Source:SLASH'EM 0.0.7E7F2/objnam.c

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Below is the full text to objnam.c from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[Source:SLASH'EM 0.0.7E7F2/objnam.c#line123]], for example.

Source code for vanilla NetHack is at Source code.


The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)objnam.c	3.4	2003/12/04	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    
8.    /* "an uncursed greased partly eaten guardian naga hatchling [corpse]" */
9.    #define PREFIX	80	/* (56) */
10.   #define SCHAR_LIM 127
11.   #define NUMOBUF 12
12.   
13.   STATIC_DCL char *FDECL(strprepend,(char *,const char *));
14.   #ifdef OVLB
15.   static boolean FDECL(wishymatch, (const char *,const char *,BOOLEAN_P));
16.   #endif
17.   static char *NDECL(nextobuf);
18.   static void FDECL(add_erosion_words, (struct obj *, char *));
19.   
20.   STATIC_DCL char *FDECL(xname2, (struct obj *));
21.   
22.   struct Jitem {
23.   	int item;
24.   	const char *name;
25.   };
26.   
27.   /* true for gems/rocks that should have " stone" appended to their names */
28.   #define GemStone(typ)	(typ == FLINT ||				\
29.   			 (objects[typ].oc_material == GEMSTONE &&	\
30.   			  (typ != DILITHIUM_CRYSTAL && typ != RUBY &&	\
31.   			   typ != DIAMOND && typ != SAPPHIRE &&		\
32.   			   typ != BLACK_OPAL && 	\
33.   			   typ != EMERALD && typ != OPAL)))
34.   
35.   #ifndef OVLB
36.   
37.   STATIC_DCL struct Jitem Japanese_items[];
38.   
39.   #else /* OVLB */
40.   
41.   STATIC_OVL struct Jitem Japanese_items[] = {
42.   	{ SHORT_SWORD, "wakizashi" },
43.   	{ BROADSWORD, "ninja-to" },
44.   	{ FLAIL, "nunchaku" },
45.   	{ GLAIVE, "naginata" },
46.   	{ LOCK_PICK, "osaku" },
47.   	{ WOODEN_HARP, "koto" },
48.   	{ KNIFE, "shito" },
49.   	{ PLATE_MAIL, "tanko" },
50.   	{ HELMET, "kabuto" },
51.   	{ LEATHER_GLOVES, "yugake" },
52.   	{ FOOD_RATION, "gunyoki" },
53.   	{ POT_BOOZE, "sake" },
54.   	{0, "" }
55.   };
56.   
57.   #endif /* OVLB */
58.   
59.   STATIC_DCL const char *FDECL(Japanese_item_name,(int i));
60.   
61.   #ifdef OVL1
62.   
63.   STATIC_OVL char *
64.   strprepend(s,pref)
65.   register char *s;
66.   register const char *pref;
67.   {
68.   	register int i = (int)strlen(pref);
69.   
70.   	if(i > PREFIX) {
71.   		impossible("PREFIX too short (for %d).", i);
72.   		return(s);
73.   	}
74.   	s -= i;
75.   	(void) strncpy(s, pref, i);	/* do not copy trailing 0 */
76.   	return(s);
77.   }
78.   
79.   #endif /* OVL1 */
80.   #ifdef OVLB
81.   
82.   /* manage a pool of BUFSZ buffers, so callers don't have to */
83.   static char *
84.   nextobuf()
85.   {
86.   	static char NEARDATA bufs[NUMOBUF][BUFSZ];
87.   	static int bufidx = 0;
88.   
89.   	bufidx = (bufidx + 1) % NUMOBUF;
90.   	return bufs[bufidx];
91.   }
92.   
93.   char *
94.   obj_typename(otyp)
95.   register int otyp;
96.   {
97.   	char *buf = nextobuf();
98.   	register struct objclass *ocl = &objects[otyp];
99.   	register const char *actualn = OBJ_NAME(*ocl);
100.  	register const char *dn = OBJ_DESCR(*ocl);
101.  	register const char *un = ocl->oc_uname;
102.  	register int nn = ocl->oc_name_known;
103.  
104.  	if (Role_if(PM_SAMURAI) && Japanese_item_name(otyp))
105.  		actualn = Japanese_item_name(otyp);
106.  	switch(ocl->oc_class) {
107.  	case COIN_CLASS:
108.  		Strcpy(buf, "coin");
109.  		break;
110.  	case POTION_CLASS:
111.  		Strcpy(buf, "potion");
112.  		break;
113.  	case SCROLL_CLASS:
114.  		Strcpy(buf, "scroll");
115.  		break;
116.  	case WAND_CLASS:
117.  		Strcpy(buf, "wand");
118.  		break;
119.  	case SPBOOK_CLASS:
120.  		Strcpy(buf, "spellbook");
121.  		break;
122.  	case RING_CLASS:
123.  		Strcpy(buf, "ring");
124.  		break;
125.  	case AMULET_CLASS:
126.  		if(nn)
127.  			Strcpy(buf,actualn);
128.  		else
129.  			Strcpy(buf,"amulet");
130.  		if(un)
131.  			Sprintf(eos(buf)," called %s",un);
132.  		if(dn)
133.  			Sprintf(eos(buf)," (%s)",dn);
134.  		return(buf);
135.  	default:
136.  		if(nn) {
137.  			Strcpy(buf, actualn);
138.  			if (GemStone(otyp))
139.  				Strcat(buf, " stone");
140.  			if(un)
141.  				Sprintf(eos(buf), " called %s", un);
142.  			if(dn)
143.  				Sprintf(eos(buf), " (%s)", dn);
144.  		} else {
145.  			Strcpy(buf, dn ? dn : actualn);
146.  			if(ocl->oc_class == GEM_CLASS)
147.  				Strcat(buf, (ocl->oc_material == MINERAL) ?
148.  						" stone" : " gem");
149.  			if(un)
150.  				Sprintf(eos(buf), " called %s", un);
151.  		}
152.  		return(buf);
153.  	}
154.  	/* here for ring/scroll/potion/wand */
155.  	if(nn) {
156.  	    if (ocl->oc_unique)
157.  		Strcpy(buf, actualn); /* avoid spellbook of Book of the Dead */
158.  	    /* KMH -- "mood ring" instead of "ring of mood" */
159.  	    else if (otyp == RIN_MOOD)
160.  		Sprintf(buf, "%s ring", actualn);
161.  	    else
162.  		Sprintf(eos(buf), " of %s", actualn);
163.  	}
164.  	if(un)
165.  		Sprintf(eos(buf), " called %s", un);
166.  	if(dn)
167.  		Sprintf(eos(buf), " (%s)", dn);
168.  	return(buf);
169.  }
170.  
171.  /* less verbose result than obj_typename(); either the actual name
172.     or the description (but not both); user-assigned name is ignored */
173.  char *
174.  simple_typename(otyp)
175.  int otyp;
176.  {
177.      char *bufp, *pp, *save_uname = objects[otyp].oc_uname;
178.  
179.      objects[otyp].oc_uname = 0;		/* suppress any name given by user */
180.      bufp = obj_typename(otyp);
181.      objects[otyp].oc_uname = save_uname;
182.      if ((pp = strstri(bufp, " (")) != 0)
183.  	*pp = '\0';		/* strip the appended description */
184.      return bufp;
185.  }
186.  
187.  boolean
188.  obj_is_pname(obj)
189.  register struct obj *obj;
190.  {
191.      return((boolean)(obj->dknown && obj->known && obj->onamelth &&
192.  		     /* Since there aren't any objects which are both
193.  		        artifacts and unique, the last check is redundant. */
194.  		     obj->oartifact && !objects[obj->otyp].oc_unique));
195.  }
196.  
197.  /* Give the name of an object seen at a distance.  Unlike xname/doname,
198.   * we don't want to set dknown if it's not set already.  The kludge used is
199.   * to temporarily set Blind so that xname() skips the dknown setting.  This
200.   * assumes that we don't want to do this too often; if this function becomes
201.   * frequently used, it'd probably be better to pass a parameter to xname()
202.   * or doname() instead.
203.   */
204.  char *
205.  distant_name(obj, func)
206.  register struct obj *obj;
207.  char *FDECL((*func), (OBJ_P));
208.  {
209.  	char *str;
210.  
211.  	long save_Blinded = Blinded;
212.  	Blinded = 1;
213.  	str = (*func)(obj);
214.  	Blinded = save_Blinded;
215.  	return str;
216.  }
217.  
218.  /* convert player specified fruit name into corresponding fruit juice name
219.     ("slice of pizza" -> "pizza juice" rather than "slice of pizza juice") */
220.  char *
221.  fruitname(juice)
222.  boolean juice;	/* whether or not to append " juice" to the name */
223.  {
224.      char *buf = nextobuf();
225.      const char *fruit_nam = strstri(pl_fruit, " of ");
226.  
227.      if (fruit_nam)
228.  	fruit_nam += 4;		/* skip past " of " */
229.      else
230.  	fruit_nam = pl_fruit;	/* use it as is */
231.  
232.      Sprintf(buf, "%s%s", makesingular(fruit_nam), juice ? " juice" : "");
233.      return buf;
234.  }
235.  
236.  #endif /* OVLB */
237.  #ifdef OVL1
238.  
239.  char *
240.  xname2(obj)
241.  register struct obj *obj;
242.  {	/* Hallu */
243.  	register char *buf;
244.  	register int typ = obj->otyp;
245.  	register struct objclass *ocl = &objects[typ];
246.  	register int nn = ocl->oc_name_known;
247.  	register const char *actualn = OBJ_NAME(*ocl);
248.  	register const char *dn = OBJ_DESCR(*ocl);
249.  	register const char *un = ocl->oc_uname;
250.  
251.  	buf = nextobuf() + PREFIX;	/* leave room for "17 -3 " */
252.  	if (Role_if(PM_SAMURAI) && Japanese_item_name(typ))
253.  		actualn = Japanese_item_name(typ);
254.  
255.  	buf[0] = '\0';
256.  	/*
257.  	 * clean up known when it's tied to oc_name_known, eg after AD_DRIN
258.  	 * This is only required for unique objects since the article
259.  	 * printed for the object is tied to the combination of the two
260.  	 * and printing the wrong article gives away information.
261.  	 */
262.  	if (!nn && ocl->oc_uses_known && ocl->oc_unique) obj->known = 0;
263.  #ifndef INVISIBLE_OBJECTS
264.  	if (!Blind) obj->dknown = TRUE;
265.  #else
266.  	if (!Blind && (!obj->oinvis || See_invisible)) obj->dknown = TRUE;
267.  #endif
268.  	if (Role_if(PM_PRIEST) || Role_if(PM_NECROMANCER)) obj->bknown = TRUE;
269.  
270.  	/* We could put a switch(obj->oclass) here but currently only this one case exists */
271.  	if (obj->oclass == WEAPON_CLASS && is_poisonable(obj) && obj->opoisoned)
272.  		Strcpy(buf, "poisoned ");
273.  
274.  	if (obj_is_pname(obj))
275.  	    goto nameit;
276.  	switch (obj->oclass) {
277.  	    case AMULET_CLASS:
278.  		if (!obj->dknown)
279.  			Strcpy(buf, "amulet");
280.  		else if (typ == AMULET_OF_YENDOR ||
281.  			 typ == FAKE_AMULET_OF_YENDOR)
282.  			/* each must be identified individually */
283.  			Strcpy(buf, obj->known ? actualn : dn);
284.  		else if (nn)
285.  			Strcpy(buf, actualn);
286.  		else if (un)
287.  			Sprintf(buf,"amulet called %s", un);
288.  		else
289.  			Sprintf(buf,"%s amulet", dn);
290.  		break;
291.  	    case WEAPON_CLASS:
292.  	    case VENOM_CLASS:
293.  	    case TOOL_CLASS:
294.  		if (typ == LENSES)
295.  			Strcpy(buf, "pair of ");
296.  
297.  		if (!obj->dknown)
298.  			Strcat(buf, dn ? dn : actualn);
299.  		else if (nn)
300.  			Strcat(buf, actualn);
301.  		else if (un) {
302.  			Strcat(buf, dn ? dn : actualn);
303.  			Strcat(buf, " called ");
304.  			Strcat(buf, un);
305.  		} else
306.  			Strcat(buf, dn ? dn : actualn);
307.  		/* If we use an() here we'd have to remember never to use */
308.  		/* it whenever calling doname() or xname(). */
309.  		if (typ == FIGURINE)
310.  		    Sprintf(eos(buf), " of a%s %s",
311.  			index(vowels,*(mons[obj->corpsenm].mname)) ? "n" : "",
312.  			mons[obj->corpsenm].mname);
313.  		break;
314.  	    case ARMOR_CLASS:
315.  		/* depends on order of the dragon scales objects */
316.  		if (typ >= GRAY_DRAGON_SCALES && typ <= YELLOW_DRAGON_SCALES) {
317.  			Sprintf(buf, "set of %s", actualn);
318.  			break;
319.  		}
320.  		if(is_boots(obj) || is_gloves(obj)) Strcpy(buf,"pair of ");
321.  
322.  		if(obj->otyp >= ELVEN_SHIELD && obj->otyp <= ORCISH_SHIELD
323.  				&& !obj->dknown) {
324.  			Strcpy(buf, "shield");
325.  			break;
326.  		}
327.  		if(obj->otyp == SHIELD_OF_REFLECTION && !obj->dknown) {
328.  			Strcpy(buf, "smooth shield");
329.  			break;
330.  		}
331.  
332.  		if(nn)	Strcat(buf, actualn);
333.  		else if(un) {
334.  			if(is_boots(obj))
335.  				Strcat(buf,"boots");
336.  			else if(is_gloves(obj))
337.  				Strcat(buf,"gloves");
338.  			else if(is_cloak(obj))
339.  				Strcpy(buf,"cloak");
340.  			else if(is_helmet(obj))
341.  				Strcpy(buf,"helmet");
342.  			else if(is_shield(obj))
343.  				Strcpy(buf,"shield");
344.  			else
345.  				Strcpy(buf,"armor");
346.  			Strcat(buf, " called ");
347.  			Strcat(buf, un);
348.  		} else	Strcat(buf, dn);
349.  		break;
350.  	    case FOOD_CLASS:
351.  		if (typ == SLIME_MOLD) {
352.  			register struct fruit *f;
353.  
354.  			for(f=ffruit; f; f = f->nextf) {
355.  				if(f->fid == obj->spe) {
356.  					Strcpy(buf, f->fname);
357.  					break;
358.  				}
359.  			}
360.  			if (!f) impossible("Bad fruit #%d?", obj->spe);
361.  			break;
362.  		}
363.  
364.  		Strcpy(buf, actualn);
365.  		if (typ == TIN && obj->known) {
366.  		    if(obj->spe > 0)
367.  			Strcat(buf, " of spinach");
368.  		    else if (obj->corpsenm == NON_PM)
369.  		        Strcpy(buf, "empty tin");
370.  		    else if (vegetarian(&mons[obj->corpsenm]))
371.  			Sprintf(eos(buf), " of %s", mons[obj->corpsenm].mname);
372.  		    else
373.  			Sprintf(eos(buf), " of %s meat", mons[obj->corpsenm].mname);
374.  		}
375.  		break;
376.  	    case COIN_CLASS:
377.  	    case CHAIN_CLASS:
378.  		Strcpy(buf, actualn);
379.  		break;
380.  	    case ROCK_CLASS:
381.  		if (typ == STATUE)
382.  		    Sprintf(buf, "%s%s of %s%s",
383.  			(Role_if(PM_ARCHEOLOGIST) && (obj->spe & STATUE_HISTORIC)) ? "historic " : "" ,
384.  			actualn,
385.  			type_is_pname(&mons[obj->corpsenm]) ? "" :
386.  			  (mons[obj->corpsenm].geno & G_UNIQ) ? "the " :
387.  			    (index(vowels,*(mons[obj->corpsenm].mname)) ?
