Difference between revisions of "Angel (starting race)"
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− | '''Angels''' are a [[race]] in [[SpliceHack]]. They | + | '''Angels''' are a [[defunct features (SpliceHack)|defunct]] [[race]] in [[SpliceHack]]. They had the extremely convenient [[flying]] intrinsic and a high [[charisma]] cap, but suffered from poor [[strength]] and [[constitution]] caps and had intrinsic [[aggravate monster]]. |
− | They | + | They could be [[Archaeologist]]s, [[Healer]]s, [[Knight]]s, [[Priest]]s, [[Ranger]]s, [[Valkyrie]]s, or [[Wizard]]s. |
== Abilities == | == Abilities == | ||
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* Level 1: [[Aggravate monster]] | * Level 1: [[Aggravate monster]] | ||
− | == Demons == | + | ==Demons== |
− | All [[ | + | All [[M2_DEMON|demons]], including demon lords, were immediately hostile to angels. This made traversing [[Gehennom]] with an angelic character very dangerous. |
== Equipment == | == Equipment == | ||
− | Angels | + | Angels began the game with a halo. This halo provided [[protection]] and 1 AC. The halo could not be removed, except by falling from grace. |
− | == Falling from | + | == Falling from grace == |
− | At the beginning of the game, angels | + | At the beginning of the game, angels received three edicts: |
* Do not steal. | * Do not steal. | ||
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* Do not engage in amorous activities with demons. | * Do not engage in amorous activities with demons. | ||
− | If the angel | + | If the angel violated any of these edicts, they would fall from grace. They took a large penalty to their alignment, their halo vanished, they [[polymorph]]ed into a '''fallen angel''', and they gained intrinsic unchanging. Additionally, [[archons]] would spawn in the endgame in place of the [[Sin|seven sins]]. |
− | Falling from grace | + | Falling from grace could be a strategic option. Fallen angels were always greater to or equal to the level of the player when they fell, and had multiple attacks per turn. Additionally, some players may have found it preferable to face archons in the endgame instead of the sins. |
− | [[Category: SpliceHack]] | + | [[Category:Defunct features (SpliceHack)]] |
Latest revision as of 13:28, 11 February 2024
Angels are a defunct race in SpliceHack. They had the extremely convenient flying intrinsic and a high charisma cap, but suffered from poor strength and constitution caps and had intrinsic aggravate monster.
They could be Archaeologists, Healers, Knights, Priests, Rangers, Valkyries, or Wizards.
Abilities
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 18 | 16 | 18 | 18 | 20 |
Intrinsics
- Level 1: Flying
- Level 1: Aggravate monster
Demons
All demons, including demon lords, were immediately hostile to angels. This made traversing Gehennom with an angelic character very dangerous.
Equipment
Angels began the game with a halo. This halo provided protection and 1 AC. The halo could not be removed, except by falling from grace.
Falling from grace
At the beginning of the game, angels received three edicts:
- Do not steal.
- Do not harm the innocent.
- Do not engage in amorous activities with demons.
If the angel violated any of these edicts, they would fall from grace. They took a large penalty to their alignment, their halo vanished, they polymorphed into a fallen angel, and they gained intrinsic unchanging. Additionally, archons would spawn in the endgame in place of the seven sins.
Falling from grace could be a strategic option. Fallen angels were always greater to or equal to the level of the player when they fell, and had multiple attacks per turn. Additionally, some players may have found it preferable to face archons in the endgame instead of the sins.