Difference between revisions of "Astral vision"
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− | '''Astral vision''', | + | '''Astral vision''', internally referred to as '''x-ray vision''', is a [[property]] in ''[[NetHack]]'' that allows a character to see nearby [[square]]s even if they are unlit or else blocked from regular line-of-sight, and ignores any [[blindness]]. |
− | + | The only source of the astral vision property is [[The Eyes of the Overworld]], which grant them while [[worn]]. | |
− | + | ==Description== | |
+ | Astral vision allows a character to view any tile within a 3-square radius, with monsters, items and tiles being completely visible regardless of anything that would block the character's view otherwise, such as walls or [[boulder]]s: items viewed using the [[farlook]] command are described as if the character is handling them personally, i.e. they can see the item's [[randomized appearance]]; this effect does not function on the [[Rogue level]].<!--(3.4.3) Unlike blessed potions of object detection, this also includes items in monster inventories detected with said potions (regardless of BUC) or the [[spellbook of detect treasure|detect treasure]] spell. This may or may not be a bug. (This might not be a bug, just inconvenient intended behavior) Another bug regarding monsters is that monster seen with astral vision always stops occupations when they move, unlike usual vision.--> | ||
− | + | The blindness status property can still be applied to a character with astral vision, but will be overwritten and have its effects suppressed as long as the astral vision is active. Blindness that is applied or expires while a character has astral vision prints a different message than normal. | |
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− | == | + | ==History== |
+ | Astral vision is introduced in [[NetHack 3.3.0]] along with The Eyes of the Overworld - the property makes use of unfinished code for an x-ray vision property that existed prior to the integration of the Monk role into ''NetHack''. | ||
− | + | From this version to [[NetHack 3.4.3]], including some astral vision is subject to [[bug#C343-93|bug C343-93]], a very minor bug which causes monsters seen with astral vision to be listed as being seen with normal vision when using the farlook command. | |
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− | == | + | ==Messages== |
− | + | {{messages|Your vision seems to dim for a moment but is normal now.|You were blinded while you have astral vision.}} | |
− | + | {{messages|Your vision seems to dim for a moment but is happier now.|As above, while [[hallucinating]].}} | |
+ | {{messages|Your vision seems to brighten for a moment but is normal now.|Your blindness was cured while you have astral vision.}} | ||
+ | {{messages|Your vision seems to brighten for a moment but is sadder now.|As above, while hallucinating.}} | ||
− | + | ==Variants== | |
+ | Some variants add more sources of astral vision. | ||
+ | ===FIQHack=== | ||
+ | In [[FIQHack]], astral vision's radius is extended to 8 squares. | ||
+ | {{nethack-367}} | ||
[[Category:Properties]] | [[Category:Properties]] | ||
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Revision as of 23:01, 16 April 2024
Astral vision, internally referred to as x-ray vision, is a property in NetHack that allows a character to see nearby squares even if they are unlit or else blocked from regular line-of-sight, and ignores any blindness.
The only source of the astral vision property is The Eyes of the Overworld, which grant them while worn.
Description
Astral vision allows a character to view any tile within a 3-square radius, with monsters, items and tiles being completely visible regardless of anything that would block the character's view otherwise, such as walls or boulders: items viewed using the farlook command are described as if the character is handling them personally, i.e. they can see the item's randomized appearance; this effect does not function on the Rogue level.
The blindness status property can still be applied to a character with astral vision, but will be overwritten and have its effects suppressed as long as the astral vision is active. Blindness that is applied or expires while a character has astral vision prints a different message than normal.
History
Astral vision is introduced in NetHack 3.3.0 along with The Eyes of the Overworld - the property makes use of unfinished code for an x-ray vision property that existed prior to the integration of the Monk role into NetHack.
From this version to NetHack 3.4.3, including some astral vision is subject to bug C343-93, a very minor bug which causes monsters seen with astral vision to be listed as being seen with normal vision when using the farlook command.
Messages
Template:Messages Template:Messages Template:Messages Template:Messages
Variants
Some variants add more sources of astral vision.
FIQHack
In FIQHack, astral vision's radius is extended to 8 squares.