Dancer
Dancer is a role in SpliceHack. Dancers are glass cannons, with little in the way of defense, but the ability to dish out enormous amounts of damage using a wide variety of techniques. They have a specific focus on dealing elemental damage.
Starting inventory
Each Dancer starts with the following:
- A blessed +1 scimitar
- A melon
- A pumpkin
- An apple
- An orange
- A pear
- A random blessed spellbook
- A random blessed scroll
Dancers begin the game with speed boots and the drum of earthquake already identified.
Intrinsics
Dancers gain intrinsics at these experience levels:
Skills
Max | Skill |
---|---|
Basic | |
Skilled |
|
Expert |
Techniques
Dancers can make use of the following techniques:
Technique | Level | Steps Required | Description |
---|---|---|---|
Song of seasons | 1 | 5 | Activate the elemental fist technique with no cooldown, if it is available. |
Elemental fist | 1 | None | As the monk technique. Deal elemental damage with unarmed attacks. |
Winterwake waltz | 3 | 5 | Gain temporary water walking for 20-50 turns, or increase the current timeout for water walking by that many turns. |
Air dash | 5 | None | As the monk technique. Dash forwards through the air. |
Flow breaker | 7 | None | Instantly exit a dance state. |
Terran tango | 9 | 15 | Create an earthquake, and cause nearby monsters to hurtle backward. |
Summer storm step | 11 | 10 | Fire a bolt of lightning in the direction of the last attack. This lightning bolt functions the same as a wand of lightning. |
Detonation dance | 13 | 25 | Explode in a 3x3 explosion for 2d4 fire damage. Unlike other techniques, this does not reset the step count, allowing for constant explosions. |
Spellstrike slide | None | 25 | Cast a known spell, ignoring failure rate. Learned upon killing the quest nemesis. |
Dancing
The central mechanic of the dancer role is dancing. Whenever a dancer hits a monster, they enter into a state called dancing, and their step count changes. The step count of a dancer can change via a number of different actions:
Action | Message | Step Count Change |
---|---|---|
Hit a monster when the step count is zero. | "You channel the energy of your attack and enter into a dance!" | Step count = 5. |
Take a turn. | Step count - 1 | |
Hit a monster when the step count is greater than zero. | Step count + 2 | |
Hit a monster, and reach the number of steps required for a technique in use. | (Message specific to the technique in use) | Step count = 0 |
Activate a dancer technique | "You begin performing the [technique name]!" | No change |
Dancer-specific techniques, notated by a required number of steps, function differently than techniques for other roles. Each dance functions like a "stance" in other games: active until you stop using it, and you can freely switch your active dance using #technique.
When a dance technique is active, the effects do not take place right away. Instead, the technique takes effect when the dancer's step count reaches a certain number of steps specific to the technique. Every time that a dancer hits a monster, if their step count is higher than the required steps of a currently active technique, an effect specific to that dance will occur. The dance will still be active, but the step count will be set to zero.
Quest
The Dancer quest sees the player fighting the Time Elemental in an attempt to obtain the Power Pole.