Elemental
Elementals are manifestations of the basic nature of the universe. There are four known forms of elementals: air, fire, water, and earth. Some mystics have postulated the necessity for a fifth type, the spirit elemental, but none have ever been encountered, at least on this plane of existence.
Air elemental
E air elemental | |
---|---|
Difficulty | 10 |
Attacks |
Engulfs and pummels with debris: 1d10 |
Base level | 8 |
Base experience | 122 |
Speed | 36 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | huge |
Resistances | poison, petrification |
Resistances conveyed |
None |
An air elemental:
| |
Reference | monst.c#line1364 |
The air elemental is one of the four types of elementals in the dungeon and, indeed, the fastest monster of any sort in the entire game. They appear both on the Plane of Air (guaranteed) and in the main dungeon (random). Unlike other elementals, air elementals can engulf players. Their main attack is to pummel the player with debris; this can be quite deadly to unprepared characters due to their extreme speed and because, unlike against other whirly monsters, one cannot acquire a resistance against the physical damage. Air elementals are not genocidable. They are also immune to petrification and poison.
In previous versions of NetHack, air elementals dealt twice the damage than they currently do; it was reduced in version 3.4.0.
See also
Earth elemental
E earth elemental | |
---|---|
Difficulty | 10 |
Attacks |
Claw: 4d6 |
Base level | 8 |
Base experience | 122 |
Speed | 6 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 2500 |
Nutritional value | 0 |
Size | huge |
Resistances | fire, cold, poison, petrification |
Resistances conveyed |
None |
An earth elemental:
| |
Reference | monst.c#line1378 |
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
Fire elemental
E fire elemental | |
---|---|
Difficulty | 10 |
Attacks |
Burns with fire for 3d6 |
Base level | 8 |
Base experience | 133 |
Speed | 12 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | huge |
Resistances | fire, poison, petrification |
Resistances conveyed |
None |
A fire elemental:
| |
Reference | monst.c#line1371 |
Fire elementals are slow and not hard to fight, especially if you have fire resistance, in which case they can do you no damage.
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Water elemental
E water elemental | |
---|---|
Difficulty | 10 |
Attacks |
Claw: 5d6 |
Base level | 8 |
Base experience | 122 |
Speed | 6 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 2500 |
Nutritional value | 0 |
Size | huge |
Resistances | poison, petrification |
Resistances conveyed |
None |
A water elemental:
| |
Reference | monst.c#line1387 |
Water Elementals may be summoned by drinking from a sink. Unlike the Air Elemental, Water Elementals are slow and easy to run away from.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
This page is based on a spoiler by J. Ali Harlow.