Difference between revisions of "Axe"
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(axe skill) |
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[[Barbarian]]s start with an axe 50% of the time.<ref>[[u_init.c#line615]]</ref> | [[Barbarian]]s start with an axe 50% of the time.<ref>[[u_init.c#line615]]</ref> | ||
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+ | == Axe skill == | ||
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+ | {{axe skill table}} | ||
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+ | Axes and [[battle-axe]]s both use the axe skill. [[Cleaver]] is the only [[artifact weapon|artifact]] axe. | ||
== References == | == References == |
Revision as of 08:56, 10 November 2006
) | |
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Name | axe |
Appearance | axe |
Damage vs. small | 1d6 |
Damage vs. large | 1d4 |
To-hit bonus | +0 |
Weapon skill | axe |
Size | one-handed |
Base price | 8 zm (+10/positive enchant) |
Weight | 60 |
Material | iron |
An axe is a kind of melee weapon. Axes do an extra d4 damage against wood golems.[1]
Barbarians start with an axe 50% of the time.[2]
Axe skill
Axe | |
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Max | Role |
Basic | |
Skilled | |
Expert |
Axes and battle-axes both use the axe skill. Cleaver is the only artifact axe.
References
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