Source:SLASH'EM 0.0.7E7F2/steed.c
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Below is the full text to steed.c from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[Source:SLASH'EM 0.0.7E7F2/steed.c#line123]], for example.
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1. /* SCCS Id: @(#)steed.c 3.4 2003/01/10 */ 2. /* Copyright (c) Kevin Hugo, 1998-1999. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "hack.h" 6. 7. 8. #ifdef STEED 9. 10. /* Monsters that might be ridden */ 11. static NEARDATA const char steeds[] = { 12. S_QUADRUPED, S_UNICORN, S_ANGEL, S_CENTAUR, S_DRAGON, S_JABBERWOCK, '\0' 13. }; 14. 15. STATIC_DCL boolean FDECL(landing_spot, (coord *, int, int)); 16. 17. /* caller has decided that hero can't reach something while mounted */ 18. void 19. rider_cant_reach() 20. { 21. You("aren't skilled enough to reach from %s.", y_monnam(u.usteed)); 22. } 23. 24. /*** Putting the saddle on ***/ 25. 26. /* Can this monster wear a saddle? */ 27. boolean 28. can_saddle(mtmp) 29. struct monst *mtmp; 30. { 31. struct permonst *ptr = mtmp->data; 32. 33. return (index(steeds, ptr->mlet) && (ptr->msize >= MZ_MEDIUM) && 34. (!humanoid(ptr) || ptr->mlet == S_CENTAUR) && 35. !amorphous(ptr) && !noncorporeal(ptr) && 36. !is_whirly(ptr) && !unsolid(ptr)); 37. } 38. 39. 40. int 41. use_saddle(otmp) 42. struct obj *otmp; 43. { 44. struct monst *mtmp; 45. struct permonst *ptr; 46. int chance; 47. const char *s; 48. 49. 50. /* Can you use it? */ 51. if (nohands(youmonst.data)) { 52. You("have no hands!"); /* not `body_part(HAND)' */ 53. return 0; 54. } else if (!freehand()) { 55. You("have no free %s.", body_part(HAND)); 56. return 0; 57. } 58. 59. /* Select an animal */ 60. if (u.uswallow || Underwater || !getdir((char *)0)) { 61. pline(Never_mind); 62. return 0; 63. } 64. if (!u.dx && !u.dy) { 65. pline("Saddle yourself? Very funny..."); 66. return 0; 67. } 68. if (!isok(u.ux+u.dx, u.uy+u.dy) || 69. !(mtmp = m_at(u.ux+u.dx, u.uy+u.dy)) || 70. !canspotmon(mtmp)) { 71. pline("I see nobody there."); 72. return 1; 73. } 74. 75. /* Is this a valid monster? */ 76. if (mtmp->misc_worn_check & W_SADDLE || 77. which_armor(mtmp, W_SADDLE)) { 78. pline("%s doesn't need another one.", Monnam(mtmp)); 79. return 1; 80. } 81. ptr = mtmp->data; 82. if (touch_petrifies(ptr) && !uarmg && !Stone_resistance) { 83. char kbuf[BUFSZ]; 84. 85. You("touch %s.", mon_nam(mtmp)); 86. if (!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) { 87. Sprintf(kbuf, "attempting to saddle %s", an(mtmp->data->mname)); 88. instapetrify(kbuf); 89. } 90. } 91. if (ptr == &mons[PM_INCUBUS] || ptr == &mons[PM_SUCCUBUS]) { 92. pline("Shame on you!"); 93. exercise(A_WIS, FALSE); 94. return 1; 95. } 96. if (mtmp->isminion || mtmp->isshk || mtmp->ispriest || 97. mtmp->isgd || mtmp->iswiz) { 98. pline("I think %s would mind.", mon_nam(mtmp)); 99. return 1; 100. } 101. if (!can_saddle(mtmp)) { 102. You_cant("saddle such a creature."); 103. return 1; 104. } 105. 106. /* Calculate your chance */ 107. chance = ACURR(A_DEX) + ACURR(A_CHA)/2 + 2*mtmp->mtame; 108. chance += u.ulevel * (mtmp->mtame ? 