  92.  #define fire_level              (dungeon_topology.d_fire_level)
  93.  #define air_level               (dungeon_topology.d_air_level)
  94.  #define astral_level            (dungeon_topology.d_astral_level)
  95.  #define tower_dnum              (dungeon_topology.d_tower_dnum)
  96.  #define sokoban_dnum            (dungeon_topology.d_sokoban_dnum)
  97.  #define mines_dnum              (dungeon_topology.d_mines_dnum)
  98.  #define quest_dnum              (dungeon_topology.d_quest_dnum)
  99.  #define qstart_level            (dungeon_topology.d_qstart_level)
  100.  #define qlocate_level           (dungeon_topology.d_qlocate_level)
  101.  #define nemesis_level           (dungeon_topology.d_nemesis_level)
  102.  #define knox_level              (dungeon_topology.d_knox_level)
  103.  #define mineend_level           (dungeon_topology.d_mineend_level)
  104.  #define sokoend_level           (dungeon_topology.d_sokoend_level)
  105.  /* clang-format on */
  106.  
  107.  E NEARDATA stairway dnstair, upstair; /* stairs up and down */
  108.  #define xdnstair (dnstair.sx)
  109.  #define ydnstair (dnstair.sy)
  110.  #define xupstair (upstair.sx)
  111.  #define yupstair (upstair.sy)
  112.  
  113.  E NEARDATA stairway dnladder, upladder; /* ladders up and down */
  114.  #define xdnladder (dnladder.sx)
  115.  #define ydnladder (dnladder.sy)
  116.  #define xupladder (upladder.sx)
  117.  #define yupladder (upladder.sy)
  118.  
  119.  E NEARDATA stairway sstairs;
  120.  
  121.  E NEARDATA dest_area updest, dndest; /* level-change destination areas */
  122.  
  123.  E NEARDATA coord inv_pos;
  124.  E NEARDATA dungeon dungeons[];
  125.  E NEARDATA s_level *sp_levchn;
  126.  #define dunlev_reached(x) (dungeons[(x)->dnum].dunlev_ureached)
  127.  
  128.  #include "quest.h"
  129.  E struct q_score quest_status;
  130.  
  131.  E NEARDATA char pl_character[PL_CSIZ];
  132.  E NEARDATA char pl_race; /* character's race */
  133.  
  134.  E NEARDATA char pl_fruit[PL_FSIZ];
  135.  E NEARDATA struct fruit *ffruit;
  136.  
  137.  E NEARDATA char tune[6];
  138.  
  139.  #define MAXLINFO (MAXDUNGEON * MAXLEVEL)
  140.  E struct linfo level_info[MAXLINFO];
  141.  
  142.  E NEARDATA struct sinfo {
  143.      int gameover;  /* self explanatory? */
  144.      int stopprint; /* inhibit further end of game disclosure */
  145.  #ifdef HANGUPHANDLING
  146.      volatile int done_hup; /* SIGHUP or moral equivalent received
  147.                              * -- no more screen output */
  148.      int preserve_locks;    /* don't remove level files prior to exit */
  149.  #endif
  150.      int something_worth_saving; /* in case of panic */
  151.      int panicking;              /* `panic' is in progress */
  152.      int exiting;                /* an exit handler is executing */
  153.      int in_moveloop;
  154.      int in_impossible;
  155.  #ifdef PANICLOG
  156.      int in_paniclog;
  157.  #endif
  158.      int wizkit_wishing;
  159.  } program_state;
  160.  
  161.  E boolean restoring;
  162.  
  163.  E const char quitchars[];
  164.  E const char vowels[];
  165.  E const char ynchars[];
  166.  E const char ynqchars[];
  167.  E const char ynaqchars[];
  168.  E const char ynNaqchars[];
  169.  E NEARDATA long yn_number;
  170.  
  171.  E const char disclosure_options[];
  172.  
  173.  E NEARDATA int smeq[];
  174.  E NEARDATA int doorindex;
  175.  E NEARDATA char *save_cm;
  176.  
  177.  E NEARDATA struct kinfo {
  178.      struct kinfo *next; /* chain of delayed killers */
  179.      int id;             /* uprop keys to ID a delayed killer */
  180.      int format;         /* one of the killer formats */
  181.  #define KILLED_BY_AN 0
  182.  #define KILLED_BY 1
  183.  #define NO_KILLER_PREFIX 2
  184.      char name[BUFSZ]; /* actual killer name */
  185.  } killer;
  186.  
  187.  E long done_money;
  188.  E const char *configfile;
  189.  E char lastconfigfile[BUFSZ]; /* used for messaging */
  190.  E NEARDATA char plname[PL_NSIZ];
  191.  E NEARDATA char dogname[];
  192.  E NEARDATA char catname[];
  193.  E NEARDATA char horsename[];
  194.  E char preferred_pet;
  195.  E const char *occtxt; /* defined when occupation != NULL */
  196.  E const char *nomovemsg;
  197.  E char lock[];
  198.  
  199.  E const schar xdir[], ydir[], zdir[];
  200.  
  201.  E NEARDATA schar tbx, tby; /* set in mthrowu.c */
  202.  
