Source:NetHack 3.6.0/include/config.h

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Below is the full text to config.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/config.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1.  /* NetHack 3.6	config.h	$NHDT-Date: 1447728911 2015/11/17 02:55:11 $  $NHDT-Branch: master $:$NHDT-Revision: 1.91 $ */
  2.  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  3.  /* NetHack may be freely redistributed.  See license for details. */
  4.  
  5.  #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
  6.  #define CONFIG_H
  7.  
  8.  /*
  9.   * Section 1:   Operating and window systems selection.
  10.   *              Select the version of the OS you are using.
  11.   *              For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
  12.   *              A "VMS" option is not needed since the VMS C-compilers
  13.   *              provide it (no need to change sec#1, vmsconf.h handles it).
  14.   */
  15.  
  16.  #define UNIX /* delete if no fork(), exec() available */
  17.  
  18.  /* #define MSDOS */ /* in case it's not auto-detected */
  19.  
  20.  /* #define OS2 */ /* define for OS/2 */
  21.  
  22.  /* #define TOS */ /* define for Atari ST/TT */
  23.  
  24.  /* #define STUPID */ /* avoid some complicated expressions if
  25.                          your C compiler chokes on them */
  26.  /* #define MINIMAL_TERM */
  27.  /* if a terminal handles highlighting or tabs poorly,
  28.     try this define, used in pager.c and termcap.c */
  29.  /* #define ULTRIX_CC20 */
  30.  /* define only if using cc v2.0 on a DECstation */
  31.  /* #define ULTRIX_PROTO */
  32.  /* define for Ultrix 4.0 (or higher) on a DECstation;
  33.   * if you get compiler errors, don't define this. */
  34.  /* Hint: if you're not developing code, don't define
  35.     ULTRIX_PROTO. */
  36.  
  37.  #include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
  38.  
  39.  /* Windowing systems...
  40.   * Define all of those you want supported in your binary.
  41.   * Some combinations make no sense.  See the installation document.
  42.   */
  43.  #if !defined(NOTTYGRAPHICS)
  44.  #define TTY_GRAPHICS /* good old tty based graphics */
  45.  #endif
  46.  /* #define X11_GRAPHICS */   /* X11 interface */
  47.  /* #define QT_GRAPHICS */    /* Qt interface */
  48.  /* #define GNOME_GRAPHICS */ /* Gnome interface */
  49.  /* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
  50.  
  51.  /*
  52.   * Define the default window system.  This should be one that is compiled
  53.   * into your system (see defines above).  Known window systems are:
  54.   *
  55.   *      tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
  56.   */
  57.  
  58.  /* MAC also means MAC windows */
  59.  #ifdef MAC
  60.  #ifndef AUX
  61.  #define DEFAULT_WINDOW_SYS "mac"
  62.  #endif
  63.  #endif
  64.  
  65.  /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
  66.  #ifdef AMIGA
  67.  #define AMII_GRAPHICS             /* (optional) */
  68.  #define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
  69.  #endif
  70.  
  71.  /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
  72.  #ifdef TOS
  73.  #define GEM_GRAPHICS             /* Atari GEM interface (optional) */
  74.  #define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
  75.  #endif
  76.  
  77.  #ifdef __BEOS__
  78.  #define BEOS_GRAPHICS             /* (optional) */
  79.  #define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
  80.  #ifndef HACKDIR                   /* override the default hackdir below */
  81.  #define HACKDIR "/boot/apps/NetHack"
  82.  #endif
  83.  #endif
  84.  
  85.  #ifdef QT_GRAPHICS
  86.  #ifndef DEFAULT_WC_TILED_MAP
  87.  #define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say \
  88.                                  wc_ascii_map */
  89.  #endif
  90.  #ifndef NOUSER_SOUNDS
  91.  #define USER_SOUNDS /* Use sounds */
  92.  #endif
  93.  #define USE_XPM           /* Use XPM format for images (required) */
  94.  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
  95.  #ifndef DEFAULT_WINDOW_SYS
  96.  #define DEFAULT_WINDOW_SYS "Qt"
  97.  #endif
  98.  #endif
  99.  