388.  								"an " : "a "),
389.  			mons[obj->corpsenm].mname);
390.  		else Strcpy(buf, actualn);
391.  		break;
392.  	    case BALL_CLASS:
393.  		Sprintf(buf, "%sheavy iron ball",
394.  			(obj->owt > ocl->oc_weight) ? "very " : "");
395.  		break;
396.  	    case POTION_CLASS:
397.  		if (obj->dknown && obj->odiluted)
398.  			Strcpy(buf, "diluted ");
399.  		if(nn || un || !obj->dknown) {
400.  			Strcat(buf, "potion");
401.  			if(!obj->dknown) break;
402.  			if(nn) {
403.  			    Strcat(buf, " of ");
404.  			    if (typ == POT_WATER &&
405.  				obj->bknown && (obj->blessed || obj->cursed)) {
406.  				Strcat(buf, obj->blessed ? "holy " : "unholy ");
407.  			    }
408.  			    Strcat(buf, actualn);
409.  			} else {
410.  				Strcat(buf, " called ");
411.  				Strcat(buf, un);
412.  			}
413.  		} else {
414.  			Strcat(buf, dn);
415.  			Strcat(buf, " potion");
416.  		}
417.  		break;
418.  	case SCROLL_CLASS:
419.  		Strcpy(buf, "scroll");
420.  		if(!obj->dknown) break;
421.  		if(nn) {
422.  			Strcat(buf, " of ");
423.  			Strcat(buf, actualn);
424.  		} else if(un) {
425.  			Strcat(buf, " called ");
426.  			Strcat(buf, un);
427.  		} else if (ocl->oc_magic) {
428.  			Strcat(buf, " labeled ");
429.  			Strcat(buf, dn);
430.  		} else {
431.  			Strcpy(buf, dn);
432.  			Strcat(buf, " scroll");
433.  		}
434.  		break;
435.  	case WAND_CLASS:
436.  		if(!obj->dknown)
437.  			Strcpy(buf, "wand");
438.  		else if(nn)
439.  			Sprintf(buf, "wand of %s", actualn);
440.  		else if(un)
441.  			Sprintf(buf, "wand called %s", un);
442.  		else
443.  			Sprintf(buf, "%s wand", dn);
444.  		break;
445.  	case SPBOOK_CLASS:
446.  		if (!obj->dknown) {
447.  			Strcpy(buf, "spellbook");
448.  		} else if (nn) {
449.  			if (typ != SPE_BOOK_OF_THE_DEAD)
450.  			    Strcpy(buf, "spellbook of ");
451.  			Strcat(buf, actualn);
452.  		} else if (un) {
453.  			Sprintf(buf, "spellbook called %s", un);
454.  		} else
455.  			Sprintf(buf, "%s spellbook", dn);
456.  		break;
457.  	case RING_CLASS:
458.  		if(!obj->dknown)
459.  			Strcpy(buf, "ring");
460.  		else if(nn) {
461.  			/* KMH -- "mood ring" instead of "ring of mood" */
462.  			if (typ == RIN_MOOD)
463.  				Sprintf(buf, "%s ring", actualn);
464.  			else
465.  			Sprintf(buf, "ring of %s", actualn);
466.  		} else if(un)
467.  			Sprintf(buf, "ring called %s", un);
468.  		else
469.  			Sprintf(buf, "%s ring", dn);
470.  		break;
471.  	case GEM_CLASS:
472.  	    {
473.  		const char *rock =
474.  			    (ocl->oc_material == MINERAL) ? "stone" : "gem";
475.  		if (!obj->dknown) {
476.  		    Strcpy(buf, rock);
477.  		} else if (!nn) {
478.  		    if (un) Sprintf(buf,"%s called %s", rock, un);
479.  		    else Sprintf(buf, "%s %s", dn, rock);
480.  		} else {
481.  		    Strcpy(buf, actualn);
482.  		    if (GemStone(typ)) Strcat(buf, " stone");
483.  		}
484.  		break;
485.  	    }
486.  	default:
487.  		Sprintf(buf,"glorkum %d %d %d", obj->oclass, typ, obj->spe);
488.  	}
489.  	if (obj->quan != 1L) Strcpy(buf, makeplural(buf));
490.  
491.  	if (obj->onamelth && obj->dknown) {
492.  		Strcat(buf, " named ");
493.  nameit:
494.  		Strcat(buf, ONAME(obj));
495.  	}
496.  
497.  	if (!strncmpi(buf, "the ", 4)) buf += 4;
498.  	return(buf);
499.  } /* end Hallu */
500.  
501.  /* WAC calls the above xname2 */
502.  char *
503.  xname(obj)
504.  register struct obj *obj;
505.  {
506.  /* WAC moved hallucination here */
507.  	register struct obj *hobj;
508.  #ifdef LINT     /* lint may handle static decl poorly -- static char bufr[]; */
509.  	char bufr[BUFSZ];
510.  #else
511.  	static char bufr[BUFSZ];
512.  #endif
513.  	register char *buf = &(bufr[PREFIX]);   /* leave room for "17 -3 " */
514.  
515.  	if (Hallucination && !program_state.gameover) {
516.  		hobj = mkobj(obj->oclass, 0);
517.  		hobj->quan = obj->quan;
518.  		/* WAC clean up */
519.  		buf = xname2(hobj);
520.  		obj_extract_self(hobj);                
521.  		dealloc_obj(hobj);
522.  
523.  		return (buf);
524.  	} else return xname2(obj);
525.  }
526.  
527.  /* xname() output augmented for multishot missile feedback */
528.  char *
529.  mshot_xname(obj)
530.  struct obj *obj;
531.  {
532.      char tmpbuf[BUFSZ];
533.      char *onm = xname(obj);
534.  
535.      if (m_shot.n > 1 && m_shot.o == obj->otyp) {
536.  	/* copy xname's result so that we can reuse its return buffer */
537.  	Strcpy(tmpbuf, onm);
538.  	/* "the Nth arrow"; value will eventually be passed to an() or
539.  	   The(), both of which correctly handle this "the " prefix */
540.  	Sprintf(onm, "the %d%s %s", m_shot.i, ordin(m_shot.i), tmpbuf);
541.      }
542.  
543.      return onm;
544.  }
545.  
546.  #endif /* OVL1 */
547.  #ifdef OVL0
548.  
549.  /* used for naming "the unique_item" instead of "a unique_item" */
550.  boolean
551.  the_unique_obj(obj)
552.  register struct obj *obj;
553.  {
554.      if (!obj->dknown)
555.  	return FALSE;
556.      else if (obj->otyp == FAKE_AMULET_OF_YENDOR && !obj->known)
557.  	return TRUE;		/* lie */
558.      else
559.  	return (boolean)(objects[obj->otyp].oc_unique &&
560.  			 (obj->known || obj->otyp == AMULET_OF_YENDOR));
561.  }
562.  
563.  static void
564.  add_erosion_words(obj,prefix)
565.  struct obj *obj;
566.  char *prefix;
567.  {
568.  	boolean iscrys = (obj->otyp == CRYSKNIFE);
569.  
570.  
571.  	if (!is_damageable(obj) && !iscrys || Hallucination) return;
572.  
573.  	/* The only cases where any of these bits do double duty are for
574.  	 * rotted food and diluted potions, which are all not is_damageable().
575.  	 */
576.  	if (obj->oeroded && !iscrys) {
577.  		switch (obj->oeroded) {
578.  			case 2:	Strcat(prefix, "very "); break;
579.  			case 3:	Strcat(prefix, "thoroughly "); break;
580.  		}			
581.  		Strcat(prefix, is_rustprone(obj) ? "rusty " : "burnt ");
582.  	}
583.  	if (obj->oeroded2 && !iscrys) {
584.  		switch (obj->oeroded2) {
585.  			case 2:	Strcat(prefix, "very "); break;
586.  			case 3:	Strcat(prefix, "thoroughly "); break;
587.  		}			
588.  		Strcat(prefix, is_corrodeable(obj) ? "corroded " :
589.  			"rotted ");
590.  	}
591.  	if (obj->rknown && obj->oerodeproof)
592.  		Strcat(prefix,
593.  		       iscrys ? "fixed " :
594.  		       is_rustprone(obj) ? "rustproof " :
595.  		       is_corrodeable(obj) ? "corrodeproof " :	/* "stainless"? */
596.  		       is_flammable(obj) ? "fireproof " : "");
597.  }
598.  
599.  char *
600.  doname(obj)
601.  register struct obj *obj;
602.  {
603.  	boolean ispoisoned = FALSE;
604.  	char prefix[PREFIX];
605.  	char tmpbuf[PREFIX+1];
606.  	/* when we have to add something at the start of prefix instead of the
607.  	 * end (Strcat is used on the end)
608.  	 */
609.  	register char *bp = xname(obj);
610.  
611.  	/* When using xname, we want "poisoned arrow", and when using
612.  	 * doname, we want "poisoned +0 arrow".  This kludge is about the only
613.  	 * way to do it, at least until someone overhauls xname() and doname(),
614.  	 * combining both into one function taking a parameter.
615.  	 */
616.  	/* must check opoisoned--someone can have a weirdly-named fruit */
617.  	if (!strncmp(bp, "poisoned ", 9) && obj->opoisoned) {
618.  		bp += 9;
619.  		ispoisoned = TRUE;
620.  	}
621.  
622.  	if(obj->quan != 1L)
623.  		Sprintf(prefix, "%ld ", obj->quan);
624.  	else if (!Hallucination && (obj_is_pname(obj) || the_unique_obj(obj))) {
625.  		if (!strncmpi(bp, "the ", 4))
626.  		    bp += 4;
627.  		Strcpy(prefix, "the ");
628.  	} else Strcpy(prefix, "a ");
629.  
630.  #ifdef INVISIBLE_OBJECTS
631.  	if (obj->oinvis) Strcat(prefix,"invisible ");
632.  #endif
633.  #if defined(WIZARD) && defined(UNPOLYPILE)
634.  	if (wizard && is_hazy(obj)) Strcat(prefix,"hazy ");
635.  #endif
636.  
637.  	if ((!Hallucination || Role_if(PM_PRIEST) || Role_if(PM_NECROMANCER)) &&
638.  	    obj->bknown &&
639.  	    obj->oclass != COIN_CLASS &&
640.  	    (obj->otyp != POT_WATER || !objects[POT_WATER].oc_name_known
641.  		|| (!obj->cursed && !obj->blessed) || Hallucination)) {
642.  	    /* allow 'blessed clear potion' if we don't know it's holy water;
643.  	     * always allow "uncursed potion of water"
644.  	     */
645.  	    if (Hallucination ? !rn2(10) : obj->cursed)
646.  		Strcat(prefix, "cursed ");
647.  	    else if (Hallucination ? !rn2(10) : obj->blessed)
648.  		Strcat(prefix, "blessed ");
649.  	    else if ((!obj->known || !objects[obj->otyp].oc_charged ||
650.  		      (obj->oclass == ARMOR_CLASS ||
651.  		       obj->oclass == RING_CLASS))
652.  		/* For most items with charges or +/-, if you know how many
653.  		 * charges are left or what the +/- is, then you must have
654.  		 * totally identified the item, so "uncursed" is unneccesary,
655.  		 * because an identified object not described as "blessed" or
656.  		 * "cursed" must be uncursed.
657.  		 *
658.  		 * If the charges or +/- is not known, "uncursed" must be
659.  		 * printed to avoid ambiguity between an item whose curse
660.  		 * status is unknown, and an item known to be uncursed.
661.  		 */
662.  #ifdef MAIL
663.  			&& obj->otyp != SCR_MAIL
664.  #endif
665.  			&& obj->otyp != FAKE_AMULET_OF_YENDOR
666.  			&& obj->otyp != AMULET_OF_YENDOR
667.  			&& !Role_if(PM_PRIEST) && !Role_if(PM_NECROMANCER))
668.  		Strcat(prefix, "uncursed ");
669.  	}
670.  
671.  	if (Hallucination ? !rn2(100) : obj->greased) Strcat(prefix, "greased ");
672.  
673.  	switch(obj->oclass) {
674.  	case AMULET_CLASS:
675.  		add_erosion_words(obj, prefix);
676.  		if(obj->owornmask & W_AMUL)
677.  			Strcat(bp, " (being worn)");
678.  		break;
679.  	case WEAPON_CLASS:
680.  		if(ispoisoned)
681.  			Strcat(prefix, "poisoned ");
682.  plus:
683.  		add_erosion_words(obj, prefix);
684.  		if (Hallucination)
685.  			break;
686.  		if(obj->known) {
687.  			Strcat(prefix, sitoa(obj->spe));
688.  			Strcat(prefix, " ");
689.  		}
690.  #ifdef FIREARMS
691.  		if (
692.  # ifdef LIGHTSABERS
693.  			is_lightsaber(obj) ||
694.  # endif
695.  			obj->otyp == STICK_OF_DYNAMITE) {
696.  		    if (obj->lamplit) Strcat(bp, " (lit)");
697.  #  ifdef DEBUG
698.  		    Sprintf(eos(bp), " (%d)", obj->age);		
699.  #  endif
700.  		} else if (is_grenade(obj))
701.  		    if (obj->oarmed) Strcat(bp, " (armed)");
702.  #else	/* FIREARMS */
703.  # ifdef LIGHTSABERS
704.  		if (is_lightsaber(obj)) {
705.  		    if (obj->lamplit) Strcat(bp, " (lit)");
706.  #  ifdef DEBUG
707.  		    Sprintf(eos(bp), " (%d)", obj->age);		
708.  #  endif
709.  		}
710.  # endif
711.  #endif	/* FIREARMS */
712.  		break;
713.  	case ARMOR_CLASS:
714.  		if(obj->owornmask & W_ARMOR)
715.  			Strcat(bp, (obj == uskin) ? " (embedded in your skin)" :
716.  				" (being worn)");
717.  		goto plus;
718.  	case TOOL_CLASS:
719.  		/* weptools already get this done when we go to the +n code */
720.  		if (!is_weptool(obj))
721.  		    add_erosion_words(obj, prefix);
722.  		if (Hallucination)
723.  			break;
724.  		if(obj->owornmask & (W_TOOL /* blindfold */
725.  #ifdef STEED
726.  				| W_SADDLE
727.  #endif
728.  				)) {
729.  			Strcat(bp, " (being worn)");
730.  			break;
731.  		}
732.  		if (obj->otyp == LEASH && obj->leashmon != 0) {
733.  			Strcat(bp, " (in use)");
734.  			break;
735.  		}
736.  		if (obj->otyp == CANDELABRUM_OF_INVOCATION) {
737.  			if (!obj->spe)
738.  			    Strcpy(tmpbuf, "no");
739.  			else
740.  			    Sprintf(tmpbuf, "%d", obj->spe);
741.  			Sprintf(eos(bp), " (%s candle%s%s)",
742.  				tmpbuf, plur(obj->spe),
743.  				!obj->lamplit ? " attached" : ", lit");
744.  			break;
745.  		} else if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP ||
746.  			obj->otyp == BRASS_LANTERN || obj->otyp == TORCH ||
747.  			   Is_candle(obj)) {
748.  			if (Is_candle(obj) &&
749.  			    /* WAC - magic candles are never "partly used" */
750.  			    obj->otyp != MAGIC_CANDLE &&
751.  			    obj->age < 20L * (long)objects[obj->otyp].oc_cost)
752.  				Strcat(prefix, "partly used ");
753.  			if(obj->lamplit)
754.  				Strcat(bp, " (lit)");
755.  		}
756.  		if (is_weptool(obj))
757.  			goto plus;
758.  		if(objects[obj->otyp].oc_charged)
759.  		    goto charges;
760.  		break;
761.  	case SPBOOK_CLASS: /* WAC spellbooks have charges now */
762.  #ifdef WIZARD
763.  		if (wizard) {
764.  		    if (Hallucination)
765.  			break;
766.  		    if (obj->known)
767.  			Sprintf(eos(bp), " (%d:%d,%d)",
768.  			  (int)obj->recharged, obj->spe, obj->spestudied);
769.  		    break;
770.  		} else
771.  #endif
772.  		goto charges;
773.  	case WAND_CLASS:
774.  		add_erosion_words(obj, prefix);
775.  charges:
776.  		if (Hallucination)
777.  			break;
778.  		if(obj->known)
779.  		    Sprintf(eos(bp), " (%d:%d)", (int)obj->recharged, obj->spe);
780.  		break;
781.  	case POTION_CLASS:
782.  		if (Hallucination)
783.  			break;
784.  		if (obj->otyp == POT_OIL && obj->lamplit)
785.  		    Strcat(bp, " (lit)");
786.  		break;
787.  	case RING_CLASS:
788.  		add_erosion_words(obj, prefix);
789.  ring:
790.  		if(obj->owornmask & W_RINGR) Strcat(bp, " (on right ");
791.  		if(obj->owornmask & W_RINGL) Strcat(bp, " (on left ");
792.  		if(obj->owornmask & W_RING) {
793.  		    Strcat(bp, body_part(HAND));
794.  		    Strcat(bp, ")");
795.  		}
796.  		if (Hallucination)
797.  			break;
798.  		if(obj->known && objects[obj->otyp].oc_charged) {
799.  			Strcat(prefix, sitoa(obj->spe));
800.  			Strcat(prefix, " ");
801.  		}
802.  		break;
803.  	case FOOD_CLASS:
804.  		if (obj->otyp == CORPSE && obj->odrained) {
805.  #ifdef WIZARD
806.  		    if (wizard && obj->oeaten < drainlevel(obj))
807.  			Strcpy(tmpbuf, "over-drained ");
808.  		    else
809.  #endif
810.  		    Sprintf(tmpbuf, "%sdrained ",
811.  		      (obj->oeaten > drainlevel(obj)) ? "partly " : "");
812.  		}
813.  		else if (obj->oeaten)
814.  		    Strcpy(tmpbuf, "partly eaten ");
815.  		else
816.  		    tmpbuf[0] = '\0';
817.  		Strcat(prefix, tmpbuf);
818.  		if (obj->otyp == CORPSE && !Hallucination) {
819.  		    if (mons[obj->corpsenm].geno & G_UNIQ) {
820.  			Sprintf(prefix, "%s%s ",
821.  				(type_is_pname(&mons[obj->corpsenm]) ?
822.  					"" : "the "),
823.  				s_suffix(mons[obj->corpsenm].mname));
824.  			Strcat(prefix, tmpbuf);
825.  		    } else {
826.  			Strcat(prefix, mons[obj->corpsenm].mname);
827.  			Strcat(prefix, " ");
828.  		    }
829.  		} else if (obj->otyp == EGG) {
830.  #if 0	/* corpses don't tell if they're stale either */
831.  		    if (obj->known && stale_egg(obj))
832.  			Strcat(prefix, "stale ");
833.  #endif
834.  		    if (obj->corpsenm >= LOW_PM &&
835.  			    (obj->known ||
836.  			    mvitals[obj->corpsenm].mvflags & MV_KNOWS_EGG)) {
837.  			Strcat(prefix, mons[obj->corpsenm].mname);
838.  			Strcat(prefix, " ");
839.  			if (obj->spe == 2)
840.  			    Strcat(bp, " (with your markings)");
841.  			else if (obj->spe)
842.  			    Strcat(bp, " (laid by you)");
843.  		    }
844.  		}
845.  		if (obj->otyp == MEAT_RING) goto ring;
846.  		break;
847.  	case BALL_CLASS:
848.  	case CHAIN_CLASS:
849.  		add_erosion_words(obj, prefix);
850.  		if(obj->owornmask & W_BALL)
851.  			Strcat(bp, " (chained to you)");
852.  			break;
853.  	}
854.  	if((obj->owornmask & W_WEP) && !mrg_to_wielded) {
855.  		if (obj->quan != 1L) {
856.  			Strcat(bp, " (wielded)");
857.  		} else {
858.  			const char *hand_s = body_part(HAND);
859.  
