Difference between revisions of "Arrow"

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(Elven arrow -- strategy)
(gen + var)
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{{languages}}
 
{{weapon
 
{{weapon
 
  |name=arrow
 
  |name=arrow
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}}
 
}}
  
An '''arrow''' is a [[projectile]] that can be thrown but is best used with a [[bow]].
+
An '''arrow''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is a [[projectile]] weapon designed for [[bow]]s that is made of [[iron]].
It is easy to obtain a large supply of arrows by [[untrap]]ping an [[arrow trap]]. In addition to regular arrows, there are [[#Elven arrow|elven arrow]]s, [[#Orcish arrow|orcish arrow]]s, [[#Silver arrow|silver arrow]]s, and [[#Ya|ya (Samurai arrows)]].
 
  
==Using arrows==
+
There are [[silver arrow]]s. as well as multiple types of arrows designed for their own [[launcher]]s:
Although not necessary to throw or fire arrows, the best use of arrows is with an appropriate [[launcher]].
 
  
The character must [[wield]] a bow and then throw arrows for them to be most effective. This process can be streamlined by [[quiver]]ing arrows and then using the [[fire]] command, but this is simply a convenience and is not necessary. However, [[crossbow bolt]]s will not be fired from a wielded bow—they must be used with a [[crossbow]] instead.
+
* [[elven arrow]] ([[elven bow]])
 +
* [[orcish arrow]] ([[orcish bow]])
 +
* [[Ya]] ([[yumi]])
 +
 +
==Generation==
 +
[[Human (starting race)|Human]] [[Ranger]]s start the game with two separate stacks of +0 and +2 arrows for their bow.{{refsrc|src/u_init.c|115|version=NetHack 3.6.7}}
 +
 
 +
[[Forest centaur]]s have a {{frac|2}} chance of [[Monster starting inventory|being generated]] with a bow and a stack of arrows.{{refsrc|src/makemon.c|464|version=NetHack 3.6.7}} [[Hunter]]s are always generated with a bow and arrows, and [[chieftain]]s, [[page]]s, [[roshi]], and [[warrior]]s have a {{frac|3}} chance of generating with a bow and arrows.{{refsrc|src/makemon.c|298|version=NetHack 3.6.7}}{{refsrc|src/makemon.c|308|version=NetHack 3.6.7}}
 +
 
 +
A [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a stack of arrows accompanying a bow, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2_LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|534|version=NetHack 3.6.7|comment=Case for darts in "default" monster weapon generation}}
 +
 
 +
One of the weapons guarded by the [[ghost]] on the [[Rogue level]] is a +0 stack of arrows accompanying a bow, each of which have a {{frac|3|4}} chance of being [[cursed]].{{refsrc|src/extralev.c|339|version=NetHack 3.6.7}}
 +
 
 +
An [[arrow trap]] will shoot an arrow at any monster or character that steps on their square until they run out of darts, and [[untrap]]ping them produces 50−[[rnl]](50) arrows.{{refsrc|src/trap.c|4252|nethack=3.6.7}}
 +
 
 +
[[The Longbow of Diana]] can be [[invoked]] to [[Create ammo|create a stack of arrows]].
 +
 
 +
{{upcoming|NetHack 3.7.0|The [[themed room]] containing the ghost of an adventurer and their "bones" pile has an independent {{frac|9|20}} chance of including a bow and arrows in the pile.
 +
 
 +
As part of {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e|commit 20cbadc}} - which strengthens quest leaders and makes it so that killing them no longer makes the game [[unwinnable]] - [[Orion]], the [[Ranger quest]] leader, always generates with a stack of 50 +4 [[arrow]]s for his [[yumi]].}}
 +
 
 +
==Description==
 +
Arrows are ineffective in melee, and must be used by [[throw]]ing or [[firing]] them from a [[wield]]ed bow of any type. Like some other missile weapons, they can misfire if cursed, and have a chance to [[mulch]] upon hitting a monster based on [[enchantment]], [[beatitude]] and [[Luck]]. [[Dipping]] arrows in a [[potion of sickness]] will poison them, adding +d6 damage and a {{frac|10}} chance of [[instadeath]] per hit against monsters without [[poison resistance]].
 +
 