  100.  #ifdef GNOME_GRAPHICS
  101.  #define USE_XPM           /* Use XPM format for images (required) */
  102.  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
  103.  #ifndef DEFAULT_WINDOW_SYS
  104.  #define DEFAULT_WINDOW_SYS "Gnome"
  105.  #endif
  106.  #endif
  107.  
  108.  #ifdef MSWIN_GRAPHICS
  109.  #ifndef DEFAULT_WINDOW_SYS
  110.  #define DEFAULT_WINDOW_SYS "mswin"
  111.  #endif
  112.  #define HACKDIR "\\nethack"
  113.  #endif
  114.  
  115.  #ifndef DEFAULT_WINDOW_SYS
  116.  #define DEFAULT_WINDOW_SYS "tty"
  117.  #endif
  118.  
  119.  #ifdef X11_GRAPHICS
  120.  /*
  121.   * There are two ways that X11 tiles may be defined.  (1) using a custom
  122.   * format loaded by NetHack code, or (2) using the XPM format loaded by
  123.   * the free XPM library.  The second option allows you to then use other
  124.   * programs to generate tiles files.  For example, the PBMPlus tools
  125.   * would allow:
  126.   *  xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
  127.   */
  128.  /* # define USE_XPM */ /* Disable if you do not have the XPM library */
  129.  #ifdef USE_XPM
  130.  #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
  131.  #endif
  132.  #ifndef DEFAULT_WC_TILED_MAP
  133.  #define DEFAULT_WC_TILED_MAP /* Default to tiles */
  134.  #endif
  135.  #endif
  136.  
  137.  /*
  138.   * Section 2:   Some global parameters and filenames.
  139.   *
  140.   *              LOGFILE, XLOGFILE, NEWS and PANICLOG refer to files in
  141.   *              the playground directory.  Commenting out LOGFILE, XLOGFILE,
  142.   *              NEWS or PANICLOG removes that feature from the game.
  143.   *
  144.   *              Building with debugging features enabled is now unconditional;
  145.   *              the old WIZARD setting for that has been eliminated.
  146.   *              If SYSCF is enabled, WIZARD_NAME will be overridden at
  147.   *              runtime by the SYSCF WIZARDS value.
  148.   *
  149.   *              SYSCF:  (not supported by all ports)
  150.   *            If SYSCF is defined, the following configuration info is
  151.   *            available in a global config space, with the compiled-in
  152.   *            entries as defaults:
  153.   *              WIZARDS      (a space-separated list of usernames of users who
  154.   *                           can run the game in debug mode, aka wizard mode;
  155.   *                           a value of * allows anyone to debug;
  156.   *                           this does NOT default to compiled-in value)
  157.   *              EXPLORERS    (who can use explore mode, aka discover mode)
  158.   *              SHELLERS     (who can use ! to execute a shell subprocess)
  159.   *              MAXPLAYERS   (see MAX_NR_OF_PLAYERS below and nethack.sh)
  160.   *              SUPPORT      (how to get local support) [no default]
  161.   *              RECOVER      (how to recover a game at your site) [no default]
  162.   *            For the record file (see topten.c):
  163.   *              PERSMAX      (max entries for one person)
  164.   *              ENTRYMAX     (max entries in the record file)
  165.   *              POINTSMIN    (min points to get an entry)
  166.   *              PERS_IS_UID  (0 or 1 - person is name or (numeric) userid)
  167.   *            Can force incubi/succubi behavior to be toned down to nymph-like:
  168.   *              SEDUCE       (0 or 1 - runtime disable/enable SEDUCE option)
  169.   *            The following options pertain to crash reporting:
  170.   *              GREPPATH     (the path to the system grep(1) utility)
  171.   *              GDBPATH      (the path to the system gdb(1) program)
  172.   *            Regular nethack options can also be specified in order to
  173.   *            provide system-wide default values local to your system:
  174.   *              OPTIONS      (same as in users' .nethackrc or defaults.nh)
  175.   *
  176.   *              In the future there may be other ways to supply SYSCF
  177.   *              information (Windows registry, Apple resource forks, etc)
  178.   *              but at present the only supported method is via a text file.
  179.   *              If the program is built with SYSCF enabled, the file *must*
  180.   *              exist and be readable, otherwise the game will complain and
  181.   *              refuse to start.
