Source:SLASH'EM 0.0.7E7F2/decl.h
Jump to navigation
Jump to search
Below is the full text to decl.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[Source:SLASH'EM 0.0.7E7F2/decl.h#line123]], for example.
Source code for vanilla NetHack is at Source code.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)decl.h 3.4 2001/12/10 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef DECL_H 6. #define DECL_H 7. 8. #define E extern 9. 10. E int NDECL((*occupation)); 11. E int NDECL((*afternmv)); 12. 13. E const char *hname; 14. E int hackpid; 15. #if defined(UNIX) || defined(VMS) 16. E int locknum; 17. #endif 18. #ifdef DEF_PAGER 19. E char *catmore; 20. #endif /* DEF_PAGER */ 21. 22. E char SAVEF[]; 23. #ifdef MICRO 24. E char SAVEP[]; 25. #endif 26. 27. E NEARDATA int bases[MAXOCLASSES]; 28. 29. E NEARDATA int multi; 30. #if 0 31. E NEARDATA int warnlevel; 32. #endif 33. E NEARDATA int lastuse; 34. E NEARDATA int nextuse; 35. E NEARDATA int nroom; 36. E NEARDATA int nsubroom; 37. E NEARDATA int occtime; 38. 39. #define WARNCOUNT 6 /* number of different warning levels */ 40. E uchar warnsyms[WARNCOUNT]; 41. 42. E int x_maze_max, y_maze_max; 43. E int otg_temp; 44. 45. #ifdef REDO 46. E NEARDATA int in_doagain; 47. #endif 48. 49. E struct dgn_topology { /* special dungeon levels for speed */ 50. d_level d_oracle_level; 51. d_level d_bigroom_level; /* unused */ 52. #ifdef REINCARNATION 53. d_level d_rogue_level; 54. #endif 55. d_level d_medusa_level; 56. d_level d_mineend_level; 57. d_level d_stronghold_level; 58. d_level d_valley_level; 59. d_level d_wiz1_level; 60. d_level d_wiz2_level; 61. d_level d_wiz3_level; 62. d_level d_juiblex_level; 63. d_level d_orcus_level; 64. d_level d_baalzebub_level; /* unused */ 65. d_level d_demogorgon_level; /* unused */ 66. d_level d_dispater_level; /* unused */ 67. d_level d_geryon_level; /* unused */ 68. d_level d_yeenoghu_level; /* unused */ 69. d_level d_asmodeus_level; /* unused */ 70. d_level d_portal_level; /* only in goto_level() [do.c] */ 71. d_level d_sanctum_level; 72. d_level d_earth_level; 73. d_level d_water_level; 74. d_level d_fire_level; 75. d_level d_air_level; 76. d_level d_astral_level; 77. xchar d_tower_dnum; 78. xchar d_sokoban_dnum; 79. xchar d_mines_dnum, d_quest_dnum; 80. xchar d_spiders_dnum; 81. d_level d_lawful_quest_level; 82. d_level d_neutral_quest_level; 83. d_level d_chaotic_quest_level; 84. d_level d_qstart_level, d_qlocate_level, d_nemesis_level; 85. d_level d_knox_level; 86. #ifdef BLACKMARKET 87. d_level d_blackmarket_level; 88. #endif /* BLACKMARKET */ 89. } dungeon_topology; 90. /* macros for accesing the dungeon levels by their old names */ 91. #define oracle_level (dungeon_topology.d_oracle_level) 92. #define bigroom_level (dungeon_topology.d_bigroom_level) 93. #ifdef REINCARNATION 94. #define rogue_level (dungeon_topology.d_rogue_level) 95. #endif 96. #define medusa_level (dungeon_topology.d_medusa_level) 97. #define stronghold_level (dungeon_topology.d_stronghold_level) 98. #define valley_level (dungeon_topology.d_valley_level) 99. #define mineend_level (dungeon_topology.d_mineend_level) 100. #define wiz1_level (dungeon_topology.d_wiz1_level) 101. #define wiz2_level (dungeon_topology.d_wiz2_level) 102. #define