Difference between revisions of "Armor"

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(Table of Armor and Properties: Add magicalness column)
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! Effect
 
! Effect
 
! [[Magic cancellation|MC]]
 
! [[Magic cancellation|MC]]
 +
! [[Magical object|Magical]]
 
! Appearance
 
! Appearance
 
|-
 
|-
 
| colspan="8" | [[shirt|'''Shirts''']]
 
| colspan="8" | [[shirt|'''Shirts''']]
 
|-
 
|-
|[[Hawaiian shirt]]    ||    3 ||    5 || 0 || cloth  || Shop  ||      || --
+
|[[Hawaiian shirt]]    ||    3 ||    5 || 0 || cloth  || Shop  ||      ||    || --
 
|-
 
|-
|[[T-shirt]]            ||    2 ||    5 || 0 || cloth  || Shop  ||      || --
+
|[[T-shirt]]            ||    2 ||    5 || 0 || cloth  || Shop  ||      ||    || --
 
|-
 
|-
 
| colspan="8" | [[body armor|'''Suits''']]
 
| colspan="8" | [[body armor|'''Suits''']]
 
|-
 
|-
|[[leather jacket]]    ||  10 ||  30 || 1 || leather ||                ||      || --
+
|[[leather jacket]]    ||  10 ||  30 || 1 || leather ||                ||      ||    || --
 
|-
 
|-
|[[leather armor]]      ||    5 ||  150 || 2 || leather ||                ||      || --
+
|[[leather armor]]      ||    5 ||  150 || 2 || leather ||                ||      ||    || --
 
|-
 
|-
|[[orcish ring mail]]  ||  80 ||  250 || 2 || iron    ||                || 1 || crude ring mail
+
|[[orcish ring mail]]  ||  80 ||  250 || 2 || iron    ||                || 1 ||    || crude ring mail
 
|-
 
|-
|[[studded leather armor]]|| 15 ||  200 || 3 || leather ||                || 1 || --
+
|[[studded leather armor]]|| 15 ||  200 || 3 || leather ||                || 1 ||    || --
 
|-
 
|-
|[[ring mail]]          ||  100 ||  250 || 3 || iron    ||                ||      || --
+
|[[ring mail]]          ||  100 ||  250 || 3 || iron    ||                ||      ||    || --
 
|-
 
|-
|[[scale mail]]        ||  45 ||  250 || 4 || iron    ||                ||      || --
+
|[[scale mail]]        ||  45 ||  250 || 4 || iron    ||                ||      ||    || --
 
|-
 
|-
|[[orcish chain mail]]  ||  75 ||  300 || 4 || iron    ||                || 1 || crude chain mail
+
|[[orcish chain mail]]  ||  75 ||  300 || 4 || iron    ||                || 1 ||    || crude chain mail
 
|-
 
|-
|[[chain mail]]        ||  75 ||  300 || 5 || iron    ||                || 1 || --
+
|[[chain mail]]        ||  75 ||  300 || 5 || iron    ||                || 1 ||    || --
 
|-
 
|-
|[[elven mithril-coat]] ||  240 ||  150 || 5 || mithril ||                || 3 || --
+
|[[elven mithril-coat]] ||  240 ||  150 || 5 || mithril ||                || 3 ||    || --
 
|-
 
|-
|[[splint mail]]        ||  80 ||  400 || 6 || iron    ||                || 1 || --
+
|[[splint mail]]        ||  80 ||  400 || 6 || iron    ||                || 1 ||    || --
 
|-
 
|-
 
|[[banded mail]]        ||  90 ||  350 || 6 || iron    ||                ||      || --
 
|[[banded mail]]        ||  90 ||  350 || 6 || iron    ||                ||      || --
 
|-
 
|-
|[[dwarvish mithril-coat]]|| 240 || 150 || 6 || mithril ||                || 3 || --
+
|[[dwarvish mithril-coat]]|| 240 || 150 || 6 || mithril ||                || 3 ||    || --
 
|-
 
|-
|[[bronze plate mail]]  ||  400 ||  450 || 6 || copper  ||                ||      || --
+
|[[bronze plate mail]]  ||  400 ||  450 || 6 || copper  ||                ||      ||    || --
 