 +
The number of arrows that can shot at once depends on the character's bow [[skill]]: A character shoots 1 arrow per attack Basic skill or lower, up to 2 arrows at Skilled, and up to 3 at Expert. [[Ranger]]s shooting arrows gain a +1 [[multishot]] bonus that stacks with skill-based multishot.
 +
 
 +
The range for an arrow is dependent on the character's [[strength]] - the equation is <math>\lfloor \frac{Strength}{2} \rfloor +1</math> when fired from a wielded bow, and <math>\lfloor \frac{Strength}{4} \rfloor</math> otherwise:{{refsrc|src/dothrow.c|1209|nethack=3.6.7}}{{refsrc|src/dothrow.c|1229|nethack=3.6.7}}{{refsrc|src/dothrow.c|1234|nethack=3.6.7}}
 +
 
 +
{| class="wikitable"
 +
|- align=center
 +
! style="text-align:right" | Strength:
 +
| 3 || 4, 5 || 6, 7 || 8, 9 || 10, 11 || 12, 13 || 14, 15 || 16, 17 || 18–18/31 || 18/31–21 || 22, 23 || 24, 25
 +
|- align=center
 +
! style="text-align:right" | Range of arrow (with wielded bow)
 +
| 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13
 +
|- align=center
 +
! style="text-align:right" | Range of arrow (without wielded bow)
 +
| 0 || 1 || 1 || 2 || 2 || 3 || 3 || 4 || 4 || 5 || 5 || 6
 +
|}
 +
<!-- These figures are all rounded down, as per the example that I replaced with a table, of 17STR = 9 tiles -->
  
The range for an arrow is <math>\frac{Strength}{2}+1</math>:<ref>{{sourcecode|dothrow.c|943}}</ref>
+
==Strategy==
 +
===Average damage calculation===
 +
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]] or from using a [[blessed]] weapon against [[undead]] or [[M2_DEMON|demons]]s - note that these bonuses apply ''per arrow'', and can add up to deal more damage than melee attacks.
  
{|class="prettytable"
+
The calculations for [[poison]]ed arrows assume the monster is not poison resistant.
!Strength!!&nbsp;3!!&nbsp;4!!&nbsp;5!!&nbsp;6!!&nbsp;7!!&nbsp;8!!&nbsp;9!!10!!11!!12!!13!!14!!15!!16!!17!!18
+
{|class="wikitable"
 +
!rowspan="2"|Weapon
 +
!colspan="4"|Number of arrows fired at once
 +
|-
 +
! 1
 +
! 1d2 (average 1.5)
 +
! 1d3 (average 2)
 +
! 1d4 (average 2.5)
 +
|-
 +
| +0 arrows
 +
|<math>\frac{1+6}{2}=\bold{3.5}</math>
 +
|<math>\left (\frac{1+6}{2}\right )\times 1.5=\bold{5.25}</math>
 +
|<math>\left (\frac{1+6}{2}\right )\times 2=\bold{7}</math>
 +
|<math>\left (\frac{1+6}{2}\right )\times 2.5=\bold{8.75}</math>
 +
|-
 +
| +7 arrows
 +
|<math>\frac{1+6}{2}+7=\bold{10.5}</math>
 +
|<math>\left (\frac{1+6}{2}+7\right )\times 1.5=\bold{15.75}</math>
 +
|<math>\left (\frac{1+6}{2}+7\right )\times 2=\bold{21}</math>
 +
|<math>\left (\frac{1+6}{2}+7\right )\times 2.5=\bold{26.25}</math>
 +
|-
 +
| poisoned +0 arrows
 +
|<math>\frac{1+6}{2}+\frac{1+6}{2}=\bold{7}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 1.5=\bold{10.5}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2=\bold{14}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2.5=\bold{17.5}</math>
 
