Death drop
Revision as of 13:13, 8 July 2011 by 141.35.13.183 (talk) (may leave one random item it didn't already have when alive, independent of its corpse)
When the player kills a monster, sometimes it may leave one random item it didn't already have when alive, independent of its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave food rations, leashes, figurines, or items that weigh less than three.
Normal dungeon
This table applies to anything except Gehennom, the Rogue Level, and contents of containers.
Item class | Probability |
---|---|
Food | 20% |
Potions | 16% |
Weapons | 10% |
Armor | 10% |
Tools | 8% |
Gems | 8% |
Scrolls | 4% |
Spellbooks | 4% |
Wands | 4% |
Rings | 3% |
Amulets | 1% |
Rogue Level
Item class | Probability |
---|---|
Food | 22% |
Potions | 22% |
Scrolls | 22% |
Weapons | 12% |
Armor | 12% |
Wands | 5% |
Rings | 5% |
Gehennom
Item class | Probability |
---|---|
Weapons | 20% |
Armor | 20% |
Food | 16% |
Tools | 12% |
Wands | 8% |
Rings | 8% |
Amulets | 4% |
Potions | 1% |
Scrolls | 1% |
See also
- Container#Generation for items inside chests and large boxes
- Monster starting inventory
- offensive item
- defensive item
- miscellaneous item
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.