Difference between revisions of "Air"

From NetHackWiki
Jump to navigation Jump to search
m (glyph can also be solid wall)
(linkify; warning about hurtling)
Line 1: Line 1:
 
{{features}}
 
{{features}}
'''Air''' is a terrain type that only appears on the [[Plane of Air]]. It is extremely hard to move on unless you are levitating or flying, and otherwise will cause you to tumble. However, it is still possible to move across air by using Newton's Third Law; in other words, by throwing things in the direction opposite of the one you want to move in.
+
'''Air''' is a terrain type that only appears on the [[Plane of Air]]. It is extremely hard to move on unless you are [[levitating]] or [[fly]]ing, and otherwise will cause you to tumble. However, it is still possible to move across air by [[hurtle|hurtling]] due to Newton's Third Law; in other words, by throwing things in the direction opposite of the one you want to move in. Beware, this will freeze you for one turn per square travelled.
  
 
Note that the same ASCII glyph ({{black| }}) can also represent [[wall|solid wall]].
 
Note that the same ASCII glyph ({{black| }}) can also represent [[wall|solid wall]].
  
 
{{stub}}
 
{{stub}}

Revision as of 21:45, 28 November 2010

Air is a terrain type that only appears on the Plane of Air. It is extremely hard to move on unless you are levitating or flying, and otherwise will cause you to tumble. However, it is still possible to move across air by hurtling due to Newton's Third Law; in other words, by throwing things in the direction opposite of the one you want to move in. Beware, this will freeze you for one turn per square travelled.

Note that the same ASCII glyph ( ) can also represent solid wall.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.