Fire
- This article is about the state of high temperature. For using inventory items to launch projectiles, see firing.
- Fire is also the neutral god in the flame mage pantheon in SLASH'EM.
Fire burns organic material and boils potions and water. Objects in containers are not affected. Intrinsic fire resistance does not protect items in a players main inventory; and reflection guards them from ray attacks only, not fire traps.
Some melee fire attacks can be protected against with magic cancellation. Fire occurs in NetHack in several places:
- Wands of fire
- Scrolls of fire
- Spellbooks of fireball
- Fire horn
- Fire traps
- Fire resistance
- Fireproof items
- Fire ants, fire elementals, fire vortices, flaming spheres, red nagas, pyrolisks, hell hounds, red dragons and salamanders all have fire attacks.
- Extreme heat from lava, red molds and steam vortices causes fire damage.
- Fire attacks can be inflicted in melee by wielding the artifact weapon Fire Brand.
- The Plane of Fire is the third of the Elemental Planes
- Accepted sacrifices on a neutral or chaotic altar explode in a burst of flame. Thankfully, this flame does not interact with you, so you have to worry about neither burning nor boiling potions.
- Magic traps sometimes give out a tower of flame.
- Fire pillar
Contents
Effects
Fire burns organic material and boils liquids. Fire attacks are likely to damage worn armor made of cloth, leather, or wood (such as shirts, cloaks, and shields), and destroy scrolls, spellbooks, and potions. The scroll of fire is an exception: it will never be destroyed by fire attacks.
Fire rays and explosions may boil away pools of water in the dungeon, leaving behind pits. This only applies to water in "pools"; "moats" and "water" tiles are unaffected. For more information on the distinction between these types of terrain, see Moat#Pool vs. moat vs. water.
Fire damage cures sliming by burning away the affected tissue. This will still cost hit points if you are not fire resistant, but will still cure you even if you are resistant.
Fire protection
Damage to yourself or your inventory can be prevented or minimized by the following:
- Resistance: Intrinsic or extrinsic fire resistance prevents or reduces hit point loss from fire attacks. It does not prevent erosion of worn equipment or destruction of items in your main inventory.
- Reflection: Fire rays and breath attacks can be reflected, preventing damage to yourself and your items. Nondirectional attacks (melee, passive attacks, explosions) cannot.
- Containers: Items in containers are safe from fire damage.
- Fireproofing: Armor made of cloth, leather, or wood can be fireproofed, protecting it from damage from fire. Fireproof armor does not prevent fire damage to the player, except in one case. It is possible to get fireproof scrolls, potions, and spellbooks by wishing, but this is probably impractical.
- Magic cancellation: High MC can protect your inventory from melee fire attacks. It does not prevent damage from passive or engulfing fire attacks, or from explosions or ray attacks.
Trivia
Since fire attacks in NetHack are said to melt a glass golem, we can deduce that the temperature of fire is at least 1600 degrees C, or 2900 degrees F.
SLASH'EM
- features the new role of Flame Mage and the artifact athame named Firewall, which deals fire damage.
- The following SLASH'EM monsters have fire attacks: lava blobs, hellcats, hellrats, movanic devas, hellbats, fire vampires, wax golems, ruby golems, and crystal golems.
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