20 : 5); 109. if (!mtmp->mtame) chance -= 10*mtmp->m_lev; 110. if (Role_if(PM_KNIGHT)) 111. chance += 20; 112. switch (P_SKILL(P_RIDING)) { 113. case P_ISRESTRICTED: 114. case P_UNSKILLED: 115. default: 116. chance -= 20; break; 117. case P_BASIC: 118. break; 119. case P_SKILLED: 120. chance += 15; break; 121. case P_EXPERT: 122. chance += 30; break; 123. } 124. if (Confusion || Fumbling || Glib) 125. chance -= 20; 126. else if (uarmg && 127. (s = OBJ_DESCR(objects[uarmg->otyp])) != (char *)0 && 128. !strncmp(s, "riding ", 7)) 129. /* Bonus for wearing "riding" (but not fumbling) gloves */ 130. chance += 10; 131. else if (uarmf && 132. (s = OBJ_DESCR(objects[uarmf->otyp])) != (char *)0 && 133. !strncmp(s, "riding ", 7)) 134. /* ... or for "riding boots" */ 135. chance += 10; 136. if (otmp->cursed) 137. chance -= 50; 138. 139. /* Make the attempt */ 140. if (rn2(100) < chance) { 141. You("put the saddle on %s.", mon_nam(mtmp)); 142. if (otmp->owornmask) remove_worn_item(otmp, FALSE); 143. freeinv(otmp); 144. /* mpickobj may free otmp it if merges, but we have already 145. checked for a saddle above, so no merger should happen */ 146. (void) mpickobj(mtmp, otmp); 147. mtmp->misc_worn_check |= W_SADDLE; 148. otmp->owornmask = W_SADDLE; 149. otmp->leashmon = mtmp->m_id; 150. update_mon_intrinsics(mtmp, otmp, TRUE, FALSE); 151. } else 152. pline("%s resists!", Monnam(mtmp)); 153. return 1; 154. } 155. 156. 157. /*** Riding the monster ***/ 158. 159. /* Can we ride this monster? Caller should also check can_saddle() */ 160. boolean 161. can_ride(mtmp) 162. struct monst *mtmp; 163. { 164. return (mtmp->mtame && humanoid(youmonst.data) && 165. !verysmall(youmonst.data) && !bigmonst(youmonst.data) && 166. (!Underwater || is_swimmer(mtmp->data))); 167. } 168. 169. 170. int 171. doride() 172. { 173. boolean forcemount = FALSE; 174. 175. if (u.usteed) 176. dismount_steed(DISMOUNT_BYCHOICE); 177. else if (getdir((char *)0) && isok(u.ux+u.dx, u.uy+u.dy)) { 178. #ifdef WIZARD 179. if (wizard && yn("Force the mount to succeed?") == 'y') 180. forcemount = TRUE; 181. #endif 182. return (mount_steed(m_at(u.ux+u.dx, u.uy+u.dy), forcemount)); 183. } else 184. return 0; 185. return 1; 186. } 187. 188. 189. /* Start riding, with the given monster */ 190. boolean 191. mount_steed(mtmp, force) 192. struct monst *mtmp; /* The animal */ 193. boolean force; /* Quietly force this animal */ 194. { 195. struct obj *otmp; 196. char buf[BUFSZ]; 197. struct permonst *ptr; 198. 199. /* Sanity checks */ 200. if (u.usteed) { 201. You("are already riding %s.", mon_nam(u.usteed)); 202. return (FALSE); 203. } 204. 205. /* Is the player in the right form? */ 206. if (Hallucination && !force) { 207. pline("Maybe you should find a designated driver."); 208. return (FALSE); 209. } 210. /* While riding Wounded_legs refers to the steed's, 211. * not the hero's legs. 212. * That opens up a potential abuse where the player 213. * can mount a steed, then dismount immediately to 214. * heal leg damage, because leg damage is always 215. * healed upon dismount (Wounded_legs context switch). 216. * By preventing a hero with Wounded_legs from 217. * mounting a steed, the potential for abuse is 218. * minimized, if not eliminated altogether. 219. */ 220. if (Wounded_legs) { 221. Your("%s are in no shape for riding.", makeplural(body_part(LEG))); 222. #ifdef WIZARD 223. if (force && wizard && yn("Heal your legs?") == 'y') 224. HWounded_legs = EWounded_legs = 0; 225. else 226. #endif 227. return (FALSE); 228. } 229. 