Source:NetHack 3.4.0/config.h
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Below is the full text to config.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/config.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)config.h 3.4 2002/03/17 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */ 6. #define CONFIG_H 7. 8. 9. /* 10. * Section 1: Operating and window systems selection. 11. * Select the version of the OS you are using. 12. * For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h. 13. * A "VMS" option is not needed since the VMS C-compilers 14. * provide it (no need to change sec#1, vmsconf.h handles it). 15. */ 16. 17. #define UNIX /* delete if no fork(), exec() available */ 18. 19. /* #define MSDOS */ /* in case it's not auto-detected */ 20. 21. /* #define OS2 */ /* define for OS/2 */ 22. 23. /* #define TOS */ /* define for Atari ST/TT */ 24. 25. /* #define STUPID */ /* avoid some complicated expressions if 26. your C compiler chokes on them */ 27. /* #define MINIMAL_TERM */ 28. /* if a terminal handles highlighting or tabs poorly, 29. try this define, used in pager.c and termcap.c */ 30. /* #define ULTRIX_CC20 */ 31. /* define only if using cc v2.0 on a DECstation */ 32. /* #define ULTRIX_PROTO */ 33. /* define for Ultrix 4.0 (or higher) on a DECstation; 34. * if you get compiler errors, don't define this. */ 35. /* Hint: if you're not developing code, don't define 36. ULTRIX_PROTO. */ 37. 38. #include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */ 39. 40. 41. /* Windowing systems... 42. * Define all of those you want supported in your binary. 43. * Some combinations make no sense. See the installation document. 44. */ 45. #define TTY_GRAPHICS /* good old tty based graphics */ 46. /* #define X11_GRAPHICS */ /* X11 interface */ 47. /* #define QT_GRAPHICS */ /* Qt interface */ 48. /* #define GNOME_GRAPHICS */ /* Gnome interface */ 49. /* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */ 50. 51. /* 52. * Define the default window system. This should be one that is compiled 53. * into your system (see defines above). Known window systems are: 54. * 55. * tty, X11, mac, amii, BeOS, Qt, Gem, Gnome 56. */ 57. 58. /* MAC also means MAC windows */ 59. #ifdef MAC 60. # ifndef AUX 61. # define DEFAULT_WINDOW_SYS "mac" 62. # endif 63. #endif 64. 65. /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */ 66. #ifdef AMIGA 67. # define AMII_GRAPHICS /* (optional) */ 68. # define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */ 69. #endif 70. 71. /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */ 72. #ifdef TOS 73. # define GEM_GRAPHICS /* Atari GEM interface (optional) */ 74. # define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */ 75. #endif 76. 77. #ifdef __BEOS__ 78. #define BEOS_GRAPHICS /* (optional) */ 79. #define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */ 80. #ifndef HACKDIR /* override the default hackdir below */ 81. # define HACKDIR "/boot/apps/NetHack" 82. #endif 83. #endif 84. 85. #ifdef QT_GRAPHICS 86. # define USER_SOUNDS /* Use sounds */ 87. # define USE_XPM /* Use XPM format for images (required) */ 88. # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ 89. # ifndef DEFAULT_WINDOW_SYS 90. # define DEFAULT_WINDOW_SYS "Qt" 91. # endif 92. #endif 93. 94. #ifdef GNOME_GRAPHICS 95. # define USE_XPM /* Use XPM format for images (required) */ 96. # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ 97. # ifndef DEFAULT_WINDOW_SYS 98. # define DEFAULT_WINDOW_SYS "Gnome" 99. # endif 100. #endif 101. 102. #ifdef MSWIN_GRAPHICS 103. # ifdef TTY_GRAPHICS 104. # undef TTY_GRAPHICS 105. # endif 106. # ifndef DEFAULT_WINDOW_SYS 107. # define DEFAULT_WINDOW_SYS "mswin" 108. # endif 109. # define HACKDIR "\\nethack" 110. #endif 111. 112. #ifndef DEFAULT_WINDOW_SYS 113. # define DEFAULT_WINDOW_SYS "tty" 114. #endif 115. 116. #ifdef X11_GRAPHICS 117. /* 118. * There are two ways that X11 tiles may be defined. (1) using a custom 119. * format loaded by NetHack code, or (2) using the XPM format loaded by 120. * the free XPM library. The second option allows you to then use other 121. * programs to generate tiles files. For example, the PBMPlus tools 122. * would allow: 123. * xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm 124. */ 125. /* # define USE_XPM */ /* Disable if you do not have the XPM library */ 126. # ifdef USE_XPM 127. # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */ 128. # endif 129. #endif 130. 