Difference between revisions of "Astral vision"

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'''Astral vision''', internally referred to as '''x-ray vision''', is a [[property]] in ''[[NetHack]]'' that allows a character to see nearby [[square]]s even if they are unlit or else blocked from regular line-of-sight, and ignores any [[blindness]].
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'''Astral vision''', internally referred to as '''x-ray vision''', is a [[property]] that occurs in ''[[NetHack]]''.{{refsrc|include/artifact.h|40|nethack=3.6.7}} Astral vision allows a character to see nearby [[square]]s, even if they are unlit or else blocked from regular line-of-sight, and ignores any [[blindness]].
  
The only source of the astral vision property is [[The Eyes of the Overworld]], which grant them while [[worn]].  
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The only source of the astral vision property is [[The Eyes of the Overworld]], the [[Monk]] [[quest artifact]], which grants the property while [[worn]].  
  
 
==Description==
 
==Description==
Astral vision allows a character to view any tile within a 3-square radius, with monsters, items and tiles being completely visible regardless of anything that would block the character's view otherwise, such as walls or [[boulder]]s: items viewed using the [[farlook]] command are described as if the character is handling them personally, i.e. they can see the item's [[randomized appearance]]; this effect does not function on the [[Rogue level]].<!--(3.4.3) Unlike blessed potions of object detection, this also includes items in monster inventories detected with said potions (regardless of BUC) or the [[spellbook of detect treasure|detect treasure]] spell. This may or may not be a bug. (This might not be a bug, just inconvenient intended behavior) Another bug regarding monsters is that monster seen with astral vision always stops occupations when they move, unlike usual vision.-->
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Astral vision allows a character to view any tile within a 3-square radius, with monsters, items and tiles being completely visible regardless of anything that would block the character's view otherwise, such as walls or [[boulder]]s:{{refsrc|src/artifact.c|606|nethack=3.6.7}} Items viewed using the [[farlook]] command are described as if the character is handling them personally, i.e. they can see the item's [[randomized appearance]]; this effect does not function on the [[Rogue level]].<!--(3.4.3) Unlike blessed potions of object detection, this also includes items in monster inventories detected with said potions (regardless of BUC) or the [[spellbook of detect treasure|detect treasure]] spell.--> Monsters seen via astral vision that move will interrupt [[occupation]]s as normal, regardless of whether they can actually reach the character from their current position.
  
The blindness status property can still be applied to a character with astral vision, but will be overwritten and have its effects suppressed as long as the astral vision is active. Blindness that is applied or expires while a character has astral vision prints a different message than normal.
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The blindness status property can still be applied to a character with astral vision, but will be overwritten and have its effects suppressed as long as the astral vision is active. Blindness that is applied or expires while a character has astral vision prints a different message than normal. As a result, wearing a source of astral vision will break the [[zen]] [[conduct]].
  
 
==History==
 
==History==
 
Astral vision is introduced in [[NetHack 3.3.0]] along with The Eyes of the Overworld - the property makes use of unfinished code for an x-ray vision property that existed prior to the integration of the Monk role into ''NetHack''.
 
Astral vision is introduced in [[NetHack 3.3.0]] along with The Eyes of the Overworld - the property makes use of unfinished code for an x-ray vision property that existed prior to the integration of the Monk role into ''NetHack''.
  
From this version to [[NetHack 3.4.3]], including some astral vision is subject to [[bug#C343-93|bug C343-93]], a very minor bug which causes monsters seen with astral vision to be listed as being seen with normal vision when using the farlook command.
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From this version to [[NetHack 3.4.3]], including some variants based on those versions, astral vision is subject to [[bug#C343-93|bug C343-93]]: this very minor bug causes monsters seen with astral vision to be listed as being seen with normal vision when using the farlook command.
  
 
==Messages==
 
==Messages==
{{messages|Your vision seems to dim for a moment but is normal now.|You were blinded while you have astral vision.}}
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{{message|Your vision seems to dim for a moment but is normal now.|You were blinded while you have astral vision.}}
{{messages|Your vision seems to dim for a moment but is happier now.|As above, while [[hallucinating]].}}
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{{message|Your vision seems to dim for a moment but is happier now.|As above, while [[hallucinating]].}}
{{messages|Your vision seems to brighten for a moment but is normal now.|Your blindness was cured while you have astral vision.}}
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{{message|Your vision seems to brighten for a moment but is normal now.|Your blindness was cured while you have astral vision.}}
{{messages|Your vision seems to brighten for a moment but is sadder now.|As above, while hallucinating.}}
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{{message|Your vision seems to brighten for a moment but is sadder now.|As above, while hallucinating.}}
  
 
==Variants==
 
==Variants==
 
Some variants add more sources of astral vision.
 
