Difference between revisions of "Archon"

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The '''Archon''', {{monsym|Archon}}, is a powerful monster that appears in ''[[NetHack]]''. Archons are the most powerful of the [[angelic being]]s, and have the second highest [[difficulty level]] of all randomly generated monsters after the [[arch-lich]]. They can attack four times per turn, including an active gaze attack that [[blind]]s and [[stun]]s you, and can cast spells as well.
+
The '''Archon''', {{monsym|Archon}}, is a powerful monster that appears in ''[[NetHack]]''.
 +
 
 +
Archons are the most powerful of the [[angelic being]]s, and have the second highest [[difficulty level]] of all randomly generated monsters after the [[arch-lich]]. They can attack five times per turn, including [[monster spell]]s and an active gaze attack that [[blind]]s and [[stun]]s you.
  
 
==Generation==
 
==Generation==
Archons can be normally generated, but have such high [[difficulty]] that even for a level 30 [[player]], they cannot appear before [[dungeon level]] 22. Since the [[Dungeons of Doom]] end around level 29 and Archons cannot be generated in [[Gehennom]], most characters will not see one before finding the [[Amulet of Yendor]] (though one might generate in [[Vlad's Tower]], which has a high level difficulty and is not technically part of Gehennom). Once you have the Amulet, your effective dungeon level is at least 45, so Archons may be randomly generated from the [[Castle]] up. The random [[angelic being|A]] generated on the second version of [[Medusa's Island]] can be an Archon, but the odds are quite low.{{refsrc|makemon.c|1318}}
+
In terms of random generation, Archons have such high [[difficulty]] that even for a level 30 [[player]], they cannot appear before [[dungeon level]] 22. Since the [[Dungeons of Doom]] end around level 29 and Archons cannot be generated in [[Gehennom]], most characters will not see one before finding the [[Amulet of Yendor]]; [[Vlad's Tower]] is not technically part of Gehennom, and . Once you have the Amulet, your effective dungeon level is at least 45, so Archons may be randomly generated from the [[Castle]] up. The random [[angelic being|A]] generated on the second version of [[Medusa's Island]] can be an Archon, but the odds are quite low.{{refsrc|makemon.c|1318}}
  
Archons will always generate peaceful for [[lawful]] characters of non-negative [[alignment record|alignment]].
+
Archons will always generate peaceful for [[lawful]] characters of non-negative [[alignment record]].
  
If neither [[Demonbane]] nor [[Sunsword]] have yet been created, the first Archon to be normally generated will be [[Monster starting inventory|given]] one of them; if the selected artifact already exists, they will instead just get a blessed [[rustproof]] long sword.{{refsrc|src/makemon.c|332|nethack=3.6.6}} They are also guaranteed a [[shield of reflection]].
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A randomly generated Archon [[Monster starting inventory|will always have]] a [[rustproof]] [[long sword]] and a [[shield of reflection]] - if neither [[Demonbane]] nor [[Sunsword]] have been created in that game, the long sword will be converted to either of the two artifacts.{{refsrc|src/makemon.c|332|nethack=3.6.6}}
  
 
{{upcoming|NetHack 3.7|Demonbane is now a [[mace]], but Archons still only receive a long sword, so they can no longer generate with Demonbane.}}
 
{{upcoming|NetHack 3.7|Demonbane is now a [[mace]], but Archons still only receive a long sword, so they can no longer generate with Demonbane.}}
  
 
==Strategy==
 
==Strategy==
Archons' guaranteed shield will reflect any kind of spell including [[death ray]]s, but [[Vorpal Blade]] can still decapitate them. The best way to fight Archons, beyond possessing [[magic resistance]], is to use a [[footrice]] corpse and [[blind]] yourself to protect against their gaze. Wearing [[the Eyes of the Overworld]] also prevents you from being stunned or blinded by this attack. Another option is to try avoiding them and keep moving, which can be aided by exploiting their inability to unlock doors. Some players consider peaceful Archons a significant advantage of being lawful.
+
Archons are among the most difficult non-unique monsters to take on in a straight fight - an Archon's guaranteed shield will reflect any kind of spell including [[death ray]]s. In most cases, it is wiser to avoid them and keep moving, which can be aided by exploiting their inability to unlock doors; peaceful Archons are considered a significant advantage of being lawful.
 +
 