|-
 
|-
|[[plate mail|plate mail (tanko)]] ||  600 ||  450 || 7 || iron ||  || 2 || --
+
|[[plate mail|plate mail (tanko)]] ||  600 ||  450 || 7 || iron ||  || 2 ||    || --
 
|-
 
|-
|[[crystal plate mail]] ||  820 ||  450 || 7 || glass  ||                || 2 || --
+
|[[crystal plate mail]] ||  820 ||  450 || 7 || glass  ||                || 2 ||    || --
 
|-
 
|-
 
| colspan="8" | [[Dragon scale mail|'''Dragon Suits''']]
 
| colspan="8" | [[Dragon scale mail|'''Dragon Suits''']]
 
|-
 
|-
|[[dragon scales]]      ||  500 ||  40 || 3 || dragon  || Resist<sup>%</sup> ||    || --
+
|[[dragon scales]]      ||  500 ||  40 || 3 || dragon  || Resist<sup>%</sup> ||    ||    || --
 
|-
 
|-
|[[dragon scale mail]]  ||  900 ||  40 || 9 || dragon  || Resist<sup>%</sup> ||    || --
+
|[[dragon scale mail]]  ||  900 ||  40 || 9 || dragon  || Resist<sup>%</sup> ||    || Yes || --
 
|-
 
|-
 
| colspan="8" | [[cloak|'''Cloaks''']]
 
| colspan="8" | [[cloak|'''Cloaks''']]
 
|-
 
|-
| [[mummy wrapping]]    ||    2 ||    3 || 0 || cloth  || Vis    || 1 || --
+
| [[mummy wrapping]]    ||    2 ||    3 || 0 || cloth  || Vis    || 1 ||    || --
 
|-
 
|-
| [[orcish cloak]]      ||  40 ||  10 || 0 || cloth  ||                || 2 || coarse mantelet
+
| [[orcish cloak]]      ||  40 ||  10 || 0 || cloth  ||                || 2 ||    || coarse mantelet
 
|-
 
|-
| [[dwarvish cloak]]    ||  50 ||  10 || 0 || cloth  ||                || 2 || hooded cloak
+
| [[dwarvish cloak]]    ||  50 ||  10 || 0 || cloth  ||                || 2 ||    || hooded cloak
 
|-
 
|-
| [[leather cloak]]    ||  40 ||  15 || 1 || leather ||                || 1 || --
+
| [[leather cloak]]    ||  40 ||  15 || 1 || leather ||                || 1 ||    || --
 
|-
 
|-
| [[cloak of displacement]] ||  50 ||  10 || 1 || cloth || Displ || 2 || *piece of cloth
+
| [[cloak of displacement]] ||  50 ||  10 || 1 || cloth || Displ || 2 || Yes || *piece of cloth
 
|-
 
|-
| [[oilskin cloak]]    ||  50 ||  10 || 1 || cloth  || Water  || 3 || slippery cloak
+
| [[oilskin cloak]]    ||  50 ||  10 || 1 || cloth  || Water  || 3 || Yes || slippery cloak
 
|-
 
|-
| [[alchemy smock]]    ||  50 ||  10 || 1 || cloth  || Poi+Acd || 1|| apron
+
| [[alchemy smock]]    ||  50 ||  10 || 1 || cloth  || Poi+Acd || 1|| Yes || apron
 
|-
 
|-
| [[cloak of invisibility]] || 60 || 10 || 1 || cloth  || Invis  || 2 || *opera cloak
+
| [[cloak of invisibility]] || 60 || 10 || 1 || cloth  || Invis  || 2 || Yes || *opera cloak
 
|-
 
|-
| [[cloak of magic resistance]] || 60 || 10 || 1 || cloth || Magic || 3 ||*ornamental cope
+
| [[cloak of magic resistance]] || 60 || 10 || 1 || cloth || Magic || 3 || Yes || *ornamental cope
 
|-
 
|-
| [[elven cloak ]]      ||  60 ||  10 || 1 || cloth  || Stlth  || 3 || faded pall
+
| [[elven cloak ]]      ||  60 ||  10 || 1 || cloth  || Stlth  || 3 || Yes || faded pall
 