230. if (Upolyd && (!humanoid(youmonst.data) || verysmall(youmonst.data) || 231. bigmonst(youmonst.data) || slithy(youmonst.data))) { 232. You("won't fit on a saddle."); 233. return (FALSE); 234. } 235. if(!force && (near_capacity() > SLT_ENCUMBER)) { 236. You_cant("do that while carrying so much stuff."); 237. return (FALSE); 238. } 239. 240. /* Can the player reach and see the monster? */ 241. if (!mtmp || (!force && ((Blind && !Blind_telepat) || 242. mtmp->mundetected || 243. mtmp->m_ap_type == M_AP_FURNITURE || 244. mtmp->m_ap_type == M_AP_OBJECT))) { 245. pline("I see nobody there."); 246. return (FALSE); 247. } 248. if (u.uswallow || u.ustuck || u.utrap || Punished || 249. !test_move(u.ux, u.uy, mtmp->mx-u.ux, mtmp->my-u.uy, TEST_MOVE)) { 250. if (Punished || !(u.uswallow || u.ustuck || u.utrap)) 251. You("are unable to swing your %s over.", body_part(LEG)); 252. else 253. You("are stuck here for now."); 254. return (FALSE); 255. } 256. 257. /* Is this a valid monster? */ 258. otmp = which_armor(mtmp, W_SADDLE); 259. if (!otmp) { 260. pline("%s is not saddled.", Monnam(mtmp)); 261. return (FALSE); 262. } 263. ptr = mtmp->data; 264. if (touch_petrifies(ptr) && !Stone_resistance) { 265. char kbuf[BUFSZ]; 266. 267. You("touch %s.", mon_nam(mtmp)); 268. Sprintf(kbuf, "attempting to ride %s", an(mtmp->data->mname)); 269. instapetrify(kbuf); 270. } 271. if (!mtmp->mtame || mtmp->isminion) { 272. pline("I think %s would mind.", mon_nam(mtmp)); 273. return (FALSE); 274. } 275. if (mtmp->mtrapped) { 276. struct trap *t = t_at(mtmp->mx, mtmp->my); 277. 278. You_cant("mount %s while %s's trapped in %s.", 279. mon_nam(mtmp), mhe(mtmp), 280. an(defsyms[trap_to_defsym(t->ttyp)].explanation)); 281. return (FALSE); 282. } 283. 284. if (!force && !Role_if(PM_KNIGHT) && !(--mtmp->mtame)) { 285. /* no longer tame */ 286. newsym(mtmp->mx, mtmp->my); 287. pline("%s resists%s!", Monnam(mtmp), 288. mtmp->mleashed ? " and its leash comes off" : ""); 289. if (mtmp->mleashed) m_unleash(mtmp, FALSE); 290. return (FALSE); 291. } 292. if (!force && Underwater && !is_swimmer(ptr)) { 293. You_cant("ride that creature while under water."); 294. return (FALSE); 295. } 296. if (!can_saddle(mtmp) || !can_ride(mtmp)) { 297. You_cant("ride such a creature."); 298. return (0); 299. } 300. 301. /* Is the player impaired? */ 302. if (!force && !is_floater(ptr) && !is_flyer(ptr) && 303. Levitation && !Lev_at_will) { 304. You("cannot reach %s.", mon_nam(mtmp)); 305. return (FALSE); 306. } 307. if (!force && uarm && is_metallic(uarm) && 308. greatest_erosion(uarm)) { 309. Your("%s armor is too stiff to be able to mount %s.", 310. uarm->oeroded ? "rusty" : "corroded", 311. mon_nam(mtmp)); 312. return (FALSE); 313. } 314. if (!force && (Confusion || Fumbling || Glib || Wounded_legs || 315. otmp->cursed || (u.ulevel+mtmp->mtame < rnd(MAXULEV/2+5)))) { 316. if (Levitation) { 317. pline("%s slips away from you.", Monnam(mtmp)); 318. return FALSE; 319. } 320. You("slip while trying to get on %s.", mon_nam(mtmp)); 321. 