|-
 
|-
!Range
+
| poisoned +7 arrows
| style="text-align: right;"|2
+
|<math>\frac{1+6}{2}+\frac{1+6}{2}+7=\bold{14}</math>
| style="text-align: right;"|3
+
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 1.5=\bold{21}</math>
| style="text-align: right;"|3
+
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2=\bold{28}</math>
| style="text-align: right;"|4
+
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2.5=\bold{35}</math>
| style="text-align: right;"|4
 
| style="text-align: right;"|5
 
| style="text-align: right;"|5
 
| style="text-align: right;"|6
 
| style="text-align: right;"|6
 
| style="text-align: right;"|7
 
| style="text-align: right;"|7
 
| style="text-align: right;"|8
 
| style="text-align: right;"|8
 
| style="text-align: right;"|9
 
| style="text-align: right;"|9
 
| style="text-align: right;"|10
 
 
|}
 
|}
<!-- These figures are all rounded down, as per the example that I replaced with a table, of 17STR = 9 tiles -->
 
  
Along with other cursed missile weapons or [[launcher]]s, cursed arrows occasionally "slip from your hand" when you throw or fire them, and end up on the ground.
+
==History==
 +
Arrows first appear in Hack 1.21 and Hack for PDP-11, which are based on [[Jay Fenlason's Hack]], and are included in the initial weapon list for [[Hack 1.0]].
 +
 
 +
==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], [[upgrading]] standard arrows will produce either elven arrows, [[dark elven arrow]]s or ya, with an equal probability of each, while upgrading any type of arrow other than a silver arrow will produce standard arrows.
  
Since arrows are used with a bow, they are affected by bow skill.
+
===dNetHack===
{{bow skill table}}
+
[[dNetHack]] adds the [[golden arrow]] and [[ancient arrow]] as arrow types.
  
==Breakage==
+
===The November NetHack Tournament===
Along with [[crossbow bolt]]s and [[dart]]s, arrows are liable to break when fired or thrown. This destroys the item, with no message. The item simply disappears. This chance to break is minimized by the item's [[enchantment]] and your [[Luck]]. Compare this with [[dagger]]s, which cannot break when thrown.
+
In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a bow and a blessed and erodeproof stack of 20-29 +4 or +5 arrows if they represent a character that is a [[Barbarian (player monster)|barbarian]], [[Knight (player monster)|knight]], or [[Ranger (player monster)|ranger]].
  
Projectiles have a probability of disappearing after use. For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/3 probability, and +2 or greater reduces the chance of breaking to 1/4 probability.
+
===SpliceHack===
 +
In [[SpliceHack]], [[marrashi]] are generated with several stacks of standard arrows for their [[footbow]], including a special filth-encrusted arrow.
  
For blessed projectiles, there's an additional possibility of being saved due to luck, as follows:
+
===notdNetHack===
Luck        prob of save
+
In [[notdNetHack]], in addition to dNetHack details, [[Spirits (dNetHack)#Eve, the First Sinner|Eve]] is generated with a bow and arrows when summoned by an [[Illithanachronounbinder]].
0 - 2          .25
 
3 - 5          .49
 
6 - 8          .74
 
9 - 12        .98
 
[[dothrow.c#line1317]]
 
  
===Arrow longevity===
+
===EvilHack===
The following charts show the expected average uses of arrows, where the player is assumed to be collecting up all the arrows which did not break.
+
In [[EvilHack]], [[Centaur (starting race)|centaur]] Rangers start with the same bow and arrows as human Rangers. All centaur characters start with knowledge of all bow-related weaponry, and gain a multishot bonus when firing arrows from them.
  
<gallery widths="100" captionalign="center">
+
[[Gnoll hunter]]s always generate with a bow and arrows, and [[Player monster (EvilHack)|player monster]] rangers that are [[Human (monster attribute)|humans]] or [[Centaur (monster attribute)|centaurs]] will generate with two stacks of arrows for their bows. [[Sergeant]]s and [[lieutenant]]s that are [[Dwarf (monster attribute)|dwarven]] or human that are generated in the [[Castle]] will generate with a bow and arrows.
NHC-Projectile-Longevity-2-in-3.png|2 in 3
+
Arrows can be used to create many items at a [[Forge (dungeon feature)|forge]]:
NHC-Projectile-Longevity-1-in-3.png|1 in 3
 