|-
 
|-
| [[robe]]              ||  50 ||  15 || 2 || cloth  || Spell  || 3 || --
+
| [[robe]]              ||  50 ||  15 || 2 || cloth  || Spell  || 3 || Yes || --
 
|-
 
|-
| [[cloak of protection]] || 50 ||  10 || 3 || cloth  || Prot  || 3 || *tattered cape
+
| [[cloak of protection]] || 50 ||  10 || 3 || cloth  || Prot  || 3 || Yes || *tattered cape
 
|-
 
|-
 
| colspan="8" | [[helm|'''Helms''']]
 
| colspan="8" | [[helm|'''Helms''']]
 
|-
 
|-
| [[fedora]]            ||    1 ||    3 || 0 || cloth  ||                ||      || --
+
| [[fedora]]            ||    1 ||    3 || 0 || cloth  ||                ||      ||    || --
 
|-
 
|-
| [[dunce cap]]        ||    1 ||    4 || 0 || cloth  || Stupid ||      || conical hat
+
| [[dunce cap]]        ||    1 ||    4 || 0 || cloth  || Stupid ||      || Yes || conical hat
 
|-
 
|-
| [[cornuthaum]]        ||  80 ||    4 || 0 || cloth  || Clair || 2 || conical hat
+
| [[cornuthaum]]        ||  80 ||    4 || 0 || cloth  || Clair || 2 || Yes || conical hat
 
|-
 
|-
| [[dented pot]]        ||    8 ||  10 || 1 || iron    ||                ||      || --
+
| [[dented pot]]        ||    8 ||  10 || 1 || iron    ||                ||      ||    || --
 
|-
 
|-
| [[elven leather helm]] ||  8 ||    3 || 1 || leather ||                ||      || leather hat
+
| [[elven leather helm]] ||  8 ||    3 || 1 || leather ||                ||      ||    || leather hat
 
|-
 
|-
| [[helmet|helmet (kabuto)]] || 10 || 30 || 1 || iron  ||                ||      || *plumed helmet
+
| [[helmet|helmet (kabuto)]] || 10 || 30 || 1 || iron  ||                ||      ||    || *plumed helmet
 
|-
 
|-
| [[orcish helm]]      ||  10 ||  30 || 1 || iron    ||                ||      || iron skull cap
+
| [[orcish helm]]      ||  10 ||  30 || 1 || iron    ||                ||      ||    || iron skull cap
 
|-
 
|-
| [[helm of brilliance]] ||  50 ||  50 || 1 || iron    || Int+Wis ||    || *etched helmet
+
| [[helm of brilliance]] ||  50 ||  50 || 1 || iron    || Int+Wis ||    || Yes || *etched helmet
 
|-
 
|-
| [[helm of opposite alignment]] || 50  || 50 || 1 || iron || Align ||  || *crested helmet
+
| [[helm of opposite alignment]] || 50  || 50 || 1 || iron || Align ||  || Yes || *crested helmet
 
|-
 
|-
| [[helm of telepathy]] ||  50 ||  50 || 1 || iron    || ESP    ||      || *visored helmet
+
| [[helm of telepathy]] ||  50 ||  50 || 1 || iron    || ESP    ||      || Yes || *visored helmet
 
|-
 
|-
| [[dwarvish iron helm]] ||  20 ||  40 || 2 || iron    ||                ||      || hard hat
+
| [[dwarvish iron helm]] ||  20 ||  40 || 2 || iron    ||                ||      ||    || hard hat
 
|-
 
|-
 
| colspan="8" | [[gloves|'''Gloves''']]
 
| colspan="8" | [[gloves|'''Gloves''']]
 
|-
 
|-
| [[leather gloves|leather gloves (yugake)]] || 8 || 10 || 1 || leather ||  ||  || *old gloves
+
| [[leather gloves|leather gloves (yugake)]] || 8 || 10 || 1 || leather ||  ||  ||    || *old gloves
 