 +
For others, beyond possessing [[magic resistance]], the best way to fight an Archon is to use a [[footrice]] corpse and [[blind]] yourself to protect against their gaze; wearing [[the Eyes of the Overworld]] also prevents you from being stunned or blinded by this attack. Another option is to try using [[Vorpal Blade]], which can still decapitate them.  
  
 
===Archonstorm===
 
===Archonstorm===
 
{{main|Archonstorm}}
 
{{main|Archonstorm}}
Excessive use of [[genocide]] may lead to an "Archonstorm", a scenario in which overwhelming numbers of Archons begin to appear in the [[endgame]] in place of other high-level monsters that have been genocided. Neutral and chaotic players can keep the chances of such a scenario low by using genocide sparingly. Lawful humans will want to use moderation when genociding as well, due to the −1 [[alignment record|alignment penalty]] associated with it.
+
Excessive use of [[genocide]] may lead to an "Archonstorm", a scenario in which overwhelming numbers of hostile Archons begin to appear in the [[endgame]] in place of other high-level monsters that have been genocided. NPlayers can keep the chances of such a scenario low by using genocide sparingly; while lawful humans incur a −1 alignment penalty for each genocide,  associated with it.
  
 
{{upcoming|NetHack 3.7.0|Summon nasties can no longer create monsters of equal or higher difficulty than the caster (preventing, e.g., arch-liches or Archons from summoning more of themselves).}}
 
{{upcoming|NetHack 3.7.0|Summon nasties can no longer create monsters of equal or higher difficulty than the caster (preventing, e.g., arch-liches or Archons from summoning more of themselves).}}
  
 
===As pets===
 
===As pets===
Archons are exceedingly popular as pets due to their power, being inediate, and having far more capabilities compared to a tamed arch-lich. The easiest way to get a pet Archon is to apply a blessed [[figurine]] of an Archon. However, an Archon from a figurine won't have the guaranteed longsword and shield of reflection that a naturally-spawned one would, and an Archon without reflection is vulnerable to death rays and disintegration breath. The figurine also has a 10% chance of spawning a hostile Archon, so have an [[escape item]] handy.
+
Archons are exceedingly popular as pets due to their power: they are inediate, hard-hitting and have far more capabilities compared to a tamed arch-lich. Archons are too large for body armor, but can wear other armor (i.e., [[gloves]], [[helm]]s, [[boots]], and [[shield]]s), and will pick up and use a variety of items. Getting an Archon to drop their starting weapon can be difficult; applying a [[bullwhip]] towards them can strip them of their current weapon, allowing you to hand them another weapon or enchant their initial one before handing it back.
 +
 
 +
Archons are permanently [[fast]] after they cast [[haste self]], and will often use their blinding gaze against enemies. Additionally, an Archon's [[monster magic resistance|MR score]] of 80 allows it to always ignore [[conflict]] from a ring once it reaches level 25 (or level 30 for a weapon); a level 32 or higher Archon will also be immune to [[polymorph trap]]s. However, there is no way to make an Archon immune to [[level teleporter]]s, so beware if an Archon runs into one - they will likely be untamed by the time you find them again.
 +
 
 +
====Obtaining a pet Archon====
 +
The easiest way to obtain a pet Archon is to apply a blessed [[figurine]] of an Archon; wishing for this figurine is a common [[pacifist]] goal. However, an Archon from a figurine will not generate with its standard inventory of a longsword and shield of reflection, and without reflection it is vulnerable to death rays and [[disintegration]] breath. The figurine also has a 10% chance of spawning a hostile Archon, so try to have an [[escape item]] handy in case.
  