NHC-Projectile-Longevity-1-in-4.png|1 in 4
 
NHC-Projectile-Longevity-26-in-100.png|26 in 100
 
NHC-Projectile-Longevity-51-in-100.png|51 in 100
 
NHC-Projectile-Longevity-2-in-100.png|2 in 100
 
</gallery>
 
  
==Encyclopaedia entry (arrow)==
+
* 2 arrows can be combined with a [[dagger]] to create a [[spear]].
 +
* 2 arrows can be combined with a spear to create a [[dwarvish spear]].
 +
* 2 arrows can be combined with a [[knife]] to create a dagger.
 +
* 2 arrows can be combined with 2 [[dart]]s to create a knife.
 +
* 2 arrows can be combined with 2 [[crossbow bolt]]s to create a [[club]].
  
 +
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
I shot an arrow into the air,
 
I shot an arrow into the air,
Line 94: Line 146:
 
}}
 
}}
  
==Elven arrow==
+
==References==
{{weapon
 
  |color=wood color
 
  |tile=[[image:elven arrow.png]]
 
  |name=elven arrow
 
  |appearance=runed arrow
 
  |smalldmg=1d7
 
  |largedmg=1d6
 
  |skill=bow
 
  |cost=2
 
  |weight=1
 
  |material=wood
 
}}
 
An '''elven arrow''' is a [[projectile]] for use with a [[bow]]. It appears as a '''runed arrow''' when [[identification|unidentified]]. When fired by an elven player from an elven bow, there is a +1 arrow racial bonus for arrows fired. Elven weapons are not made of metal and will not corrode or rust. They are, however, susceptible to rotting attacks.
 
 
 
===Strategy===
 
* Elven arrows are generally the weapon of choice for most bow users, and when playing as an [[elf]] doubly so. Due to their relative abundance, with the high number of elven creatures that spawn in the game, and that they deal slightly more damage, elven arrows are the best choice for all but [[orc]]s and [[samurai]].
 
 
 
{{clear}}
 
 
 
==Orcish arrow==
 
 
 
{{weapon
 
  |color=black
 
  |tile=[[image:orcish arrow.png]]
 
  |name=orcish arrow
 
  |appearance=crude arrow
 
  |smalldmg=1d5
 
  |largedmg=1d6
 
  |skill=bow
 
  |cost=2
 
  |weight=1
 
  |material=iron
 
}}
 
An '''orcish arrow''' is a [[projectile]] for use with a [[bow]]. It appears as a '''crude arrow''' when [[identification|unidentified]]. It is slightly less effective than a regular arrow. When fired by an orcish player from an orcish bow, there is a +1 arrow racial bonus for arrows fired.
 
{{clear}}
 
 
 
==Silver arrow==
 
 
 
{{weapon
 
  |color=silver color
 
  |tile=[[image:silver arrow.png]]
 
  |name=silver arrow
 
  |smalldmg=1d6+(1d20)
 
  |largedmg=1d6+(1d20)
 
  |skill=bow
 
  |cost=5
 
  |weight=1
 
  |material=silver
 
}}
 
A '''silver arrow''' is a [[projectile]] for use with a [[bow]]. It deals the same base damage as a regular arrow, but can also cause [[silver damage]].
 
 
 
===Strategy===
 
* Silver arrows can clear a five-lane highway through silver hating monsters, but unfortunately, they are fairly rare—only twelve in a thousand randomly spawned weapons will be silver arrows. Fortuitously, however, with maximized [[Luck]] even a small stack can last a fairly long time.
 
 
 
{{clear}}
 
 
 
==Ya==
 
{{wikipedia|Ya (arrow)}}
 
{{weapon
 
  |color=metal color
 
  |tile=[[image:bamboo arrow.png]]
 
  |name=ya
 
  |appearance=bamboo arrow
 
  |smalldmg=1d7
 
  |largedmg=1d7
 
  |tohit=<nowiki>+1</nowiki>
 
  |skill=bow
 
  |cost=4
 
  |weight=1
 
  |material=metal
 
}}
 
A '''ya''' is a Japanese arrow that appears in the starting inventory of [[samurai]]. When unidentified, it is a '''bamboo arrow'''.
 