  182.   *              SYSCF_FILE:  file containing the SYSCF options shown above;
  183.   *              default is 'sysconf' in nethack's playground.
  184.   */
  185.  
  186.  #ifndef WIZARD_NAME /* allow for compile-time or Makefile changes */
  187.  #define WIZARD_NAME "wizard" /* value is ignored if SYSCF is enabled */
  188.  #endif
  189.  
  190.  #ifndef SYSCF
  191.  #define SYSCF                /* use a global configuration */
  192.  #define SYSCF_FILE "sysconf" /* global configuration is in a file */
  193.  #endif
  194.  
  195.  #ifndef GDBPATH
  196.  #define GDBPATH "/usr/bin/gdb"
  197.  #endif
  198.  #ifndef GREPPATH
  199.  #define GREPPATH "/bin/grep"
  200.  #endif
  201.  
  202.  /* note: "larger" is in comparison with 'record', the high-scores file
  203.     (whose name can be overridden via #define in global.h if desired) */
  204.  #define LOGFILE  "logfile"  /* larger file for debugging purposes */
  205.  #define XLOGFILE "xlogfile" /* even larger logfile */
  206.  #define NEWS     "news"     /* the file containing the latest hack news */
  207.  #define PANICLOG "paniclog" /* log of panic and impossible events */
  208.  
  209.  /*
  210.   *      PERSMAX, POINTSMIN, ENTRYMAX, PERS_IS_UID:
  211.   *      These control the contents of 'record', the high-scores file.
  212.   *      They used to be located in topten.c rather than config.h, and
  213.   *      their values can be overridden at runtime (to increase ENTRYMAX, the
  214.   *      maximum number of scores to keep, for example) if SYSCF is enabled.
  215.   */
  216.  #ifndef PERSMAX
  217.  #define PERSMAX 3 /* entries per name/uid per char. allowed */
  218.  #endif
  219.  #ifndef POINTSMIN
  220.  #define POINTSMIN 1 /* must be > 0 */
  221.  #endif
  222.  #ifndef ENTRYMAX
  223.  #define ENTRYMAX 100 /* must be >= 10 */
  224.  #endif
  225.  #ifndef PERS_IS_UID
  226.  #if !defined(MICRO) && !defined(MAC) && !defined(WIN32)
  227.  #define PERS_IS_UID 1 /* delete for PERSMAX per name; now per uid */
  228.  #else
  229.  #define PERS_IS_UID 0
  230.  #endif
  231.  #endif
  232.  
  233.  /*
  234.   *      If COMPRESS is defined, it should contain the full path name of your
  235.   *      'compress' program.
  236.   *
  237.   *      If you define COMPRESS, you must also define COMPRESS_EXTENSION
  238.   *      as the extension your compressor appends to filenames after
  239.   *      compression. Currently, only UNIX fully implements
  240.   *      COMPRESS; other ports should be able to uncompress save files a
  241.   *      la unixmain.c if so inclined.
  242.   *
  243.   *      Defining ZLIB_COMP builds in support for zlib compression. If you
  244.   *      define ZLIB_COMP, you must link with a zlib library. Not all ports
  245.   *      support ZLIB_COMP.
  246.   *
  247.   *      COMPRESS and ZLIB_COMP are mutually exclusive.
  248.   *
  249.   */
  250.  
  251.  #if defined(UNIX) && !defined(ZLIB_COMP) && !defined(COMPRESS)
  252.  /* path and file name extension for compression program */
  253.  #define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
  254.  #define COMPRESS_EXTENSION ".Z"      /* compress's extension */
  255.  /* An example of one alternative you might want to use: */
  256.  /* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */
  257.  /* #define COMPRESS_EXTENSION ".gz" */       /* normal gzip extension */
  258.  #endif
  259.  
  260.  #ifndef COMPRESS
  261.  /* # define ZLIB_COMP */            /* ZLIB for compression */
  262.  #endif
  263.  
  264.  /*
  265.   *      Internal Compression Options
  266.   *
  267.   *      Internal compression options RLECOMP and ZEROCOMP alter the data
  268.   *      that gets written to the save file by NetHack, in contrast
  269.   *      to COMPRESS or ZLIB_COMP which compress the entire file after
  270.   *      the NetHack data is written out.