As an alternative to the figurine, a lawful character might wish for a [[statue]] of an Archon, {{spell of|stone to flesh}} it, and then cast {{spell of|charm monster}}. Although this is more difficult and requires a fairly advanced spellcaster, the Archon will never be hostile to a lawful character with positive [[alignment record]], making this a safer option.
+
As an alternative to the figurine, a lawful character might wish for a [[statue]] of an Archon, {{spell of|stone to flesh}} it, and then cast {{spell of|charm monster}}. Although this is more difficult and requires a fairly advanced spellcaster, the Archon will never come to life as hostile for a lawful character with positive alignment record, making this a safer option.
  
It is possible for a high-level character to tame a randomly-generated Archon with a charm monster spell, but its high [[monster magic resistance]] all but ensures it will require several attempts, which can be painful if the Archon is hostile. If you have access to [[the Staff of Aesculapius]] or [[Stormbringer]], draining the Archon's level will make the spell more reliable; other level-draining methods take far longer and probably aren't worth using. You might also repeatedly trigger a [[magic trap]], hoping for the taming outcome, which ignores monster MR. Actually finding one to tame could be the most difficult part, however. The [[Castle]] is the deepest pre-Gehennom level, but as mentioned, you'd still need a high experience level for even a chance at an Archon; [[Vlad's Tower]] is significantly deeper, but is biased against lawful monsters. The {{spell of|create monster}} spell can be used to create many monsters quickly, but we wary of spending all your [[energy]] and having none left to perform the taming.
+
Another alternative is for a high-level character to tame a randomly-generated Archon with a charm monster spell, but this will often require several attempts due to its high monster magic resistance, which can be painful if the Archon is hostile. The most difficult portion of this may well be finding a random Archon: on top of requiring a high experience level, the Castle and Vlad's Tower are the likeliest areas, and the latter has a bias towards generating chaotic monsters. The {{spell of|create monster}} spell can be used to create many monsters quickly, but be sure not to expend so much [[energy]] that you cannot cast charm monster afterward. Once you find an Archon, draining their level will make the spell more reliable - the best tools for this are [[the Staff of Aesculapius]] or [[Stormbringer]], as other level-draining methods will take far longer. If there is a [[magic trap]] nearby, you might consider repeatedly triggering it and hoping for the taming effect, which ignores monster MR.
  
Archons are too large for body armor, but are still capable of wearing [[gloves]], [[helm]]s, [[boots]], and [[shield]]s, and will pick up and use a variety of items. They are permanently [[fast]] after they cast [[haste self]], hit hard overall, and will often use their blinding gaze against enemies; monsters cannot be stunned in the same way as the player. Additionally, a level 25 or higher Archon will always ignore [[conflict]] from a ring (level 30 for a weapon) due to its high monster magic resistance; a level 32 or higher Archon will also be immune to [[polymorph trap]]s, but not [[Trap#Level teleporter|level teleporters]] - beware if an Archon runs into one, as they will likely be untamed by the time you find them again.
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==History==
 +
The Archon first appears in [[NetHack 3.1.0]].
  
Getting an Archon to drop their starting weapon can be difficult; applying a [[bullwhip]] towards them can strip them of their current weapon, allowing you to hand them another weapon or enchant their initial one before handing it back.
+
From 3.1.0 to [[NetHack 3.4.3]], a figurine of an Archon would generate the monster with its usual starting inventory.
 +
 
 +
==Origin==
 +
''Archon'' is Greek (ἄρχων ''arkhon'') for "ruler" or "lord". It refers to ancient Greek "ruling gods".
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], because the dungeon is much deeper, there is a higher probability you'll encounter them before the castle. They remain a stellar choice for pets, especially due to SLASH'EM figurines retaining the [[monster starting inventory]]; [[Planetar and Solar|Solars]] make even better pets.
+
In [[SLASH'EM]], because the dungeon is much deeper, there is a higher probability of encountering you'll encounter them before the castle. They remain a stellar choice for pets, especially since SLASH'EM uses 3.4.3 rules for figurines and [[monster starting inventory]]; [[Planetar and Solar|Solars]] make even better pets.
  