131. 132. /* 133. * Section 2: Some global parameters and filenames. 134. * Commenting out WIZARD, LOGFILE, or NEWS removes that feature 135. * from the game; otherwise set the appropriate wizard name. 136. * LOGFILE and NEWS refer to files in the playground. 137. */ 138. 139. #ifndef WIZARD /* allow for compile-time or Makefile changes */ 140. # ifndef KR1ED 141. # define WIZARD "wizard" /* the person allowed to use the -D option */ 142. # else 143. # define WIZARD 144. # define WIZARD_NAME "wizard" 145. # endif 146. #endif 147. 148. #define LOGFILE "logfile" /* larger file for debugging purposes */ 149. #define NEWS "news" /* the file containing the latest hack news */ 150. 151. /* 152. * If COMPRESS is defined, it should contain the full path name of your 153. * 'compress' program. Defining INTERNAL_COMP causes NetHack to do 154. * simpler byte-stream compression internally. Both COMPRESS and 155. * INTERNAL_COMP create smaller bones/level/save files, but require 156. * additional code and time. Currently, only UNIX fully implements 157. * COMPRESS; other ports should be able to uncompress save files a 158. * la unixmain.c if so inclined. 159. * If you define COMPRESS, you must also define COMPRESS_EXTENSION 160. * as the extension your compressor appends to filenames after 161. * compression. 162. */ 163. 164. #ifdef UNIX 165. /* path and file name extension for compression program */ 166. #define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */ 167. #define COMPRESS_EXTENSION ".Z" /* compress's extension */ 168. /* An example of one alternative you might want to use: */ 169. /* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */ 170. /* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */ 171. #endif 172. 173. #ifndef COMPRESS 174. # define INTERNAL_COMP /* control use of NetHack's compression routines */ 175. #endif 176. 177. /* 178. * Data librarian. Defining DLB places most of the support files into 179. * a tar-like file, thus making a neater installation. See *conf.h 180. * for detailed configuration. 181. */ 182. /* #define DLB */ /* not supported on all platforms */ 183. 184. /* 185. * Defining INSURANCE slows down level changes, but allows games that 186. * died due to program or system crashes to be resumed from the point 187. * of the last level change, after running a utility program. 188. */ 189. #define INSURANCE /* allow crashed game recovery */ 190. 191. #ifndef MAC 192. # define CHDIR /* delete if no chdir() available */ 193. #endif 194. 195. #ifdef CHDIR 196. /* 197. * If you define HACKDIR, then this will be the default playground; 198. * otherwise it will be the current directory. 199. */ 200. # ifndef HACKDIR 201. # ifdef __APPLE__ 202. # define HACKDIR "nethackdir" /* nethack directory */ 203. # else 204. # define HACKDIR "/usr/games/lib/nethackdir" 205. # endif 206. # endif 207. 208. /* 209. * Some system administrators are stupid enough to make Hack suid root 210. * or suid daemon, where daemon has other powers besides that of reading or 211. * writing Hack files. In such cases one should be careful with chdir's 212. * since the user might create files in a directory of his choice. 213. * Of course SECURE is meaningful only if HACKDIR is defined. 214. */ 215. /* #define SECURE */ /* do setuid(getuid()) after chdir() */ 216. 217. /* 218. * If it is desirable to limit the number of people that can play Hack 219. * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. 220. * #define MAX_NR_OF_PLAYERS 6 221. */ 222. #endif /* CHDIR */ 223. 224. 225. 226. /* 227. * Section 3: Definitions that may vary with system type. 228. * For example, both schar and uchar should be short ints on 229. * the AT&T 3B2/3B5/etc. family. 230. */ 231. 232. /* 233. * Uncomment the following line if your compiler doesn't understand the 234. * 'void' type (and thus would give all sorts of compile errors without 235. * this definition). 236. */ 237. /* #define NOVOID */ /* define if no "void" data type. */ 238. 