  271.   *
  272.   *      Defining RLECOMP builds in support for internal run-length
  273.   *      compression of level structures. If RLECOMP support is included
  274.   *      it can be toggled on/off at runtime via the config file option
  275.   *      rlecomp.
  276.   *
  277.   *      Defining ZEROCOMP builds in support for internal zero-comp
  278.   *      compression of data. If ZEROCOMP support is included it can still
  279.   *      be toggled on/off at runtime via the config file option zerocomp.
  280.   *
  281.   *      RLECOMP and ZEROCOMP support can be included even if
  282.   *      COMPRESS or ZLIB_COMP support is included. One reason for doing
  283.   *      so would be to provide savefile read compatibility with a savefile
  284.   *      where those options were in effect. With RLECOMP and/or ZEROCOMP
  285.   *      defined, NetHack can read an rlecomp or zerocomp savefile in, yet
  286.   *      re-save without them.
  287.   *
  288.   *      Using any compression option will create smaller bones/level/save
  289.   *      files at the cost of additional code and time.
  290.   */
  291.  
  292.  /* # define INTERNAL_COMP */ /* defines both ZEROCOMP and RLECOMP */
  293.  /* # define ZEROCOMP      */ /* Support ZEROCOMP compression */
  294.  /* # define RLECOMP       */ /* Support RLECOMP compression  */
  295.  
  296.  /*
  297.   *      Data librarian.  Defining DLB places most of the support files into
  298.   *      a tar-like file, thus making a neater installation.  See *conf.h
  299.   *      for detailed configuration.
  300.   */
  301.  /* #define DLB */ /* not supported on all platforms */
  302.  
  303.  /*
  304.   *      Defining INSURANCE slows down level changes, but allows games that
  305.   *      died due to program or system crashes to be resumed from the point
  306.   *      of the last level change, after running a utility program.
  307.   */
  308.  #define INSURANCE /* allow crashed game recovery */
  309.  
  310.  #ifndef MAC
  311.  #define CHDIR /* delete if no chdir() available */
  312.  #endif
  313.  
  314.  #ifdef CHDIR
  315.  /*
  316.   * If you define HACKDIR, then this will be the default playground;
  317.   * otherwise it will be the current directory.
  318.   */
  319.  #ifndef HACKDIR
  320.  #define HACKDIR "/usr/games/lib/nethackdir"
  321.  #endif
  322.  
  323.  /*
  324.   * Some system administrators are stupid enough to make Hack suid root
  325.   * or suid daemon, where daemon has other powers besides that of reading or
  326.   * writing Hack files.  In such cases one should be careful with chdir's
  327.   * since the user might create files in a directory of his choice.
  328.   * Of course SECURE is meaningful only if HACKDIR is defined.
  329.   */
  330.  /* #define SECURE */ /* do setuid(getuid()) after chdir() */
  331.  
  332.  /*
  333.   * If it is desirable to limit the number of people that can play Hack
  334.   * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS (or use
  335.   * MAXPLAYERS under SYSCF).
  336.   * #define MAX_NR_OF_PLAYERS 6
  337.   */
  338.  #endif /* CHDIR */
  339.  
  340.  /* If GENERIC_USERNAMES is defined, and the player's username is found
  341.   * in the list, prompt for character name instead of using username.
  342.   * A public server should probably disable this. */
  343.  #define GENERIC_USERNAMES "play player game games nethack nethacker"
  344.  
  345.  /*
  346.   * Section 3:   Definitions that may vary with system type.
  347.   *              For example, both schar and uchar should be short ints on
  348.   *              the AT&T 3B2/3B5/etc. family.
  349.   */
  350.  
  351.  /*
  352.   * Uncomment the following line if your compiler doesn't understand the
  353.   * 'void' type (and thus would give all sorts of compile errors without
  354.   * this definition).
  355.   */
  356.  /* #define NOVOID */ /* define if no "void" data type. */
  357.  
  358.  /*
  359.   * Uncomment the following line if your compiler falsely claims to be
  360.   * a standard C compiler (i.e., defines __STDC__ without cause).