|-
 
|-
| [[gauntlets of dexterity]] || 50 || 10 || 1 || leather || Dex  ||      || *padded gloves
+
| [[gauntlets of dexterity]] || 50 || 10 || 1 || leather || Dex  ||      || Yes || *padded gloves
 
|-
 
|-
| [[gauntlets of fumbling]] || 50 || 10 || 1 || leather || Fumble ||      || *riding gloves
+
| [[gauntlets of fumbling]] || 50 || 10 || 1 || leather || Fumble ||      || Yes || *riding gloves
 
|-
 
|-
| [[gauntlets of power]] ||  50 ||  30 || 1 || iron    || Str    ||      || *fencing gloves
+
| [[gauntlets of power]] ||  50 ||  30 || 1 || iron    || Str    ||      || Yes || *fencing gloves
 
|-
 
|-
 
| colspan="8" | [[shield|'''Shields''']]
 
| colspan="8" | [[shield|'''Shields''']]
 
|-
 
|-
| [[small shield]]      ||    3 ||  30 || 1 || wood    ||                ||      || --
+
| [[small shield]]      ||    3 ||  30 || 1 || wood    ||                ||      ||    || --
 
|-
 
|-
| [[orcish shield]]    ||    7 ||  50 || 1 || iron    ||                ||      || red-eyed
+
| [[orcish shield]]    ||    7 ||  50 || 1 || iron    ||                ||      ||    || red-eyed
 
|-
 
|-
| [[Uruk-hai shield]]  ||    7 ||  50 || 1 || iron    ||                ||      || white-handed
+
| [[Uruk-hai shield]]  ||    7 ||  50 || 1 || iron    ||                ||      ||    || white-handed
 
|-
 
|-
| [[elven shield]]      ||    7 ||  40 || 2 || wood    ||                ||      || blue and green
+
| [[elven shield]]      ||    7 ||  40 || 2 || wood    ||                ||      ||    || blue and green
 
|-
 
|-
| [[dwarvish roundshield]] || 10 || 100 || 2 || iron    ||                ||      || large round
+
| [[dwarvish roundshield]] || 10 || 100 || 2 || iron    ||                ||      ||    || large round
 
|-
 
|-
| [[large shield]]      ||  10 ||  100 || 2 || iron    ||                ||      || --
+
| [[large shield]]      ||  10 ||  100 || 2 || iron    ||                ||      ||    || --
 
|-
 
|-
| [[shield of reflection]] || 50 ||  50 || 2 || silver  || Reflect ||    || polished silver
+
| [[shield of reflection]] || 50 ||  50 || 2 || silver  || Reflect ||    || Yes || polished silver
 
|-
 
|-
 
| colspan="8" | [[boots|'''Boots''']]
 
| colspan="8" | [[boots|'''Boots''']]
 
|-
 
|-
| [[low boots]]        ||    8 ||  10 || 1 || leather ||                ||      || walking shoes
+
| [[low boots]]        ||    8 ||  10 || 1 || leather ||                ||      ||    || walking shoes
 
|-
 
|-
| [[elven boots]]      ||    8 ||  15 || 1 || leather || Stlth  ||      || *mud boots
+
| [[elven boots]]      ||    8 ||  15 || 1 || leather || Stlth  ||      || Yes || *mud boots
 
|-
 
|-
| [[kicking boots]]    ||    8 ||  15 || 1 || iron    || Kick  ||      || *buckled boots
+
| [[kicking boots]]    ||    8 ||  15 || 1 || iron    || Kick  ||      || Yes || *buckled boots
 
|-
 
|-
| [[fumble boots]]      ||  30 ||  20 || 1 || leather || Fumble ||      || *riding boots
+
| [[fumble boots]]      ||  30 ||  20 || 1 || leather || Fumble ||      || Yes || *riding boots
 
|-
 
|-
| [[levitation boots]]  ||  30 ||  15 || 1 || leather || Lev    ||      || *snow boots
+
| [[levitation boots]]  ||  30 ||  15 || 1 || leather || Lev    ||      || Yes || *snow boots
 
|-
 
|-
| [[jumping boots]]    ||  50 ||  20 || 1 || leather || Jump  ||      || *hiking boots
+
| [[jumping boots]]    ||  50 ||  20 || 1 || leather || Jump  ||      || Yes || *hiking boots
 
