Difference between revisions of "Backstab"

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'''Backstab''' refers to the extra damage done by [[Rogue|Rogues]] on fleeing monsters. It is calculated as 1d''xplevel''.{{refsrc|uhitm.c|652|nethack=3.6.0}}
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In ''[[NetHack]]'', '''backstab''' refers to the extra damage done by [[Rogue]]s on fleeing monsters; attacks doing backstab damage are sometimes called '''sneak attacks'''. It is calculated as 1d''xplevel''.{{refsrc|src/uhitm.c|652|nethack=3.6.0}} Only melee attacks count toward backstab damage.
  
Before 3.6.0, any weapon's damage against a fleeing monster while not wielding two weapons would qualify for the backstab bonus, including thrown objects such as daggers. As of 3.6.0, only melee attacks count toward backstab damage, with the combined bonuses of multiple flying daggers seen as too powerful.{{refsrc|uhitm.c|648|nethack=3.6.0}}
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==Strategy==
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A basic means of utilizing backstabs is to inscribe Elbereth with a monster next to you, then step off to attack the monster as it turns to flee. This can be repeated ad infinitum, with the only limitation being your patience, but is probably not worth your time against monsters that you can kill easily. Musical instruments, mirrors, and all the other [[Scare#Methods|methods of scaring]] can be used to set up easy backstabs.
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Backstab is one of the few damage bonuses that are affected by [[double damage]], so it can be very powerful with an appropriate [[artifact weapon]].  While it's impossible to backstab while [[twoweapon]]ing, with high enough [[Dexterity]] switching between one and two weapons is a free action.
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==History==
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In [[NetHack 3.4.3]] and variants based on it, any weapon's damage against a fleeing monster while not wielding two weapons would qualify for the backstab bonus, including thrown objects such as daggers. This was changed in [[3.6.0]], with the combined bonuses of multiple flying daggers being seen as too powerful.{{refsrc|src/uhitm.c|648|nethack=3.6.0}}
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==Variants==
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===dNetHack===
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{{main|Sneak attack (dNetHack)}}
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[[dNetHack]] and [[notdNetHack]] expand upon the sneak attack mechanic, providing several new ways to sneak attack in addition to backstabbing fleeing enemies - there are more ways to gain the ability to perform sneak attacks, as well as ways to increase their power. Sneak attacks are also possible with ranged attacks as well as melee attacks, and monsters can perform sneak attacks themselves under the right circumstances.
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===xNetHack===
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In [[xNetHack]], backstab damage is limited by weapon skill; it can't go above d2/d4/d10/d20/d30 for Restricted/Unskilled/Basic/Skilled/Expert. Backstab damage applies when the monster is fleeing, trapped, frozen, unmoving, sleeping, stunned, confused, or blinded.
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==References==
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<References/>
 
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[[Category:Strategy]]

Latest revision as of 04:37, 19 March 2024

In NetHack, backstab refers to the extra damage done by Rogues on fleeing monsters; attacks doing backstab damage are sometimes called sneak attacks. It is calculated as 1dxplevel.[1] Only melee attacks count toward backstab damage.

Strategy

A basic means of utilizing backstabs is to inscribe Elbereth with a monster next to you, then step off to attack the monster as it turns to flee. This can be repeated ad infinitum, with the only limitation being your patience, but is probably not worth your time against monsters that you can kill easily. Musical instruments, mirrors, and all the other methods of scaring can be used to set up easy backstabs.

Backstab is one of the few damage bonuses that are affected by double damage, so it can be very powerful with an appropriate artifact weapon. While it's impossible to backstab while twoweaponing, with high enough Dexterity switching between one and two weapons is a free action.

History

In NetHack 3.4.3 and variants based on it, any weapon's damage against a fleeing monster while not wielding two weapons would qualify for the backstab bonus, including thrown objects such as daggers. This was changed in 3.6.0, with the combined bonuses of multiple flying daggers being seen as too powerful.[2]

Variants

dNetHack

dNetHack and notdNetHack expand upon the sneak attack mechanic, providing several new ways to sneak attack in addition to backstabbing fleeing enemies - there are more ways to gain the ability to perform sneak attacks, as well as ways to increase their power. Sneak attacks are also possible with ranged attacks as well as melee attacks, and monsters can perform sneak attacks themselves under the right circumstances.

xNetHack

In xNetHack, backstab damage is limited by weapon skill; it can't go above d2/d4/d10/d20/d30 for Restricted/Unskilled/Basic/Skilled/Expert. Backstab damage applies when the monster is fleeing, trapped, frozen, unmoving, sleeping, stunned, confused, or blinded.

References

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