Difference between revisions of "Aggravate"

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{{otheruses|the monster spell and effect|the property|aggravate monster}}
 
{{otheruses|the monster spell and effect|the property|aggravate monster}}
  
'''Aggravate''' is a monster spell and effect of certain actions that wakes up all monsters on the level and has a one-fifth chance of unparalyzing [[paralysis|paralyzed]] monsters on the level, with the message:
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'''Aggravation''' is an effect that can occur from various items or other actions, including a [[monster spell]] by the same name.
; "You feel that monsters are aware of your presence."{{refsrc|src/mcastu.c|429|version=NetHack 3.6.6}}
 
  
This can be caused many ways:
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==Description==
*a monster using the aggravate [[monster spell]]
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When an aggravation effect occurs, all monsters on the level are awakened, including those in the [[meditating]] state, and [[paralyzed]] monsters have a {{frac|5}} chance of being un-paralyzed.<ref name="wizaggro"/>
*hearing a [[shrieker]] shriek
 
*quaffing a cursed [[potion of invisibility]]
 
*[[turn undead|turning undead]] while your god is angry, while in Gehennom, or while polymorphed into undead with lawful or neutral alignment
 
*sitting on a [[throne]] (occasionally)
 
*failing to read a [[spellbook]] (occasionally)
 
  
Monsters can also be affected when drinking a cursed potion of invisibility or being affected by the shrieker (only with conflict or pet shrieker). When this happens (nearly always by drinking the potion of invisibility), you will be shown the monster's location and receive the messages:
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One of the primary means of encountering the aggravation effect is the monster spell: Aggravation is a non-directed spell that can be used by any [[monster]] that casts [[mage spell]]s and is at least [[Monster level|level]] 14.{{refsrc|src/mcastu.c|108|version=NetHack 3.6.7}}{{refsrc|src/mcastu.c|429|version=NetHack 3.6.7|name="aggrocast"}} The effect also occurs under the following circumstances:
; "For some reason, <monster> presence is known to you." "You feel aggravated at <monster>."{{refsrc|src/muse.c|1990|version=NetHack 3.6.6}}
 
  
On [[Wizard's Tower]] levels, the effect of aggravate will only affect monsters on the same side of the tower as you: if you are outside the tower, aggravate will not affect monsters inside the tower, and vice versa.{{refsrc|src/wizard.c|485|version=NetHack 3.6.6}}
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* [[Quaff]]ing a [[cursed]] [[potion of invisibility]], whether or not you are already [[invisible]].{{refsrc|src/potion.c|749|version=NetHack 3.6.7}}
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* One of the effects of the [[Wizard of Yendor]]'s harassment.{{refsrc|src/wizard.c|477|version=NetHack 3.6.7|name="wizaggro"|comment=<code>aggravate()</code> function resides in the code where his behavior is handled}}
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* The shrieking of a [[shrieker]], which occurs while it is adjacent to your character or else you [[chat]] to one.{{refsrc|src/sounds.c|519|version=NetHack 3.6.7}}{{refsrc|src/mon.c|2861|version=NetHack 3.6.7}} You can also shriek via the [[Monster (command)|#monster]] [[extended command]] if you are [[polymorph]]ed into a shrieker, which has the same effect unless you are trapped in [[solid rock]].{{refsrc|src/cmd.c|716|version=NetHack 3.6.7}}
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* Trying to [[turn undead]] via the extended command if any of the following is true:
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** Your god is angry.{{refsrc|src/pray.c|1981|version=NetHack 3.6.7}}
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** You are in [[Gehennom]].{{refsrc|src/pray.c|1987|version=NetHack 3.6.7}}
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** You are a non-[[chaotic]] character, and are [[polymorph]]ed into an [[undead]] monster or [[major demon]].{{refsrc|src/pray.c|1979|version=NetHack 3.6.7}}{{refsrc|src/pray.c|1980|version=NetHack 3.6.7}}
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* A possible negative effect from [[sit]]ting on a [[throne]] while you have negative [[Luck]].{{refsrc|src/sit.c|252|version=NetHack 3.6.7}}
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* A possible negative effect from failing to read a [[spellbook]].{{refsrc|src/spell.c|134|version=NetHack 3.6.7}}
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 +
A cursed [[potion of monster detection]] has a similar effect when quaffed that also awakens and unparalyzes monsters, but does not clear the meditating state.
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On levels that include the [[Wizard's Tower]] floors, the aggravation effect will only affect monsters on the same side of the tower as you: if you are outside the tower, aggravation will not affect monsters inside the tower, and vice versa.{{refsrc|src/wizard.c|485|version=NetHack 3.6.7}}
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{{upcoming|3.7.0|As part of {{commit|f930a12fba63e77d63b7a266d517f7ea038cd464}}, which reworks [[erinyes]] to better emulate the Furies they are based on, they can aggravate monsters when hostile and in proximity to your character.}}
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===Monsters===
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Monsters can also be affected by aggravation when drinking a cursed potion of invisibility, or rarely fighting a shrieker (typically via [[conflict]] or with a pet shrieker). When this happens, the monster's location is displayed to you, and you are brought back to consciousness if you were unconscious at the time.{{refsrc|src/muse.c|1990|version=NetHack 3.6.7|name="aggroyou"}}{{refsrc|src/muse.c|2001|version=NetHack 3.6.7|name="alarm"}}
  