|-
 
|-
| [[speed boots]]      ||  50 ||  20 || 1 || leather || Speed  ||      || *combat boots
+
| [[speed boots]]      ||  50 ||  20 || 1 || leather || Speed  ||      || Yes || *combat boots
 
|-
 
|-
| [[water walking boots]] || 50 ||  20 || 1 || leather || WWalk  ||      || *jungle boots
+
| [[water walking boots]] || 50 ||  20 || 1 || leather || WWalk  ||      || Yes || *jungle boots
 
|-
 
|-
| [[high boots]]        ||  12 ||  20 || 2 || leather ||                ||      || jackboots
+
| [[high boots]]        ||  12 ||  20 || 2 || leather ||                ||      ||    || jackboots
 
|-
 
|-
| [[iron shoes]]        ||  16 ||  50 || 2 || iron    ||                ||      || hard shoes
+
| [[iron shoes]]        ||  16 ||  50 || 2 || iron    ||                ||      ||    || hard shoes
 
|}
 
|}
  
Line 222: Line 223:
 
| Align    || Changes your alignment, removes protection, and auto-curses.
 
| Align    || Changes your alignment, removes protection, and auto-curses.
 
|-
 
|-
| Clair    || A [[Wizard]] gets [[clairvoyance]] and +1 [[charisma]], others block clairvoyance and get -1 charisma.
+
| Clair    || A [[wizard]] gets [[clairvoyance]] and +1 [[charisma]], but other characters have existing clairvoyance blocked and get -1 charisma.
 
|-
 
|-
 
| Dex      || Adds armor's enchantment to your [[dexterity]].
 
| Dex      || Adds armor's enchantment to your [[dexterity]].
Line 236: Line 237:
 
| Invis    || Gives [[invisibility]].
 
| Invis    || Gives [[invisibility]].
 
|-
 
|-
| Jump    || Gives [[jumping]] at will. The special restrictions for Knights do notapply while this item is worn.
+
| Jump    || Gives [[jumping]] at will. The special restrictions for Knights do not apply while this item is worn.
 
|-
 
|-
 
| Kick    || Kicking does additional damage, and grants martial arts bonuses.
 
| Kick    || Kicking does additional damage, and grants martial arts bonuses.
Line 245: Line 246:
 
|-
 
|-
 
| Poison  || Gives [[poison resistance]].
 
| Poison  || Gives [[poison resistance]].
|-
 
| Prot    || An armor with good AC adjustment and magic cancellation. The protection intrinsic it confers doesn't have any effect beyond this.
 
 
|-
 
|-
 
| Reflect  || Gives [[reflection]].
 
| Reflect  || Gives [[reflection]].
 
|-
 
|-
| Resist<sup>%</sup>  || Provides resistance according to the color of the dragon:
+
| Resist<sup>%</sup>  || [[Dragon]] scales provide resistance according to the color of the dragon:
 
 
 
 
 
* red = [[fire resistance]],
 
* red = [[fire resistance]],
 
* white = [[cold resistance]],
 
* white = [[cold resistance]],

Revision as of 19:34, 13 November 2010

Armor is an important concern for the hero entering the dungeon and is one of the primary things between you and death. Wearing armor will improve one's armor class, reducing it by the amount shown in the "AC" column in the table below. Some types of armor may also provide "magic cancellation", as shown in the "MC" column below. There are 7 slots for armor: helm, cloak, body armor, shirt, shield, gloves/gauntlets, and boots. Some armor items reduce one's ability to cast spells successfully, particularly shields and metal suits.

BUC

If you put on cursed armor, or if it is cursed while you are wearing it, you will be unable to take it off. (The item will be identified as cursed when you try to remove it.) Cursed gloves will also prevent you from putting on or removing rings, and a cursed cloak or suit of body armor will prevent you from wearing or taking off body armor and shirts.

The inconvenience of cursed armor is amplified by the fact that armor generated cursed often also has negative enchantment, and that armor with negative effects tends to be generated cursed most of the time. This is why it is a good idea to check the BUC of a piece of armor before wearing it.

