Source:NetHack 3.6.0/dat/oracle.des

From NetHackWiki
Jump to: navigation, search

Below is the full text to oracle.des from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/dat/oracle.des#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1. # NetHack 3.6	oracle.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
  2. # NetHack may be freely redistributed.  See license for details.
  3. #
  4. # Oracle level
  5. #
  6.  
  7. LEVEL: "oracle"
  8.  
  9. ROOM: "ordinary" , lit, (3,3), (center,center), (11,9) {
  10. OBJECT:('`',"statue"),(0,0),montype:'C',1
  11. OBJECT:('`',"statue"),(0,8),montype:'C',1
  12. OBJECT:('`',"statue"),(10,0),montype:'C',1
  13. OBJECT:('`',"statue"),(10,8),montype:'C',1
  14. OBJECT:('`',"statue"),(5,1),montype:'C',1
  15. OBJECT:('`',"statue"),(5,7),montype:'C',1
  16. OBJECT:('`',"statue"),(2,4),montype:'C',1
  17. OBJECT:('`',"statue"),(8,4),montype:'C',1
  18.  
  19. SUBROOM: "delphi" , lit , (4,3) , (3,3) {
  20. FOUNTAIN: (0, 1)
  21. FOUNTAIN: (1, 0)
  22. FOUNTAIN: (1, 2)
  23. FOUNTAIN: (2, 1)
  24. MONSTER: ('@', "Oracle"), (1,1)
  25. ROOMDOOR: false , nodoor , random, random
  26. }
  27.  
  28. MONSTER: random, random
  29. MONSTER: random, random
  30.  
  31. }
  32.  
  33. ROOM: "ordinary" , random, random, random, random {
  34. STAIR: random, up
  35. OBJECT: random,random
  36. }
  37.  
  38. ROOM: "ordinary" , random, random, random, random {
  39. STAIR: random, down
  40. OBJECT: random, random
  41. TRAP: random, random
  42. MONSTER: random, random
  43. MONSTER: random, random
  44. }
  45.  
  46. ROOM: "ordinary" , random, random, random, random {
  47. OBJECT: random, random
  48. OBJECT: random, random
  49. MONSTER: random, random
  50. }
  51.  
  52. ROOM: "ordinary" , random, random, random, random {
  53. OBJECT: random, random
  54. TRAP: random, random
  55. MONSTER: random, random
  56. }
  57.  
  58. ROOM: "ordinary" , random, random, random, random {
  59. OBJECT: random, random
  60. TRAP: random, random
  61. MONSTER: random, random
  62. }
  63.  
  64. RANDOM_CORRIDORS