860.  			if (bimanual(obj)) hand_s = makeplural(hand_s);
861.  			Sprintf(eos(bp), " (weapon in %s)", hand_s);
862.  		}
863.  	}
864.  	if(obj->owornmask & W_SWAPWEP) {
865.  		if (u.twoweap)
866.  			Sprintf(eos(bp), " (wielded in other %s)",
867.  				body_part(HAND));
868.  		else
869.  			Strcat(bp, " (alternate weapon; not wielded)");
870.  	}
871.  	if(obj->owornmask & W_QUIVER) Strcat(bp, " (in quiver)");
872.  	if (!Hallucination && obj->unpaid) {
873.  		xchar ox, oy; 
874.  		long quotedprice = unpaid_cost(obj);
875.  		struct monst *shkp = (struct monst *)0;
876.  
877.  		if (Has_contents(obj) &&
878.  		    get_obj_location(obj, &ox, &oy, BURIED_TOO|CONTAINED_TOO) &&
879.  		    costly_spot(ox, oy) &&
880.  		    (shkp = shop_keeper(*in_rooms(ox, oy, SHOPBASE))))
881.  			quotedprice += contained_cost(obj, shkp, 0L, FALSE, TRUE);
882.  		Sprintf(eos(bp), " (unpaid, %ld %s)",
883.  			quotedprice, currency(quotedprice));
884.  	}
885.  #ifdef WIZARD
886.  	if (wizard && obj->in_use)	/* Can't use "(in use)", see leashes */
887.  		Strcat(bp, " (finishing)");	/* always a bug */
888.  #endif
889.  	if (!strncmp(prefix, "a ", 2) &&
890.  			index(vowels, *(prefix+2) ? *(prefix+2) : *bp)
891.  			&& (*(prefix+2) || (strncmp(bp, "uranium", 7)
892.  				&& strncmp(bp, "unicorn", 7)
893.  				&& strncmp(bp, "eucalyptus", 10)))) {
894.  		Strcpy(tmpbuf, prefix);
895.  		Strcpy(prefix, "an ");
896.  		Strcpy(prefix+3, tmpbuf+2);
897.  	}
898.  
899.  #ifdef SHOW_WEIGHT
900.  	  /* [max] weight inventory */
901.  	if ((obj->otyp != BOULDER) || !throws_rocks (youmonst.data))
902.  	  if ((obj->otyp < LUCKSTONE) && (obj->otyp != CHEST) && (obj->otyp != LARGE_BOX) &&
903.  	      (obj->otyp != ICE_BOX) && (!Hallucination && flags.invweight))
904.  		        Sprintf (eos(bp), " {%d}", obj->owt);
905.  #endif
906.  
907.  	bp = strprepend(bp, prefix);
908.  	return(bp);
909.  }
910.  
911.  #endif /* OVL0 */
912.  #ifdef OVLB
913.  
914.  /* used from invent.c */
915.  boolean
916.  not_fully_identified(otmp)
917.  register struct obj *otmp;
918.  {
919.  #ifdef GOLDOBJ
920.      /* gold doesn't have any interesting attributes [yet?] */
921.      if (otmp->oclass == COIN_CLASS) return FALSE;	/* always fully ID'd */
922.  #endif
923.      /* check fundamental ID hallmarks first */
924.      if (!otmp->known || !otmp->dknown ||
925.  #ifdef MAIL
926.  	    (!otmp->bknown && otmp->otyp != SCR_MAIL) ||
927.  #else
928.  	    !otmp->bknown ||
929.  #endif
930.  	    !objects[otmp->otyp].oc_name_known)	/* ?redundant? */
931.  	return TRUE;
932.      if (otmp->oartifact && undiscovered_artifact(otmp->oartifact))
933.  	return TRUE;
934.      /* otmp->rknown is the only item of interest if we reach here */
935.         /*
936.  	*  Note:  if a revision ever allows scrolls to become fireproof or
937.  	*  rings to become shockproof, this checking will need to be revised.
938.  	*  `rknown' ID only matters if xname() will provide the info about it.
939.  	*/
940.      if (otmp->rknown || (otmp->oclass != ARMOR_CLASS &&
941.  			 otmp->oclass != WEAPON_CLASS &&
942.  			 !is_weptool(otmp) &&		    /* (redunant) */
943.  			 otmp->oclass != BALL_CLASS))	    /* (useless) */
944.  	return FALSE;
945.      else	/* lack of `rknown' only matters for vulnerable objects */
946.  	return (boolean)(is_rustprone(otmp) ||
947.  			 is_corrodeable(otmp) ||
948.  			 is_flammable(otmp));
949.  }
950.  
951.  char *
952.  corpse_xname(otmp, ignore_oquan)
953.  struct obj *otmp;
954.  boolean ignore_oquan;	/* to force singular */
955.  {
956.  	char *nambuf = nextobuf();
957.  
958.  	Sprintf(nambuf, "%s corpse",
959.  		mons[Hallucination ? rndmonnum() : otmp->corpsenm].mname);
960.  
961.  	if (ignore_oquan || otmp->quan < 2)
962.  	    return nambuf;
963.  	else
964.  	    return makeplural(nambuf);
965.  }
966.  
967.  /* xname, unless it's a corpse, then corpse_xname(obj, FALSE) */
968.  char *
969.  cxname(obj)
970.  struct obj *obj;
971.  {
972.  	if (obj->otyp == CORPSE)
973.  	    return corpse_xname(obj, FALSE);
974.  	return xname(obj);
975.  }
976.  
977.  /* treat an object as fully ID'd when it might be used as reason for death */
978.  char *
979.  killer_xname(obj)
980.  struct obj *obj;
981.  {
982.      struct obj save_obj;
983.      unsigned save_ocknown;
984.      char *buf, *save_ocuname;
985.  
986.      /* remember original settings for core of the object;
987.         oname and oattached extensions don't matter here--since they
988.         aren't modified they don't need to be saved and restored */
989.      save_obj = *obj;
990.      /* killer name should be more specific than general xname; however, exact
991.         info like blessed/cursed and rustproof makes things be too verbose */
992.      obj->known = obj->dknown = 1;
993.      obj->bknown = obj->rknown = obj->greased = 0;
994.      /* if character is a priest[ess], bknown will get toggled back on */
995.      obj->blessed = obj->cursed = 0;
996.      /* "killed by poisoned <obj>" would be misleading when poison is
997.         not the cause of death and "poisoned by poisoned <obj>" would
998.         be redundant when it is, so suppress "poisoned" prefix */
999.      obj->opoisoned = 0;
1000.     /* strip user-supplied name; artifacts keep theirs */
1001.     if (!obj->oartifact) obj->onamelth = 0;
1002.     /* temporarily identify the type of object */
1003.     save_ocknown = objects[obj->otyp].oc_name_known;
1004.     objects[obj->otyp].oc_name_known = 1;
1005.     save_ocuname = objects[obj->otyp].oc_uname;
1006.     objects[obj->otyp].oc_uname = 0;	/* avoid "foo called bar" */
1007. 
1008.     buf = xname2(obj);
1009.     if (obj->quan == 1L) buf = obj_is_pname(obj) ? the(buf) : an(buf);
1010. 
1011.     objects[obj->otyp].oc_name_known = save_ocknown;
1012.     objects[obj->otyp].oc_uname = save_ocuname;
1013.     *obj = save_obj;	/* restore object's core settings */
1014. 
1015.     return buf;
1016. }
1017. 
1018. char *
1019. killer_cxname(obj, ignore_oquan)
1020. struct obj *obj;
1021. boolean ignore_oquan;	/* to force singular */
1022. {
1023.     char *buf;
1024.     if (obj->otyp == CORPSE) {
1025. 	buf = nextobuf();
1026. 
1027. 	Sprintf(buf, "%s%s corpse",
1028. 		Hallucination ? "hallucinogen-distorted " : "",
1029. 		mons[obj->corpsenm].mname);
1030. 
1031. 	if (!ignore_oquan && obj->quan >= 2)
1032. 	    buf = makeplural(buf);
1033.     } else
1034. 	buf = killer_xname(obj);
1035.     return buf;
1036. }
1037. 
1038. /*
1039.  * Used if only one of a collection of objects is named (e.g. in eat.c).
1040.  */
1041. const char *
1042. singular(otmp, func)
1043. register struct obj *otmp;
1044. char *FDECL((*func), (OBJ_P));
1045. {
1046. 	long savequan;
1047. #ifdef SHOW_WEIGHT
1048. 	unsigned saveowt;
1049. #endif
1050. 	char *nam;
1051. 
1052. 	/* Note: using xname for corpses will not give the monster type */
1053. 	if (otmp->otyp == CORPSE && func == xname && !Hallucination)
1054. 		return corpse_xname(otmp, TRUE);
1055. 
1056. 	savequan = otmp->quan;
1057. 	otmp->quan = 1L;
1058. #ifdef SHOW_WEIGHT
1059. 	saveowt = otmp->owt;
1060. 	otmp->owt = weight(otmp);
1061. #endif
1062. 	nam = (*func)(otmp);
1063. 	otmp->quan = savequan;
1064. #ifdef SHOW_WEIGHT
1065. 	otmp->owt = saveowt;
1066. #endif
1067. 	return nam;
1068. }
1069. 
1070. char *
1071. an(str)
1072. register const char *str;
1073. {
1074. 	char *buf = nextobuf();
1075. 
1076. 	buf[0] = '\0';
1077. 
1078. 	if (strncmpi(str, "the ", 4) &&
1079. 	    strcmp(str, "molten lava") &&
1080. 	    strcmp(str, "iron bars") &&
1081. 	    strcmp(str, "ice")) {
1082. 		if (index(vowels, *str) &&
1083. 		    strncmp(str, "one-", 4) &&
1084. 		    strncmp(str, "useful", 6) &&
1085. 		    strncmp(str, "unicorn", 7) &&
1086. 		    strncmp(str, "uranium", 7) &&
1087. 		    strncmp(str, "eucalyptus", 10))
1088. 			Strcpy(buf, "an ");
1089. 		else
1090. 			Strcpy(buf, "a ");
1091. 	}
1092. 
1093. 	Strcat(buf, str);
1094. 	return buf;
1095. }
1096. 
1097. char *
1098. An(str)
1099. const char *str;
1100. {
1101. 	register char *tmp = an(str);
1102. 	*tmp = highc(*tmp);
1103. 	return tmp;
1104. }
1105. 
1106. /*
1107.  * Prepend "the" if necessary; assumes str is a subject derived from xname.
1108.  * Use type_is_pname() for monster names, not the().  the() is idempotent.
1109.  */
1110. char *
1111. the(str)
1112. const char *str;
1113. {
1114. 	char *buf = nextobuf();
1115. 	boolean insert_the = FALSE;
1116. 
1117. 	if (!strncmpi(str, "the ", 4)) {
1118. 	    buf[0] = lowc(*str);
1119. 	    Strcpy(&buf[1], str+1);
1120. 	    return buf;
1121. 	} else if (*str < 'A' || *str > 'Z') {
1122. 	    /* not a proper name, needs an article */
1123. 	    insert_the = TRUE;
1124. 	} else {
1125. 	    /* Probably a proper name, might not need an article */
1126. 	    register char *tmp, *named, *called;
1127. 	    int l;
1128. 
1129. 	    /* some objects have capitalized adjectives in their names */
1130. 	    if(((tmp = rindex(str, ' ')) || (tmp = rindex(str, '-'))) &&
1131. 	       (tmp[1] < 'A' || tmp[1] > 'Z'))
1132. 		insert_the = TRUE;
1133. 	    else if (tmp && index(str, ' ') < tmp) {	/* has spaces */
1134. 		/* it needs an article if the name contains "of" */
1135. 		tmp = strstri(str, " of ");
1136. 		named = strstri(str, " named ");
1137. 		called = strstri(str, " called ");
1138. 		if (called && (!named || called < named)) named = called;
1139. 
1140. 		if (tmp && (!named || tmp < named))	/* found an "of" */
1141. 		    insert_the = TRUE;
1142. 		/* stupid special case: lacks "of" but needs "the" */
1143. 		else if (!named && (l = strlen(str)) >= 31 &&
1144. 		      !strcmp(&str[l - 31], "Platinum Yendorian Express Card"))
1145. 		    insert_the = TRUE;
1146. 	    }
1147. 	}
1148. 	if (insert_the)
1149. 	    Strcpy(buf, "the ");
1150. 	else
1151. 	    buf[0] = '\0';
1152. 	Strcat(buf, str);
1153. 
1154. 	return buf;
1155. }
1156. 
1157. char *
1158. The(str)
1159. const char *str;
1160. {
1161.     register char *tmp = the(str);
1162.     *tmp = highc(*tmp);
1163.     return tmp;
1164. }
1165. 
1166. /* returns "count cxname(otmp)" or just cxname(otmp) if count == 1 */
1167. char *
1168. aobjnam(otmp,verb)
1169. register struct obj *otmp;
1170. register const char *verb;
1171. {
1172. 	register char *bp = cxname(otmp);
1173. 	char prefix[PREFIX];
1174. 
1175. 	if(otmp->quan != 1L) {
1176. 		Sprintf(prefix, "%ld ", otmp->quan);
1177. 		bp = strprepend(bp, prefix);
1178. 	}
1179. 
1180. 	if(verb) {
1181. 	    Strcat(bp, " ");
1182. 	    Strcat(bp, otense(otmp, verb));
1183. 	}
1184. 	return(bp);
1185. }
1186. 
1187. /* like aobjnam, but prepend "The", not count, and use xname */
1188. char *
1189. Tobjnam(otmp, verb)
1190. register struct obj *otmp;
1191. register const char *verb;
1192. {
1193. 	char *bp = The(xname(otmp));
1194. 
1195. 	if(verb) {
1196. 	    Strcat(bp, " ");
1197. 	    Strcat(bp, otense(otmp, verb));
1198. 	}
1199. 	return(bp);
1200. }
1201. 
1202. /* return form of the verb (input plural) if xname(otmp) were the subject */
1203. char *
1204. otense(otmp, verb)
1205. register struct obj *otmp;
1206. register const char *verb;
1207. {
1208. 	char *buf;
1209. 
1210. 	/*
1211. 	 * verb is given in plural (without trailing s).  Return as input
1212. 	 * if the result of xname(otmp) would be plural.  Don't bother
1213. 	 * recomputing xname(otmp) at this time.
1214. 	 */
1215. 	if (!is_plural(otmp))
1216. 	    return vtense((char *)0, verb);
1217. 
1218. 	buf = nextobuf();
1219. 	Strcpy(buf, verb);
1220. 	return buf;
1221. }
1222. 
1223. /* various singular words that vtense would otherwise categorize as plural */
1224. static const char * const special_subjs[] = {
1225. 	"erinys",
1226. 	"manes",		/* this one is ambiguous */
1227. 	"Cyclops",
1228. 	"Hippocrates",
1229. 	"Pelias",
1230. 	"aklys",
1231. 	"amnesia",
1232. 	"paralysis",
1233. 	0
1234. };
1235. 
1236. /* return form of the verb (input plural) for present tense 3rd person subj */
1237. char *
1238. vtense(subj, verb)
1239. register const char *subj;
1240. register const char *verb;
1241. {
1242. 	char *buf = nextobuf();
1243. 	int len, ltmp;
1244. 	const char *sp, *spot;
1245. 	const char * const *spec;
1246. 
1247. 	/*
1248. 	 * verb is given in plural (without trailing s).  Return as input
1249. 	 * if subj appears to be plural.  Add special cases as necessary.
1250. 	 * Many hard cases can already be handled by using otense() instead.
1251. 	 * If this gets much bigger, consider decomposing makeplural.
1252. 	 * Note: monster names are not expected here (except before corpse).
1253. 	 *
1254. 	 * special case: allow null sobj to get the singular 3rd person
1255. 	 * present tense form so we don't duplicate this code elsewhere.
1256. 	 */
1257. 	if (subj) {
1258. 	    if (!strncmpi(subj, "a ", 2) || !strncmpi(subj, "an ", 3))
1259. 		goto sing;
1260. 	    spot = (const char *)0;
1261. 	    for (sp = subj; (sp = index(sp, ' ')) != 0; ++sp) {
1262. 		if (!strncmp(sp, " of ", 4) ||
1263. 		    !strncmp(sp, " from ", 6) ||
1264. 		    !strncmp(sp, " called ", 8) ||
1265. 		    !strncmp(sp, " named ", 7) ||
1266. 		    !strncmp(sp, " labeled ", 9)) {
1267. 		    if (sp != subj) spot = sp - 1;
1268. 		    break;
1269. 		}
1270. 	    }
1271. 	    len = (int) strlen(subj);
1272. 	    if (!spot) spot = subj + len - 1;
1273. 
1274. 	    /*
1275. 	     * plural: anything that ends in 's', but not '*us' or '*ss'.
1276. 	     * Guess at a few other special cases that makeplural creates.