 
Take into account that here you will [[need +x weapon to hit|need a +4 weapon to hit]] them, e.g. using [[firearms]] (which by-passes their reflection) requires +4 [[bullet]]s.
 
Take into account that here you will [[need +x weapon to hit|need a +4 weapon to hit]] them, e.g. using [[firearms]] (which by-passes their reflection) requires +4 [[bullet]]s.
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{{main|Archon (dNetHack)}}
 
{{main|Archon (dNetHack)}}
 
Archons in [[dNetHack]] are split into 7 varieties. The counterpart to the vanilla Archon is a [[Archon (dNetHack)#Throne Archon|Throne Archon]]. In addition, as the #loot command can now take items from pets, it's much easier to remove Sunsword or Demonbane and give them a different artifact or a non-artifact enchanted weapon.
 
Archons in [[dNetHack]] are split into 7 varieties. The counterpart to the vanilla Archon is a [[Archon (dNetHack)#Throne Archon|Throne Archon]]. In addition, as the #loot command can now take items from pets, it's much easier to remove Sunsword or Demonbane and give them a different artifact or a non-artifact enchanted weapon.
 
==Origin==
 
''Archon'' is Greek (ἄρχων ''arkhon'') for "ruler" or "lord". It refers to ancient Greek "ruling gods".
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Archons are the predominant inhabitants of the heavens.
 
Archons are the predominant inhabitants of the heavens.
Line 74: Line 83:
 
==References==
 
==References==
 
<references/>
 
<references/>
 
 
{{nethack-366}}
 
{{nethack-366}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 01:03, 10 December 2022

The Archon, A, is a powerful monster that appears in NetHack.

Archons are the most powerful of the angelic beings, and have the second highest difficulty level of all randomly generated monsters after the arch-lich. They can attack five times per turn, including monster spells and an active gaze attack that blinds and stuns you.

Generation

In terms of random generation, Archons have such high difficulty that even for a level 30 player, they cannot appear before dungeon level 22. Since the Dungeons of Doom end around level 29 and Archons cannot be generated in Gehennom, most characters will not see one before finding the Amulet of Yendor; Vlad's Tower is not technically part of Gehennom, and . Once you have the Amulet, your effective dungeon level is at least 45, so Archons may be randomly generated from the Castle up. The random A generated on the second version of Medusa's Island can be an Archon, but the odds are quite low.[1]

Archons will always generate peaceful for lawful characters of non-negative alignment record.

A randomly generated Archon will always have a rustproof long sword and a shield of reflection - if neither Demonbane nor Sunsword have been created in that game, the long sword will be converted to either of the two artifacts.[2]

The following information pertains to an upcoming version (NetHack 3.7). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Demonbane is now a mace, but Archons still only receive a long sword, so they can no longer generate with Demonbane.

Strategy

Archons are among the most difficult non-unique monsters to take on in a straight fight - an Archon's guaranteed shield will reflect any kind of spell including death rays. In most cases, it is wiser to avoid them and keep moving, which can be aided by exploiting their inability to unlock doors; peaceful Archons are considered a significant advantage of being lawful.

For others, beyond possessing magic resistance, the best way to fight an Archon is to use a footrice corpse and blind yourself to protect against their gaze; wearing the Eyes of the Overworld also prevents you from being stunned or blinded by this attack. Another option is to try using Vorpal Blade, which can still decapitate them.