 
 
Being arrows, ya should be fired using a [[bow]]. They deal more base damage than any other arrow, and are also the only arrows to have a [[to-hit]] bonus. When fired by a [[samurai]] from a [[yumi]], there is a +1 arrow bonus, similar to a racial bonus.
 
 
 
=== Origin ===
 
Ya are a real world arrow type used by Japanese archers, around 85-110 centimeters (33-43 inches), compared to the 75-90 centimeters (30-35 inches) of the normal arrow. They were made to be fired from a yumi, though in ''NetHack'', there's no penalty for another bow, simply not a bonus.
 
 
 
The yumi itself is a very large bow, to deal with these large arrows, standing 212-245 centimeters (83 to 96 inches) tall, and being around 25% over the height of the archer (a [[wikipedia:Longbow|longbow]], in comparison, stood roughly as tall as the archer).
 
 
 
The to-hit bonus may suggest that the arrows were supposed to have a [[wikipedia:Bodkin point|bodkin point]], a common medieval war-time arrow by no means specific to the Japanese. This is an arrow head type made for penetrating armor, and in particular, [[chain mail|chain]] or [[ring mail]].
 
 
 
=== Encyclopedia entry ===
 
 
 
{{encyclopedia|
 
The arrow of choice of the samurai, ya are made of very
 
straight bamboo, and are tipped with hardened steel.
 
}}
 
 
 
{{clear}}
 
 
 
== References ==
 
 
<references/>
 
<references/>
 
+
{{nethack-367}}
{{nethack-343}}
+
[[Category:Arrows]]
[[Category:Weapons]]
 

Revision as of 05:28, 26 April 2024

) Arrow.png
Name arrow
Appearance arrow
Damage vs. small 1d6
Damage vs. large 1d6
To-hit bonus +0
Weapon skill bow
Size one-handed
Base price 2 zm
(+10/positive
enchant)
Weight 1
Material iron

An arrow is a type of weapon that appears in NetHack. It is a projectile weapon designed for bows that is made of iron.

There are silver arrows. as well as multiple types of arrows designed for their own launchers:

Generation

Human Rangers start the game with two separate stacks of +0 and +2 arrows for their bow.[1]

Forest centaurs have a 12 chance of being generated with a bow and a stack of arrows.[2] Hunters are always generated with a bow and arrows, and chieftains, pages, roshi, and warriors have a 13 chance of generating with a bow and arrows.[3][4]

A humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a stack of arrows accompanying a bow, unless they are being generated on the Rogue level: the base odds are 114 for normal monsters, 112 for a monster that is a lord or nasty, 110 for a monster that is an overlord or both a lord and nasty, and 18 for a monster that is both nasty and an overlord.[5]

One of the weapons guarded by the ghost on the Rogue level is a +0 stack of arrows accompanying a bow, each of which have a 34 chance of being cursed.[6]

An arrow trap will shoot an arrow at any monster or character that steps on their square until they run out of darts, and untrapping them produces 50−rnl(50) arrows.[7]

The Longbow of Diana can be invoked to create a stack of arrows.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

The themed room containing the ghost of an adventurer and their "bones" pile has an independent 920 chance of including a bow and arrows in the pile.

As part of commit 20cbadc - which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable - Orion, the Ranger quest leader, always generates with a stack of 50 +4 arrows for his yumi.

Description

Arrows are ineffective in melee, and must be used by throwing or firing them from a wielded bow of any type. Like some other missile weapons, they can misfire if cursed, and have a chance to mulch upon hitting a monster based on enchantment, beatitude and Luck. Dipping arrows in a potion of sickness will poison them, adding +d6 damage and a 110 chance of instadeath per hit against monsters without poison resistance.

The number of arrows that can shot at once depends on the character's bow skill: A character shoots 1 arrow per attack Basic skill or lower, up to 2 arrows at Skilled, and up to 3 at Expert. Rangers shooting arrows gain a +1 multishot bonus that stacks with skill-based multishot.

