User:Chris/dNetHack/Monsters
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New Creatures in dNethack
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- d
- e
- e monoton: Very slow (speed 1). Has a paralysis touch attack and a paralysis passive gaze attack (1d10 turns).
- e duton: Very slow (speed 2). Has a paralysis touch attack (2d10), a passive paralysis gaze (1d20), and a claw attack (2d2). Death or promotion promotes a monoton somewhere on the level into a duton.
- e triton: Very slow (speed 3). Paralysis passive gaze (1d30), paralysis touch (3d10), claw attack (3d2), stunning kick (3d3). Death or promotion promotes a duton into a triton.
- e quaton: Slow (speed 4). Passive paralysis (1d40), paralysis touch (4d10), claw (4d2), stunning kick (4d3), mage spells. Promotes a triton on death or promotion.
- e quinon: Slow (speed 5). Passive paralysis (1d50), paralysis touch (5d10), claw (5d2), stunning kick (5d3), mage spells, sleeping gas breath weapon (5d5). Promotes a quaton on death.
- e gas spore: appearance is very similar to beholders
- e beholder: Slow (speed 4). Attacks with two random gaze attacks per turn. Turns a paralyzing gaze on attackers.
- %: Corpse does not rot, offers a lot of nutrition, and grants clairvoyance.
- f
- f tiger: vanilla monster. (Color changed from yellow to red, so that the sons of Typhon could be yellow)
- f displacer beast: Based on the SLASH'EM monster. Monster displacement grants it a 50% chance of dodging your attacks. Can fly, unlike the SLASH'EM version.
- f son of Typhon: Very low AC (-20).
- [: Leaves behind a leo nemaeus hide when slain. The hide is a cloak that confers the half physical damage extrinsic.
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- h
- h deep one: Slow (speed 9) but strong in melee. The more deep ones are slain, the stronger the survivors will become.
- hdeeper one: Strong melee fighter. The more deep ones are slain, the stronger the survivors will become.
- h gnoll: Travels in groups.
- h anubite: Travels in groups. Transforms into anuban jackal.
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- t class renamed "trappers and metroids"
- t baby metroid: a nearly helpless larval metroid. It is not yet able to drain life force.
- t metroid: Vulnerable to cold, but resistant to fire. Has a level-draining bite.
- t alpha metroid:Vulnerable to cold, but resistant to fire. Has a level-draining bite.
- t gamma metroid: Has an electric touch attack as well as a level-draining bite. Vulnerable to cold, but resistant to fire.
- t zeta metroid: Fast (speed 15). Spits acid. Has a level-draining bite. Can phase through walls. Vulnerable to cold, but resistant to fire.
- t omega metroid: Has a strong bite attack, two level-draining claw attacks, and an electric breath attack. Can phase through walls. Vulnerable to cold, but resistant to fire.
- t metroid queen: Slow (speed 10). Attacks with two level draining bite attacks per turn. Has a digestion attack. Spits acid. Can phase through walls. Can't be kept as a pet, she will revert to peaceful at the start of her next turn. Vulnerable to cold, but resistant to fire.
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- x magical insects
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- B
- D Baby dragons are weaker than in vanilla, but adults are stronger
- D shimmering dragon: Based on a deferred feature from vanilla nethack. Adult shimmering dragons have monster displacement and breath a random breath weapon.
- D deep dragon: Based on a monster from SLASH'EM. Adult deep dragons have a poisonous breath weapon and can drain levels with their bite and claw attacks.
- E
- F
- F migo worker: Caries gems. Can dig through walls. Highly vulnerable to heat, immune to cold.
- F migo soldier: May be armed with a wand of lightning. Immune to heat and cold. Can create fog clouds.
- F migo philosopher: May be armed with a wand of lightning. Casts mage spells. Can drain large amounts of intelligence in melee. Highly vulnerable to heat, immune to cold.
- F migo queen: Armed with a wand of lightning. Casts cleric spells. Drains a large amount of intelligence in melee. Highly vulnerable to heat, immune to cold.
- F phantom fungus: Permanently invisible, mindless, teleports away after a successful attack.
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- J
- K The Keystone Kops have been removed and replaced with the Keter Sephiroth.
- K malkuth sephirah: Enforcers of the Law that fugitives will be punished. Very fast (speed 24). Spawn in large numbers. Attack deals 1d4 electrical damage and entangles the target, preventing escape and frustrating counterattacks.
- K yesod sephirah: Enforcers of the Law that bargains will be respected. Strong attacker with no special effects.
- K hod sephirah: Enforcers of the Law that one's personal principles will be upheld. Fast (speed 18). Attacks with a duplicate of your currently equipped weapon.
- K gevurah sephirah: Enforcers of the Law that mortals will die when killed. Fast (speed 15). Makes high-damage attacks with electricity and stunning fists.
- K chokhmah sephirah: Enforcers of the Law that the Law will be enforced. Makes many high-damage attacks. Increases in power over time.
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- U: class renamed "Unknown Abominations."
- U(placeholder image) uvuudaum: Fast (speed 16), phases through walls. Has a confusing gaze attack. Attempts to remain a knights-move away from its target. Headspike attack has a reach of 2 squares. Headspike is considered poisoned, drains wisdom, inflicts amnesia, and may smash your head, causing instant death. Poison resistance also offers partial protection from the wisdom drain. If forced into melee, attacks with 4 additional claw attacks, attempts to teleport you away, and attempts to teleport itself away.
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- '
- ' spell golem: Casts mage spells. Leaves behind random scrolls when destroyed.
- ' treasury golem: Slow (speed 9). Poisonous breath. Leaves behind gold and gems when destroyed.
- ' retriever: Claw attacks can destroy armor. Teleports. Attempts to teleport its victims. Has electrical, fire, and cold gaze attacks.
- @
- _ghosts. Note the change in symbol, to allow different types of ghosts to be seen in console mode
- _garo: Fast (speed 14). Hides itself from sight. Attacks with weapons if disturbed. 25% chance of a small stack of shuriken. On dying, will impart a random rumor and then explode for 4d4 damage.
- _garo master: Fast (speed 18). Hides itself from sight. Attacks with weapons if disturbed, and is generated with a small stack of shuriken. On dying, will impart a random major consultation and then explode for 4d8 damage. This consultation does not grant the player extra experience, nor will it interfere with gaining extra xp from the Oracle. Only one garo master will be generated in the dungeon.
- &
- & fallen angel: Attacks with weapons and magic missiles.
- & ancient of ice: Slow (speed 8). Makes high-damage weapon attacks. Has a cold gaze and uses cold magic. Explodes in a freezing burst when killed.
- & ancient of death: Very slow (speed 4). Attacks with high-damage weapons. May drain levels, may behead victims. Non-elemental explosion when killed.
- & balrog: Now explodes in a fire-elemental blast when killed.
- & nessian pit fiend: A more dangerous pit fiend.
- & shayateen: Fast (speed 18). Has a vorpal rend attack.
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