Source:NetHack 3.6.0/include/permonst.h

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Below is the full text to permonst.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/permonst.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

  1.  /* NetHack 3.6	permonst.h	$NHDT-Date: 1432512778 2015/05/25 00:12:58 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ */
  2.  /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
  3.  /* NetHack may be freely redistributed.  See license for details. */
  4.  
  5.  #ifndef PERMONST_H
  6.  #define PERMONST_H
  7.  
  8.  /*	This structure covers all attack forms.
  9.   *	aatyp is the gross attack type (eg. claw, bite, breath, ...)
  10.   *	adtyp is the damage type (eg. physical, fire, cold, spell, ...)
  11.   *	damn is the number of hit dice of damage from the attack.
  12.   *	damd is the number of sides on each die.
  13.   *
  14.   *	Some attacks can do no points of damage.  Additionally, some can
  15.   *	have special effects *and* do damage as well.  If damn and damd
  16.   *	are set, they may have a special meaning.  For example, if set
  17.   *	for a blinding attack, they determine the amount of time blinded.
  18.   */
  19.  
  20.  struct attack {
  21.      uchar aatyp;
  22.      uchar adtyp, damn, damd;
  23.  };
  24.  
  25.  /*	Max # of attacks for any given monster.
  26.   */
  27.  
  28.  #define NATTK 6
  29.  
  30.  /*	Weight of a human body
  31.   */
  32.  
  33.  #define WT_HUMAN 1450
  34.  
  35.  #ifndef ALIGN_H
  36.  #include "align.h"
  37.  #endif
  38.  #include "monattk.h"
  39.  #include "monflag.h"
  40.  
  41.  struct permonst {
  42.      const char *mname;          /* full name */
  43.      char mlet;                  /* symbol */
  44.      schar mlevel,               /* base monster level */
  45.          mmove,                  /* move speed */
  46.          ac,                     /* (base) armor class */
  47.          mr;                     /* (base) magic resistance */
  48.      aligntyp maligntyp;         /* basic monster alignment */
  49.      unsigned short geno;        /* creation/geno mask value */
  50.      struct attack mattk[NATTK]; /* attacks matrix */
  51.      unsigned short cwt,         /* weight of corpse */
  52.          cnutrit;                /* its nutritional value */
  53.      uchar msound;               /* noise it makes (6 bits) */
  54.      uchar msize;                /* physical size (3 bits) */
  55.      uchar mresists;             /* resistances */
  56.      uchar mconveys;             /* conveyed by eating */
  57.      unsigned long mflags1,      /* boolean bitflags */
  58.          mflags2;                /* more boolean bitflags */
  59.      unsigned short mflags3;     /* yet more boolean bitflags */
  60.  #ifdef TEXTCOLOR
  61.      uchar mcolor; /* color to use */
  62.  #endif
  63.  };
  64.  
  65.  extern NEARDATA struct permonst mons[]; /* the master list of monster types */
  66.  
  67.  #define VERY_SLOW 3
  68.  #define SLOW_SPEED 9
  69.  #define NORMAL_SPEED 12 /* movement rates */
  70.  #define FAST_SPEED 15
  71.  #define VERY_FAST 24
  72.  
  73.  #define NON_PM PM_PLAYERMON          /* "not a monster" */
  74.  #define LOW_PM (NON_PM + 1)          /* first monster in mons[] */
  75.  #define SPECIAL_PM PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */
  76.  /* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are
  77.     never generated randomly and cannot be polymorphed into */
  78.  
  79.  #endif /* PERMONST_H */