1277. 	     */
1278. 	    if ((*spot == 's' && spot != subj &&
1279. 			(*(spot-1) != 'u' && *(spot-1) != 's')) ||
1280. 		((spot - subj) >= 4 && !strncmp(spot-3, "eeth", 4)) ||
1281. 		((spot - subj) >= 3 && !strncmp(spot-3, "feet", 4)) ||
1282. 		((spot - subj) >= 2 && !strncmp(spot-1, "ia", 2)) ||
1283. 		((spot - subj) >= 2 && !strncmp(spot-1, "ae", 2))) {
1284. 		/* check for special cases to avoid false matches */
1285. 		len = (int)(spot - subj) + 1;
1286. 		for (spec = special_subjs; *spec; spec++) {
1287. 		    ltmp = strlen(*spec);
1288. 		    if (len == ltmp && !strncmpi(*spec, subj, len)) goto sing;
1289. 		    /* also check for <prefix><space><special_subj>
1290. 		       to catch things like "the invisible erinys" */
1291. 		    if (len > ltmp && *(spot - ltmp) == ' ' &&
1292. 			   !strncmpi(*spec, spot - ltmp + 1, ltmp)) goto sing;
1293. 		}
1294. 
1295. 		return strcpy(buf, verb);
1296. 	    }
1297. 	    /*
1298. 	     * 3rd person plural doesn't end in telltale 's';
1299. 	     * 2nd person singular behaves as if plural.
1300. 	     */
1301. 	    if (!strcmpi(subj, "they") || !strcmpi(subj, "you"))
1302. 		return strcpy(buf, verb);
1303. 	}
1304. 
1305.  sing:
1306. 	len = strlen(verb);
1307. 	spot = verb + len - 1;
1308. 
1309. 	if (!strcmp(verb, "are"))
1310. 	    Strcpy(buf, "is");
1311. 	else if (!strcmp(verb, "have"))
1312. 	    Strcpy(buf, "has");
1313. 	else if (index("zxs", *spot) ||
1314. 		 (len >= 2 && *spot=='h' && index("cs", *(spot-1))) ||
1315. 		 (len == 2 && *spot == 'o')) {
1316. 	    /* Ends in z, x, s, ch, sh; add an "es" */
1317. 	    Strcpy(buf, verb);
1318. 	    Strcat(buf, "es");
1319. 	} else if (*spot == 'y' && (!index(vowels, *(spot-1)))) {
1320. 	    /* like "y" case in makeplural */
1321. 	    Strcpy(buf, verb);
1322. 	    Strcpy(buf + len - 1, "ies");
1323. 	} else {
1324. 	    Strcpy(buf, verb);
1325. 	    Strcat(buf, "s");
1326. 	}
1327. 
1328. 	return buf;
1329. }
1330. 
1331. /* capitalized variant of doname() */
1332. char *
1333. Doname2(obj)
1334. register struct obj *obj;
1335. {
1336. 	register char *s = doname(obj);
1337. 
1338. 	*s = highc(*s);
1339. 	return(s);
1340. }
1341. 
1342. /* returns "your xname(obj)" or "Foobar's xname(obj)" or "the xname(obj)" */
1343. char *
1344. yname(obj)
1345. struct obj *obj;
1346. {
1347. 	char *outbuf = nextobuf();
1348. 	char *s = shk_your(outbuf, obj);	/* assert( s == outbuf ); */
1349. 	int space_left = BUFSZ - strlen(s) - sizeof " ";
1350. 
1351. 	return strncat(strcat(s, " "), cxname(obj), space_left);
1352. }
1353. 
1354. /* capitalized variant of yname() */
1355. char *
1356. Yname2(obj)
1357. struct obj *obj;
1358. {
1359. 	char *s = yname(obj);
1360. 
1361. 	*s = highc(*s);
1362. 	return s;
1363. }
1364. 
1365. /* returns "your simple_typename(obj->otyp)"
1366.  * or "Foobar's simple_typename(obj->otyp)"
1367.  * or "the simple_typename(obj-otyp)"
1368.  */
1369. char *
1370. ysimple_name(obj)
1371. struct obj *obj;
1372. {
1373. 	char *outbuf = nextobuf();
1374. 	char *s = shk_your(outbuf, obj);	/* assert( s == outbuf ); */
1375. 	int space_left = BUFSZ - strlen(s) - sizeof " ";
1376. 
1377. 	return strncat(strcat(s, " "), simple_typename(obj->otyp), space_left);
1378. }
1379. 
1380. /* capitalized variant of ysimple_name() */
1381. char *
1382. Ysimple_name2(obj)
1383. struct obj *obj;
1384. {
1385. 	char *s = ysimple_name(obj);
1386. 
1387. 	*s = highc(*s);
1388. 	return s;
1389. }
1390. 
1391. static const char *wrp[] = {
1392. 	"wand", "ring", "potion", "scroll", "gem", "amulet",
1393. 	"spellbook", "spell book",
1394. 	/* for non-specific wishes */
1395. 	"weapon", "armor", "armour", "tool", "food", "comestible",
1396. };
1397. static const char wrpsym[] = {
1398. 	WAND_CLASS, RING_CLASS, POTION_CLASS, SCROLL_CLASS, GEM_CLASS,
1399. 	AMULET_CLASS, SPBOOK_CLASS, SPBOOK_CLASS,
1400. 	WEAPON_CLASS, ARMOR_CLASS, ARMOR_CLASS, TOOL_CLASS, FOOD_CLASS,
1401. 	FOOD_CLASS
1402. };
1403. 
1404. #endif /* OVLB */
1405. #ifdef OVL0
1406. 
1407. /* Plural routine; chiefly used for user-defined fruits.  We have to try to
1408.  * account for everything reasonable the player has; something unreasonable
1409.  * can still break the code.  However, it's still a lot more accurate than
1410.  * "just add an s at the end", which Rogue uses...
1411.  *
1412.  * Also used for plural monster names ("Wiped out all homunculi.")
1413.  * and body parts.
1414.  *
1415.  * Also misused by muse.c to convert 1st person present verbs to 2nd person.
1416.  */
1417. char *
1418. makeplural(oldstr)
1419. const char *oldstr;
1420. {
1421. 	/* Note: cannot use strcmpi here -- it'd give MATZot, CAVEMeN,... */
1422. 	register char *spot;
1423. 	char *str = nextobuf();
1424. 	const char *excess = (char *)0;
1425. 	int len;
1426. 
1427. 	while (*oldstr==' ') oldstr++;
1428. 	if (!oldstr || !*oldstr) {
1429. 		impossible("plural of null?");
1430. 		Strcpy(str, "s");
1431. 		return str;
1432. 	}
1433. 	Strcpy(str, oldstr);
1434. 
1435. 	/*
1436. 	 * Skip changing "pair of" to "pairs of".  According to Webster, usual
1437. 	 * English usage is use pairs for humans, e.g. 3 pairs of dancers,
1438. 	 * and pair for objects and non-humans, e.g. 3 pair of boots.  We don't
1439. 	 * refer to pairs of humans in this game so just skip to the bottom.
1440. 	 */
1441. 	if (!strncmp(str, "pair of ", 8))
1442. 		goto bottom;
1443. 
1444. 	/* Search for common compounds, ex. lump of royal jelly */
1445. 	for(spot=str; *spot; spot++) {
1446. 		if (!strncmp(spot, " of ", 4)
1447. 				|| !strncmp(spot, " labeled ", 9)
1448. 				|| !strncmp(spot, " called ", 8)
1449. 				|| !strncmp(spot, " named ", 7)
1450. 				|| !strcmp(spot, " above") /* lurkers above */
1451. 				|| !strncmp(spot, " versus ", 8)
1452. 				|| !strncmp(spot, " from ", 6)
1453. 				|| !strncmp(spot, " in ", 4)
1454. 				|| !strncmp(spot, " on ", 4)
1455. 				|| !strncmp(spot, " a la ", 6)
1456. 				|| !strncmp(spot, " with", 5)	/* " with "? */
1457. 				|| !strncmp(spot, " de ", 4)
1458. 				|| !strncmp(spot, " d'", 3)
1459. 				|| !strncmp(spot, " du ", 4)) {
1460. 			excess = oldstr + (int) (spot - str);
1461. 			*spot = 0;
1462. 			break;
1463. 		}
1464. 	}
1465. 	spot--;
1466. 	while (*spot==' ') spot--; /* Strip blanks from end */
1467. 	*(spot+1) = 0;
1468. 	/* Now spot is the last character of the string */
1469. 
1470. 	len = strlen(str);
1471. 
1472. 	/* Single letters */
1473. 	if (len==1 || !letter(*spot)) {
1474. 		Strcpy(spot+1, "'s");
1475. 		goto bottom;
1476. 	}
1477. 
1478. 	/* Same singular and plural; mostly Japanese words except for "manes" */
1479. 	if ((len == 2 && !strcmp(str, "ya")) ||
1480. 	    (len >= 2 && !strcmp(spot-1, "ai")) || /* samurai, Uruk-hai */
1481. 	    (len >= 3 && !strcmp(spot-2, " ya")) ||
1482. 	    (len >= 4 &&
1483. 	     (!strcmp(spot-3, "fish") || !strcmp(spot-3, "tuna") ||
1484. 	      !strcmp(spot-3, "deer") || !strcmp(spot-3, "yaki") ||
1485. 	      !strcmp(spot-3, "drow"))) ||
1486. 	    (len >= 5 && (!strcmp(spot-4, "sheep") ||
1487. 			!strcmp(spot-4, "ninja") ||
1488. 			!strcmp(spot-4, "shito") ||
1489. 			!strcmp(spot-7, "shuriken") ||
1490. 			!strcmp(spot-4, "tengu") ||
1491. 			!strcmp(spot-4, "manes"))) ||
1492. 	    (len >= 6 && (!strcmp(spot-5, "ki-rin") ||
1493. 			!strcmp(spot-5, "Nazgul"))) ||
1494. 	    (len >= 7 && !strcmp(spot-6, "gunyoki")))
1495. 		goto bottom;
1496. 
1497. 	/* man/men ("Wiped out all cavemen.") */
1498. 	if (len >= 3 && !strcmp(spot-2, "man") &&
1499. 			(len<6 || strcmp(spot-5, "shaman")) &&
1500. 			(len<5 || strcmp(spot-4, "human"))) {
1501. 		*(spot-1) = 'e';
1502. 		goto bottom;
1503. 	}
1504. 
1505. 	/* tooth/teeth */
1506. 	if (len >= 5 && !strcmp(spot-4, "tooth")) {
1507. 		Strcpy(spot-3, "eeth");
1508. 		goto bottom;
1509. 	}
1510. 
1511. 	/* knife/knives, etc... */
1512. 	if (!strcmp(spot-1, "fe")) {
1513. 		Strcpy(spot-1, "ves");
1514. 		goto bottom;
1515. 	} else if (*spot == 'f') {
1516. 		if (index("lr", *(spot-1)) || index(vowels, *(spot-1))) {
1517. 			Strcpy(spot, "ves");
1518. 			goto bottom;
1519. 		} else if (len >= 5 && !strncmp(spot-4, "staf", 4)) {
1520. 			Strcpy(spot-1, "ves");
1521. 			goto bottom;
1522. 		}
1523. 	}
1524. 
1525. 	/* foot/feet (body part) */
1526. 	if (len >= 4 && !strcmp(spot-3, "foot")) {
1527. 		Strcpy(spot-2, "eet");
1528. 		goto bottom;
1529. 	}
1530. 
1531. 	/* ium/ia (mycelia, baluchitheria) */
1532. 	if (len >= 3 && !strcmp(spot-2, "ium")) {
1533. 		*(spot--) = (char)0;
1534. 		*spot = 'a';
1535. 		goto bottom;
1536. 	}
1537. 
1538. 	/* algae, larvae, hyphae (another fungus part) */
1539. 	if ((len >= 4 && !strcmp(spot-3, "alga")) ||
1540. 	    (len >= 5 &&
1541. 	     (!strcmp(spot-4, "hypha") || !strcmp(spot-4, "larva")))) {
1542. 		Strcpy(spot, "ae");
1543. 		goto bottom;
1544. 	}
1545. 
1546. 	/* fungus/fungi, homunculus/homunculi, but buses, lotuses, wumpuses */
1547. 	if (len > 3 && !strcmp(spot-1, "us") &&
1548. 	    (len < 5 || (strcmp(spot-4, "lotus") &&
1549. 			 (len < 6 || strcmp(spot-5, "wumpus"))))) {
1550. 		*(spot--) = (char)0;
1551. 		*spot = 'i';
1552. 		goto bottom;
1553. 	}
1554. 
1555. 	/* vortex/vortices */
1556. 	if (len >= 6 && !strcmp(spot-3, "rtex")) {
1557. 		Strcpy(spot-1, "ices");
1558. 		goto bottom;
1559. 	}
1560. 
1561. 	/* djinni/djinn (note: also efreeti/efreet) */
1562. 	if (len >= 6 && !strcmp(spot-5, "djinni")) {
1563. 		*spot = (char)0;
1564. 		goto bottom;
1565. 	}
1566. 
1567. 	/* mumak/mumakil */
1568. 	if (len >= 5 && !strcmp(spot-4, "mumak")) {
1569. 		Strcpy(spot+1, "il");
1570. 		goto bottom;
1571. 	}
1572. 
1573. 	/* sis/ses (nemesis) */
1574. 	if (len >= 3 && !strcmp(spot-2, "sis")) {
1575. 		*(spot-1) = 'e';
1576. 		goto bottom;
1577. 	}
1578. 
1579. 	/* erinys/erinyes */
1580. 	if (len >= 6 && !strcmp(spot-5, "erinys")) {
1581. 		Strcpy(spot, "es");
1582. 		goto bottom;
1583. 	}
1584. 
1585. 	/* mouse/mice,louse/lice (not a monster, but possible in food names) */
1586. 	if (len >= 5 && !strcmp(spot-3, "ouse") && index("MmLl", *(spot-4))) {
1587. 		Strcpy(spot-3, "ice");
1588. 		goto bottom;
1589. 	}
1590. 
1591. 	/* matzoh/matzot, possible food name */
1592. 	if (len >= 6 && (!strcmp(spot-5, "matzoh")
1593. 					|| !strcmp(spot-5, "matzah"))) {
1594. 		Strcpy(spot-1, "ot");
1595. 		goto bottom;
1596. 	}
1597. 	if (len >= 5 && (!strcmp(spot-4, "matzo")
1598. 					|| !strcmp(spot-5, "matza"))) {
1599. 		Strcpy(spot, "ot");
1600. 		goto bottom;
1601. 	}
1602. 
1603. 	/* child/children (for wise guys who give their food funny names) */
1604. 	if (len >= 5 && !strcmp(spot-4, "child")) {
1605. 		Strcpy(spot, "dren");
1606. 		goto bottom;
1607. 	}
1608. 
1609. 	/* note: -eau/-eaux (gateau, bordeau...) */
1610. 	/* note: ox/oxen, VAX/VAXen, goose/geese */
1611. 
1612. 	/* Ends in z, x, s, ch, sh; add an "es" */
1613. 	if (index("zxs", *spot)
1614. 			|| (len >= 2 && *spot=='h' && index("cs", *(spot-1)))
1615. 	/* Kludge to get "tomatoes" and "potatoes" right */
1616. 			|| (len >= 4 && !strcmp(spot-2, "ato"))) {
1617. 		Strcpy(spot+1, "es");
1618. 		goto bottom;
1619. 	}
1620. 
1621. 	/* Ends in y preceded by consonant (note: also "qu") change to "ies" */
1622. 	if (*spot == 'y' &&
1623. 	    (!index(vowels, *(spot-1)))) {
1624. 		Strcpy(spot, "ies");
1625. 		goto bottom;
1626. 	}
1627. 
1628. 	/* Default: append an 's' */
1629. 	Strcpy(spot+1, "s");
1630. 
1631. bottom:	if (excess) Strcpy(eos(str), excess);
1632. 	return str;
1633. }
1634. 
1635. #endif /* OVL0 */
1636. 
1637. struct o_range {
1638. 	const char *name, oclass;
1639. 	int  f_o_range, l_o_range;
1640. };
1641. 
1642. #ifndef OVLB
1643. 
1644. STATIC_DCL const struct o_range o_ranges[];
1645. 
1646. #else /* OVLB */
1647. 
