Elemental
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Elementals are manifestations of the basic nature of the universe. There are four known forms of elementals: air, fire, water, and earth. Some mystics have postulated the necessity for a fifth type, the spirit elemental, but none have ever been encountered, at least on this plane of existence.
Air elemental
E air elemental | |
---|---|
Difficulty | 10 |
Attacks |
Engulf 1d10 |
Base level | 8 |
Base experience | 122 |
Speed | 36 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | huge |
Resistances | poison, petrification |
Resistances conveyed |
None |
An air elemental:
| |
Reference | monst.c#line1364 |
The air elemental is one of the four types of elementals in the dungeon and, indeed, the fastest monster of any sort in the entire game. They appear both on the Plane of Air (guaranteed) and in the main dungeon (random). Unlike other elementals, air elementals can engulf players. Their main attack is to pummel the player with debris; this can be quite deadly to unprepared characters due to their extreme speed and because, unlike against other whirly monsters, one cannot acquire a resistance against the physical damage. Air elementals are not genocidable. They are also immune to petrification and poison.
In previous versions of NetHack, air elementals dealt twice the damage than they currently do; it was reduced in version 3.4.0.
See also
Earth elemental
E earth elemental | |
---|---|
Difficulty | 10 |
Attacks |
Claw: 4d6 |
Base level | 8 |
Base experience | 122 |
Speed | 6 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 2500 |
Nutritional value | 0 |
Size | huge |
Resistances | fire, cold, poison, petrification |
Resistances conveyed |
None |
An earth elemental:
| |
Reference | monst.c#line1378 |
Earth elementals are slow and thus easily dealt with, although you may find yourself overwhelmed by large numbers of them as they can phase through walls.
Fire elemental
E fire elemental | |
---|---|
Difficulty | 10 |
Attacks | |
Base level | 8 |
Base experience | 133 |
Speed | 12 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 0 |
Nutritional value | 0 |
Size | huge |
Resistances | fire, poison, petrification |
Resistances conveyed |
None |
A fire elemental:
| |
Reference | monst.c#line1371 |
Fire elementals are slow and not hard to fight, especially if you have fire resistance, in which case they can do you no damage.
Water elemental
E water elemental | |
---|---|
Difficulty | 10 |
Attacks |
Claw 5d6 |
Base level | 8 |
Base experience | 122 |
Speed | 6 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Very rare |
Genocidable | No |
Weight | 2500 |
Nutritional value | 0 |
Size | huge |
Resistances | poison, petrification |
Resistances conveyed |
None |
A water elemental:
| |
Reference | monst.c#line1387 |
Water Elementals may be summoned by drinking from a sink. Unlike the Air Elemental, Water Elementals are slow and easy to run away from.
This page is based on a spoiler by J. Ali Harlow.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.