Difference between revisions of "Artifact YANIs"
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===[[Cleaver]]=== | ===[[Cleaver]]=== | ||
===[[Excalibur]]=== | ===[[Excalibur]]=== | ||
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+ | * [http://bilious.homelinux.org/?278 GreyKnight's patch] transfers some of Excalibur's powers to a new artifact Clarent (see below) | ||
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===[[Grayswandir]]=== | ===[[Grayswandir]]=== | ||
===[[The Longbow of Diana]]=== | ===[[The Longbow of Diana]]=== |
Revision as of 02:28, 18 April 2007
Most experienced players agree that there is not enough to distinguish between different Artifact weapons in the game. A few are very useful, the others are rarely worth bothering to lug around. Many people have posted YANIs to RGRN on how to improve them. Here is a summary of some of the ideas posted.
Some past threads in RGRN (via Google Groups)::
Contents
Existing patches
Some of these ideas have already been implemented in Nephi's enhanced artifacts patch. They are marked below.
L has also produce a few artifact patches for:
There is also the owned artifacts patch. by Topi Linkala. If you wish for an artifact there is a chance that the owner of that artifact arrives with the artifact and starts to fight with you.
General ideas
- Too many of the artifacts are longswords. More diversity would be good.
- Too many of the artifacts are weapons. More diversity would be good. For example, items/tools/armor or even food.
Bane weapons
- All banes warn you of targeted monsters, like Sting does for orcs. (Nephi's patch)
- All banes give you +d8 to hit and +d20 to damage, rather than +d5 to hit and double damage. This makes them more useful without having to spend skill slots and enchant weapon scrolls. (Nephi's patch)
Demonbane
- Demonbane prevents demons' gating ability, but not the magical power of summon nasties. (Nephi's patch)
Dragonslayer
- Dragonbane grants reflection. (Nephi's patch)
- Dragonbane is an unbreakable silver lance (better for Knights).
Giantslayer
- On a critical hit, (a "natural 20"), Giantslayer will kill up to seven giants adjacent to you ("Seven at one blow!"). (Nephi's patch)
- Giantslayer as a dwarvish mattock.
- Able to destory boulders thrown at you.
Ogresmasher
Orcrist
Trollsbane
- Trollsbane gives hungerless regeneration. (Nephi's patch)
- Trolls killed by Trollsbane will not revive. (Nephi's patch)
Especially useful for Barbarian quest.
- Trolls should not leave a corpse.
Werebane
- Werebane is already useful as a silver sabre
- Werebane could grant unchanging and protection from shapechangers.
Brand weapons
Fire Brand
Frost Brand
Early-game weapons
Grimtooth
- Grimtooth is now a (permanantly) poisoned weapon. This makes it somewhat useful in the early game (instead of worthless like it is now), but not so much in the late game, where most of the tougher monsters are poison resistant. (Nephi's patch)
Sting
It is generally agreed that Sting should remain as-is.
Other weapons
Cleaver
Excalibur
- GreyKnight's patch transfers some of Excalibur's powers to a new artifact Clarent (see below)
Grayswandir
The Longbow of Diana
Magicbane
Mjollnir
The Sceptre of Might
- The Sceptre sets Strength to 25 (L's Patch)
Snickersnee
The Staff of Aesculapius
Stormbringer
Sunsword
- Sunsword has a 1 in 3 chance of blinding opponents. (Nephi's patch)
- Sunsword has a light radius of 3 instead of 2. This gives players more of an incentive to wield it when they don't have a lamp. (Nephi's patch)
- Sunsword insta-kills gremlins. (L's patch)
- Sunsword turns trolls to stone. (L's patch)
The Tsurugi of Muramasa
- The Tsurugi of Muramasa now does double damage instead of +d8. This puts it in the running for the most powerful weapon in the game, which is where it should be. The fact that it is a two-handed weapon balances it somewhat. (Nephi's patch)
- Invoking the Tsurugi raises its enchantment to +1/0/-1 if blessed/uncursed/cursed (L's patch)
Vorpal Blade
- Vorpal Blade now does +d8 to damage, instead of the ridiculously low +1. (Nephi's patch)
Non-weapon artifacts
The Orb of Detection
- Replaced by Itlachiayaque (below) in L's patch
The Heart of Ahriman
- The Heart of Ahriman confers displacement instead of stealth. (L's patch)
- The Heart of Ahriman gives energy regeneration (L's patch)
The Magic Mirror of Merlin
The Eyes of the Overworld
The Mitre of Holiness
The Master Key of Thievery
The Platinum Yendorian Express Card
The Orb of Fate
The Eye of the Aethiopica
New Artifact ideas
Philosopher's Stone
Part of Malcolm Ryan's planned Alchemist patch. The philosopher's stone is a grey stone which can absorb the essence of a potion and then be used to make other potions.
Itlachiayaque
L's Itlachiayaque patch replaces the Archeologist's quest artifact, the Orb of Detection, with Itlachiayaque, a shield of reflection that in legend was wielded by the Mesoamerican deity Tezcatlipoca.
- Is a shield of reflection (thus, automatically confers 2 AC and reflection).
- Confers ESP, half spell damage and fire resistance when carried.
- When invoked, it creates a stinking cloud that the player can place unless Itlachiayaque is cursed or the player is not an Archeologist.