1648. /* wishable subranges of objects */
1649. /* KMH, balance patch -- fixed */
1650. STATIC_OVL NEARDATA const struct o_range o_ranges[] = {
1651. 	{ "bag",	TOOL_CLASS,   SACK,	      BAG_OF_TRICKS },
1652. 	{ "lamp",	TOOL_CLASS,   OIL_LAMP,	      MAGIC_LAMP },
1653. 	{ "candle",     TOOL_CLASS,   TALLOW_CANDLE,  MAGIC_CANDLE },
1654. 	{ "horn",	TOOL_CLASS,   TOOLED_HORN,    HORN_OF_PLENTY },
1655. 	{ "shield",	ARMOR_CLASS,  SMALL_SHIELD,   SHIELD_OF_REFLECTION },
1656. 	{ "helm",	ARMOR_CLASS,  ELVEN_LEATHER_HELM, HELM_OF_TELEPATHY },
1657. 	{ "gloves",	ARMOR_CLASS,  LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY },
1658. 	{ "gauntlets",	ARMOR_CLASS,  LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY },
1659. 	{ "boots",	ARMOR_CLASS,  LOW_BOOTS,      LEVITATION_BOOTS },
1660. 	{ "shoes",	ARMOR_CLASS,  LOW_BOOTS,      IRON_SHOES },
1661. 	{ "cloak",	ARMOR_CLASS,  MUMMY_WRAPPING, CLOAK_OF_DISPLACEMENT },
1662. #ifdef TOURIST
1663. 	{ "shirt",	ARMOR_CLASS,  HAWAIIAN_SHIRT, T_SHIRT },
1664. #endif
1665. 	{ "dragon scales",
1666. 			ARMOR_CLASS,  GRAY_DRAGON_SCALES, YELLOW_DRAGON_SCALES },
1667. 	{ "dragon scale mail",
1668. 			ARMOR_CLASS,  GRAY_DRAGON_SCALE_MAIL, YELLOW_DRAGON_SCALE_MAIL },
1669. 	{ "sword",      WEAPON_CLASS, ORCISH_SHORT_SWORD,    TSURUGI },
1670. 	{ "polearm",    WEAPON_CLASS, PARTISAN, LANCE },
1671. #ifdef LIGHTSABERS
1672. 	{ "lightsaber", WEAPON_CLASS, GREEN_LIGHTSABER, RED_DOUBLE_LIGHTSABER },
1673. #endif
1674. #ifdef FIREARMS
1675. 	{ "firearm", 	WEAPON_CLASS, PISTOL, AUTO_SHOTGUN },
1676. 	{ "gun", 	WEAPON_CLASS, PISTOL, AUTO_SHOTGUN },
1677. 	{ "grenade", 	WEAPON_CLASS, FRAG_GRENADE, GAS_GRENADE },
1678. #endif
1679. #ifdef WIZARD
1680. 	{ "venom",	VENOM_CLASS,  BLINDING_VENOM, ACID_VENOM },
1681. #endif
1682. 	{ "gray stone",	GEM_CLASS,    LUCKSTONE,      FLINT },
1683. 	{ "grey stone",	GEM_CLASS,    LUCKSTONE,      FLINT },
1684. };
1685. 
1686. #define BSTRCMP(base,ptr,string) ((ptr) < base || strcmp((ptr),string))
1687. #define BSTRCMPI(base,ptr,string) ((ptr) < base || strcmpi((ptr),string))
1688. #define BSTRNCMP(base,ptr,string,num) ((ptr)<base || strncmp((ptr),string,num))
1689. #define BSTRNCMPI(base,ptr,string,num) ((ptr)<base||strncmpi((ptr),string,num))
1690. 
1691. /*
1692.  * Singularize a string the user typed in; this helps reduce the complexity
1693.  * of readobjnam, and is also used in pager.c to singularize the string
1694.  * for which help is sought.
1695.  * WAC made most of the STRCMP ==> STRCMPI so that they are case insensitive
1696.  * catching things like "bag of Tricks"
1697.  */
1698. char *
1699. makesingular(oldstr)
1700. const char *oldstr;
1701. {
1702. 	register char *p, *bp;
1703. 	char *str = nextobuf();
1704. 
1705. 	if (!oldstr || !*oldstr) {
1706. 		impossible("singular of null?");
1707. 		str[0] = 0;
1708. 		return str;
1709. 	}
1710. 	Strcpy(str, oldstr);
1711. 	bp = str;
1712. 
1713. 	while (*bp == ' ') bp++;
1714. 	/* find "cloves of garlic", "worthless pieces of blue glass" */
1715. 	if ((p = strstri(bp, "s of ")) != 0) {
1716. 	    /* but don't singularize "gauntlets", "boots", "Eyes of the.." */
1717. 	    if (BSTRNCMPI(bp, p-3, "Eye", 3) &&
1718. 		BSTRNCMP(bp, p-4, "boot", 4) &&
1719. 		BSTRNCMP(bp, p-8, "gauntlet", 8))
1720. 		while ((*p = *(p+1)) != 0) p++;
1721. 	    return bp;
1722. 	}
1723. 
1724. 	/* remove -s or -es (boxes) or -ies (rubies) */
1725. 	p = eos(bp);
1726. 	if (p >= bp+1 && p[-1] == 's') {
1727. 		if (p >= bp+2 && p[-2] == 'e') {
1728. 			if (p >= bp+3 && p[-3] == 'i') {
1729. 				if(!BSTRCMPI(bp, p-7, "cookies") ||
1730. 				   !BSTRCMPI(bp, p-4, "pies"))
1731. 					goto mins;
1732. 				Strcpy(p-3, "y");
1733. 				return bp;
1734. 			}
1735. 
1736. 			/* note: cloves / knives from clove / knife */
1737. 			if(!BSTRCMPI(bp, p-6, "knives")) {
1738. 				Strcpy(p-3, "fe");
1739. 				return bp;
1740. 			}
1741. 			if(!BSTRCMPI(bp, p-6, "staves")) {
1742. 				Strcpy(p-3, "ff");
1743. 				return bp;
1744. 			}
1745. 			if (!BSTRCMPI(bp, p-6, "leaves")) {
1746. 				Strcpy(p-3, "f");
1747. 				return bp;
1748. 			}
1749. 			if (!BSTRCMP(bp, p-8, "vortices")) {
1750. 				Strcpy(p-4, "ex");
1751. 				return bp;
1752. 			}
1753. 
1754. 			/* note: nurses, axes but boxes */
1755. 			if (!BSTRCMP(bp, p-5, "boxes") ||
1756. 			    !BSTRCMP(bp, p-4, "ches") ) {
1757. 				p[-2] = 0;
1758. 				return bp;
1759. 			}
1760. 
1761. 			if (!BSTRCMPI(bp, p-6, "gloves") ||
1762. 			    !BSTRCMP(bp, p-6, "lenses") ||
1763.                             !BSTRCMPI(bp, p-5, "shoes") ||
1764.                             !BSTRCMPI(bp, p-6, "scales"))
1765. 				return bp;
1766. 
1767. 		} else if (!BSTRCMPI(bp, p-5, "boots") ||
1768. 			   !BSTRCMP(bp, p-9, "gauntlets") ||
1769.                            !BSTRCMPI(bp, p-6, "tricks") ||
1770.                            !BSTRCMPI(bp, p-9, "paralysis") ||
1771.                            !BSTRCMPI(bp, p-5, "glass") ||
1772.                            !BSTRCMPI(bp, p-4, "ness") ||
1773.                            !BSTRCMPI(bp, p-14, "shape changers") ||
1774.                            !BSTRCMPI(bp, p-15, "detect monsters") ||
1775.                            !BSTRCMPI(bp, p-21, "Medallion of Shifters") ||
1776.                                 /* WAC added */
1777.                            !BSTRCMPI(bp, p-12, "Key of Chaos") ||
1778. #ifdef WALLET_O_P
1779.                            !BSTRCMPI(bp, p-7, "Perseus") || /* WAC added */
1780. #endif
1781. 			   !BSTRCMPI(bp, p-11, "Aesculapius") || /* staff */
1782. 			   !BSTRCMP(bp, p-10, "eucalyptus") ||
1783. #ifdef WIZARD
1784. 			   !BSTRCMP(bp, p-9, "iron bars") ||
1785. #endif
1786. 			   !BSTRCMP(bp, p-5, "aklys") ||
1787. 			   !BSTRCMP(bp, p-6, "fungus"))
1788. 				return bp;
1789. 	mins:
1790. 		p[-1] = 0;
1791. 
1792. 	} else {
1793. 
1794.                 if(!BSTRCMPI(bp, p-5, "teeth")) {
1795. 			Strcpy(p-5, "tooth");
1796. 			return bp;
1797. 		}
1798. 
1799. 		if (!BSTRCMP(bp, p-5, "fungi")) {
1800. 			Strcpy(p-5, "fungus");
1801. 			return bp;
1802. 		}
1803. 
1804. 		/* here we cannot find the plural suffix */
1805. 	}
1806. 	return bp;
1807. }
1808. 
1809. /* compare user string against object name string using fuzzy matching */
1810. static boolean
1811. wishymatch(u_str, o_str, retry_inverted)
1812. const char *u_str;	/* from user, so might be variant spelling */
1813. const char *o_str;	/* from objects[], so is in canonical form */
1814. boolean retry_inverted;	/* optional extra "of" handling */
1815. {
1816. 	/* special case: wizards can wish for traps.  The object is "beartrap"
1817. 	 * and the trap is "bear trap", so to let wizards wish for both we
1818. 	 * must not fuzzymatch.
1819. 	 */
1820. #ifdef WIZARD
1821. 	if (wizard && !strcmp(o_str, "beartrap"))
1822. 	    return !strncmpi(o_str, u_str, 8);
1823. #endif
1824. 
1825. 	/* ignore spaces & hyphens and upper/lower case when comparing */
1826. 	if (fuzzymatch(u_str, o_str, " -", TRUE)) return TRUE;
1827. 
1828. 	if (retry_inverted) {
1829. 	    const char *u_of, *o_of;
1830. 	    char *p, buf[BUFSZ];
1831. 
1832. 	    /* when just one of the strings is in the form "foo of bar",
1833. 	       convert it into "bar foo" and perform another comparison */
1834. 	    u_of = strstri(u_str, " of ");
1835. 	    o_of = strstri(o_str, " of ");
1836. 	    if (u_of && !o_of) {
1837. 		Strcpy(buf, u_of + 4);
1838. 		p = eos(strcat(buf, " "));
1839. 		while (u_str < u_of) *p++ = *u_str++;
1840. 		*p = '\0';
1841. 		return fuzzymatch(buf, o_str, " -", TRUE);
1842. 	    } else if (o_of && !u_of) {
1843. 		Strcpy(buf, o_of + 4);
1844. 		p = eos(strcat(buf, " "));
1845. 		while (o_str < o_of) *p++ = *o_str++;
1846. 		*p = '\0';
1847. 		return fuzzymatch(u_str, buf, " -", TRUE);
1848. 	    }
1849. 	}
1850. 
1851. 	/* [note: if something like "elven speed boots" ever gets added, these
1852. 	   special cases should be changed to call wishymatch() recursively in
1853. 	   order to get the "of" inversion handling] */
1854. 	if (!strncmp(o_str, "dwarvish ", 9)) {
1855. 	    if (!strncmpi(u_str, "dwarven ", 8))
1856. 		return fuzzymatch(u_str + 8, o_str + 9, " -", TRUE);
1857. 	} else if (!strncmp(o_str, "elven ", 6)) {
1858. 	    if (!strncmpi(u_str, "elvish ", 7))
1859. 		return fuzzymatch(u_str + 7, o_str + 6, " -", TRUE);
1860. 	    else if (!strncmpi(u_str, "elfin ", 6))
1861. 		return fuzzymatch(u_str + 6, o_str + 6, " -", TRUE);
1862. 	} else if (!strcmp(o_str, "aluminum")) {
1863. 		/* this special case doesn't really fit anywhere else... */
1864. 		/* (note that " wand" will have been stripped off by now) */
1865. 	    if (!strcmpi(u_str, "aluminium"))
1866. 		return fuzzymatch(u_str + 9, o_str + 8, " -", TRUE);
1867. 	}
1868. 
1869. 	return FALSE;
1870. }
1871. 
1872. /* alternate spellings; if the difference is only the presence or
1873.    absence of spaces and/or hyphens (such as "pickaxe" vs "pick axe"
1874.    vs "pick-axe") then there is no need for inclusion in this list;
1875.    likewise for ``"of" inversions ("boots of speed" vs "speed boots") */
1876. struct alt_spellings {
1877. 	const char *sp;
1878. 	int ob;
1879. } spellings[] = {
1880. 	{ "pickax", PICK_AXE },
1881. 	{ "whip", BULLWHIP },
1882. 	{ "saber", SILVER_SABER },
1883. 	{ "silver sabre", SILVER_SABER },
1884. 	{ "smooth shield", SHIELD_OF_REFLECTION },
1885. 	{ "grey dragon scale mail", GRAY_DRAGON_SCALE_MAIL },
1886. 	{ "grey dragon scales", GRAY_DRAGON_SCALES },
1887. 	{ "enchant armour", SCR_ENCHANT_ARMOR },
1888. 	{ "destroy armour", SCR_DESTROY_ARMOR },
1889. 	{ "scroll of enchant armour", SCR_ENCHANT_ARMOR },
1890. 	{ "scroll of destroy armour", SCR_DESTROY_ARMOR },
1891. 	{ "leather armour", LEATHER_ARMOR },
1892. 	{ "studded leather armour", STUDDED_LEATHER_ARMOR },
1893. 	{ "iron ball", HEAVY_IRON_BALL },
1894. 	{ "lantern", BRASS_LANTERN },
1895. 	{ "mattock", DWARVISH_MATTOCK },
1896. 	{ "amulet of poison resistance", AMULET_VERSUS_POISON },
1897. 	{ "stone", ROCK },
1898. 	{ "can", TIN },
1899. 	{ "can opener", TIN_OPENER },
1900. 	{ "kelp", KELP_FROND },
1901. 	{ "eucalyptus", EUCALYPTUS_LEAF },
1902. 	{ "grapple", GRAPPLING_HOOK },
1903. 	/* KMH, balance patch -- new items */
1904. 	{ "amulet versus stoning", AMULET_VERSUS_STONE },
1905. 	{ "amulet of stone resistance", AMULET_VERSUS_STONE },
1906. 	{ "health stone", HEALTHSTONE },
1907. #ifdef FIREARMS
1908. 	{ "handgun", PISTOL },
1909. 	{ "hand gun", PISTOL },
1910. 	{ "revolver", PISTOL },
1911. 	{ "bazooka", ROCKET_LAUNCHER },
1912. 	{ "hand grenade", FRAG_GRENADE },
1913. 	{ "dynamite", STICK_OF_DYNAMITE },
1914. #endif
1915. #ifdef ZOUTHERN
1916. 	{ "kiwifruit", APPLE },
1917. 	{ "kiwi fruit", APPLE },
1918. 	{ "kiwi", APPLE }, /* Actually refers to the bird */
1919. #endif
1920. #ifdef WIZARD
1921. /* KMH, balance patch -- How lazy are we going to let the players get? */
1922. /* WAC Added Abbreviations */
1923. /* Tools */
1924.     { "BoH", BAG_OF_HOLDING },
1925.     { "BoO", BELL_OF_OPENING },
1926.     { "ML", MAGIC_LAMP },
1927.     { "MM", MAGIC_MARKER },
1928.     { "UH", UNICORN_HORN },
1929. /* Rings */
1930.     { "RoC", RIN_CONFLICT },
1931.     { "RoPC", RIN_POLYMORPH_CONTROL },
1932.     { "RoTC", RIN_TELEPORT_CONTROL },
1933. /* Scrolls */
1934.     { "SoC", SCR_CHARGING },
1935.     { "SoEA", SCR_ENCHANT_ARMOR },
1936.     { "SoEW", SCR_ENCHANT_WEAPON },
1937.     { "SoG", SCR_GENOCIDE },
1938.     { "SoI", SCR_IDENTIFY },
1939.     { "SoRC", SCR_REMOVE_CURSE },
1940. /* Potions */
1941.     { "PoEH",  POT_EXTRA_HEALING},
1942.     { "PoGL",  POT_GAIN_LEVEL},
1943.     { "PoW",  POT_WATER},
1944. /* Amulet */
1945.     { "AoESP",  AMULET_OF_ESP},
1946.     { "AoLS",  AMULET_OF_LIFE_SAVING},
1947.     { "AoY",  AMULET_OF_YENDOR},
1948. /* Wands */
1949.     { "WoW",  WAN_WISHING},
1950.     { "WoCM",  WAN_CREATE_MONSTER},
1951.     { "WoT",  WAN_TELEPORTATION},
1952.     { "WoUT",  WAN_UNDEAD_TURNING},
1953. /* Armour */
1954.     { "BoL",  LEVITATION_BOOTS},
1955.     { "BoS",  SPEED_BOOTS},
1956.     { "SB",  SPEED_BOOTS},
1957.     { "BoWW",  WATER_WALKING_BOOTS},
1958.     { "WWB",  WATER_WALKING_BOOTS},
1959.     { "CoD",  CLOAK_OF_DISPLACEMENT},
1960.     { "CoI",  CLOAK_OF_INVISIBILITY},
1961.     { "CoMR",  CLOAK_OF_MAGIC_RESISTANCE},
1962.     { "GoD",  GAUNTLETS_OF_DEXTERITY},
1963.     { "GoP",  GAUNTLETS_OF_POWER},
1964.     { "HoB",  HELM_OF_BRILLIANCE},
1965.     { "HoOA",  HELM_OF_OPPOSITE_ALIGNMENT},
1966.     { "HoT",  HELM_OF_TELEPATHY},
1967.     { "SoR",  SHIELD_OF_REFLECTION},
1968. #endif
1969. #ifdef TOURIST
1970. 	{ "camera", EXPENSIVE_CAMERA },
1971. 	{ "T shirt", T_SHIRT },
1972. 	{ "tee shirt", T_SHIRT },
1973. #endif
1974. 	{ (const char *)0, 0 },
1975. };
1976. 
1977. /*
1978.  * Return something wished for.  Specifying a null pointer for
1979.  * the user request string results in a random object.  Otherwise,
1980.  * if asking explicitly for "nothing" (or "nil") return no_wish;
1981.  * if not an object return &zeroobj; if an error (no matching object),
1982.  * return null.
1983.  * If from_user is false, we're reading from the wizkit, nothing was typed in.