322. Sprintf(buf, "slipped while mounting %s", 323. /* "a saddled mumak" or "a saddled pony called Dobbin" */ 324. x_monnam(mtmp, ARTICLE_A, (char *)0, 325. SUPPRESS_IT|SUPPRESS_INVISIBLE|SUPPRESS_HALLUCINATION, 326. TRUE)); 327. losehp(rn1(5,10), buf, NO_KILLER_PREFIX); 328. return (FALSE); 329. } 330. 331. /* Success */ 332. if (!force) { 333. if (Levitation && !is_floater(ptr) && !is_flyer(ptr)) 334. /* Must have Lev_at_will at this point */ 335. pline("%s magically floats up!", Monnam(mtmp)); 336. You("mount %s.", mon_nam(mtmp)); 337. } 338. /* setuwep handles polearms differently when you're mounted */ 339. if (uwep && is_pole(uwep)) unweapon = FALSE; 340. u.usteed = mtmp; 341. remove_monster(mtmp->mx, mtmp->my); 342. teleds(mtmp->mx, mtmp->my, TRUE); 343. return (TRUE); 344. } 345. 346. 347. /* You and your steed have moved */ 348. void 349. exercise_steed() 350. { 351. if (!u.usteed) 352. return; 353. 354. /* It takes many turns of riding to exercise skill */ 355. if (u.urideturns++ >= 100) { 356. u.urideturns = 0; 357. use_skill(P_RIDING, 1); 358. } 359. return; 360. } 361. 362. /* 363. * Try to find a dismount point adjacent to the steed's location. 364. * If all else fails, try enexto(). Use enexto() as a last resort because 365. * enexto() chooses its point randomly, possibly even outside the 366. * room's walls, which is not what we want. 367. * Adapted from mail daemon code. 368. */ 369. STATIC_OVL boolean 370. landing_spot(spot, reason, forceit) 371. coord *spot; /* landing position (we fill it in) */ 372. int reason; 373. int forceit; 374. { 375. int i = 0, x, y, distance, min_distance = -1; 376. boolean found = FALSE; 377. struct trap *t; 378. 379. /* avoid known traps (i == 0) and boulders, but allow them as a backup */ 380. if (reason != DISMOUNT_BYCHOICE || Stunned || Confusion || Fumbling) i = 1; 381. for (; !found && i < 2; ++i) { 382. for (x = u.ux-1; x <= u.ux+1; x++) 383. for (y = u.uy-1; y <= u.uy+1; y++) { 384. if (!isok(x, y) || (x == u.ux && y == u.uy)) continue; 385. 386. if (ACCESSIBLE(levl[x][y].typ) && 387. !MON_AT(x,y) && !closed_door(x,y)) { 388. distance = distu(x,y); 389. if (min_distance < 0 || distance < min_distance || 390. (distance == min_distance && rn2(2))) { 391. if (i > 0 || (((t = t_at(x, y)) == 0 || !t->tseen) && 392. (!sobj_at(BOULDER, x, y) || 393. throws_rocks(youmonst.data)))) { 394. spot->x = x; 395. spot->y = y; 396. min_distance = distance; 397. found = TRUE; 398. } 399. } 400. } 401. } 402. } 403. 404. /* If we didn't find a good spot and forceit is on, try enexto(). */ 405. if (forceit && min_distance < 0 && 406. !enexto(spot, u.ux, u.uy, youmonst.data)) 407. return FALSE; 408. 409. return found; 410. } 411. 412. /* The player kicks or whips the steed */ 413. void 414. kick_steed() 415. { 416. char He[4]; 417. if (!u.usteed) 418. return; 419. 420. /* [ALI] Various effects of kicking sleeping/paralyzed steeds */ 421. if (u.usteed->msleeping || !u.usteed->mcanmove) { 422. /* We assume a message has just been output of the form 423. * "You kick <steed>." 424. */ 425. Strcpy(He, mhe(u.usteed)); 426. *He = highc(*He); 427. if ((u.usteed->mcanmove || u.usteed->mfrozen) && !rn2(2)) { 428. if (u.usteed->mcanmove) 429. u.usteed->msleeping = 0; 430. else if (u.usteed->mfrozen > 2) 431. u.usteed->mfrozen -= 2; 432. else { 433. u.usteed->mfrozen = 0; 434. u.usteed->mcanmove = 1; 435. } 436. if (u.usteed->msleeping || !u.usteed->mcanmove) 437. pline("%s stirs.", He); 438. else 439. pline("%s rouses %sself!", He, mhim(u.usteed)); 440. } else 441. pline("%s does not respond.", He); 442. return; 443. } 444. 