239. /* 240. * Uncomment the following line if your compiler falsely claims to be 241. * a standard C compiler (i.e., defines __STDC__ without cause). 242. * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc. 243. */ 244. /* #define NOTSTDC */ /* define for lying compilers */ 245. 246. #include "tradstdc.h" 247. 248. /* 249. * type schar: small signed integers (8 bits suffice) (eg. TOS) 250. * 251. * typedef char schar; 252. * 253. * will do when you have signed characters; otherwise use 254. * 255. * typedef short int schar; 256. */ 257. #ifdef AZTEC 258. # define schar char 259. #else 260. typedef signed char schar; 261. #endif 262. 263. /* 264. * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not) 265. * 266. * typedef unsigned char uchar; 267. * 268. * will be satisfactory if you have an "unsigned char" type; 269. * otherwise use 270. * 271. * typedef unsigned short int uchar; 272. */ 273. #ifndef _AIX32 /* identical typedef in system file causes trouble */ 274. typedef unsigned char uchar; 275. #endif 276. 277. /* 278. * Various structures have the option of using bitfields to save space. 279. * If your C compiler handles bitfields well (e.g., it can initialize structs 280. * containing bitfields), you can define BITFIELDS. Otherwise, the game will 281. * allocate a separate character for each bitfield. (The bitfields used never 282. * have more than 7 bits, and most are only 1 bit.) 283. */ 284. #define BITFIELDS /* Good bitfield handling */ 285. 286. /* #define STRNCMPI */ /* compiler/library has the strncmpi function */ 287. 288. /* 289. * There are various choices for the NetHack vision system. There is a 290. * choice of two algorithms with the same behavior. Defining VISION_TABLES 291. * creates huge (60K) tables at compile time, drastically increasing data 292. * size, but runs slightly faster than the alternate algorithm. (MSDOS in 293. * particular cannot tolerate the increase in data size; other systems can 294. * flip a coin weighted to local conditions.) 295. * 296. * If VISION_TABLES is not defined, things will be faster if you can use 297. * MACRO_CPATH. Some cpps, however, cannot deal with the size of the 298. * functions that have been macroized. 299. */ 300. 301. /* #define VISION_TABLES */ /* use vision tables generated at compile time */ 302. #ifndef VISION_TABLES 303. # ifndef NO_MACRO_CPATH 304. # define MACRO_CPATH /* use clear_path macros instead of functions */ 305. # endif 306. #endif 307. 308. /* 309. * Section 4: THE FUN STUFF!!! 310. * 311. * Conditional compilation of special options are controlled here. 312. * If you define the following flags, you will add not only to the 313. * complexity of the game but also to the size of the load module. 314. */ 315. 316. /* dungeon features */ 317. #define SINKS /* Kitchen sinks - Janet Walz */ 318. /* dungeon levels */ 319. #define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */ 320. #define REINCARNATION /* Special Rogue-like levels */ 321. /* monsters & objects */ 322. #define KOPS /* Keystone Kops by Scott R. Turner */ 323. #define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */ 324. #define STEED /* Riding steeds */ 325. #define TOURIST /* Tourist players with cameras and Hawaiian shirts */ 326. /* difficulty */ 327. #define ELBERETH /* Engraving the E-word repels monsters */ 328. /* I/O */ 329. #define REDO /* support for redoing last command - DGK */ 330. #if !defined(MAC) 331. # define CLIPPING /* allow smaller screens -- ERS */ 332. #endif 333. 334. #ifdef REDO 335. # define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */ 336. #endif 337. 338. #define EXP_ON_BOTL /* Show experience on bottom line */ 339. /* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */ 340. 341. /* 342. * Section 5: EXPERIMENTAL STUFF 343. * 344. * Conditional compilation of new or experimental options are controlled here. 345. * Enable any of these at your own risk -- there are almost certainly 346. * bugs left here. 347. */ 348. 349. /*#define GOLDOBJ */ /* Gold is kept on obj chains - Helge Hafting */ 350. 351. /* End of Section 5 */ 352. 353. #include "global.h" /* Define everything else according to choices above */ 354. 355. #endif /* CONFIG_H */