1984.  */
1985. struct obj *
1986. readobjnam(bp, no_wish, from_user)
1987. register char *bp;
1988. struct obj *no_wish;
1989. boolean from_user;
1990. {
1991. 	register char *p;
1992. 	register int i;
1993. 	register struct obj *otmp;
1994. 	int cnt, spe, spesgn, typ, very, rechrg;
1995. 	int blessed, uncursed, iscursed, ispoisoned, isgreased, isdrained;
1996. 	int eroded, eroded2, erodeproof;
1997. #ifdef INVISIBLE_OBJECTS
1998. 	int isinvisible;
1999. #endif
2000. 	int halfeaten, halfdrained, mntmp, contents;
2001. 	int islit, unlabeled, ishistoric, isdiluted;
2002. 	struct fruit *f;
2003. 	int ftype = current_fruit;
2004. 	char fruitbuf[BUFSZ];
2005. 	/* Fruits may not mess up the ability to wish for real objects (since
2006. 	 * you can leave a fruit in a bones file and it will be added to
2007. 	 * another person's game), so they must be checked for last, after
2008. 	 * stripping all the possible prefixes and seeing if there's a real
2009. 	 * name in there.  So we have to save the full original name.  However,
2010. 	 * it's still possible to do things like "uncursed burnt Alaska",
2011. 	 * or worse yet, "2 burned 5 course meals", so we need to loop to
2012. 	 * strip off the prefixes again, this time stripping only the ones
2013. 	 * possible on food.
2014. 	 * We could get even more detailed so as to allow food names with
2015. 	 * prefixes that _are_ possible on food, so you could wish for
2016. 	 * "2 3 alarm chilis".  Currently this isn't allowed; options.c
2017. 	 * automatically sticks 'candied' in front of such names.
2018. 	 */
2019. 
2020. 	char oclass;
2021. 	char *un, *dn, *actualn;
2022. 	const char *name=0;
2023. 
2024. 
2025. 	cnt = spe = spesgn = typ = very = rechrg =
2026. 		blessed = uncursed = iscursed = isdrained = halfdrained =
2027. #ifdef INVISIBLE_OBJECTS
2028. 		isinvisible =
2029. #endif
2030. 		ispoisoned = isgreased = eroded = eroded2 = erodeproof =
2031. 		halfeaten = islit = unlabeled = ishistoric = isdiluted = 0;
2032. 	mntmp = NON_PM;
2033. #define UNDEFINED 0
2034. #define EMPTY 1
2035. #define SPINACH 2
2036. 	contents = UNDEFINED;
2037. 	oclass = 0;
2038. 	actualn = dn = un = 0;
2039. 
2040. 	if (!bp) goto any;
2041. 	/* first, remove extra whitespace they may have typed */
2042. 	(void)mungspaces(bp);
2043. 	/* allow wishing for "nothing" to preserve wishless conduct...
2044. 	   [now requires "wand of nothing" if that's what was really wanted] */
2045. 	if (!strcmpi(bp, "nothing") || !strcmpi(bp, "nil") ||
2046. 	    !strcmpi(bp, "none")) return no_wish;
2047. 	/* save the [nearly] unmodified choice string */
2048. 	Strcpy(fruitbuf, bp);
2049. 
2050. 	for(;;) {
2051. 		register int l;
2052. 
2053. 		if (!bp || !*bp) goto any;
2054. 		if (!strncmpi(bp, "an ", l=3) ||
2055. 		    !strncmpi(bp, "a ", l=2)) {
2056. 			cnt = 1;
2057. 		} else if (!strncmpi(bp, "the ", l=4)) {
2058. 			;	/* just increment `bp' by `l' below */
2059. 		} else if (!cnt && digit(*bp) && strcmp(bp, "0")) {
2060. 			cnt = atoi(bp);
2061. 			while(digit(*bp)) bp++;
2062. 			while(*bp == ' ') bp++;
2063. 			l = 0;
2064. 		} else if (*bp == '+' || *bp == '-') {
2065. 			spesgn = (*bp++ == '+') ? 1 : -1;
2066. 			spe = atoi(bp);
2067. 			while(digit(*bp)) bp++;
2068. 			while(*bp == ' ') bp++;
2069. 			l = 0;
2070. 		} else if (!strncmpi(bp, "blessed ", l=8)
2071. /*WAC removed this.  Holy is in some artifact weapon names
2072.                 || !strncmpi(bp, "holy ", l=5)
2073. */
2074.                            ) {
2075. 			blessed = 1;
2076. 		} else if (!strncmpi(bp, "cursed ", l=7) ||
2077. 			   !strncmpi(bp, "unholy ", l=7)) {
2078. 			iscursed = 1;
2079. 		} else if (!strncmpi(bp, "uncursed ", l=9)) {
2080. 			uncursed = 1;
2081. #ifdef INVISIBLE_OBJECTS
2082. 		} else if (!strncmpi(bp, "visible ", l=8)) {
2083. 			isinvisible = -1;
2084. 		} else if (!strncmpi(bp, "invisible ", l=10)) {
2085. 			isinvisible = 1;
2086. #endif
2087. 		} else if (!strncmpi(bp, "rustproof ", l=10) ||
2088. 			   !strncmpi(bp, "erodeproof ", l=11) ||
2089. 			   !strncmpi(bp, "corrodeproof ", l=13) ||
2090. 			   !strncmpi(bp, "fixed ", l=6) ||
2091. 			   !strncmpi(bp, "fireproof ", l=10) ||
2092. 			   !strncmpi(bp, "rotproof ", l=9)) {
2093. 			erodeproof = 1;
2094. 		} else if (!strncmpi(bp,"lit ", l=4) ||
2095. 			   !strncmpi(bp,"burning ", l=8)) {
2096. 			islit = 1;
2097. 		} else if (!strncmpi(bp,"unlit ", l=6) ||
2098. 			   !strncmpi(bp,"extinguished ", l=13)) {
2099. 			islit = 0;
2100. 		/* "unlabeled" and "blank" are synonymous */
2101. 		} else if (!strncmpi(bp,"unlabeled ", l=10) ||
2102. 			   !strncmpi(bp,"unlabelled ", l=11) ||
2103. 			   !strncmpi(bp,"blank ", l=6)) {
2104. 			unlabeled = 1;
2105. 		} else if(!strncmpi(bp, "poisoned ",l=9)
2106. #ifdef WIZARD
2107. 			  || (wizard && !strncmpi(bp, "trapped ",l=8))
2108. #endif
2109. 			  ) {
2110. 			ispoisoned=1;
2111. 		} else if(!strncmpi(bp, "greased ",l=8)) {
2112. 			isgreased=1;
2113. 		} else if (!strncmpi(bp, "very ", l=5)) {
2114. 			/* very rusted very heavy iron ball */
2115. 			very = 1;
2116. 		} else if (!strncmpi(bp, "thoroughly ", l=11)) {
2117. 			very = 2;
2118. 		} else if (!strncmpi(bp, "rusty ", l=6) ||
2119. 			   !strncmpi(bp, "rusted ", l=7) ||
2120. 			   !strncmpi(bp, "burnt ", l=6) ||
2121. 			   !strncmpi(bp, "burned ", l=7)) {
2122. 			eroded = 1 + very;
2123. 			very = 0;
2124. 		} else if (!strncmpi(bp, "corroded ", l=9) ||
2125. 			   !strncmpi(bp, "rotted ", l=7)) {
2126. 			eroded2 = 1 + very;
2127. 			very = 0;
2128. 		} else if (!strncmpi(bp, "partly drained ", l=15)) {
2129. 			isdrained = 1;
2130. 			halfdrained = 1;
2131. 		} else if (!strncmpi(bp, "drained ", l=8)) {
2132. 			isdrained = 1;
2133. 			halfdrained = 0;
2134. 		} else if (!strncmpi(bp, "partly eaten ", l=13)) {
2135. 			halfeaten = 1;
2136. 		} else if (!strncmpi(bp, "historic ", l=9)) {
2137. 			ishistoric = 1;
2138. 		} else if (!strncmpi(bp, "diluted ", l=8)) {
2139. 			isdiluted = 1;
2140. 		} else if(!strncmpi(bp, "empty ", l=6)) {
2141. 			contents = EMPTY;
2142. 		} else break;
2143. 		bp += l;
2144. 	}
2145. 	if(!cnt) cnt = 1;		/* %% what with "gems" etc. ? */
2146. 	if (strlen(bp) > 1) {
2147. 	    if ((p = rindex(bp, '(')) != 0) {
2148. 		if (p > bp && p[-1] == ' ') p[-1] = 0;
2149. 		else *p = 0;
2150. 		p++;
2151. 		if (!strcmpi(p, "lit)")) {
2152. 		    islit = 1;
2153. 		} else {
2154. 		    spe = atoi(p);
2155. 		    while(digit(*p)) p++;
2156. 		    if (*p == ':') {
2157. 			p++;
2158. 			rechrg = spe;
2159. 			spe = atoi(p);
2160. 			while (digit(*p)) p++;
2161. 		    }
2162. 		    if (*p != ')') {
2163. 			spe = rechrg = 0;
2164. 		    } else {
2165. 			spesgn = 1;
2166. 			p++;
2167. 			if (*p) Strcat(bp, p);
2168. 		    }
2169. 		}
2170. 	    }
2171. 	}
2172. /*
2173.    otmp->spe is type schar; so we don't want spe to be any bigger or smaller.
2174.    also, spe should always be positive  -- some cheaters may try to confuse
2175.    atoi()
2176. */
2177. 	if (spe < 0) {
2178. 		spesgn = -1;	/* cheaters get what they deserve */
2179. 		spe = abs(spe);
2180. 	}
2181. 	if (spe > SCHAR_LIM)
2182. 		spe = SCHAR_LIM;
2183. 	if (rechrg < 0 || rechrg > 7) rechrg = 7;	/* recharge_limit */
2184. 
2185. 	/* now we have the actual name, as delivered by xname, say
2186. 		green potions called whisky
2187. 		scrolls labeled "QWERTY"
2188. 		egg
2189. 		fortune cookies
2190. 		very heavy iron ball named hoei
2191. 		wand of wishing
2192. 		elven cloak
2193. 	*/
2194. 	if ((p = strstri(bp, " named ")) != 0) {
2195. 		*p = 0;
2196. 		name = p+7;
2197. 	}
2198. 	if ((p = strstri(bp, " called ")) != 0) {
2199. 		*p = 0;
2200. 		un = p+8;
2201. 		/* "helmet called telepathy" is not "helmet" (a specific type)
2202. 		 * "shield called reflection" is not "shield" (a general type)
2203. 		 */
2204. 		for(i = 0; i < SIZE(o_ranges); i++)
2205. 		    if(!strcmpi(bp, o_ranges[i].name)) {
2206. 			oclass = o_ranges[i].oclass;
2207. 			goto srch;
2208. 		    }
2209. 	}
2210. 	if ((p = strstri(bp, " labeled ")) != 0) {
2211. 		*p = 0;
2212. 		dn = p+9;
2213. 	} else if ((p = strstri(bp, " labelled ")) != 0) {
2214. 		*p = 0;
2215. 		dn = p+10;
2216. 	}
2217. 	if ((p = strstri(bp, " of spinach")) != 0) {
2218. 		*p = 0;
2219. 		contents = SPINACH;
2220. 	}
2221. 
2222. 	/*
2223. 	Skip over "pair of ", "pairs of", "set of" and "sets of".
2224. 
2225. 	Accept "3 pair of boots" as well as "3 pairs of boots". It is valid
2226. 	English either way.  See makeplural() for more on pair/pairs.
2227. 
2228. 	We should only double count if the object in question is not
2229. 	refered to as a "pair of".  E.g. We should double if the player
2230. 	types "pair of spears", but not if the player types "pair of
2231. 	lenses".  Luckily (?) all objects that are refered to as pairs
2232. 	-- boots, gloves, and lenses -- are also not mergable, so cnt is
2233. 	ignored anyway.
2234. 	*/
2235. 	if(!strncmpi(bp, "pair of ",8)) {
2236. 		bp += 8;
2237. 		cnt *= 2;
2238. 	} else if(cnt > 1 && !strncmpi(bp, "pairs of ",9)) {
2239. 		bp += 9;
2240. 		cnt *= 2;
2241. 	} else if (!strncmpi(bp, "set of ",7)) {
2242. 		bp += 7;
2243. 	} else if (!strncmpi(bp, "sets of ",8)) {
2244. 		bp += 8;
2245. 	}
2246. 
2247. 	/*
2248. 	 * Find corpse type using "of" (figurine of an orc, tin of orc meat)
2249. 	 * Don't check if it's a wand or spellbook.
2250. 	 * (avoid "wand/finger of death" confusion).
2251. 	 * (WAC avoid "hand/eye of vecna", "wallet of perseus" 
2252. 	 *  "medallion of shifters", "stake of van helsing" similarly
2253. 	 *  ALI "potion of vampire blood" also).
2254. 	 */
2255. 	if (!strstri(bp, "wand ")
2256. 	 && !strstri(bp, "spellbook ")
2257.          && !strstri(bp, "hand ")
2258.          && !strstri(bp, "eye ")
2259.          && !strstri(bp, "medallion ")
2260.          && !strstri(bp, "stake ")
2261.          && !strstri(bp, "potion ")
2262. 	 && !strstri(bp, "finger ")) {
2263. 	    if ((p = strstri(bp, " of ")) != 0
2264. 		&& (mntmp = name_to_mon(p+4)) >= LOW_PM)
2265. 		*p = 0;
2266. 	}
2267. 
2268. 	/* Find corpse type w/o "of" (red dragon scale mail, yeti corpse) */
2269. 	if (strncmpi(bp, "samurai sword", 13)) /* not the "samurai" monster! */
2270. 	if (strncmpi(bp, "wizard lock", 11)) /* not the "wizard" monster! */
2271. 	if (strncmpi(bp, "ninja-to", 8)) /* not the "ninja" rank */
2272. 	if (strncmpi(bp, "master key", 10)) /* not the "master" rank */
2273. 	if (strncmpi(bp, "magenta", 7)) /* not the "mage" rank */
2274.         if (strncmpi(bp, "Thiefbane", 9)) /* not the "thief" rank */
2275.         if (strncmpi(bp, "Ogresmasher", 11)) /* not the "ogre" monster */
2276.         if (strncmpi(bp, "Bat from Hell", 13)) /* not the "bat" monster */
2277.         if (strncmpi(bp, "vampire blood", 13)) /* not the "vampire" monster */
2278. 	if (mntmp < LOW_PM && strlen(bp) > 2 &&
2279. 	    (mntmp = name_to_mon(bp)) >= LOW_PM) {
2280. 		int mntmptoo, mntmplen;	/* double check for rank title */
2281. 		char *obp = bp;
2282. 		mntmptoo = title_to_mon(bp, (int *)0, &mntmplen);
2283. 		bp += mntmp != mntmptoo ? (int)strlen(mons[mntmp].mname) : mntmplen;
2284. 		if (*bp == ' ') bp++;
2285. 		else if (!strncmpi(bp, "s ", 2)) bp += 2;
2286. 		else if (!strncmpi(bp, "es ", 3)) bp += 3;
2287. 		else if (!*bp && !actualn && !dn && !un && !oclass) {
2288. 		    /* no referent; they don't really mean a monster type */
2289. 		    bp = obp;
2290. 		    mntmp = NON_PM;
2291. 		}
2292. 	}
2293. 
2294. 	/* first change to singular if necessary */
2295. 	if (*bp) {
2296. 		char *sng = makesingular(bp);
2297. 		if (strcmp(bp, sng)) {
2298. 			if (cnt == 1) cnt = 2;
2299. 			Strcpy(bp, sng);
2300. 		}
2301. 	}
2302. 
2303. 	/* Alternate spellings (pick-ax, silver sabre, &c) */
2304.     {
2305. 	struct alt_spellings *as = spellings;
2306. 
2307. 		while(as->sp) {
2308. 		if (fuzzymatch(bp, as->sp, " -", TRUE)) {
2309. 			typ = as->ob;
2310. 			goto typfnd;
2311. 		}
2312. 		as++;
2313. 	}
2314. 	/* can't use spellings list for this one due to shuffling */
2315. 	if (!strncmpi(bp, "grey spell", 10))
2316. 		*(bp + 2) = 'a';
2317.     }
2318. 
2319. 	/* dragon scales - assumes order of dragons */
2320. 	if(!strcmpi(bp, "scales") &&
2321. 			mntmp >= PM_GRAY_DRAGON && mntmp <= PM_YELLOW_DRAGON) {
2322. 		typ = GRAY_DRAGON_SCALES + mntmp - PM_GRAY_DRAGON;
2323. 		mntmp = NON_PM;	/* no monster */
2324. 		goto typfnd;
2325. 	}
2326. 
2327. 	p = eos(bp);
2328. 	if(!BSTRCMPI(bp, p-10, "holy water")) {
2329. 		typ = POT_WATER;
2330. 		if ((p-bp) >= 12 && *(p-12) == 'u')
2331. 			iscursed = 1; /* unholy water */
2332. 		else blessed = 1;
2333. 		goto typfnd;
2334. 	}
2335. 	if(unlabeled && !BSTRCMPI(bp, p-6, "scroll")) {
2336. 		typ = SCR_BLANK_PAPER;
2337. 		goto typfnd;
2338. 	}
2339. 	if(unlabeled && !BSTRCMPI(bp, p-9, "spellbook")) {
2340. 		typ = SPE_BLANK_PAPER;
2341. 		goto typfnd;
2342. 	}
2343. 	/*
2344. 	 * NOTE: Gold pieces are handled as objects nowadays, and therefore
2345. 	 * this section should probably be reconsidered as well as the entire
2346. 	 * gold/money concept.  Maybe we want to add other monetary units as
2347. 	 * well in the future. (TH)
2348. 	 */
2349. 	if(!BSTRCMPI(bp, p-10, "gold piece") || !BSTRCMPI(bp, p-7, "zorkmid") ||
2350. 	   !strcmpi(bp, "gold") || !strcmpi(bp, "money") ||
2351. 	   !strcmpi(bp, "coin") || *bp == GOLD_SYM) {
2352. 			if (cnt > 5000
2353. #ifdef WIZARD
2354. 					&& !wizard
2355. #endif
2356. 						) cnt=5000;
2357. 		if (cnt < 1) cnt=1;
2358. #ifndef GOLDOBJ
2359. 		if (from_user)
2360. 		    pline("%d gold piece%s.", cnt, plur(cnt));
2361. 		u.ugold += cnt;
2362. 		flags.botl=1;
2363. 		return (&zeroobj);
2364. #else
2365.                 otmp = mksobj(GOLD_PIECE, FALSE, FALSE);
2366. 		otmp->quan = cnt;
2367.                 otmp->owt = weight(otmp);
2368. 		flags.botl=1;
2369. 		return (otmp);
2370. #endif
2371. 	}
2372. 	if (strlen(bp) == 1 &&
2373. 	   (i = def_char_to_objclass(*bp)) < MAXOCLASSES && i > ILLOBJ_CLASS
2374. #ifdef WIZARD
2375. 	    && (wizard || i != VENOM_CLASS)
2376. #else
2377. 	    && i != VENOM_CLASS
2378. #endif
2379. 	    ) {
2380. 		oclass = i;
2381. 		goto any;
2382. 	}
2383. 