  361.   * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
  362.   */
  363.  /* #define NOTSTDC */ /* define for lying compilers */
  364.  
  365.  #include "tradstdc.h"
  366.  
  367.  /*
  368.   * type schar:
  369.   * small signed integers (8 bits suffice) (eg. TOS)
  370.   *      typedef char schar;
  371.   * will do when you have signed characters; otherwise use
  372.   *      typedef short int schar;
  373.   */
  374.  #ifdef AZTEC
  375.  #define schar char
  376.  #else
  377.  typedef signed char schar;
  378.  #endif
  379.  
  380.  /*
  381.   * type uchar:
  382.   * small unsigned integers (8 bits suffice - but 7 bits do not)
  383.   *      typedef unsigned char uchar;
  384.   * will be satisfactory if you have an "unsigned char" type; otherwise use
  385.   *      typedef unsigned short int uchar;
  386.   */
  387.  #ifndef _AIX32 /* identical typedef in system file causes trouble */
  388.  typedef unsigned char uchar;
  389.  #endif
  390.  
  391.  /*
  392.   * Various structures have the option of using bitfields to save space.
  393.   * If your C compiler handles bitfields well (e.g., it can initialize structs
  394.   * containing bitfields), you can define BITFIELDS.  Otherwise, the game will
  395.   * allocate a separate character for each bitfield.  (The bitfields used never
  396.   * have more than 7 bits, and most are only 1 bit.)
  397.   */
  398.  #define BITFIELDS /* Good bitfield handling */
  399.  
  400.  /* #define STRNCMPI */ /* compiler/library has the strncmpi function */
  401.  
  402.  /*
  403.   * There are various choices for the NetHack vision system.  There is a
  404.   * choice of two algorithms with the same behavior.  Defining VISION_TABLES
  405.   * creates huge (60K) tables at compile time, drastically increasing data
  406.   * size, but runs slightly faster than the alternate algorithm.  (MSDOS in
  407.   * particular cannot tolerate the increase in data size; other systems can
  408.   * flip a coin weighted to local conditions.)
  409.   *
  410.   * If VISION_TABLES is not defined, things will be faster if you can use
  411.   * MACRO_CPATH.  Some cpps, however, cannot deal with the size of the
  412.   * functions that have been macroized.
  413.   */
  414.  
  415.  /* #define VISION_TABLES */ /* use vision tables generated at compile time */
  416.  #ifndef VISION_TABLES
  417.  #ifndef NO_MACRO_CPATH
  418.  #define MACRO_CPATH /* use clear_path macros instead of functions */
  419.  #endif
  420.  #endif
  421.  
  422.  #if !defined(MAC)
  423.  #if !defined(NOCLIPPING)
  424.  #define CLIPPING /* allow smaller screens -- ERS */
  425.  #endif
  426.  #endif
  427.  
  428.  #define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
  429.  
  430.  /*
  431.   * Section 4:  EXPERIMENTAL STUFF
  432.   *
  433.   * Conditional compilation of new or experimental options are controlled here.
  434.   * Enable any of these at your own risk -- there are almost certainly
  435.   * bugs left here.
  436.   */
  437.  
  438.  /* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line
  439.                                         updating process */
  440.  /* #define STATUS_HILITES */        /* support hilites of status fields */
  441.  
  442.  /* #define WINCHAIN */              /* stacked window systems */
  443.  
  444.  /* #define DEBUG_MIGRATING_MONS */  /* add a wizard-mode command to help debug
  445.                                         migrating monsters */
  446.  
  447.  /* SCORE_ON_BOTL is neither experimental nor inadequately tested,
  448.     but doesn't seem to fit in any other section... */
  449.  /* #define SCORE_ON_BOTL */         /* enable the 'showscore' option to
  450.                                         show estimated score on status line */
  451.  
  452.  /* FREE_ALL_MEMORY is neither experimental nor inadequately tested,
  453.     but it isn't necessary for successful operation of the program */
  454.  #define FREE_ALL_MEMORY             /* free all memory at exit */
  455.  
  456.  /* End of Section 4 */
  457.  
  458.  #include "global.h" /* Define everything else according to choices above */
  459.  
  460.  #endif /* CONFIG_H */