Difference between revisions of "Archeologist"

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'''''You're Indy, you have a fedora and a bullwhip and you're out for fame and glory.  But this this time it's the dungeons of doom, perhaps the biggest challenge you have ever faced.  Fame and glory will be yours if you can retrieve the Amulet of Yendor for your god.'''''
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'''Archaeologists''' are one of the [[Class difficulty|harder classes]], but can become powerful in the late game.
  
 
Archaeologists can be [[human]], a [[gnome]], or a [[dwarf]].
 
Archaeologists can be [[human]], a [[gnome]], or a [[dwarf]].
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Their quest artifact is [[The Orb of Detection]], which confers magic resistance and telepathy, gives you half damage when attacked by spells, and can be invoked to toggle invisibility on and off.
  
 
Best [[weapons]] are a pick-axes, sabres, boomerangs, and whips.  And you can bareknuckle pretty good too.  Dwarvish mattocks are two handed pick-axes that rock pretty hard.
 
Best [[weapons]] are a pick-axes, sabres, boomerangs, and whips.  And you can bareknuckle pretty good too.  Dwarvish mattocks are two handed pick-axes that rock pretty hard.
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A good [[artifact]] weapon for you is [[Grayswandir]], a silver sabre that really kicks ass in Gehennom.  Keep an eye out for captains because they sometimes carry silver sabres as well.
 
A good [[artifact]] weapon for you is [[Grayswandir]], a silver sabre that really kicks ass in Gehennom.  Keep an eye out for captains because they sometimes carry silver sabres as well.
  
Your quest artifact is [[The Orb of Detection]], it confers magic resistance and telepathy, gives you half damage when attacked by spells, and can be invoked to toggle invisibility on and off.
 
 
Some other stats of interest:
 
  
'''Starting equipment'''
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==Starting equipment==
  
 
   +2 bullwhip,
 
   +2 bullwhip,
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'''Abilites:'''
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==Abilites==
  
 
   XL 1 : Stealth,
 
   XL 1 : Stealth,
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   You can use uncursed touchstones as blessed.
 
   You can use uncursed touchstones as blessed.
  
'''Gods'''
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==Gods==
  
 
   Lawful:  Quetzalcoatl      (humans, dwarves)
 
   Lawful:  Quetzalcoatl      (humans, dwarves)
 
   Neutral: Camaxtli          (humans, gnomes)
 
   Neutral: Camaxtli          (humans, gnomes)
 
   Chaotic: Huhetotl
 
   Chaotic: Huhetotl
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==Quest artifact==
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The Orb of Detection
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  (lawful* Archeologist crystal ball)
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  Carried
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    Confers magic resistance and telepathy.
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    Half damage when attacked by spells.
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  Invoked
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    Toggles invisibility on/off.
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See main article, [[Archaeologist quest]]
  
 
Archeologist rank titles: Digger (xplvl 1-2), Field Worker (3-5), Investigator (6-9), Exhumer (10-13), Excavator (14-17), Spelunker (18-21), Speleologist (22-25), Collector (26-29), Curator (30)
 
Archeologist rank titles: Digger (xplvl 1-2), Field Worker (3-5), Investigator (6-9), Exhumer (10-13), Excavator (14-17), Spelunker (18-21), Speleologist (22-25), Collector (26-29), Curator (30)
  
''Much of this information is taken from spoilers compiled by Dylan O'Donnell <psmith@spod-central.org>, with contributions from others, also Rodney the robot who can be found on IRC at #nethack''
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{{DOD}}

Revision as of 15:38, 16 February 2006

Archaeologists are one of the harder classes, but can become powerful in the late game.

Archaeologists can be human, a gnome, or a dwarf.

Their quest artifact is The Orb of Detection, which confers magic resistance and telepathy, gives you half damage when attacked by spells, and can be invoked to toggle invisibility on and off.

Best weapons are a pick-axes, sabres, boomerangs, and whips. And you can bareknuckle pretty good too. Dwarvish mattocks are two handed pick-axes that rock pretty hard.

A good artifact weapon for you is Grayswandir, a silver sabre that really kicks ass in Gehennom. Keep an eye out for captains because they sometimes carry silver sabres as well.


Starting equipment

 +2 bullwhip,
 +0 leather jacket,
 +0 fedora,
 3 to 6 uncursed food rations,
 +0 pick-axe,
 uncursed tinning kit (30 to 99 charges),
 uncursed touchstone,
 uncursed sack.
 Following chances of ONE of:,
   10%    uncursed tin opener,
   22.5%  uncursed oil lamp,
    6.75% uncursed magic marker (30 to 99 charges).


Abilites

 XL 1 : Stealth,
 XL 1 : Speed,
 XL 10: Searching,
 You can use two-weapon combat.
 You can use uncursed touchstones as blessed.

Gods

 Lawful:  Quetzalcoatl      (humans, dwarves)
 Neutral: Camaxtli          (humans, gnomes)
 Chaotic: Huhetotl

Quest artifact

The Orb of Detection
  (lawful* Archeologist crystal ball)
  Carried
    Confers magic resistance and telepathy.
    Half damage when attacked by spells.
  Invoked
    Toggles invisibility on/off.

See main article, Archaeologist quest

Archeologist rank titles: Digger (xplvl 1-2), Field Worker (3-5), Investigator (6-9), Exhumer (10-13), Excavator (14-17), Spelunker (18-21), Speleologist (22-25), Collector (26-29), Curator (30)

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.