2384. 	/* Search for class names: XXXXX potion, scroll of XXXXX.  Avoid */
2385. 	/* false hits on, e.g., rings for "ring mail". */
2386.     /* false hits on "GrayWAND", "Staff of WitheRING"  -- WAC */
2387. 	if(strncmpi(bp, "enchant ", 8) &&
2388. 	   strncmpi(bp, "destroy ", 8) &&
2389. 	   strncmpi(bp, "food detection", 14) &&
2390. 	   strncmpi(bp, "ring mail", 9) &&
2391. 	   strncmpi(bp, "studded leather arm", 19) &&
2392. 	   strncmpi(bp, "leather arm", 11) &&
2393. 	   strncmpi(bp, "tooled horn", 11) &&
2394.        strncmpi(bp, "graywand", 8) &&
2395.        strncmpi(bp, "staff of withering", 18) &&
2396.        strncmpi(bp, "one ring", 8) &&
2397. 	   strncmpi(bp, "food ration", 11) &&
2398. 	   strncmpi(bp, "meat ring", 9)
2399. 	)
2400. 	for (i = 0; i < (int)(sizeof wrpsym); i++) {
2401. 		register int j = strlen(wrp[i]);
2402. 		if(!strncmpi(bp, wrp[i], j)){
2403. 			oclass = wrpsym[i];
2404. 			if(oclass != AMULET_CLASS) {
2405. 			    bp += j;
2406. 			    if(!strncmpi(bp, " of ", 4)) actualn = bp+4;
2407. 			    /* else if(*bp) ?? */
2408. 			} else
2409. 			    actualn = bp;
2410. 			goto srch;
2411. 		}
2412. 		if(!BSTRCMPI(bp, p-j, wrp[i])){
2413. 			oclass = wrpsym[i];
2414. 			p -= j;
2415. 			*p = 0;
2416. 			if(p > bp && p[-1] == ' ') p[-1] = 0;
2417. 			actualn = dn = bp;
2418. 			goto srch;
2419. 		}
2420. 	}
2421. 
2422. 	/* "grey stone" check must be before general "stone" */
2423. 	for (i = 0; i < SIZE(o_ranges); i++)
2424. 	    if(!strcmpi(bp, o_ranges[i].name)) {
2425. 		typ = rnd_class(o_ranges[i].f_o_range, o_ranges[i].l_o_range);
2426. 		goto typfnd;
2427. 	    }
2428. 
2429. 	if (!BSTRCMPI(bp, p-6, " stone")) {
2430. 		p[-6] = 0;
2431. 		oclass = GEM_CLASS;
2432. 		dn = actualn = bp;
2433. 		goto srch;
2434. 	} else if (!strcmpi(bp, "looking glass")) {
2435. 		;	/* avoid false hit on "* glass" */
2436. 	} else if (!BSTRCMPI(bp, p-6, " glass") || !strcmpi(bp, "glass")) {
2437. 		register char *g = bp;
2438. 		if (strstri(g, "broken")) return (struct obj *)0;
2439. 		if (!strncmpi(g, "worthless ", 10)) g += 10;
2440. 		if (!strncmpi(g, "piece of ", 9)) g += 9;
2441. 		if (!strncmpi(g, "colored ", 8)) g += 8;
2442. 		else if (!strncmpi(g, "coloured ", 9)) g += 9;
2443. 		if (!strcmpi(g, "glass")) {	/* choose random color */
2444. 			/* 9 different kinds */
2445. 			typ = LAST_GEM + rnd(9);
2446. 			if (objects[typ].oc_class == GEM_CLASS) goto typfnd;
2447. 			else typ = 0;	/* somebody changed objects[]? punt */
2448. 		} else {		/* try to construct canonical form */
2449. 			char tbuf[BUFSZ];
2450. 			Strcpy(tbuf, "worthless piece of ");
2451. 			Strcat(tbuf, g);  /* assume it starts with the color */
2452. 			Strcpy(bp, tbuf);
2453. 		}
2454. 	}
2455. 
2456. 	actualn = bp;
2457. 	if (!dn) dn = actualn; /* ex. "skull cap" */
2458. srch:
2459. 	/* check real names of gems first */
2460. 	if(!oclass && actualn) {
2461. 	    for(i = bases[GEM_CLASS]; i <= LAST_GEM; i++) {
2462. 		register const char *zn;
2463. 
2464. 		if((zn = OBJ_NAME(objects[i])) && !strcmpi(actualn, zn)) {
2465. 		    typ = i;
2466. 		    goto typfnd;
2467. 		}
2468. 	    }
2469. 	}
2470. 	i = oclass ? bases[(int)oclass] : 1;
2471. 	while(i < NUM_OBJECTS && (!oclass || objects[i].oc_class == oclass)){
2472. 		register const char *zn;
2473. 
2474. 		if (actualn && (zn = OBJ_NAME(objects[i])) != 0 &&
2475. 			    wishymatch(actualn, zn, TRUE)) {
2476. 			typ = i;
2477. 			goto typfnd;
2478. 		}
2479. 		if (dn && (zn = OBJ_DESCR(objects[i])) != 0 &&
2480. 			    wishymatch(dn, zn, FALSE)) {
2481. 			/* don't match extra descriptions (w/o real name) */
2482. 			if (!OBJ_NAME(objects[i])) return (struct obj *)0;
2483. 			typ = i;
2484. 			goto typfnd;
2485. 		}
2486. 		if (un && (zn = objects[i].oc_uname) != 0 &&
2487. 			    wishymatch(un, zn, FALSE)) {
2488. 			typ = i;
2489. 			goto typfnd;
2490. 		}
2491. 		i++;
2492. 	}
2493. 	if (actualn) {
2494. 		struct Jitem *j = Japanese_items;
2495. 		while(j->item) {
2496. 			if (actualn && !strcmpi(actualn, j->name)) {
2497. 				typ = j->item;
2498. 				goto typfnd;
2499. 			}
2500. 			j++;
2501. 		}
2502. 	}
2503. 	if (!strcmpi(bp, "spinach")) {
2504. 		contents = SPINACH;
2505. 		typ = TIN;
2506. 		goto typfnd;
2507. 	}
2508. 	/* Note: not strncmpi.  2 fruits, one capital, one not, are possible. */
2509. 	{
2510. 	    char *fp;
2511. 	    int l, cntf;
2512. 	    int blessedf, iscursedf, uncursedf, halfeatenf;
2513. 
2514. 	    blessedf = iscursedf = uncursedf = halfeatenf = 0;
2515. 	    cntf = 0;
2516. 
2517. 	    fp = fruitbuf;
2518. 	    for(;;) {
2519. 		if (!fp || !*fp) break;
2520. 		if (!strncmpi(fp, "an ", l=3) ||
2521. 		    !strncmpi(fp, "a ", l=2)) {
2522. 			cntf = 1;
2523. 		} else if (!cntf && digit(*fp)) {
2524. 			cntf = atoi(fp);
2525. 			while(digit(*fp)) fp++;
2526. 			while(*fp == ' ') fp++;
2527. 			l = 0;
2528. 		} else if (!strncmpi(fp, "blessed ", l=8)) {
2529. 			blessedf = 1;
2530. 		} else if (!strncmpi(fp, "cursed ", l=7)) {
2531. 			iscursedf = 1;
2532. 		} else if (!strncmpi(fp, "uncursed ", l=9)) {
2533. 			uncursedf = 1;
2534. 		} else if (!strncmpi(fp, "partly eaten ", l=13)) {
2535. 			halfeatenf = 1;
2536. 		} else break;
2537. 		fp += l;
2538. 	    }
2539. 
2540. 	    for(f=ffruit; f; f = f->nextf) {
2541. 		char *f1 = f->fname, *f2 = makeplural(f->fname);
2542. 
2543. 		if(!strncmp(fp, f1, strlen(f1)) ||
2544. 					!strncmp(fp, f2, strlen(f2))) {
2545. 			typ = SLIME_MOLD;
2546. 			blessed = blessedf;
2547. 			iscursed = iscursedf;
2548. 			uncursed = uncursedf;
2549. 			halfeaten = halfeatenf;
2550. 			cnt = cntf;
2551. 			ftype = f->fid;
2552. 			goto typfnd;
2553. 		}
2554. 	    }
2555. 	}
2556. 
2557. 	if(!oclass && actualn) {
2558. 	    short objtyp;
2559. 
2560. 	    /* Perhaps it's an artifact specified by name, not type */
2561. 	    name = artifact_name(actualn, &objtyp);
2562. 	    if(name) {
2563. 		typ = objtyp;
2564. 		goto typfnd;
2565. 	    }
2566. 	}
2567. #ifdef WIZARD
2568. 	/* Let wizards wish for traps --KAA */
2569. 	/* must come after objects check so wizards can still wish for
2570. 	 * trap objects like beartraps
2571. 	 */
2572. 	if (wizard && from_user) {
2573. 		int trap;
2574. 
2575. 		for (trap = NO_TRAP+1; trap < TRAPNUM; trap++) {
2576. 			const char *tname;
2577. 
2578. 			tname = defsyms[trap_to_defsym(trap)].explanation;
2579. 			if (!strncmpi(tname, bp, strlen(tname))) {
2580. 				/* avoid stupid mistakes */
2581. 				if((trap == TRAPDOOR || trap == HOLE)
2582. 				      && !Can_fall_thru(&u.uz)) trap = ROCKTRAP;
2583. 				(void) maketrap(u.ux, u.uy, trap);
2584. 				pline("%s.", An(tname));
2585. 				return(&zeroobj);
2586. 			}
2587. 		}
2588. 		/* or some other dungeon features -dlc */
2589. 		p = eos(bp);
2590. 		if(!BSTRCMP(bp, p-8, "fountain")) {
2591. 			levl[u.ux][u.uy].typ = FOUNTAIN;
2592. 			level.flags.nfountains++;
2593. 			if(!strncmpi(bp, "magic ", 6))
2594. 				levl[u.ux][u.uy].blessedftn = 1;
2595. 			pline("A %sfountain.",
2596. 			      levl[u.ux][u.uy].blessedftn ? "magic " : "");
2597. 			newsym(u.ux, u.uy);
2598. 			return(&zeroobj);
2599. 		}
2600. 		if(!BSTRCMP(bp, p-6, "throne")) {
2601. 			levl[u.ux][u.uy].typ = THRONE;
2602. 			pline("A throne.");
2603. 			newsym(u.ux, u.uy);
2604. 			return(&zeroobj);
2605. 		}
2606. 		if(!BSTRCMP(bp, p-9, "headstone") || !BSTRCMP(bp, p-5, "grave")) {
2607. 			levl[u.ux][u.uy].typ = GRAVE;
2608. 			make_grave(u.ux, u.uy, (char *) 0);
2609. 			pline("A grave.");
2610. 			newsym(u.ux, u.uy);
2611. 			return(&zeroobj);
2612. 		}
2613. 		if(!BSTRCMP(bp, p-4, "tree")) {
2614. 			levl[u.ux][u.uy].typ = TREE;
2615. 			pline("A tree.");
2616. 			newsym(u.ux, u.uy);
2617. 			return &zeroobj;
2618. 		}
2619. # ifdef SINKS
2620. 		if(!BSTRCMP(bp, p-4, "sink")) {
2621. 			levl[u.ux][u.uy].typ = SINK;
2622. 			level.flags.nsinks++;
2623. 			pline("A sink.");
2624. 			newsym(u.ux, u.uy);
2625. 			return &zeroobj;
2626. 		}
2627. 		if(!BSTRCMP(bp, p-6, "toilet")) {
2628. 			levl[u.ux][u.uy].typ = TOILET;
2629. 			level.flags.nsinks++;
2630. 			pline("A toilet.");
2631. 			newsym(u.ux, u.uy);
2632. 			return &zeroobj;
2633. 		}
2634. # endif
2635. 		if(!BSTRCMP(bp, p-4, "pool")) {
2636. 			levl[u.ux][u.uy].typ = POOL;
2637. 			del_engr_at(u.ux, u.uy);
2638. 			pline("A pool.");
2639. 			/* Must manually make kelp! */
2640. 			water_damage(level.objects[u.ux][u.uy], FALSE, TRUE);
2641. 			newsym(u.ux, u.uy);
2642. 			return &zeroobj;
2643. 		}
2644. 		if (!BSTRCMP(bp, p-4, "lava")) {  /* also matches "molten lava" */
2645. 			levl[u.ux][u.uy].typ = LAVAPOOL;
2646. 			del_engr_at(u.ux, u.uy);
2647. 			pline("A pool of molten lava.");
2648. 			if (!(Levitation || Flying)) (void) lava_effects();
2649. 			newsym(u.ux, u.uy);
2650. 			return &zeroobj;
2651. 		}
2652. 
2653. 		if(!BSTRCMP(bp, p-5, "altar")) {
2654. 		    aligntyp al;
2655. 
2656. 		    levl[u.ux][u.uy].typ = ALTAR;
2657. 		    if(!strncmpi(bp, "chaotic ", 8))
2658. 			al = A_CHAOTIC;
2659. 		    else if(!strncmpi(bp, "neutral ", 8))
2660. 			al = A_NEUTRAL;
2661. 		    else if(!strncmpi(bp, "lawful ", 7))
2662. 			al = A_LAWFUL;
2663. 		    else if(!strncmpi(bp, "unaligned ", 10))
2664. 			al = A_NONE;
2665. 		    else /* -1 - A_CHAOTIC, 0 - A_NEUTRAL, 1 - A_LAWFUL */
2666. 			al = (!rn2(6)) ? A_NONE : rn2((int)A_LAWFUL+2) - 1;
2667. 		    levl[u.ux][u.uy].altarmask = Align2amask( al );
2668. 		    pline("%s altar.", An(align_str(al)));
2669. 		    newsym(u.ux, u.uy);
2670. 		    return(&zeroobj);
2671. 		}
2672. 
2673. 		if(!BSTRCMP(bp, p-5, "grave") || !BSTRCMP(bp, p-9, "headstone")) {
2674. 		    make_grave(u.ux, u.uy, (char *) 0);
2675. 		    pline("A grave.");
2676. 		    newsym(u.ux, u.uy);
2677. 		    return(&zeroobj);
2678. 		}
2679. 
2680. 		if(!BSTRCMP(bp, p-4, "tree")) {
2681. 		    levl[u.ux][u.uy].typ = TREE;
2682. 		    pline("A tree.");
2683. 		    newsym(u.ux, u.uy);
2684. 		    block_point(u.ux, u.uy);
2685. 		    return &zeroobj;
2686. 		}
2687. 
2688. 		if(!BSTRCMP(bp, p-4, "bars")) {
2689. 		    levl[u.ux][u.uy].typ = IRONBARS;
2690. 		    pline("Iron bars.");
2691. 		    newsym(u.ux, u.uy);
2692. 		    return &zeroobj;
2693. 		}
2694. 	}
2695. #endif
2696. 	if(!oclass) return((struct obj *)0);
2697. any:
2698. 	if(!oclass) oclass = wrpsym[rn2((int)sizeof(wrpsym))];
2699. typfnd:
2700. 	if (typ) oclass = objects[typ].oc_class;
2701. 
2702. 	/* check for some objects that are not allowed */
2703. 	if (typ && objects[typ].oc_unique) {
2704. #ifdef WIZARD
2705. 	    if (wizard)
2706. 		;	/* allow unique objects */
2707. 	    else
2708. #endif
2709. 	    switch (typ) {
2710. 		case AMULET_OF_YENDOR:
2711. 		    typ = FAKE_AMULET_OF_YENDOR;
2712. 		    break;
2713. 		case CANDELABRUM_OF_INVOCATION:
2714. 		    typ = rnd_class(TALLOW_CANDLE, WAX_CANDLE);
2715. 		    break;
2716. 		case BELL_OF_OPENING:
2717. 		    typ = BELL;
2718. 		    break;
2719. 		case SPE_BOOK_OF_THE_DEAD:
2720. 		    typ = SPE_BLANK_PAPER;
2721. 		    break;
2722. 	    }
2723. 	}
2724. 
2725. 	/* catch any other non-wishable objects */
2726. 	if (objects[typ].oc_nowish
2727. #ifdef WIZARD
2728. 	    && !wizard
2729. #endif
2730. 	    )
2731. 	    return((struct obj *)0);
2732. 
2733. 	/* convert magic lamps to regular lamps before lighting them or setting
2734. 	   the charges */
2735. 	if (typ == MAGIC_LAMP
2736. #ifdef WIZARD
2737. 				&& !wizard
2738. #endif
2739. 						)
2740. 	    typ = OIL_LAMP;
2741. 
