Difference between revisions of "Armor"

From NetHackWiki
Jump to navigation Jump to search
(Linked "enchanted" to ?oEA)
(Lots of wiki links)
Line 1: Line 1:
'''Armor''' is a number one concern for the hero entering the dungeon. It is the only thing between you and [[instadeath]] by sheer melee.
+
'''Armor''' is a number one concern for the hero entering the dungeon. It is the only thing between you and [[instadeath]] by sheer melee. Wearing armor is the simples way to improve one's [[armor class]].
  
At the outside, there are 7 slots for armor: [[helm]], [[cloak]], [[body armor]], [[shirt]], [[shield]], [[gloves|gloves/gauntlets]], and [[boots]]. Excepting [[elven armor]] and a [[wizard]]'s [[Helm|cornuthaum]], armor may only be [[scroll of enchant armor|enchanted]] up to +5; elven equipment and cornuthaums may be enchanted to +7. Thus, by using armor alone, the maximum protection is -44, or 54 points of protection. In practice, it is often somewhat below this, as characters give up a better AC for other protections and advantages. For example, a +5 shield of reflection will give 7 AC and reflection, but SDSM will give 14 and reflection, and allow two-weaponing. Likewise, high boots and iron shoes will give 2 AC, but speed boots will give 1 and "very fast" speed.
+
At the outside, there are 7 slots for armor: [[helm]], [[cloak]], [[body armor]], [[shirt]], [[shield]], [[gloves|gloves/gauntlets]], and [[boots]]. Excepting [[elven armor]] and a [[wizard]]'s [[Helm|cornuthaum]], armor may only be [[scroll of enchant armor|enchanted]] up to +5; elven equipment and cornuthaums may be enchanted to +7. Thus, by using armor alone, the maximum protection is -44, or 54 points of protection. In practice, it is often somewhat below this, as characters give up a better AC for other protections and advantages. For example, a +5 shield of reflection will give 7 AC and [[reflection]], but [[SDSM]] will give 14 and reflection, and allow [[two-weapon|two-weaponing]]. Likewise, high boots and iron shoes will give 2 AC, but speed boots will give 1 and "very fast" speed.
  
The typical combination of armor in an ascension kit is
+
The typical combination of armor in an [[ascension kit]] is
*Helm of telepathy/brilliance or elven leather helm.
+
*Helm of [[helm of telepathy|telepathy]]/[[helm of brilliance|brilliance]] or [[elven leather helm]].
*Cloak of magic resistance or displacement; oilskin cloak in sack. CoD is if and only if you already have magic resistance.
+
*Cloak of [[cloak of magic resistance|magic resistance]] or [[cloak of displacement|displacement]]; [[oilskin cloak]] in [[sack]]. CoD is if and only if you already have [[magic resistance]].
*Either gray or silver dragon scale mail.
+
*Either [[gray dragon scale mail|gray]] or [[silver dragon scale mail|silver]] [[dragon scale mail]].
*Either shirt; no great difference.
+
*Either [[shirt]]; no great difference.
*Shield of reflection, possibly, if you don't wish to two-weapon.
+
*[[Shield of reflection]], possibly, if you don't wish to [[two-weapon]].
*Gauntlets of power for combat; gloves of dexterity for spellcaster.
+
*[[Gauntlets of power]] for combat; [[gloves of dexterity]] for spellcaster.
*Speed boots or jumping boots; water walking boots in a bag.
+
*[[Speed boots]] or [[jumping boots]]; [[water walking boots]] in a [[bag]].
  
 
[[Category:Armor| ]]
 
[[Category:Armor| ]]

Revision as of 05:57, 27 July 2006

Armor is a number one concern for the hero entering the dungeon. It is the only thing between you and instadeath by sheer melee. Wearing armor is the simples way to improve one's armor class.

At the outside, there are 7 slots for armor: helm, cloak, body armor, shirt, shield, gloves/gauntlets, and boots. Excepting elven armor and a wizard's cornuthaum, armor may only be enchanted up to +5; elven equipment and cornuthaums may be enchanted to +7. Thus, by using armor alone, the maximum protection is -44, or 54 points of protection. In practice, it is often somewhat below this, as characters give up a better AC for other protections and advantages. For example, a +5 shield of reflection will give 7 AC and reflection, but SDSM will give 14 and reflection, and allow two-weaponing. Likewise, high boots and iron shoes will give 2 AC, but speed boots will give 1 and "very fast" speed.

The typical combination of armor in an ascension kit is