wiz3_level (dungeon_topology.d_wiz3_level) 103. #define juiblex_level (dungeon_topology.d_juiblex_level) 104. #define orcus_level (dungeon_topology.d_orcus_level) 105. #define baalzebub_level (dungeon_topology.d_baalzebub_level) 106. #define yeenoghu_level (dungeon_topology.d_yeenoghu_level) 107. #define geryon_level (dungeon_topology.d_geryon_level) 108. #define dispater_level (dungeon_topology.d_dispater_level) 109. #define demogorgon_level (dungeon_topology.d_demogorgon_level) 110. #define asmodeus_level (dungeon_topology.d_asmodeus_level) 111. #define portal_level (dungeon_topology.d_portal_level) 112. #define sanctum_level (dungeon_topology.d_sanctum_level) 113. #define earth_level (dungeon_topology.d_earth_level) 114. #define water_level (dungeon_topology.d_water_level) 115. #define fire_level (dungeon_topology.d_fire_level) 116. #define air_level (dungeon_topology.d_air_level) 117. #define astral_level (dungeon_topology.d_astral_level) 118. #define tower_dnum (dungeon_topology.d_tower_dnum) 119. #define sokoban_dnum (dungeon_topology.d_sokoban_dnum) 120. #define mines_dnum (dungeon_topology.d_mines_dnum) 121. #define quest_dnum (dungeon_topology.d_quest_dnum) 122. #define qstart_level (dungeon_topology.d_qstart_level) 123. #define qlocate_level (dungeon_topology.d_qlocate_level) 124. #define nemesis_level (dungeon_topology.d_nemesis_level) 125. #define knox_level (dungeon_topology.d_knox_level) 126. #define spiders_dnum (dungeon_topology.d_spiders_dnum) 127. #define lawful_quest_level (dungeon_topology.d_lawful_quest_level) 128. #define neutral_quest_level (dungeon_topology.d_neutral_quest_level) 129. #define chaotic_quest_level (dungeon_topology.d_chaotic_quest_level) 130. #ifdef BLACKMARKET 131. #define blackmarket_level (dungeon_topology.d_blackmarket_level) 132. #endif /* BLACKMARKET */ 133. 134. E NEARDATA stairway dnstair, upstair; /* stairs up and down */ 135. #define xdnstair (dnstair.sx) 136. #define ydnstair (dnstair.sy) 137. #define xupstair (upstair.sx) 138. #define yupstair (upstair.sy) 139. 140. E NEARDATA stairway dnladder, upladder; /* ladders up and down */ 141. #define xdnladder (dnladder.sx) 142. #define ydnladder (dnladder.sy) 143. #define xupladder (upladder.sx) 144. #define yupladder (upladder.sy) 145. 146. E NEARDATA stairway sstairs; 147. 148. E NEARDATA dest_area updest, dndest; /* level-change destination areas */ 149. 150. E NEARDATA coord inv_pos; 151. E NEARDATA dungeon dungeons[]; 152. E NEARDATA s_level *sp_levchn; 153. #define dunlev_reached(x) (dungeons[(x)->dnum].dunlev_ureached) 154. 155. #include "quest.h" 156. E struct q_score quest_status; 157. 158. E NEARDATA char pl_fruit[PL_FSIZ]; 159. E NEARDATA int current_fruit; 160. E NEARDATA struct fruit *ffruit; 161. 162. E NEARDATA char tune[6]; 163. 164. #define MAXLINFO (MAXDUNGEON * MAXLEVEL) 165. E struct linfo level_info[MAXLINFO]; 166. 167. E NEARDATA struct sinfo { 168. int gameover; /* self explanatory? */ 169. int stopprint; /* inhibit further end of game disclosure */ 170. #if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32) 171. int done_hup; /* SIGHUP or moral equivalent received 172. * -- no more screen output */ 173. #endif 174. int something_worth_saving; /* in case of panic */ 175. int panicking; /* `panic' is in progress */ 176. #if defined(VMS) || defined(WIN32) 177. int exiting; /* an exit handler is executing */ 178. #endif 179. int in_impossible; 180. #ifdef PANICLOG 181. int in_paniclog; 182. #endif 183. } program_state; 184. 