Some variants add more sources of astral vision.
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===dNetHack===
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[[dNetHack]] refers to astral vision as "x-ray vision", and its implementation is a refactoring of the property's existing behavior, with different internal handling from ''NetHack''.
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[[Spirits (dNetHack)#Orthos, Sovereign of the Howling Dark|Orthos]] is a spirit that grants x-ray vision while bound, with the radius dependent on the character's spirit die (which is based on [[rank]] and [[experience level]]). Orthos's x-ray vision stacks with that granted by other sources.
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dNetHack also adds some artifact sources of x-ray vision:
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* [[The Palantir of Westernesse]], while carried
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* [[dNetHack artifacts#Axe of the Dwarvish Lords|The Axe of the Dwarvish Lords]], while wielded by a [[Dwarf (starting race)|dwarf]]
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* [[dNetHack artifacts#Hat of the Archmagi|The Hat of the Archmagi]], while worn
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* [[dNetHack artifacts#The Shield of the All-Seeing|The Shield of the All-Seeing]], when [[invoked]]
  
 
===FIQHack===
 
===FIQHack===
In [[FIQHack]], astral vision's radius is extended to 8 squares.
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[[FIQHack]] adds the [[spellbook of astral eyesight]] and corresponding spell, and astral vision's radius is extended to 8 squares.
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===notdNetHack===
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In [[notdNetHack]], in addition to dNetHack details, the [[etherealoid]] is a playable race that has intrinsic x-ray vision, with a minimum range equal to 3 + ({{frac|XL|7}}) squares.
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===EvilHack===
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In [[EvilHack]], [[The Eye of Vecna]] confers astral vision while carried.
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==References==
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<references/>
 
{{nethack-367}}
 
{{nethack-367}}
 
[[Category:Properties]]
 
[[Category:Properties]]

Latest revision as of 00:28, 17 April 2024

Astral vision, internally referred to as x-ray vision, is a property that occurs in NetHack.[1] Astral vision allows a character to see nearby squares, even if they are unlit or else blocked from regular line-of-sight, and ignores any blindness.

The only source of the astral vision property is The Eyes of the Overworld, the Monk quest artifact, which grants the property while worn.

Description

Astral vision allows a character to view any tile within a 3-square radius, with monsters, items and tiles being completely visible regardless of anything that would block the character's view otherwise, such as walls or boulders:[2] Items viewed using the farlook command are described as if the character is handling them personally, i.e. they can see the item's randomized appearance; this effect does not function on the Rogue level. Monsters seen via astral vision that move will interrupt occupations as normal, regardless of whether they can actually reach the character from their current position.

The blindness status property can still be applied to a character with astral vision, but will be overwritten and have its effects suppressed as long as the astral vision is active. Blindness that is applied or expires while a character has astral vision prints a different message than normal. As a result, wearing a source of astral vision will break the zen conduct.

History

Astral vision is introduced in NetHack 3.3.0 along with The Eyes of the Overworld - the property makes use of unfinished code for an x-ray vision property that existed prior to the integration of the Monk role into NetHack.

From this version to NetHack 3.4.3, including some variants based on those versions, astral vision is subject to bug C343-93: this very minor bug causes monsters seen with astral vision to be listed as being seen with normal vision when using the farlook command.

Messages

Your vision seems to dim for a moment but is normal now.
You were blinded while you have astral vision.
Your vision seems to dim for a moment but is happier now.
As above, while hallucinating.
Your vision seems to brighten for a moment but is normal now.
Your blindness was cured while you have astral vision.
Your vision seems to brighten for a moment but is sadder now.
As above, while hallucinating.

Variants

Some variants add more sources of astral vision.

dNetHack

dNetHack refers to astral vision as "x-ray vision", and its implementation is a refactoring of the property's existing behavior, with different internal handling from NetHack.

Orthos is a spirit that grants x-ray vision while bound, with the radius dependent on the character's spirit die (which is based on rank and experience level). Orthos's x-ray vision stacks with that granted by other sources.

dNetHack also adds some artifact sources of x-ray vision:

FIQHack

FIQHack adds the spellbook of astral eyesight and corresponding spell, and astral vision's radius is extended to 8 squares.

notdNetHack

In notdNetHack, in addition to dNetHack details, the etherealoid is a playable race that has intrinsic x-ray vision, with a minimum range equal to 3 + (XL7) squares.

EvilHack

In EvilHack, The Eye of Vecna confers astral vision while carried.

References