  203.  E NEARDATA struct multishot {
  204.      int n, i;
  205.      short o;
  206.      boolean s;
  207.  } m_shot;
  208.  
  209.  E NEARDATA long moves, monstermoves;
  210.  E NEARDATA long wailmsg;
  211.  
  212.  E NEARDATA boolean in_mklev;
  213.  E NEARDATA boolean stoned;
  214.  E NEARDATA boolean unweapon;
  215.  E NEARDATA boolean mrg_to_wielded;
  216.  E NEARDATA boolean defer_see_monsters;
  217.  
  218.  E NEARDATA boolean in_steed_dismounting;
  219.  
  220.  E const int shield_static[];
  221.  
  222.  #include "spell.h"
  223.  E NEARDATA struct spell spl_book[]; /* sized in decl.c */
  224.  
  225.  #include "color.h"
  226.  #ifdef TEXTCOLOR
  227.  E const int zapcolors[];
  228.  #endif
  229.  
  230.  E const struct class_sym def_oc_syms[MAXOCLASSES]; /* default class symbols */
  231.  E uchar oc_syms[MAXOCLASSES];                      /* current class symbols */
  232.  E const struct class_sym def_monsyms[MAXMCLASSES]; /* default class symbols */
  233.  E uchar monsyms[MAXMCLASSES];                      /* current class symbols */
  234.  
  235.  #include "obj.h"
  236.  E NEARDATA struct obj *invent, *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
  237.      *uarmu, /* under-wear, so to speak */
  238.      *uskin, *uamul, *uleft, *uright, *ublindf, *uwep, *uswapwep, *uquiver;
  239.  
  240.  E NEARDATA struct obj *uchain; /* defined only when punished */
  241.  E NEARDATA struct obj *uball;
  242.  E NEARDATA struct obj *migrating_objs;
  243.  E NEARDATA struct obj *billobjs;
  244.  E NEARDATA struct obj *current_wand, *thrownobj, *kickedobj;
  245.  
  246.  E NEARDATA struct obj zeroobj; /* init'd and defined in decl.c */
  247.  E NEARDATA anything zeroany;   /* init'd and defined in decl.c */
  248.  
  249.  #include "you.h"
  250.  E NEARDATA struct you u;
  251.  E NEARDATA time_t ubirthday;
  252.  E NEARDATA struct u_realtime urealtime;
  253.  
  254.  #include "onames.h"
  255.  #ifndef PM_H /* (pm.h has already been included via youprop.h) */
  256.  #include "pm.h"
  257.  #endif
  258.  
  259.  E NEARDATA struct monst youmonst; /* init'd and defined in decl.c */
  260.  E NEARDATA struct monst *mydogs, *migrating_mons;
  261.  
  262.  E NEARDATA struct mvitals {
  263.      uchar born;
  264.      uchar died;
  265.      uchar mvflags;
  266.  } mvitals[NUMMONS];
  267.  
  268.  E NEARDATA struct c_color_names {
  269.      const char *const c_black, *const c_amber, *const c_golden,
  270.          *const c_light_blue, *const c_red, *const c_green, *const c_silver,
  271.          *const c_blue, *const c_purple, *const c_white, *const c_orange;
  272.  } c_color_names;
  273.  #define NH_BLACK c_color_names.c_black
  274.  #define NH_AMBER c_color_names.c_amber
  275.  #define NH_GOLDEN c_color_names.c_golden
  276.  #define NH_LIGHT_BLUE c_color_names.c_light_blue
  277.  #define NH_RED c_color_names.c_red
  278.  #define NH_GREEN c_color_names.c_green
  279.  #define NH_SILVER c_color_names.c_silver
  280.  #define NH_BLUE c_color_names.c_blue
  281.  #define NH_PURPLE c_color_names.c_purple
  282.  #define NH_WHITE c_color_names.c_white
  283.  #define NH_ORANGE c_color_names.c_orange
  284.  
  285.  /* The names of the colors used for gems, etc. */
  286.  E const char *c_obj_colors[];
  287.  
  288.  E struct c_common_strings {
  289.      const char *const c_nothing_happens, *const c_thats_enough_tries,
  290.          *const c_silly_thing_to, *const c_shudder_for_moment,
  291.          *const c_something, *const c_Something, *const c_You_can_move_again,
  292.          *const c_Never_mind, *c_vision_clears, *const c_the_your[2];
  293.  } c_common_strings;
  294.  #define nothing_happens c_common_strings.c_nothing_happens
  295.  #define thats_enough_tries c_common_strings.c_thats_enough_tries
  296.  #define silly_thing_to c_common_strings.c_silly_thing_to
  297.  #define shudder_for_moment c_common_strings.c_shudder_for_moment
  298.  #define something c_common_strings.c_something
  299.  #define Something c_common_strings.c_Something
  300.  #define You_can_move_again c_common_strings.c_You_can_move_again
  301.  #define Never_mind c_common_strings.c_Never_mind
  302.  #define vision_clears c_common_strings.c_vision_clears
  303.  #define the_your c_common_strings.c_the_your
  304.  