The effects of blessed armor are minor. Blessed armor is more resistant to curses, because it must be made unblessed before it can become cursed. Blessed armor also has a chance of resisting some sources of erosion.

Blessings and curses do not affect the magical abilities of most pieces of armor. A notable exception is a cursed oilskin cloak, which will only protect you from grabbing attacks 2/3 of the time. Similarly, any grease present on cursed armor will only prevent grabbing or mind-flaying attacks 2/3 of the time.

Monsters (pets) and armor

Some types of monsters can wear armor and profit from a subset of its magical capabilities. Pets are of main interest here.

  • If a monster is polymorphed while wearing dragon scale (mail), it will always turn into the appropriately colored dragon. Since polymorphing is permanent, this results in the armor being lost.

Monsters know armor enchantment and will switch to maximize total armor value, taking into account the base AC an item confers, the enchantment, and erosion, but not the BUC status.[1] However, tame monsters do not pick up any cursed objects.

Table of Armor and Properties

Name Cost Weight AC Material Effect MC Magical Appearance
Shirts
Hawaiian shirt 3 5 0 cloth Shop --
T-shirt 2 5 0 cloth Shop --
Suits
leather jacket 10 30 1 leather --
leather armor 5 150 2 leather --
orcish ring mail 80 250 2 iron 1 crude ring mail
studded leather armor 15 200 3 leather 1 --
ring mail 100 250 3 iron --
scale mail 45 250 4 iron --
orcish chain mail 75 300 4 iron 1 crude chain mail
chain mail 75 300 5 iron 1 --
elven mithril-coat 240 150 5 mithril 3 --
splint mail 80 400 6 iron 1 --
banded mail 90 350 6 iron --
dwarvish mithril-coat 240 150 6 mithril 3 --
bronze plate mail 400 450 6 copper --
plate mail (tanko) 600 450 7 iron 2 --
crystal plate mail 820 450 7 glass 2 --
Dragon Suits
dragon scales 500 40 3 dragon Resist% --
dragon scale mail 900 40 9 dragon Resist% Yes --
Cloaks
mummy wrapping 2 3 0 cloth Vis 1 --
orcish cloak 40 10 0 cloth 2 coarse mantelet
dwarvish cloak 50 10 0 cloth 2 hooded cloak
leather cloak 40 15 1 leather 1 --
cloak of displacement 50 10 1 cloth Displ 2 Yes *piece of cloth
oilskin cloak 50 10 1 cloth Water 3 Yes slippery cloak
alchemy smock 50 10 1 cloth Poi+Acd 1 Yes apron
cloak of invisibility 60 10 1 cloth Invis 2 Yes *opera cloak
cloak of magic resistance 60 10 1 cloth Magic 3 Yes *ornamental cope
elven cloak 60 10 1 cloth Stlth 3 Yes faded pall
robe 50 15 2 cloth Spell 3 Yes --
cloak of protection 50 10 3 cloth Prot 3 Yes *tattered cape
Helms
fedora 1 3 0 cloth --
dunce cap 1 4 0 cloth Stupid Yes conical hat
cornuthaum 80 4 0 cloth Clair 2 Yes conical hat
dented pot 8 10 1 iron --
elven leather helm 8 3 1 leather leather hat
helmet (kabuto) 10 30 1 iron *plumed helmet
orcish helm 10 30 1 iron iron skull cap
helm of brilliance 50 50 1 iron Int+Wis Yes *etched helmet
helm of opposite alignment 50 50 1 iron Align Yes *crested helmet
helm of telepathy 50 50 1 iron ESP Yes *visored helmet
dwarvish iron helm 20 40 2 iron hard hat
Gloves
leather gloves (yugake) 8 10 1 leather *old gloves
gauntlets of dexterity 50 10 1 leather Dex Yes *padded gloves
gauntlets of fumbling 50 10 1 leather Fumble Yes *riding gloves
gauntlets of power 50 30 1 iron Str Yes *fencing gloves
Shields
small shield 3 30 1 wood --
orcish shield 7 50 1 iron red-eyed
Uruk-hai shield 7 50 1 iron white-handed
elven shield 7 40 2 wood blue and green
dwarvish roundshield 10 100 2 iron large round
large shield 10 100 2 iron --
shield of reflection 50 50 2 silver Reflect Yes polished silver
Boots
low boots 8 10 1 leather walking shoes
elven boots 8 15 1 leather Stlth Yes *mud boots
kicking boots 8 15 1 iron Kick Yes *buckled boots
fumble boots 30 20 1 leather Fumble Yes *riding boots
levitation boots 30 15 1 leather Lev Yes *snow boots
jumping boots 50 20 1 leather Jump Yes *hiking boots
speed boots 50 20 1 leather Speed Yes *combat boots
water walking boots 50 20 1 leather WWalk Yes *jungle boots
high boots 12 20 2 leather jackboots
iron shoes 16 50 2 iron hard shoes