185. E boolean restoring; 186. 187. E const char quitchars[]; 188. E const char vowels[]; 189. E const char ynchars[]; 190. E const char ynqchars[]; 191. E const char ynaqchars[]; 192. E const char ynNaqchars[]; 193. E NEARDATA long yn_number; 194. 195. E const char disclosure_options[]; 196. 197. E NEARDATA int smeq[]; 198. E NEARDATA int doorindex; 199. E NEARDATA char *save_cm; 200. #define KILLED_BY_AN 0 201. #define KILLED_BY 1 202. #define NO_KILLER_PREFIX 2 203. E NEARDATA int killer_format; 204. E const char *killer; 205. E const char *delayed_killer; 206. #ifdef GOLDOBJ 207. E long done_money; 208. #endif 209. E char killer_buf[BUFSZ]; 210. E const char *configfile; 211. E NEARDATA char plname[PL_NSIZ]; 212. E NEARDATA char dogname[]; 213. E NEARDATA char catname[]; 214. E NEARDATA char ghoulname[]; 215. E NEARDATA char horsename[]; 216. E NEARDATA char wolfname[]; 217. #if 0 218. E NEARDATA char batname[]; 219. E NEARDATA char snakename[]; 220. E NEARDATA char ratname[]; 221. E NEARDATA char badgername[]; 222. E NEARDATA char reddragonname[]; 223. E NEARDATA char whitedragonname[]; 224. #endif 225. E char preferred_pet; 226. E const char *occtxt; /* defined when occupation != NULL */ 227. E const char *nomovemsg; 228. E const char nul[]; 229. E char lock[]; 230. 231. E const char sdir[], ndir[]; 232. E const schar xdir[], ydir[], zdir[]; 233. 234. E NEARDATA schar tbx, tby; /* set in mthrowu.c */ 235. 236. E NEARDATA struct multishot { int n, i; short o; boolean s; } m_shot; 237. 238. E NEARDATA struct dig_info { /* apply.c, hack.c */ 239. int effort; 240. d_level level; 241. coord pos; 242. long lastdigtime; 243. boolean down, chew, warned, quiet; 244. } digging; 245. 246. E NEARDATA long moves, monstermoves; 247. E NEARDATA long wailmsg; 248. 249. E NEARDATA boolean in_mklev; 250. E NEARDATA boolean stoned; 251. E NEARDATA boolean unweapon; 252. E NEARDATA boolean mrg_to_wielded; 253. E NEARDATA struct obj *current_wand; 254. E NEARDATA boolean defer_see_monsters; 255. 256. E NEARDATA boolean in_steed_dismounting; 257. 258. E const int shield_static[]; 259. 260. 261. /*** Objects ***/ 262. #include "obj.h" 263. 264. E NEARDATA struct obj *invent, *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf, 265. #ifdef TOURIST 266. *uarmu, /* under-wear, so to speak */ 267. #endif 268. #ifdef STEED 269. *usaddle, 270. #endif 271. *uskin, *uamul, *uleft, *uright, *ublindf, 272. *uwep, *uswapwep, *uquiver; 273. 274. E NEARDATA struct obj *uchain; /* defined only when punished */ 275. E NEARDATA struct obj *uball; 276. E NEARDATA struct obj *migrating_objs; 277. E NEARDATA struct obj *billobjs; 278. E NEARDATA struct obj zeroobj; /* init'd and defined in decl.c */ 279. E NEARDATA struct obj thisplace; /* init'd and defined in decl.c */ 280. 281. #include "spell.h" 282. E NEARDATA struct spell spl_book[]; /* sized in decl.c */ 283. 284. #ifndef TECH_H 285. #include "tech.h" 286. #endif 287. E NEARDATA struct tech tech_list[]; /* sized in decl.c */ 288. 