  305.  /* material strings */
  306.  E const char *materialnm[];
  307.  
  308.  /* Monster name articles */
  309.  #define ARTICLE_NONE 0
  310.  #define ARTICLE_THE 1
  311.  #define ARTICLE_A 2
  312.  #define ARTICLE_YOUR 3
  313.  
  314.  /* Monster name suppress masks */
  315.  #define SUPPRESS_IT 0x01
  316.  #define SUPPRESS_INVISIBLE 0x02
  317.  #define SUPPRESS_HALLUCINATION 0x04
  318.  #define SUPPRESS_SADDLE 0x08
  319.  #define EXACT_NAME 0x0F
  320.  
  321.  /* Vision */
  322.  E NEARDATA boolean vision_full_recalc; /* TRUE if need vision recalc */
  323.  E NEARDATA char **viz_array;           /* could see/in sight row pointers */
  324.  
  325.  /* Window system stuff */
  326.  E NEARDATA winid WIN_MESSAGE;
  327.  #ifndef STATUS_VIA_WINDOWPORT
  328.  E NEARDATA winid WIN_STATUS;
  329.  #endif
  330.  E NEARDATA winid WIN_MAP, WIN_INVEN;
  331.  
  332.  /* pline (et al) for a single string argument (suppress compiler warning) */
  333.  #define pline1(cstr) pline("%s", cstr)
  334.  #define Your1(cstr) Your("%s", cstr)
  335.  #define You1(cstr) You("%s", cstr)
  336.  #define verbalize1(cstr) verbalize("%s", cstr)
  337.  #define You_hear1(cstr) You_hear("%s", cstr)
  338.  #define Sprintf1(buf, cstr) Sprintf(buf, "%s", cstr)
  339.  #define panic1(cstr) panic("%s", cstr)
  340.  
  341.  E char toplines[];
  342.  #ifndef TCAP_H
  343.  E struct tc_gbl_data {   /* also declared in tcap.h */
  344.      char *tc_AS, *tc_AE; /* graphics start and end (tty font swapping) */
  345.      int tc_LI, tc_CO;    /* lines and columns */
  346.  } tc_gbl_data;
  347.  #define AS tc_gbl_data.tc_AS
  348.  #define AE tc_gbl_data.tc_AE
  349.  #define LI tc_gbl_data.tc_LI
  350.  #define CO tc_gbl_data.tc_CO
  351.  #endif
  352.  
  353.  /* xxxexplain[] is in drawing.c */
  354.  E const char *const monexplain[], invisexplain[], *const oclass_names[];
  355.  
  356.  /* Some systems want to use full pathnames for some subsets of file names,
  357.   * rather than assuming that they're all in the current directory.  This
  358.   * provides all the subclasses that seem reasonable, and sets up for all
  359.   * prefixes being null.  Port code can set those that it wants.
  360.   */
  361.  #define HACKPREFIX 0
  362.  #define LEVELPREFIX 1
  363.  #define SAVEPREFIX 2
  364.  #define BONESPREFIX 3
  365.  #define DATAPREFIX 4 /* this one must match hardcoded value in dlb.c */
  366.  #define SCOREPREFIX 5
  367.  #define LOCKPREFIX 6
  368.  #define SYSCONFPREFIX 7
  369.  #define CONFIGPREFIX 8
  370.  #define TROUBLEPREFIX 9
  371.  #define PREFIX_COUNT 10
  372.  /* used in files.c; xxconf.h can override if needed */
  373.  #ifndef FQN_MAX_FILENAME
  374.  #define FQN_MAX_FILENAME 512
  375.  #endif
  376.  
  377.  #if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND)
  378.  /* the bare-bones stuff is unconditional above to simplify coding; for
  379.   * ports that actually use prefixes, add some more localized things
  380.   */
  381.  #define PREFIXES_IN_USE
  382.  #endif
  383.  
  384.  E char *fqn_prefix[PREFIX_COUNT];
  385.  #ifdef PREFIXES_IN_USE
  386.  E char *fqn_prefix_names[PREFIX_COUNT];
  387.  #endif
  388.  
  389.  E NEARDATA struct savefile_info sfcap, sfrestinfo, sfsaveinfo;
  390.  
  391.  struct autopickup_exception {
  392.      struct nhregex *regex;
  393.      char *pattern;
  394.      boolean grab;
  395.      struct autopickup_exception *next;
  396.  };
  397.  
  398.  struct plinemsg_type {
  399.      xchar msgtype;  /* one of MSGTYP_foo */
  400.      struct nhregex *regex;
  401.      char *pattern;
  402.      struct plinemsg_type *next;
  403.  };
  404.  
  405.  #define MSGTYP_NORMAL   0
  406.  #define MSGTYP_NOREP    1
  407.  #define MSGTYP_NOSHOW   2
  408.  #define MSGTYP_STOP     3
  409.  
  410.  E struct plinemsg_type *plinemsg_types;
  411.  
  412.  #ifdef PANICTRACE
  413.  E char *ARGV0;
  414.  #endif
  415.  
  416.  #undef E
  417.  
  418.  #endif /* DECL_H */