Knight
The knight is one of the player classes in NetHack. Knights are always lawful humans.
Contents
Starting Equipment
- +1 long sword
- +1 lance
- +1 ring mail
- +0 helmet
- +0 small shield
- +0 leather gloves
- 10 to 20 uncursed apples
- 10 to 20 uncursed carrots
Starting pet is always a pony with a saddle.
Abilities
Knights can identify all weapons and non-magical armor from the beginning. They also have a special intrinsic ability to #jump like the knight piece in chess. They are able to #turn undead, and their special spell is turn undead.
Quest
Main article: Knight quest
The quest monster is a quasit. The quest nemesis is a dragon called Ixoth. He is rather tough opponent, although can be dealt with using E-word or paralysis. After the quest one receives the Magic mirror of Merlin which allows them to become powerful spellcasters.
Code of conduct
There are special rules of conduct for a knight:
Honor in fight
Knights are penalized and called "caitiff" for attacking sleeping, paralysed and fleeing monsters (even if the monster continues to attack you while fleeing).
Frugality in food
There is a penalty for eating while satiated.
Strategy
Difficulty
The knight is controversial among nethackers, by some considered very poor class, by some as one of the most, or even the most interesting class. It is a choice for a player thinking both about melee and magic. One could however consider that he develops his magical skills in the late game. The knight is also the best rider in the game. Long-range weapons are clearly his great down-side.
External links
- Knight FAQ (unfinished)