 
==Strategy==
 
==Strategy==
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Deliberate aggravation is quite useful in order to remotely wake up a [[meditating]], [[covetous]] monster: you can do so while standing on the up [[stair]] (or down [[ladder]] in [[Vlad's Tower|Vlad's]] or [[Wizard's Tower|the Wizard's]] towers) in order to prevent the covetous monster from escaping. Players stock cursed potions of invisibility for this purpose, though in [[Gehennom]] (which excludes Vlad's Tower), [[Knight]]s and [[Priest]]s may [[turn undead]] to aggravate [[unique demon]]s and the [[Wizard of Yendor]].
  
You may want to deliberately cause the aggravate effect in order to remotely wake up a [[meditating]] [[covetous]] monster while you are standing on the upstair (or downladder in [[Vlad's Tower|Vlad's]] or [[Wizard's Tower|the Wizard's]] towers), in order to prevent the covetous monster from escaping. In general, this is most easily done with a cursed [[potion of invisibility]]. In [[Gehennom]] (which excludes Vlad's Tower), [[Knight]]s and [[Priest]]s may [[turn undead]] to aggravate [[unique demon]]s and the [[Wizard of Yendor]].
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==Messages==
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{{message|You feel that monsters are aware of your presence.|The aggravation monster spell was cast.<ref name="aggrocast"/>}}
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{{message|For some reason, <monster>'s presence is known to you.<br>You feel aggravated at <monster>.|A monster triggered an aggravation effect.<ref name="aggroyou"/>}}
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{{message|Aggravated, you are jolted into full consciousness.|As above, but this replaces the second line if you were unconscious when the effect occurred.<ref name="alarm"/>}}
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==Variants==
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===dNetHack===
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In [[dNetHack]] and [[notdNetHack]], the aggravation effect can also occur as part of harassment from the [[Stranger]] or [[Illurien of the Myriad Glimpses]].
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The aggravation effect informs all monsters on the level of your location, which is not known by default in these variants compared to ''NetHack''.
  
 
==References==
 
==References==
 
<references />
 
<references />
 
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{{nethack-367}}
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]
{{nethack-366}}
 

Latest revision as of 02:32, 26 March 2024

This article is about the monster spell and effect. For the property, see aggravate monster.

Aggravation is an effect that can occur from various items or other actions, including a monster spell by the same name.

Description

When an aggravation effect occurs, all monsters on the level are awakened, including those in the meditating state, and paralyzed monsters have a 15 chance of being un-paralyzed.[1]

One of the primary means of encountering the aggravation effect is the monster spell: Aggravation is a non-directed spell that can be used by any monster that casts mage spells and is at least level 14.[2][3] The effect also occurs under the following circumstances:

A cursed potion of monster detection has a similar effect when quaffed that also awakens and unparalyzes monsters, but does not clear the meditating state.

On levels that include the Wizard's Tower floors, the aggravation effect will only affect monsters on the same side of the tower as you: if you are outside the tower, aggravation will not affect monsters inside the tower, and vice versa.[14]

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of commit f930a12f, which reworks erinyes to better emulate the Furies they are based on, they can aggravate monsters when hostile and in proximity to your character.

Monsters

Monsters can also be affected by aggravation when drinking a cursed potion of invisibility, or rarely fighting a shrieker (typically via conflict or with a pet shrieker). When this happens, the monster's location is displayed to you, and you are brought back to consciousness if you were unconscious at the time.[15][16]

Strategy

Deliberate aggravation is quite useful in order to remotely wake up a meditating, covetous monster: you can do so while standing on the up stair (or down ladder in Vlad's or the Wizard's towers) in order to prevent the covetous monster from escaping. Players stock cursed potions of invisibility for this purpose, though in Gehennom (which excludes Vlad's Tower), Knights and Priests may turn undead to aggravate unique demons and the Wizard of Yendor.

Messages

You feel that monsters are aware of your presence.
The aggravation monster spell was cast.[3]
For some reason, <monster>'s presence is known to you.
You feel aggravated at <monster>.
A monster triggered an aggravation effect.[15]
Aggravated, you are jolted into full consciousness.
As above, but this replaces the second line if you were unconscious when the effect occurred.[16]

Variants

dNetHack

In dNetHack and notdNetHack, the aggravation effect can also occur as part of harassment from the Stranger or Illurien of the Myriad Glimpses.

The aggravation effect informs all monsters on the level of your location, which is not known by default in these variants compared to NetHack.

References