Archonstorm

Main article: Archonstorm

Excessive use of genocide may lead to an "Archonstorm", a scenario in which overwhelming numbers of hostile Archons begin to appear in the endgame in place of other high-level monsters that have been genocided. NPlayers can keep the chances of such a scenario low by using genocide sparingly; while lawful humans incur a −1 alignment penalty for each genocide, associated with it.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Summon nasties can no longer create monsters of equal or higher difficulty than the caster (preventing, e.g., arch-liches or Archons from summoning more of themselves).

As pets

Archons are exceedingly popular as pets due to their power: they are inediate, hard-hitting and have far more capabilities compared to a tamed arch-lich. Archons are too large for body armor, but can wear other armor (i.e., gloves, helms, boots, and shields), and will pick up and use a variety of items. Getting an Archon to drop their starting weapon can be difficult; applying a bullwhip towards them can strip them of their current weapon, allowing you to hand them another weapon or enchant their initial one before handing it back.

Archons are permanently fast after they cast haste self, and will often use their blinding gaze against enemies. Additionally, an Archon's MR score of 80 allows it to always ignore conflict from a ring once it reaches level 25 (or level 30 for a weapon); a level 32 or higher Archon will also be immune to polymorph traps. However, there is no way to make an Archon immune to level teleporters, so beware if an Archon runs into one - they will likely be untamed by the time you find them again.

Obtaining a pet Archon

The easiest way to obtain a pet Archon is to apply a blessed figurine of an Archon; wishing for this figurine is a common pacifist goal. However, an Archon from a figurine will not generate with its standard inventory of a longsword and shield of reflection, and without reflection it is vulnerable to death rays and disintegration breath. The figurine also has a 10% chance of spawning a hostile Archon, so try to have an escape item handy in case.

As an alternative to the figurine, a lawful character might wish for a statue of an Archon, stone to flesh it, and then cast charm monster. Although this is more difficult and requires a fairly advanced spellcaster, the Archon will never come to life as hostile for a lawful character with positive alignment record, making this a safer option.

Another alternative is for a high-level character to tame a randomly-generated Archon with a charm monster spell, but this will often require several attempts due to its high monster magic resistance, which can be painful if the Archon is hostile. The most difficult portion of this may well be finding a random Archon: on top of requiring a high experience level, the Castle and Vlad's Tower are the likeliest areas, and the latter has a bias towards generating chaotic monsters. The create monster spell can be used to create many monsters quickly, but be sure not to expend so much energy that you cannot cast charm monster afterward. Once you find an Archon, draining their level will make the spell more reliable - the best tools for this are the Staff of Aesculapius or Stormbringer, as other level-draining methods will take far longer. If there is a magic trap nearby, you might consider repeatedly triggering it and hoping for the taming effect, which ignores monster MR.

History

The Archon first appears in NetHack 3.1.0.

From 3.1.0 to NetHack 3.4.3, a figurine of an Archon would generate the monster with its usual starting inventory.

Origin

Archon is Greek (ἄρχων arkhon) for "ruler" or "lord". It refers to ancient Greek "ruling gods".

Variants

SLASH'EM

In SLASH'EM, because the dungeon is much deeper, there is a higher probability of encountering you'll encounter them before the castle. They remain a stellar choice for pets, especially since SLASH'EM uses 3.4.3 rules for figurines and monster starting inventory; Solars make even better pets.

Take into account that here you will need a +4 weapon to hit them, e.g. using firearms (which by-passes their reflection) requires +4 bullets.

dNetHack

Main article: Archon (dNetHack)

Archons in dNetHack are split into 7 varieties. The counterpart to the vanilla Archon is a Throne Archon. In addition, as the #loot command can now take items from pets, it's much easier to remove Sunsword or Demonbane and give them a different artifact or a non-artifact enchanted weapon.

Encyclopedia entry

Archons are the predominant inhabitants of the heavens.
However unusual their appearance, they are not generally
evil. They are beings at peace with themselves and their
surroundings.

References