2742. 	if(typ) {
2743. 		otmp = mksobj(typ, TRUE, FALSE);
2744. 	} else {
2745. 		otmp = mkobj(oclass, FALSE);
2746. 		if (otmp) typ = otmp->otyp;
2747. 	}
2748. 
2749. 	if (islit &&
2750. 		(typ == OIL_LAMP || typ == MAGIC_LAMP || 
2751. 		 typ == BRASS_LANTERN || typ == TORCH || 
2752. 		 Is_candle(otmp) || typ == POT_OIL)) {
2753. 	    place_object(otmp, u.ux, u.uy);  /* make it viable light source */
2754. 	    begin_burn(otmp, FALSE);
2755. 	    obj_extract_self(otmp);	 /* now release it for caller's use */
2756. 	}
2757. 
2758. 	if(cnt > 0 && objects[typ].oc_merge && oclass != SPBOOK_CLASS &&
2759. 		(typ != CORPSE || !is_reviver(&mons[mntmp])) &&
2760. 		(cnt < rnd(6) ||
2761. #ifdef WIZARD
2762. 		wizard ||
2763. #endif
2764. 		 (cnt <= 7 && Is_candle(otmp)) ||
2765. 		 (cnt <= 20 &&
2766. 		  ((oclass == WEAPON_CLASS && is_ammo(otmp))
2767. 				|| typ == ROCK || is_missile(otmp)))))
2768. 			otmp->quan = (long) cnt;
2769. 
2770. #ifdef WIZARD
2771. 	if (oclass == VENOM_CLASS) otmp->spe = 1;
2772. #endif
2773. 
2774. 	if (spesgn == 0) spe = otmp->spe;
2775. #ifdef WIZARD
2776. 	else if (wizard) /* no alteration to spe */ ;
2777. #endif
2778. 	else if (oclass == ARMOR_CLASS || oclass == WEAPON_CLASS ||
2779. 		 is_weptool(otmp) ||
2780. 			(oclass==RING_CLASS && objects[typ].oc_charged)) {
2781. 		if(spe > rnd(5) && spe > otmp->spe) spe = 0;
2782. 		if(spe > 2 && Luck < 0) spesgn = -1;
2783. 	} else {
2784. 		if (oclass == WAND_CLASS) {
2785. 			if (spe > 1 && spesgn == -1) spe = 1;
2786. 		} else {
2787. 			if (spe > 0 && spesgn == -1) spe = 0;
2788. 		}
2789. 		if (spe > otmp->spe) spe = otmp->spe;
2790. 	}
2791. 
2792. 	if (spesgn == -1) spe = -spe;
2793. 
2794. 	/* set otmp->spe.  This may, or may not, use spe... */
2795. 	switch (typ) {
2796. 		case TIN: if (contents==EMPTY) {
2797. 				otmp->corpsenm = NON_PM;
2798. 				otmp->spe = 0;
2799. 			} else if (contents==SPINACH) {
2800. 				otmp->corpsenm = NON_PM;
2801. 				otmp->spe = 1;
2802. 			}
2803. 			break;
2804. 		case SLIME_MOLD: otmp->spe = ftype;
2805. 			/* Fall through */
2806. 		case SKELETON_KEY: case CHEST: case LARGE_BOX:
2807. 		case HEAVY_IRON_BALL: case IRON_CHAIN: case STATUE:
2808. 			/* otmp->cobj already done in mksobj() */
2809. 				break;
2810. #ifdef MAIL
2811. 		case SCR_MAIL: otmp->spe = 1; break;
2812. #endif
2813. 		case WAN_WISHING:
2814. #ifdef WIZARD
2815. 			if (!wizard) {
2816. #endif
2817. 				otmp->spe = (rn2(10) ? -1 : 0);
2818. 				break;
2819. #ifdef WIZARD
2820. 			}
2821. 			/* fall through, if wizard */
2822. #endif
2823. 		default: otmp->spe = spe;
2824. 	}
2825. 
2826. 	/* set otmp->corpsenm or dragon scale [mail] */
2827. 	if (mntmp >= LOW_PM) {
2828. 		if (mntmp == PM_LONG_WORM_TAIL) mntmp = PM_LONG_WORM;
2829. 
2830. 		switch (typ) {
2831. 		case TIN:
2832. 			otmp->spe = 0; /* No spinach */
2833. 			if (dead_species(mntmp, FALSE)) {
2834. 			    otmp->corpsenm = NON_PM;	/* it's empty */
2835. 			} else if (!(mons[mntmp].geno & G_UNIQ) &&
2836. 				   !(mvitals[mntmp].mvflags & G_NOCORPSE) &&
2837. 				   mons[mntmp].cnutrit != 0) {
2838. 			    otmp->corpsenm = mntmp;
2839. 			}
2840. 			break;
2841. 		case CORPSE:
2842.                         if
2843. # ifdef WIZARD
2844.                                 ((wizard) ||
2845. # endif /* WIZARD */
2846.                                 (!(mons[mntmp].geno & G_UNIQ) &&
2847.                                 !(mvitals[mntmp].mvflags & G_NOCORPSE))
2848. # ifdef WIZARD
2849.                                 )
2850. # endif /* WIZARD */
2851.                                 {
2852. 			    /* beware of random troll or lizard corpse,
2853. 			       or of ordinary one being forced to such */
2854. 			    if (otmp->timed) obj_stop_timers(otmp);
2855. 			    if (mons[mntmp].msound == MS_GUARDIAN)
2856. 			    	otmp->corpsenm = genus(mntmp,1);
2857. 			    else
2858. 				otmp->corpsenm = mntmp;
2859. 			    start_corpse_timeout(otmp);
2860. 			}
2861. 			break;
2862. 		case FIGURINE:
2863.                         if
2864. # ifdef WIZARD
2865.                                 ((wizard) ||
2866. # endif /* WIZARD */
2867.                                 ((!(mons[mntmp].geno & G_UNIQ)
2868. 			    && !is_human(&mons[mntmp])
2869. # ifdef WIZARD
2870.                                 )
2871. # endif /* WIZARD */
2872. #ifdef MAIL
2873. 			    && mntmp != PM_MAIL_DAEMON
2874. #endif
2875. 							))
2876. 				otmp->corpsenm = mntmp;
2877. 			break;
2878. 		case EGG:
2879. 			mntmp = can_be_hatched(mntmp);
2880. 			if (mntmp != NON_PM) {
2881. 			    otmp->corpsenm = mntmp;
2882. 			    if (!dead_species(mntmp, TRUE))
2883. 				attach_egg_hatch_timeout(otmp);
2884. 			    else
2885. 				kill_egg(otmp);
2886. 			}
2887. 			break;
2888. 		case STATUE: otmp->corpsenm = mntmp;
2889. 			if (Has_contents(otmp) && verysmall(&mons[mntmp]))
2890. 			    delete_contents(otmp);	/* no spellbook */
2891. 			otmp->spe = ishistoric ? STATUE_HISTORIC : 0;
2892. 			break;
2893. 		case SCALE_MAIL:
2894. 			/* Dragon mail - depends on the order of objects */
2895. 			/*		 & dragons.			 */
2896. 			if (mntmp >= PM_GRAY_DRAGON &&
2897. 						mntmp <= PM_YELLOW_DRAGON)
2898. 			    otmp->otyp = GRAY_DRAGON_SCALE_MAIL +
2899. 						    mntmp - PM_GRAY_DRAGON;
2900. 			break;
2901. 		}
2902. 	}
2903. 
2904. 	/* set blessed/cursed -- setting the fields directly is safe
2905. 	 * since weight() is called below and addinv() will take care
2906. 	 * of luck */
2907. 	if (iscursed) {
2908. 		curse(otmp);
2909. 	} else if (uncursed) {
2910. 		otmp->blessed = 0;
2911. 		otmp->cursed = (Luck < 0
2912. #ifdef WIZARD
2913. 					 && !wizard
2914. #endif
2915. 							);
2916. 	} else if (blessed) {
2917. 		otmp->blessed = (Luck >= 0
2918. #ifdef WIZARD
2919. 					 || wizard
2920. #endif
2921. 							);
2922. 		otmp->cursed = (Luck < 0
2923. #ifdef WIZARD
2924. 					 && !wizard
2925. #endif
2926. 							);
2927. 	} else if (spesgn < 0) {
2928. 		curse(otmp);
2929. 	}
2930. 
2931. #ifdef INVISIBLE_OBJECTS
2932. 	if (isinvisible)
2933. 	    otmp->oinvis = isinvisible > 0 && !always_visible(otmp);
2934. #endif
2935. 
2936. 	/* set eroded */
2937. 	if (is_damageable(otmp) || otmp->otyp == CRYSKNIFE) {
2938. 	    if (eroded && (is_flammable(otmp) || is_rustprone(otmp)))
2939. 		    otmp->oeroded = eroded;
2940. 	    if (eroded2 && (is_corrodeable(otmp) || is_rottable(otmp)))
2941. 		    otmp->oeroded2 = eroded2;
2942. 
2943. 	    /* set erodeproof */
2944. 	    if (erodeproof && !eroded && !eroded2)
2945. 		    otmp->oerodeproof = (Luck >= 0
2946. #ifdef WIZARD
2947. 					     || wizard
2948. #endif
2949. 					);
2950. 	}
2951. 
2952. 	/* set otmp->recharged */
2953. 	if (oclass == WAND_CLASS) {
2954. 	    /* prevent wishing abuse */
2955. 	    if (otmp->otyp == WAN_WISHING
2956. #ifdef WIZARD
2957. 		    && !wizard
2958. #endif
2959. 		) rechrg = 1;
2960. 	    otmp->recharged = (unsigned)rechrg;
2961. 	}
2962. 
2963. 	/* set poisoned */
2964. 	if (ispoisoned) {
2965. 	    if (is_poisonable(otmp))
2966. 		otmp->opoisoned = (Luck >= 0);
2967. 	    else if (Is_box(otmp) || typ == TIN)
2968. 		otmp->otrapped = 1;
2969. 	    else if (oclass == FOOD_CLASS)
2970. 		/* try to taint by making it as old as possible */
2971. 		otmp->age = 1L;
2972. 	}
2973. 
2974. 	if (isgreased) otmp->greased = 1;
2975. 
2976. 	if (isdiluted && otmp->oclass == POTION_CLASS &&
2977. 			otmp->otyp != POT_WATER)
2978. 		otmp->odiluted = 1;
2979. 
2980. 	if (name) {
2981. 		const char *aname;
2982. 		short objtyp;
2983. 		char nname[256];
2984. 		strcpy(nname,name);
2985. 
2986. 		/* an artifact name might need capitalization fixing */
2987. 		aname = artifact_name(name, &objtyp);
2988. 		if (aname && objtyp == otmp->otyp) name = aname;
2989. 
2990. # ifdef NOARTIFACTWISH
2991. 		/* Tom -- not always getting what you're wishing for... */                
2992. 		if (restrict_name(otmp, nname) && !rn2(3) && !wizard) {
2993. 		    int n = rn2((int)strlen(nname));
2994. 		    register char c1, c2;
2995. 		    c1 = lowc(nname[n]);
2996. 		    do c2 = 'a' + rn2('z'-'a'); while (c1 == c2);
2997. 		    nname[n] = (nname[n] == c1) ? c2 : highc(c2);  /* keep same case */
2998. 		}
2999. # endif
3000. 		otmp = oname(otmp, nname);
3001. 		if (otmp->oartifact) {
3002. 			otmp->quan = 1L;
3003. 			u.uconduct.wisharti++;	/* KMH, conduct */
3004. 		}
3005. 	}
3006. 
3007. 	/* more wishing abuse: don't allow wishing for certain artifacts */
3008. 	/* and make them pay; charge them for the wish anyway! */
3009. 	if ((is_quest_artifact(otmp) ||
3010. 	    /* [ALI] Can't wish for artifacts which have a set location */
3011. 	    (otmp->oartifact &&
3012. 	       (otmp->oartifact == ART_KEY_OF_CHAOS ||
3013. 	        otmp->oartifact == ART_KEY_OF_NEUTRALITY ||
3014. 	        otmp->oartifact == ART_KEY_OF_LAW ||
3015. 	        otmp->oartifact == ART_HAND_OF_VECNA ||
3016. 	        otmp->oartifact == ART_EYE_OF_THE_BEHOLDER ||
3017. 	        otmp->oartifact == ART_NIGHTHORN ||
3018. 	        otmp->oartifact == ART_THIEFBANE)) ||
3019. # ifdef NOARTIFACTWISH
3020. /* Wishing for a "weak" artifact is easier than for a stronger one */
3021. 	(otmp->oartifact &&
3022. 	       (otmp->oartifact != ART_STING &&
3023. 		otmp->oartifact != ART_ELFRIST &&
3024. 		otmp->oartifact != ART_ORCRIST &&
3025. 		otmp->oartifact != ART_WEREBANE &&
3026. 		otmp->oartifact != ART_GRIMTOOTH &&
3027. 		otmp->oartifact != ART_DISRUPTER &&
3028. 		otmp->oartifact != ART_DEMONBANE &&
3029. 		otmp->oartifact != ART_DRAGONBANE &&
3030. 		otmp->oartifact != ART_TROLLSBANE &&
3031. 		otmp->oartifact != ART_GIANTKILLER &&
3032. 		otmp->oartifact != ART_OGRESMASHER &&
3033. 		otmp->oartifact != ART_SWORD_OF_BALANCE)) ||
3034. # endif
3035. 	     (otmp->oartifact && rn2(nartifact_exist()) > 1))
3036. #ifdef WIZARD
3037. 	    && !wizard
3038. #endif
3039. 	    ) {
3040. 	    artifact_exists(otmp, ONAME(otmp), FALSE);
3041. 	    if (Has_contents(otmp))
3042. 		delete_contents(otmp);
3043. 	    obfree(otmp, (struct obj *) 0);
3044. 	    otmp = &zeroobj;
3045. 	    pline("For a moment, you feel %s in your %s, but it disappears!",
3046. 		  something,
3047. 		  makeplural(body_part(HAND)));
3048. 	}
3049. 
3050. 	if (halfeaten && otmp->oclass == FOOD_CLASS) {
3051. 		if (otmp->otyp == CORPSE)
3052. 			otmp->oeaten = mons[otmp->corpsenm].cnutrit;
3053. 		else otmp->oeaten = objects[otmp->otyp].oc_nutrition;
3054. 		/* (do this adjustment before setting up object's weight) */
3055. 		consume_oeaten(otmp, 1);
3056. 	}
3057. 	if (isdrained && otmp->otyp == CORPSE) {
3058. 		int amt;
3059. 		otmp->odrained = 1;
3060. 		amt = mons[otmp->corpsenm].cnutrit - drainlevel(otmp);
3061. 		if (halfdrained) {
3062. 		    amt /= 2;
3063. 		    if (amt == 0)
3064. 			amt++;
3065. 		}
3066. 		/* (do this adjustment before setting up object's weight) */
3067. 		consume_oeaten(otmp, -amt);
3068. 	}
3069. 	otmp->owt = weight(otmp);
3070. 	if (very && otmp->otyp == HEAVY_IRON_BALL) otmp->owt += 160;
3071. 
3072. 	return(otmp);
3073. }
3074. 
3075. int
3076. rnd_class(first,last)
3077. int first,last;
3078. {
3079. 	int i, x, sum=0;
3080. 
3081. 	if (first == last)
3082. 	    return (first);
3083. 	for(i=first; i<=last; i++)
3084. 		sum += objects[i].oc_prob;
3085. 	if (!sum) /* all zero */
3086. 		return first + rn2(last-first+1);
3087. 	x = rnd(sum);
3088. 	for(i=first; i<=last; i++)
3089. 		if (objects[i].oc_prob && (x -= objects[i].oc_prob) <= 0)
3090. 			return i;
3091. 	return 0;
3092. }
3093. 
3094. STATIC_OVL const char *
3095. Japanese_item_name(i)
3096. int i;
3097. {
3098. 	struct Jitem *j = Japanese_items;
3099. 
3100. 	while(j->item) {
3101. 		if (i == j->item)
3102. 			return j->name;
3103. 		j++;
3104. 	}
3105. 	return (const char *)0;
3106. }
3107. 
3108. const char *
3109. cloak_simple_name(cloak)
3110. struct obj *cloak;
3111. {
3112.     if (cloak) {
3113. 	switch (cloak->otyp) {
3114. 	case ROBE:
3115. 	    return "robe";
3116. 	case MUMMY_WRAPPING:
3117. 	    return "wrapping";
3118. 	case LAB_COAT:
3119. 	    return "coat";
3120. #ifdef ALCHEMY_SMOCK
3121. 	case ALCHEMY_SMOCK:
3122. 	    return (objects[cloak->otyp].oc_name_known &&
3123. 			cloak->dknown) ? "smock" : "apron";
3124. #endif
3125. 	default:
3126. 	    break;
3127. 	}
3128.     }
3129.     return "cloak";
3130. }
3131. 
3132. const char *
3133. mimic_obj_name(mtmp)
3134. struct monst *mtmp;
3135. {
3136. 	if (mtmp->m_ap_type == M_AP_OBJECT && mtmp->mappearance != STRANGE_OBJECT) {
3137. 		int idx = objects[mtmp->mappearance].oc_descr_idx;
3138. 		if (mtmp->mappearance == GOLD_PIECE) return "gold";
3139. 		return obj_descr[idx].oc_name;
3140. 	}
3141. 	return "whatcha-may-callit";
3142. }
3143. #endif /* OVLB */
3144. 
3145. /*objnam.c*/