289. 290. /*** The player ***/ 291. E NEARDATA char pl_character[PL_CSIZ]; 292. E NEARDATA char pl_race; /* character's race */ 293. /* KMH, role patch -- more maintainable when declared as an array */ 294. E const char pl_classes[]; 295. 296. #include "you.h" 297. #include "onames.h" 298. 299. E NEARDATA struct you u; 300. E NEARDATA struct Role urole; 301. 302. 303. /*** Monsters ***/ 304. #ifndef PM_H 305. #include "pm.h" 306. #endif 307. 308. E NEARDATA struct permonst playermon, *uasmon; 309. /* also decl'd extern in permonst.h */ 310. /* init'd in monst.c */ 311. 312. E NEARDATA struct monst youmonst; /* init'd and defined in decl.c */ 313. E NEARDATA struct monst *mydogs, *migrating_mons; 314. 315. E NEARDATA struct permonst upermonst; /* init'd in decl.c, 316. * defined in polyself.c 317. */ 318. 319. E NEARDATA struct mvitals { 320. uchar born; 321. uchar died; 322. uchar mvflags; 323. #ifdef EATEN_MEMORY 324. uchar eaten; /* WAC -- eaten memory */ 325. #endif 326. } mvitals[NUMMONS]; 327. 328. 329. /* The names of the colors used for gems, etc. */ 330. E const char *c_obj_colors[]; 331. 332. E struct c_common_strings { 333. const char *const c_nothing_happens, *const c_thats_enough_tries, 334. *const c_silly_thing_to, *const c_shudder_for_moment, 335. *const c_something, *const c_Something, 336. *const c_You_can_move_again, 337. *const c_Never_mind, *c_vision_clears, 338. *const c_the_your[2]; 339. } c_common_strings; 340. #define nothing_happens c_common_strings.c_nothing_happens 341. #define thats_enough_tries c_common_strings.c_thats_enough_tries 342. #define silly_thing_to c_common_strings.c_silly_thing_to 343. #define shudder_for_moment c_common_strings.c_shudder_for_moment 344. #define something c_common_strings.c_something 345. #define Something c_common_strings.c_Something 346. #define You_can_move_again c_common_strings.c_You_can_move_again 347. #define Never_mind c_common_strings.c_Never_mind 348. #define vision_clears c_common_strings.c_vision_clears 349. #define the_your c_common_strings.c_the_your 350. 351. E const char no_elbow_room[]; 352. 353. /* material strings */ 354. E const char *materialnm[]; 355. 356. /* Monster name articles */ 357. #define ARTICLE_NONE 0 358. #define ARTICLE_THE 1 359. #define ARTICLE_A 2 360. #define ARTICLE_YOUR 3 361. 362. /* Monster name suppress masks */ 363. #define SUPPRESS_IT 0x01 364. #define SUPPRESS_INVISIBLE 0x02 365. #define SUPPRESS_HALLUCINATION 0x04 366. #define SUPPRESS_SADDLE 0x08 367. #define EXACT_NAME 0x0F 368. 369. 370. /*** Vision ***/ 371. E NEARDATA boolean vision_full_recalc; /* TRUE if need vision recalc */ 372. E NEARDATA char **viz_array; /* could see/in sight row pointers */ 373. 374. 375. /*** Window system stuff ***/ 376. #include "color.h" 377. #ifdef TEXTCOLOR 378. E const int zapcolors[]; 379. #endif 380. 381. E const char def_oc_syms[MAXOCLASSES]; /* default class symbols */ 382. E uchar oc_syms[MAXOCLASSES]; /* current class symbols */ 383. E const char def_monsyms[MAXMCLASSES]; /* default class symbols */ 384. E uchar monsyms[MAXMCLASSES]; /* current class symbols */ 385. 