Appearance

Those listed with an asterisk (*) are randomized within their armor category.
Boots with the appearance "snow boots" make ice act like normal terrain (but the Fumble armor property still happens at its normal rate).
Gloves and boots with the appearance "riding gloves" and "riding boots" give a (non-cumulative) bonus to the chance of successfully saddling a steed.
Helmets with the appearance "visored helmet" provide defence against the blinding attack of ravens and the spitting attack of cobras.

Materials

Material Erosion Hinders spellcasting?
bronze corroded yes
cloth burnt, rotten no
dragon hide - no
glass - no
iron rusty, corroded yes
leather burnt, rotten no
mithril - yes
silver - yes
wood burnt, rotten no

Effects

Acd Gives acid resistance.
Align Changes your alignment, removes protection, and auto-curses.
Clair A wizard gets clairvoyance and +1 charisma, but other characters have existing clairvoyance blocked and get -1 charisma.
Dex Adds armor's enchantment to your dexterity.
Displ Gives displacement.
ESP Gives telepathy.
Fumble You will occasionally fumble.
Int+Wis Adds armor's enchantment to your intelligence and wisdom.
Invis Gives invisibility.
Jump Gives jumping at will. The special restrictions for Knights do not apply while this item is worn.
Kick Kicking does additional damage, and grants martial arts bonuses.
Lev Causes levitation. Does NOT prevent you being drowned by monsters.
Magic Gives magic resistance. Does NOT affect magic cancellation.
Poison Gives poison resistance.
Reflect Gives reflection.
Resist% Dragon scales provide resistance according to the color of the dragon:
Shop If not covered by body armor or cloak, shopkeepers buy and sell at the same rate as inexperienced (level < 15) tourists (buy at 1/3 of and sell at 4/3 of the normal price).
Sleep Gives sleep resistance.
Speed Gives you the speed extrinsic, the same as a potion of speed or spell of haste self.
Spell Spellcasting is more likely to succeed, and reduces the penalty for metallic armour.
Stlth Gives stealth.
Str Increases your strength to 25.
Stupid Your intelligence and wisdom are fixed at 6; auto-curses; shopkeepers buy and sell at the inexperienced Tourist rate.
Vis Overrides invisibility so you are again visible.
Water Protects metal body armor from rusting/corroding (1/3 chance of protection if cursed) and prevents grabbing attacks.
WWalk Allows you to walk on water. Does NOT prevent you being drowned by monsters.

Strategy

Excepting elven armor and a wizard's cornuthaum, armor may only be safely enchanted up to +5 provided that you start from +3 and use a blessed scroll. Elven equipment and cornuthaums may be safely enchanted to +7 provided that you start from +5. Reading a blessed scroll of enchantment while wearing a +5 item, or a +7 elven item, might get you a higher bonus, or might overload and vaporize the item. Thus, by using armor alone, one can reach AC -47, or 57 points of protection, or even higher if one over-enchants. In practice, it is often somewhat below this, as characters give up a better AC for other protections and advantages. For example, a +5 shield of reflection will give 7 AC and reflection, but SDSM will give 14 and reflection, and allow two-weaponing. High boots and iron shoes will give 2 AC, but speed boots will give 1 and "very fast" speed. A cloak of protection gives AC 3, but other cloaks have other benefits.

The typical combination of armor in an ascension kit is


References



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