The range for an arrow is dependent on the character's strength - the equation is \lfloor \frac{Strength}{2} \rfloor +1 when fired from a wielded bow, and \lfloor \frac{Strength}{4} \rfloor otherwise:[8][9][10]

Strength: 3 4, 5 6, 7 8, 9 10, 11 12, 13 14, 15 16, 17 18–18/31 18/31–21 22, 23 24, 25
Range of arrow (with wielded bow) 2 3 4 5 6 7 8 9 10 11 12 13
Range of arrow (without wielded bow) 0 1 1 2 2 3 3 4 4 5 5 6

Strategy

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills or from using a blessed weapon against undead or demonss - note that these bonuses apply per arrow, and can add up to deal more damage than melee attacks.

The calculations for poisoned arrows assume the monster is not poison resistant.

Weapon Number of arrows fired at once
1 1d2 (average 1.5) 1d3 (average 2) 1d4 (average 2.5)
+0 arrows \frac{1+6}{2}=\bold{3.5} \left (\frac{1+6}{2}\right )\times 1.5=\bold{5.25} \left (\frac{1+6}{2}\right )\times 2=\bold{7} \left (\frac{1+6}{2}\right )\times 2.5=\bold{8.75}
+7 arrows \frac{1+6}{2}+7=\bold{10.5} \left (\frac{1+6}{2}+7\right )\times 1.5=\bold{15.75} \left (\frac{1+6}{2}+7\right )\times 2=\bold{21} \left (\frac{1+6}{2}+7\right )\times 2.5=\bold{26.25}
poisoned +0 arrows \frac{1+6}{2}+\frac{1+6}{2}=\bold{7} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 1.5=\bold{10.5} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2=\bold{14} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2.5=\bold{17.5}
poisoned +7 arrows \frac{1+6}{2}+\frac{1+6}{2}+7=\bold{14} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 1.5=\bold{21} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2=\bold{28} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2.5=\bold{35}

History

Arrows first appear in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and are included in the initial weapon list for Hack 1.0.

Variants

SLASH'EM

In SLASH'EM, upgrading standard arrows will produce either elven arrows, dark elven arrows or ya, with an equal probability of each, while upgrading any type of arrow other than a silver arrow will produce standard arrows.

dNetHack

dNetHack adds the golden arrow and ancient arrow as arrow types.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a bow and a blessed and erodeproof stack of 20-29 +4 or +5 arrows if they represent a character that is a barbarian, knight, or ranger.

SpliceHack

In SpliceHack, marrashi are generated with several stacks of standard arrows for their footbow, including a special filth-encrusted arrow.

notdNetHack

In notdNetHack, in addition to dNetHack details, Eve is generated with a bow and arrows when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, centaur Rangers start with the same bow and arrows as human Rangers. All centaur characters start with knowledge of all bow-related weaponry, and gain a multishot bonus when firing arrows from them.

Gnoll hunters always generate with a bow and arrows, and player monster rangers that are humans or centaurs will generate with two stacks of arrows for their bows. Sergeants and lieutenants that are dwarven or human that are generated in the Castle will generate with a bow and arrows. Arrows can be used to create many items at a forge:

  • 2 arrows can be combined with a dagger to create a spear.
  • 2 arrows can be combined with a spear to create a dwarvish spear.
  • 2 arrows can be combined with a knife to create a dagger.
  • 2 arrows can be combined with 2 darts to create a knife.
  • 2 arrows can be combined with 2 crossbow bolts to create a club.

Encyclopedia entry

I shot an arrow into the air,
It fell to earth, I knew not where;
For, so swiftly it flew, the sight
Could not follow it in its flight.
 
I breathed a song into the air,
It fell to earth, I knew not where;
For who has sight so keen and strong
That it can follow the flight of song?
 
Long, long afterward, in an oak
I found the arrow still unbroke;
And the song, from beginning to end,
I found again in the heart of a friend.

[ The Arrow and the Song,
           by Henry Wadsworth Longfellow ]

References