445. /* Make the steed less tame and check if it resists */ 446. if (u.usteed->mtame) u.usteed->mtame--; 447. if (!u.usteed->mtame && u.usteed->mleashed) m_unleash(u.usteed, TRUE); 448. if (!u.usteed->mtame || (u.ulevel+u.usteed->mtame < rnd(MAXULEV/2+5))) { 449. newsym(u.usteed->mx, u.usteed->my); 450. dismount_steed(DISMOUNT_THROWN); 451. return; 452. } 453. 454. pline("%s gallops!", Monnam(u.usteed)); 455. u.ugallop += rn1(20, 30); 456. return; 457. } 458. 459. /* Stop riding the current steed */ 460. void 461. dismount_steed(reason) 462. int reason; /* Player was thrown off etc. */ 463. { 464. struct monst *mtmp; 465. struct obj *otmp; 466. coord cc; 467. const char *verb = "fall"; 468. boolean repair_leg_damage = TRUE; 469. unsigned save_utrap = u.utrap; 470. boolean have_spot = landing_spot(&cc,reason,0); 471. 472. mtmp = u.usteed; /* make a copy of steed pointer */ 473. /* Sanity check */ 474. if (!mtmp) /* Just return silently */ 475. return; 476. 477. /* Check the reason for dismounting */ 478. otmp = which_armor(mtmp, W_SADDLE); 479. switch (reason) { 480. case DISMOUNT_THROWN: 481. verb = "are thrown"; 482. case DISMOUNT_FELL: 483. You("%s off of %s!", verb, mon_nam(mtmp)); 484. if (!have_spot) have_spot = landing_spot(&cc,reason,1); 485. losehp(rn1(10,10), "riding accident", KILLED_BY_AN); 486. set_wounded_legs(BOTH_SIDES, (int)HWounded_legs + rn1(5,5)); 487. repair_leg_damage = FALSE; 488. break; 489. case DISMOUNT_POLY: 490. You("can no longer ride %s.", mon_nam(u.usteed)); 491. if (!have_spot) have_spot = landing_spot(&cc,reason,1); 492. break; 493. case DISMOUNT_ENGULFED: 494. /* caller displays message */ 495. break; 496. case DISMOUNT_BONES: 497. /* hero has just died... */ 498. break; 499. case DISMOUNT_GENERIC: 500. /* no messages, just make it so */ 501. break; 502. case DISMOUNT_BYCHOICE: 503. default: 504. if (otmp && otmp->cursed) { 505. You("can't. The saddle %s cursed.", 506. otmp->bknown ? "is" : "seems to be"); 507. otmp->bknown = TRUE; 508. return; 509. } 510. if (!have_spot) { 511. You("can't. There isn't anywhere for you to stand."); 512. return; 513. } 514. if (!mtmp->mnamelth) { 515. pline("You've been through the dungeon on %s with no name.", 516. an(mtmp->data->mname)); 517. if (Hallucination) 518. pline("It felt good to get out of the rain."); 519. } else 520. You("dismount %s.", mon_nam(mtmp)); 521. } 522. /* While riding these refer to the steed's legs 523. * so after dismounting they refer to the player's 524. * legs once again. 525. */ 526. if (repair_leg_damage) HWounded_legs = EWounded_legs = 0; 527. 528. /* Release the steed and saddle */ 529. u.usteed = 0; 530. u.ugallop = 0L; 531. 532. /* Set player and steed's position. Try moving the player first 533. unless we're in the midst of creating a bones file. */ 534. if (reason == DISMOUNT_BONES) { 535. /* move the steed to an adjacent square */ 536. if (enexto(&cc, u.ux, u.uy, mtmp->data)) 537. rloc_to(mtmp, cc.x, cc.y); 538. else /* evidently no room nearby; move steed elsewhere */ 539. (void) rloc(mtmp, FALSE); 540. return; 541. } 542. if (!DEADMONSTER(mtmp)) { 543. place_monster(mtmp, u.ux, u.uy); 544. if (!u.uswallow && !u.ustuck && have_spot) { 545. struct permonst *mdat = mtmp->data; 546. 