386. E NEARDATA struct c_color_names { 387. const char *const c_black, *const c_amber, *const c_golden, 388. *const c_light_blue,*const c_red, *const c_green, 389. *const c_silver, *const c_blue, *const c_purple, 390. *const c_white; 391. } c_color_names; 392. #define NH_BLACK c_color_names.c_black 393. #define NH_AMBER c_color_names.c_amber 394. #define NH_GOLDEN c_color_names.c_golden 395. #define NH_LIGHT_BLUE c_color_names.c_light_blue 396. #define NH_RED c_color_names.c_red 397. #define NH_GREEN c_color_names.c_green 398. #define NH_SILVER c_color_names.c_silver 399. #define NH_BLUE c_color_names.c_blue 400. #define NH_PURPLE c_color_names.c_purple 401. #define NH_WHITE c_color_names.c_white 402. 403. E NEARDATA winid WIN_MESSAGE, WIN_STATUS; 404. E NEARDATA winid WIN_MAP, WIN_INVEN; 405. E char toplines[]; 406. #ifndef TCAP_H 407. E struct tc_gbl_data { /* also declared in tcap.h */ 408. char *tc_AS, *tc_AE; /* graphics start and end (tty font swapping) */ 409. int tc_LI, tc_CO; /* lines and columns */ 410. } tc_gbl_data; 411. #define AS tc_gbl_data.tc_AS 412. #define AE tc_gbl_data.tc_AE 413. #define LI tc_gbl_data.tc_LI 414. #define CO tc_gbl_data.tc_CO 415. #endif 416. 417. E struct authentication { 418. char prog[BUFSZ]; 419. char args[BUFSZ]; 420. } authentication; 421. 422. #define MAXNOTILESETS 20 423. #ifndef TILESET_MAX_FILENAME 424. #define TILESET_MAX_FILENAME 256 425. #endif 426. 427. #define TILESET_TRANSPARENT 1 428. #define TILESET_PSEUDO3D 2 429. 430. E struct tileset { 431. char name[PL_PSIZ]; 432. char file[TILESET_MAX_FILENAME]; 433. unsigned long flags; 434. void *data; /* For windowing port's use */ 435. } tilesets[MAXNOTILESETS]; 436. E int no_tilesets; 437. E struct tileset def_tilesets[]; 438. E char tileset[PL_PSIZ]; 439. 440. /* xxxexplain[] is in drawing.c */ 441. E const char * const monexplain[], invisexplain[], * const objexplain[], * const oclass_names[]; 442. 443. /* Some systems want to use full pathnames for some subsets of file names, 444. * rather than assuming that they're all in the current directory. This 445. * provides all the subclasses that seem reasonable, and sets up for all 446. * prefixes being null. Port code can set those that it wants. 447. */ 448. #define HACKPREFIX 0 449. #define LEVELPREFIX 1 450. #define SAVEPREFIX 2 451. #define BONESPREFIX 3 452. #define DATAPREFIX 4 /* this one must match hardcoded value in dlb.c */ 453. #define SCOREPREFIX 5 454. #define LOCKPREFIX 6 455. #define CONFIGPREFIX 7 456. #define TROUBLEPREFIX 8 457. #define PREFIX_COUNT 9 458. /* used in files.c; xxconf.h can override if needed */ 459. # ifndef FQN_MAX_FILENAME 460. #define FQN_MAX_FILENAME 512 461. # endif 462. 463. #if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND) 464. /* the bare-bones stuff is unconditional above to simplify coding; for 465. * ports that actually use prefixes, add some more localized things 466. */ 467. #define PREFIXES_IN_USE 468. #endif 469. 470. E char *fqn_prefix[PREFIX_COUNT]; 471. #ifdef PREFIXES_IN_USE 472. E char *fqn_prefix_names[PREFIX_COUNT]; 473. #endif 474. 475. 476. #ifdef AUTOPICKUP_EXCEPTIONS 477. struct autopickup_exception { 478. char *pattern; 479. boolean grab; 480. struct autopickup_exception *next; 481. }; 482. #endif /* AUTOPICKUP_EXCEPTIONS */ 483. 484. #undef E 485. 486. #endif /* DECL_H */