Source:NetHack 3.6.0/include/region.h

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Below is the full text to region.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/region.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1.  /* NetHack 3.6	region.h	$NHDT-Date: 1432512779 2015/05/25 00:12:59 $  $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ */
  2.  /* Copyright (c) 1996 by Jean-Christophe Collet			  */
  3.  /* NetHack may be freely redistributed.  See license for details. */
  4.  
  5.  #ifndef REGION_H
  6.  #define REGION_H
  7.  
  8.  /* generic callback function */
  9.  
  10.  typedef boolean FDECL((*callback_proc), (genericptr_t, genericptr_t));
  11.  
  12.  /*
  13.   * player_flags
  14.   */
  15.  #define REG_HERO_INSIDE 0x01
  16.  #define REG_NOT_HEROS 0x02
  17.  #define hero_inside(r) ((r)->player_flags & REG_HERO_INSIDE)
  18.  #define heros_fault(r) (!((r)->player_flags & REG_NOT_HEROS))
  19.  #define set_hero_inside(r) ((r)->player_flags |= REG_HERO_INSIDE)
  20.  #define clear_hero_inside(r) ((r)->player_flags &= ~REG_HERO_INSIDE)
  21.  #define set_heros_fault(r) ((r)->player_flags &= ~REG_NOT_HEROS)
  22.  #define clear_heros_fault(r) ((r)->player_flags |= REG_NOT_HEROS)
  23.  
  24.  /*
  25.   * Note: if you change the size/type of any of the fields below,
  26.   *       or add any/remove any fields, you must update the
  27.   *       bwrite() calls in save_regions(), and the
  28.   *       mread() calls in rest_regions() in src/region.c
  29.   *       to reflect the changes.
  30.   */
  31.  
  32.  typedef struct {
  33.      NhRect bounding_box;        /* Bounding box of the region */
  34.      NhRect *rects;              /* Rectangles composing the region */
  35.      short nrects;               /* Number of rectangles  */
  36.      boolean attach_2_u;         /* Region attached to player ? */
  37.      unsigned int attach_2_m;    /* Region attached to monster ? */
  38.      /*struct obj *attach_2_o;*/ /* Region attached to object ? UNUSED YET */
  39.      const char *enter_msg;      /* Message when entering */
  40.      const char *leave_msg;      /* Message when leaving */
  41.      long ttl;                   /* Time to live. -1 is forever */
  42.      short expire_f;            /* Function to call when region's ttl expire */
  43.      short can_enter_f;         /* Function to call to check whether the player
  44.                                    can, or can not, enter the region */
  45.      short enter_f;             /* Function to call when the player enters*/
  46.      short can_leave_f;         /* Function to call to check whether the player
  47.                                    can, or can not, leave the region */
  48.      short leave_f;             /* Function to call when the player leaves */
  49.      short inside_f;            /* Function to call every turn if player's
  50.                                    inside */
  51.      unsigned int player_flags; /* (see above) */
  52.      unsigned int *monsters;    /* Monsters currently inside this region */
  53.      short n_monst;             /* Number of monsters inside this region */
  54.      short max_monst;           /* Maximum number of monsters that can be
  55.                                    listed without having to grow the array */
  56.  #define MONST_INC 5
  57.  
  58.      /* Should probably do the same thing about objects */
  59.  
  60.      boolean visible; /* Is the region visible ? */
  61.      int glyph;       /* Which glyph to use if visible */
  62.      anything arg;    /* Optional user argument (Ex: strength of
  63.                          force field, damage of a fire zone, ...*/
  64.  } NhRegion;
  65.  
  66.  #endif /* REGION_H */