547. /* The steed may drop into water/lava */ 548. if (!is_flyer(mdat) && !is_floater(mdat) && !is_clinger(mdat)) { 549. if (is_pool(u.ux, u.uy)) { 550. if (!Underwater) 551. pline("%s falls into the %s!", Monnam(mtmp), 552. surface(u.ux, u.uy)); 553. if (!is_swimmer(mdat) && !amphibious(mdat)) { 554. killed(mtmp); 555. adjalign(-1); 556. } 557. } else if (is_lava(u.ux, u.uy)) { 558. pline("%s is pulled into the lava!", Monnam(mtmp)); 559. if (!likes_lava(mdat)) { 560. killed(mtmp); 561. adjalign(-1); 562. } 563. } 564. } 565. /* Steed dismounting consists of two steps: being moved to another 566. * square, and descending to the floor. We have functions to do 567. * each of these activities, but they're normally called 568. * individually and include an attempt to look at or pick up the 569. * objects on the floor: 570. * teleds() --> spoteffects() --> pickup() 571. * float_down() --> pickup() 572. * We use this kludge to make sure there is only one such attempt. 573. * 574. * Clearly this is not the best way to do it. A full fix would 575. * involve having these functions not call pickup() at all, instead 576. * calling them first and calling pickup() afterwards. But it 577. * would take a lot of work to keep this change from having any 578. * unforseen side effects (for instance, you would no longer be 579. * able to walk onto a square with a hole, and autopickup before 580. * falling into the hole). 581. */ 582. /* [ALI] No need to move the player if the steed died. */ 583. if (!DEADMONSTER(mtmp)) { 584. /* Keep steed here, move the player to cc; 585. * teleds() clears u.utrap 586. */ 587. in_steed_dismounting = TRUE; 588. teleds(cc.x, cc.y, TRUE); 589. in_steed_dismounting = FALSE; 590. 591. /* Put your steed in your trap */ 592. if (save_utrap) 593. (void) mintrap(mtmp); 594. } 595. /* Couldn't... try placing the steed */ 596. } else if (enexto(&cc, u.ux, u.uy, mtmp->data)) { 597. /* Keep player here, move the steed to cc */ 598. rloc_to(mtmp, cc.x, cc.y); 599. /* Player stays put */ 600. /* Otherwise, kill the steed */ 601. } else { 602. killed(mtmp); 603. adjalign(-1); 604. } 605. } 606. 607. /* Return the player to the floor */ 608. if (reason != DISMOUNT_ENGULFED) { 609. in_steed_dismounting = TRUE; 610. (void) float_down(0L, W_SADDLE); 611. in_steed_dismounting = FALSE; 612. flags.botl = 1; 613. (void)encumber_msg(); 614. vision_full_recalc = 1; 615. } else 616. flags.botl = 1; 617. /* polearms behave differently when not mounted */ 618. if (uwep && is_pole(uwep)) unweapon = TRUE; 619. return; 620. } 621. 622. void 623. place_monster(mon, x, y) 624. struct monst *mon; 625. int x, y; 626. { 627. if (mon == u.usteed || 628. /* special case is for convoluted vault guard handling */ 629. (DEADMONSTER(mon) && !(mon->isgd && x == 0 && y == 0))) { 630. impossible("placing %s onto map?", 631. (mon == u.usteed) ? "steed" : "defunct monster"); 632. return; 633. } 634. mon->mx = x, mon->my = y; 635. level.monsters[x][y] = mon; 636. } 637. 638. #endif /* STEED */ 639. 640. /*steed.c*/